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>>/ vera lux

@sine.fyi
2.7K followers 1.1K following 8.6K posts

>>/ chicago she/it 🏳️‍⚧️ ⛧ godot ⛧ c++ ⛧ quake mapping tools >>/ 8/4/2023 💖🖤🐱

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Reposted by >>/ vera lux
Seco @secordrian.bsky.social · 26/10/2025
#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi Hoverbike in action
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>>/ vera lux @sine.fyi · 17/10/2025
>>/ Hello Again Blue Sky i'm just here to inform u i bleached half my hair a few weeks ago and now Back To My Lurker Hole
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>>/ vera lux @sine.fyi · 20/09/2025
>>/ when i tell u Dolls Night gave me community the last 3 months... it's honestly the greatest shit to happen in my life in the last year. love u all v much. i'm somewhere in the back left window lmao
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>>/ vera lux @sine.fyi · 06/09/2025
>>/ sweater weather is upon us
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>>/ vera lux @sine.fyi · 31/08/2025
>>/ i have come such a long way <3 it's been a little over two years of HRT and i wouldn't trade these two years for anything else. it saved my life.
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allsee @allsees.online · 13/08/2025
The train has left the station, and you're the one driving! EXPERIENCE TRAINSANITY TOMORROW @shovelinc.bsky.social @adc-ax.itch.io @sine.fyi
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allsee @allsees.online · 07/08/2025
TRAINSANITY me + @adc-ax.itch.io + @sine.fyi @shovelinc.bsky.social 🪏 AUG 14th
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Reposted by >>/ vera lux
Tim?! from BlueKeyGames!🙃 @bluekeygames.bsky.social · 07/08/2025
#func_godot 2025.8 for @godotengine.org is OUT! github.com/func-godot/f... @sine.fyi and I have been working on this for the past few months. While we didn't resolve everything we wanted to, we felt it was strong and stable enough for release. I'm really proud of what we pulled off on this one.
github.com
Release FuncGodot 2025.8 · func-godot/func_godot_plugin
Core Rewrite Overview: This update is a complete refactor of the core systems and build processes of FuncGodot. The goal of the Core Rewrite was to simplify the build process into something more ma...
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>>/ vera lux @sine.fyi · 10/07/2025
>>/ the store page for my short game WOOD for NOBODY ELSE is now live! check it out... store.steampowered.com/app/3849700/... #godot
store.steampowered.com
Wood for Nobody Else on Steam
Wood for Nobody Else is a physics-based wood chopping experience reflecting on hating your job and the dread of tomorrow. You have one week. Good luck.
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>>/ vera lux @sine.fyi · 01/07/2025
>>/ i get what's going on with smooth groups now-- only a few little changes left to take it from per-surface to per-mesh (as different textures are different surfaces in #godot) >>/ finally! the entire purpose of the refactor: per-entity phong shading.. coming soon :)
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>>/ vera lux @sine.fyi · 01/07/2025
>>/ i spent a little more time the last few days working on #func_godot again. we've got convex and concave collision shape generation working with the re-write, so only a few things are left to do -- phong & metadata for mapping concave collision shape faces to the mesh tris
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Reposted by >>/ vera lux
Tim?! from BlueKeyGames!🙃 @bluekeygames.bsky.social · 26/06/2025
We can build VMFs in #func_godot now. Team effort between myself and @sine.fyi. I've been handling parsing and entity assembly, she's been working on all things geometry because she's smarter at this stuff than I am. Pretty soon you'll be able to use Hammer with @godotengine.org. #gamedev
J.A.C.K. Source engine map editor. It shows the default room upon creating a new map. It is saved as a VMF.The VMF from the previous screenshot has been built by FuncGodot in the Godot Engine.A section of Surface Tension from Half-Life, built from a decompiled VMF by FuncGodot in the Godot Engine.
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>>/ vera lux @sine.fyi · 26/06/2025
>>/ some of u really dont understand how open source software works, and that's fine, but i'm begging you to look into how the godot engine development *actually* happens and what the foundation *actually* does
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Reposted by >>/ vera lux
Rémi Verschelde @akien.bsky.social · 26/06/2025
Sponsors have absolutely zero influence over the project. They donate money with no strings attached, and in exchange they get a logo placement and a one time shoutout as a courtesy (if they want one). I do agree that it needs to be made more explicit as it's widely misinterpreted.
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Stein Makes Games @steinmakesgames.bsky.social · 26/06/2025
I think a lot of the ruckus is because people have varying expectation of the relationship between opensource software and sponsors, thinking that sponsor automatically means they have a seat in the control to poke the steering wheel, akin to shareholders. So clarity on it would be good.
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>>/ vera lux @sine.fyi · 16/06/2025
>>/ 🥳🎉🥳 terrible job, mate 🥳🎉🥳
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>>/ vera lux @sine.fyi · 13/06/2025
>>/ using my own apartment/bedroom as a reference for when you're not cutting logs for work. realizing i need more shit on the walls and furniture around here... #godot
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>>/ vera lux @sine.fyi · 12/06/2025
>>/ y'all have seen other engine docs, right..... right?
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>>/ vera lux @sine.fyi · 12/06/2025
>>/ working on real time mesh slicing again #godot
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Reposted by >>/ vera lux
Sean @mantaray-games.bsky.social · 07/06/2025
Hey Bluesky, I’m currently building my game LUCID in the Godot Engine. Can’t wait to share more, hope you enjoy! #Godot #GodotEngine #Gamedev
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>>/ vera lux @sine.fyi · 03/06/2025
>>/ oh yeah first person weapon shader just got added into 3D materials 🥳 no more dpuble viewport or depth squishing
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>>/ vera lux @sine.fyi · 03/06/2025
>>/ my game slamfire will also turn u red, but in a different way
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>>/ vera lux @sine.fyi · 02/06/2025
>>/ happy pride month they turned me red
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Reposted by >>/ vera lux
jitspoe @jitspoe.bsky.social · 02/06/2025
Ooh, neat, a feature was just checked into Godot to allow for first person weapons that won't stick through walls and can have a different FOV: github.com/godotengine/... Wonder if I should make use of that or just keep my super scaled down first person character (Hey, it works!):
Screenshot of KOOK player in the Godot editor showing the player mesh about 1/3 the scale of a cultist mesh so it all fits within the collision shape and weapon meshes won't overlap walls.
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>>/ vera lux @sine.fyi · 31/05/2025
>>/ gave the shotgun a 40mm makeover and now it can also shoot grenades
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Reposted by >>/ vera lux
ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 29/05/2025
Custom volume decal shader for targeting / AoE markers. Decided to go with a bright outline and then inverted black and white interior for the AoE zone, for contrast against the saturated colored environment. #godotengine #gamedev #vfx #rtvfx #wip #shaders
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>>/ vera lux @sine.fyi · 24/05/2025
>>/ implemented a dynamic crosshair today alongside bringing back weapons proper
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>>/ vera lux @sine.fyi · 20/05/2025
>>/ remember to dirty those vertex colors...
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>>/ vera lux @sine.fyi · 11/05/2025
>>/ there's never a better time to try #godot than today! don't want to pick up GDscript, coming from somewhere else? good news: C# and C++ are also really straightforward to set up out of the box, and the community offers support for rust and more :)
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>>/ vera lux @sine.fyi · 11/05/2025
>>/ working some more on func_godot tonight -- tim's been cleaning up the map data parser (we're hoping for some lovely new feature support, and this is going to make it a lot easier in the future!). so far, i've been able to gut out a ton of legacy code, feels great to rip out all the crust!
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>>/ vera lux @sine.fyi · 29/04/2025
>>/ sorry i've been a little slow with updates. i've been in a pretty fuckin bad place, but it's turning around. my third day being sober! :)
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>>/ vera lux @sine.fyi · 11/04/2025
>>/ i forgot to compile with optimizations (oops lol) so many npc performance issues solved from Thin Air. hordes are gonna be a thing for sure now! #godot
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Reposted by >>/ vera lux
ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 01/04/2025
glitch star #shader #glitchart
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Reposted by >>/ vera lux
Reincarnated Dismal Saint Moises Hallowell XII🧠💤 @villecallio.csoftproducts.life · 02/04/2025
the price of Psycho Patrol R is only 0.5 Mario Karts. a great deal
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>>/ vera lux @sine.fyi · 03/04/2025
>>/ <!> danger <!> warning <!> im turning you into swiss cheese <!>
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>>/ vera lux @sine.fyi · 01/04/2025
>>/ the timeless classic Explosive Barrel
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Reposted by >>/ vera lux
Mew Pur Pur | Making GodSVG @mewpurpur.bsky.social · 01/04/2025
GodSVG, my free and open source SVG editor made in Godot, is getting physics simulation in the next alpha! 👩‍🔬 #GodotEngine #VectorArt #OpenSource
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Reposted by >>/ vera lux
Yuri @yurisizov.bsky.social · 31/03/2025
🔍 In search of the simplest way to scale GUI in Godot! 🕑 Took me a few weeks to finally get around to it, but here's the article on GUI scaling strategies and tips! humnom.net/thoughts/67b... #godotengine #godottips #uiux
humnom.net
The simplest way to scale UI in Godot
GUI scaling techniques and tricks for Godot games and apps
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>>/ vera lux @sine.fyi · 25/03/2025
>>/ visual upgrades while tearing down old code. >>/ i cannot tell you how grateful I am that #godot has a way to bake deformed vertex positions on a mesh directly. it made using enemies themselves as emission shapes way less painful to set up :)
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>>/ vera lux @sine.fyi · 17/03/2025
>>/ explosive kick was such a great idea
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>>/ vera lux @sine.fyi · 15/03/2025
>>/ im putting u front seat in the splash zone
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>>/ vera lux @sine.fyi · 05/03/2025
>>/ forgot to do lighting but i kinda like the effect. i think i'm gonna do this on purpose in some places
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>>/ vera lux @sine.fyi · 01/03/2025
>>/ writing like this at 5am and seeing the shadow people coming with pitchforks and torches
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Reposted by >>/ vera lux
ynoham @ynoham.bsky.social · 22/02/2025
Fireball and mana pickup #GunmetalGothic #screenshotsaturday #GodotEngine #indiegamedev
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>>/ vera lux @sine.fyi · 21/02/2025
>>/ been a minute -- i've started work on a combo system, some new graphics experiments and a quick restart system. how are you doing? #godot
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Liam @ GamingOnLinux @gamingonlinux.com · 19/02/2025
Valve pinch a little code from Godot for Half-Life 2, Counter-Strike: Source, Day of Defeat: Source, Team Fortress 2 #Godot #OpenSource #Steam #Valve #HL2 #CounterStrike #Gaming
gamingonlinux.com
Valve pinch a little code from Godot for Half-Life 2, Counter-Strike: Source, Day of Defeat: Source, Team Fortress 2
This is the beauty of open source in action - everyone can benefit. Valve are no stranger to open source, and as it turns out they're using a little bit of code from Godot Engine now too.
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Reposted by >>/ vera lux
Adriaan @adriaan.games · 18/02/2025
when I started in Godot, I had many assumptions about its creators / contributors, their perspectives & approaches. “they don’t care about UX” “they’re in too deep to see the broader picture” “engine devs != game devs” the reality is WAY more complex. open source isn’t straightforward. #godot
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>>/ vera lux @sine.fyi · 08/02/2025
>>/ Game Developer Saturday (2025)
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Reposted by >>/ vera lux
Data Sparrow @data-sparrow.itch.io · 27/01/2025
It's been a long time coming, but we can finally announce that REBUILDING TRIUNFO, our upcoming corporate warfare card game, now has a demo! Illustrated by Alex Igkesias, @locobo.bsky.social and @polygonvvitch.bsky.social. Full release by April, we hope. [ datasparrow.itch.io/rebuilding-t... ]
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