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Skia - Try Cosmo Cargo on Steam !

@skia-ura.bsky.social
1.4K followers 175 following 64 posts

Gamedev & Tech-Artist => artstation.com/skia Working on Cosmo Cargo, a roguelike PvE colorful-SciFi inventory autobattler: store.steampowered.com/app/4028760/…

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Reposted by Skia - Try Cosmo Cargo on Steam !
Flying Oak Games 💥👊 DEMO OUT NOW! @flying-oak.com · 9h
GET YER FRENCH DEMOS, NOW ON INDIESTATION! 🔥🎮️ 👉️ demo-disc.pixelnest.io 👈️ We got together with @pixelnest.io and a few others to make a PLAYSTATION THROWBACK DEMO HIGHLIGHT EXTRAVAGANZA! Come discover some demos featured in Steam Next Fest next week, and more, directly in your browser! 💫
demo-disc.pixelnest.io
Demo Disc: a Selection of French Indie Game Demos
Do you remember demo disc? Then come check out the new IndieStation!
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Skia - Try Cosmo Cargo on Steam ! @skia-ura.bsky.social · 9h
On est un petit groupe de gamedev indés à chercher comment mettre en avant nos démos pour le Steam NextFest qui arrive la semaine prochaine et on s'est dit que l'époque des démos PS1 nous manquait. Du coup si ca vous tente d'essayer c'est une petite experience web sympa ! 👉 demo-disc.pixelnest.io
demo-disc.pixelnest.io
Demo Disc: a Selection of French Indie Game Demos
Do you remember demo disc? Then come check out the new IndieStation!
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Reposted by Skia - Try Cosmo Cargo on Steam !
Pixelnest Studio @pixelnest.io · 10h
Do you remember the demo discs on the original PlayStation? Come try out our IndieStation and its two “demo discs”! A little WebGL experiment that will take you back to those days and introduce you to demos of French indie games! 📺 demo-disc.pixelnest.io #gamedev #indiegames #steamnextfest
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Rami Ismail (رامي) @ramiismail.com · 15/10/2026
"Programming is hard", writes the company behind Unreal Engine, where coders for decades maintained foundational pieces of engineering underpinning the games industry, admitting that layoffs & sloprot left them unable to code basically an advanced student project store.epicgames.com/news/epic-ga...
store.epicgames.com
The new Epic Games Launcher is finally here in Preview
The new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look.
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Skia - Try Cosmo Cargo on Steam ! @skia-ura.bsky.social · 15/10/2026
Big update of our trail for the Steam NextFest! #indiegame #trailer #steam
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Reposted by Skia - Try Cosmo Cargo on Steam !
Pixelnest Studio @pixelnest.io · 14/10/2026
We've updated the trailer for Cosmo Cargo! It's our inventory autobattler roguelike PvE, inspired by FTL and The Bazaar. The game has changed so much this last 5 months. We're very happy with our current demo, we hope you'll like it too! 🚀 store.steampowered.com/app/4659480/...
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Reposted by Skia - Try Cosmo Cargo on Steam !
deopixel @deopixel.bsky.social · 14/10/2026
vehicles, mecha and other stuff for #portfolioday
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Laurent 🫠 @lvictorino.bsky.social · 08/10/2026
I find it insane that nowadays artists, creators and developers are the ones having to prove they did not use GenAI to create content, while AI companies should be the ones proving they did not steal genuine copyrighted content.
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Klapstok @klapstok.bsky.social · 05/10/2026
Hey, I'll be looking for a job soon! If you need an art director, lead artist, concept artist, animator, or 3D generalist, I'm your guy!
static.klipy.com
Office Humor: Playful Finger Guns
ALT: Office Humor: Playful Finger Guns
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Marlène Gray @edriviel.bsky.social · 05/10/2026
Ma mère a été opérée et déprimait fort, à ne rien pouvoir faire et à pas pouvoir bouger. Alors avec @skia-ura.bsky.social on lui a préparé un petit batch de jeux indés qu'elle adore et lui remontent bien le moral ! Mentions spéciales à Wordatro!, Flipon, @potipoti.studio et Woodo 💚
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Pixelnest Studio @pixelnest.io · 03/10/2026
Now that our Cosmo Cargo demo is ready, we can work on what's coming next! And it's going to be... sticky 🪼 #screenshotsaturday #gamedev #indiegame
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Gauthier 'Gautoz' Andres // Origami-ami @gautoz.cool · 01/10/2026
⚰️ Le studio Nerial (Card Shark, la série Reigns, The Crush House) cesse son activité. Ils appartenaient à Devolver depuis 2021.
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Reposted by Skia - Try Cosmo Cargo on Steam !
Pixelnest Studio @pixelnest.io · 01/10/2026
Happy birthday Steredenn! 🎉 11 years old since 1.0! 200k players. What a ride. That’s a lot of space pirates destroyed! store.steampowered.com/app/347160/S...
store.steampowered.com
Steredenn: Binary Stars sur Steam
Steredenn est un space shooter et un roguelike frénétique tout en gros pixels. Votre but ? Monter à bord de votre vaisseau pour affronter de terribles pirates de l'espace dans une course vers le plus ...
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Pixelnest Studio @pixelnest.io · 26/09/2026
Our Cosmo Cargo players on Discord are holding a contest to see who can beat the demo boss the fastest 😁 If you'd like to join them, or just play: store.steampowered.com/app/4659480/... #screensaturday #gamedev #indiedev #indiegame
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Pixelnest Studio @pixelnest.io · 26/09/2026
Aussi il y aura @skia-ura.bsky.social et @dmayance.com à la Gameconf à Angoulême semaine prochaine, faites-nous signe si vous voulez papoter !
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Stunfest / 3 Hit Combo @stunfest.3hitcombo.fr · 23/09/2026
[Créations Indés et Amateurs] Venez à la rencontre des créateurs·rices lors du festival, pour découvrir et tester des jeux inédits. Le #Stunfest sera l’occasion de leur poser plein de questions sur la création de jeux vidéo et de leur fournir un retour direct sur leur travail.
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Pixelnest Studio @pixelnest.io · 19/09/2026
If you miss FTL, don't miss our next game, Cosmo Cargo! We've just updated the demo, and it's better than ever. It has about ~1 hour of gameplay. And we welcome your feedback: feel free to share your thoughts with us on Steam or Discord. :) #screenshotsaturday #gamedev #indiegame #space
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Pixelnest Studio @pixelnest.io · 18/09/2026
We've updated the Cosmo Cargo demo on Steam! New feature: save and resume a run 🚀 Full changelog: store.steampowered.com/news/app/402... Have fun and fly safe!
store.steampowered.com
Cosmo Cargo - Demo Update - 0.9.4 - Steam News
Hello! A new version of the demo is now available! Let us know on Discord or forums what you thought about this version! New Content - New sector 2 map: "The web" - Sector names now shown so you alwa...
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Dziff @dziff.bsky.social · 18/09/2026
Some news! Turning a page and opening a new one 🌱 This summer, I left Nerial 🥲 Thanks to the whole team for all the cool projects, and kindness 🙏 ✨~ So here I am, available again as a freelancer in art direction and game art, 2D/3D ~✨ You can check my work at www.dziff.com and my dms are open ~
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Skia - Try Cosmo Cargo on Steam ! @skia-ura.bsky.social · 17/09/2026
Si vous aimez les jeux incrémentaux et les histoires cheloues à la Severance/StanleyParable/BlackMirror, allez tester "A Thousands Cloys" ! J'vous assure que vous allez être surpris! (en bien !)
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Pixelnest Studio @pixelnest.io · 13/09/2026
Many thanks to @wanderbot.bsky.social for this awesome video of the new demo of Cosmo Cargo 💖 www.youtube.com/watch?v=kaA2... That build totally wrecked the game, well played!
youtube.com
I Built An INSTANT DEATH Warship In Cosmo Cargo
YouTube video by Wanderbots
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Jan Willem Nijman @jwaaaap.com · 12/09/2026
fun demo, by the folks who made staredenn!
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Reposted by Skia - Try Cosmo Cargo on Steam !
TinyGaming @tiny-gaming.net · 12/09/2026
Just played the new Demo, and I did play the old one - www.tiny-gaming.net/posts/demo-d... - Cosmo Cargo is a blast, it's a supreme mix of roguelike, autobattler and inventory management. Great vibes, great style, and it's not mindlessly easy either - you CAN lose, if you don't pay attention ;)
tiny-gaming.net
DEMO DIVE #1 - June 2026
It is said that hell roads are paved with bricks of good intentions. I was hoping May will be the month in which I am able to flex some proper writing, play lots of games and fill the blog to the brim...
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Pixelnest Studio @pixelnest.io · 12/09/2026
Have you played the new demo of Cosmo Cargo? No? Well, here are a few solid arguments - inspired by FTL - modern & accessible autobattler - more than 1h+ of content already - support indie devs but most importantly… - there's a little weasel in the ship! 💖 #screenshotsaturday #indiegame #gamedev
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Skia - Try Cosmo Cargo on Steam ! @skia-ura.bsky.social · 10/09/2026
2,30€ le litre d'essence aujourd'hui. Dans mon souvenir on a lâché les gilets jaunes pour moins que ça !
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Valentin Cebo @noddus.fr · 10/09/2026
Le marché du jeu vidéo est en crise ? L'avenir est incertain à la fin de votre cursus à 10 000 euros l'année ? Pas de panique, depuis hier ISART Digital a annoncé un partenariat avec le Ministère des Armées pour "créer des opportunités et favoriser le recrutement" alors tout va bien 🫠
L'image promotionnelle du partenariat entre l'école ISART Digital et le Ministère des Armées, montrant un écusson de soldat français ainsi qu'un soldat manipulant une mitrailleuse à bord d'un hélicoptère de combat
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Pixelnest Studio @pixelnest.io · 09/09/2026
Cosmo Cargo, our inventory autobattler roguelike, has a new demo! So many new systems, reworks, polish, QoL... It's huge 💥 Try it on Steam: store.steampowered.com/app/4659480/... And send us your feedbacks💌 #gamedev #indiedev #indiegame
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doctober @docseuss.bsky.social · 06/09/2026
the problem with games is that a lot of people still try to market it as technology and that only worked when it was new technology. It's mature enough now that "check out this amazing feature" no longer matters. Games-as-tech makes it easier to market a game based on lists of things in said game.
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Gauthier 'Gautoz' Andres // Origami-ami @gautoz.cool · 04/09/2026
INFO Origami - Plug In Digital licencie un tiers de ses effectifs et saigne en quasi totalité le label d'édition français Dear Villagers. Détails et témoignages ici 👇 www.origami.ng/dear-village...
origami.ng
Le français Plug In Digital saigne son label d'édition Dear Villagers
Si la maison-mère refuse de parler de fermeture, l'éditeur de Deer & Boy, 1348: Ex Voto, Fort Solis et Caravan SandWitch n'emploiera bientôt plus qu'une micro-équipe de trois personnes.
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Ami - BUY MY BOOK 🏳️‍⚧️📚💙 @amithero.bot · 03/09/2026
hello I am modern aaa game designer. the shareholders told me to make the game longer. I do not wish to make the game longer. they told me to make the game longer or I lose job. I make the player collect 6 potatoes for 5% damage resistance. The shareholders are happy. I've been laid off.
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Pixelnest Studio @pixelnest.io · 29/08/2026
You can't make a FTL-inspired/space game without hyperspace jumps 🚀✨ #gamedev #indiegame #indiedev
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Pixelnest Studio @pixelnest.io · 24/08/2026
Cosmo Cargo has reached the 4,000 wishlists threshold! Thanks you all, we've been busy working on so many new things so stay tuned for the incoming playtest! #gamedev #indiegame #indiedev
Logo and character from the game celebrating the 4000 wishlist threshold
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Playtester ↗ @playtester.io · 23/08/2026
An indie game where you stack and combine ship items to win auto battles. - Buy, trade, find, and steal items - Combine items for synergies - Upgrade items by collecting copies Try the demo: playtester.io/cosmo-cargo by @pixelnest.io #gamedev #indiedev #indiegame
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Pixelnest Studio @pixelnest.io · 22/08/2026
Team of 3, 4 months of work/500+ commits since last demo... Cosmo Cargo, our space roguelite inventory autobattler is almost ready for a playtest 😱 Stay tuned!
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George Pearkes @peark.es · 11/08/2026
Okay this is very funny.
r/ClaudeAl
u/iRefactor • 8h
Claude watermarking our work is unethical and disgusting
Philosophy
Join
I gave the instructions, context, decisions, and countless refinements, claude was the tool.
If Claude starts watermarking the code or anything else it generates, what exactly is it claiming credit for?
By that logic, my internet provider should watermark everything we do. The operating system should watermark everything Claude creates, the compiler should watermark every binary we build.
And eventually Claude or Anthropic should open source everything so that one can tell what exactly Claude did
They are tools and infrastructure, so is Claude.
The final output comes from countless prompts, thoughts, instructions, decisions, corrections, subscription fee and refinement and what not. The model helped execute that process, if Claude wants to provide provenance, fine. But branding the output because we used its tool is ridiculous, considering it's ultimately the people's decision to go with which text, code.
You din create the work, I gave you the instructions to create the bits.
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Pixelnest Studio @pixelnest.io · 15/08/2026
We're working full time on Cosmo Cargo, our inventory roguelike autobattler PvE! We focus on a new demo with a proper onboarding. We can't wait to release it: it's SO much better than the previous one! But there's still several weeks of work ahead of us ;) Stay tuned! #gamedev #screenshotsaturday
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Damien Mayance (valryon) @dmayance.com · 12/08/2026
30% 💖 Et c'est les vacances. Camarades gamedev, si vous êtes intéressé·e·s mais que vous avez des questions ou des réserves, on sera ravis d'en discuter pour savoir comment nous améliorer. Pareil, si le projet ne vous intéresse pas voir vous rebute, ça nous intéresse aussi !
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Twonks @twonks.bsky.social · 25/03/2026
The Jetsons lied to us
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doctober @docseuss.bsky.social · 02/08/2026
I have quite literally been told by like 3 publishers that they want "the next balatro" in those exact words.
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Damien Mayance (valryon) @dmayance.com · 31/07/2026
Coucou, je suis dispo pour des missions dev C#/.NET/Unity: gameplay, tooling, UI, web, software, VR, ports consoles… J’ai fait un paquet de trucs � Même de l’ASP.NET, WPF ou... Rhino3D ! Et aussi 3 ans d’xp en formateur cours de programmation. Si vous avez des besoins n’hésitez pas 🙂 dmayance.com
dmayance.com
Portfolio - Damien Mayance (Valryon)
Portfolio - Damien Mayance
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Daniel Fedor @dcfedor.bsky.social · 24/07/2026
Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12
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Jettelly @jettelly.bsky.social · 24/07/2026
BeeForgeStudios made this short 12-step breakdown showing how the painterly shader for Tapestry works. 🎨 See more from them: www.instagram.com/beeforgestud... #gamedev #shader #vfx #indiegame #indiedev
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Vincent @vincentbcht3d.bsky.social · 23/07/2026
made some plants for our game project! 🍃
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Skia - Try Cosmo Cargo on Steam ! @skia-ura.bsky.social · 22/07/2026
Top-tier gamedev post from MinionsArt (as usual!)
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William 🐌 Looking for Fael OUT NOW! @randotwino.bsky.social · 16/07/2026
Looking for Fael est maintenant disponible sur PC et Consoles ! Explorez l'appartement de Faël transformé en un labyrinthe surréaliste, et perdez-vous à votre tour... Bravo à la team constituée de @swingswingsub.bsky.social @lapoulenoire.fr @arteinteractive.bsky.social et @g4frecords.bsky.social !
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Pixelnest Studio @pixelnest.io · 10/07/2026
Thanks a lot to @retromation.bsky.social for trying Cosmo Cargo! 💖 We can’t wait to show you everything we’ve been working on over the last two months, the game’s getting better every day! Watch the video (including pesky frogs 🐸): www.youtube.com/watch?v=MERP...
youtube.com
New Inventory Management Autobattler Roguelike | Cosmo Cargo
YouTube video by Retromation
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Skia - Try Cosmo Cargo on Steam ! @skia-ura.bsky.social · 03/07/2026
Tous les gamedev indés qui me suivent devraient jeter un oeil à la présentation de TYGames ! Ca peut vous interesser !
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Laurent 🫠 @lvictorino.bsky.social · 03/07/2026
👀 J’espère que mon #gamedev FR va regarder ça attentivement ! C'est à propos d'une coopérative d'édition de jeux vidéo !
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Damien Mayance (valryon) @dmayance.com · 02/07/2026
Coucou 👋 Si vous cherchez un dev Unity freelance, j'ai de la dispo à venir. 11 ans d'expérience Unity/.NET/C# sur plusieurs prods complètes de tailles très variées. Gameplay, prog UI, tooling, networking, backend, portages consoles, profiling & optim Portfolio : dmayance.com Merci 💌
dmayance.com
Portfolio - Damien Mayance (Valryon)
Portfolio - Damien Mayance
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David Roberts @volts.wtf · 29/06/2026
That helps explain why big media, always the handmaiden of power, works so hard to frame climate concern as some fey, boutique, out-of-touch elite concern. They don't want you to know that other people are concerned too. If you knew that, you might organize & push for change! And so we get this:
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