>>/ vera lux @sine.fyi · 17/10/2025>>/ Hello Again Blue Sky i'm just here to inform u i bleached half my hair a few weeks ago and now Back To My Lurker Hole 0180
>>/ vera lux @sine.fyi · 31/08/2025>>/ i have come such a long way <3 it's been a little over two years of HRT and i wouldn't trade these two years for anything else. it saved my life. 1370
>>/ vera lux @sine.fyi · 01/07/2025>>/ i get what's going on with smooth groups now-- only a few little changes left to take it from per-surface to per-mesh (as different textures are different surfaces in #godot) >>/ finally! the entire purpose of the refactor: per-entity phong shading.. coming soon :) 080
>>/ vera lux @sine.fyi · 19/06/2025>>/ it also wasnt messy enough but i have since worked on that more 010
>>/ vera lux @sine.fyi · 13/06/2025>>/ using my own apartment/bedroom as a reference for when you're not cutting logs for work. realizing i need more shit on the walls and furniture around here... #godot 170
>>/ vera lux @sine.fyi · 03/06/2025>>/ my game slamfire will also turn u red, but in a different way 1224
>>/ vera lux @sine.fyi · 31/05/2025>>/ gave the shotgun a 40mm makeover and now it can also shoot grenades 0101
>>/ vera lux @sine.fyi · 24/05/2025>>/ implemented a dynamic crosshair today alongside bringing back weapons proper 0111
>>/ vera lux @sine.fyi · 11/04/2025>>/ i forgot to compile with optimizations (oops lol) so many npc performance issues solved from Thin Air. hordes are gonna be a thing for sure now! #godot 0100
>>/ vera lux @sine.fyi · 03/04/2025>>/ <!> danger <!> warning <!> im turning you into swiss cheese <!> 080
>>/ vera lux @sine.fyi · 25/03/2025>>/ visual upgrades while tearing down old code. >>/ i cannot tell you how grateful I am that #godot has a way to bake deformed vertex positions on a mesh directly. it made using enemies themselves as emission shapes way less painful to set up :) 0141
>>/ vera lux @sine.fyi · 05/03/2025>>/ forgot to do lighting but i kinda like the effect. i think i'm gonna do this on purpose in some places 0544
>>/ vera lux @sine.fyi · 01/03/2025>>/ writing like this at 5am and seeing the shadow people coming with pitchforks and torches 2100
>>/ vera lux @sine.fyi · 21/02/2025>>/ been a minute -- i've started work on a combo system, some new graphics experiments and a quick restart system. how are you doing? #godot 5448
>>/ vera lux @sine.fyi · 14/01/2025>>/ the wriggling flesh, beating heart shader. part of the ever-ongoing visual upgrades for SLAMFIRE 1180
>>/ vera lux @sine.fyi · 04/01/2025>>/ FUN and GAMES until glsl proper becomes involved. the filename might be a hint for u as to what horrid thing we've cooked up this time 290
>>/ vera lux @sine.fyi · 27/12/2024>>/ one of my FAVORITE parts about #godot is that i can do this basically every weekday, and the updated Full Source Code is Right There - no extra licenses to sign or money to pay! 1221
>>/ vera lux @sine.fyi · 24/12/2024>>/ this is the Coolest shot i've gotten of the death effect so far. i am in awe.... 1361
>>/ vera lux @sine.fyi · 14/12/2024>>/ do u like counter strike: source surfing? well, this isn't that. >>/ but the ramp quality (or lack thereof) sure reminds me of the late 2000s 0190
>>/ vera lux @sine.fyi · 13/12/2024>>/ fiddling with flowmaps, depth textures and random shaders to wake up today 0140
>>/ vera lux @sine.fyi · 12/12/2024>>/ animated textures in Godot can be a bit of a pain sometimes. but they don't have to be. try the other Texture2D import options! >>/ texture arrays are so much easier to use with fixed sized frames in some ways. give them a peek! 3400
>>/ vera lux @sine.fyi · 11/12/2024>>/ congratulations to Mihe, and what an OUSTANDING merge today to the godot master branch!!!!!!!!!!!!!!!! 2182
>>/ vera lux @sine.fyi · 09/12/2024>>/ the more u charge: faster rocket >>/ too much charge: it blows up in ur face 0151
>>/ vera lux @sine.fyi · 08/12/2024>>/ redid the weapon controls to use a modifier key for the special attacks (overhead/uppercut) and gave them some snappier animations. the new system feels a lot less awkward to use now that it's not tied to movement inputs! 2170
>>/ vera lux @sine.fyi · 03/12/2024>>/ i'm thinking perhaps a short infographic on how to use Array.any(), .filter(), and so forth, but here's a nice one i wrote earlier 050
>>/ vera lux @sine.fyi · 30/11/2024 >>/ no i am Not Quite Sure that's how scons progress() works, but it is Kinda Neat, I think. 050
>>/ vera lux @sine.fyi · 28/11/2024>>/ So, naturally, this does go through "scenes" in runtime as well. 110
>>/ vera lux @sine.fyi · 28/11/2024>>/ reminding you guys that GDscript's call() and related methods are actually very useful. propagate call is a fantastic method for irregularly used operation! #godot #godottips 68515
>>/ vera lux @sine.fyi · 26/11/2024>>/ step into the virtual gate >>/ awesome shader technique explained to me tonight by @bottino.games 1213
>>/ vera lux @sine.fyi · 25/11/2024>>/ something's jank with ragdolls but im always satisfied by their batons getting blown the fuck away 071