Sign in

>>/ vera lux

@sine.fyi
2.7K followers 1.1K following 8.6K posts

>>/ chicago she/it 🏳️‍⚧️ ⛧ godot ⛧ c++ ⛧ quake mapping tools >>/ 8/4/2023 💖🖤🐱

PostsRepliesMedia
>>/ vera lux @sine.fyi · 17/10/2025
>>/ Hello Again Blue Sky i'm just here to inform u i bleached half my hair a few weeks ago and now Back To My Lurker Hole
0180
>>/ vera lux @sine.fyi · 06/09/2025
>>/ sweater weather is upon us
0170
>>/ vera lux @sine.fyi · 31/08/2025
>>/ i have come such a long way <3 it's been a little over two years of HRT and i wouldn't trade these two years for anything else. it saved my life.
1370
>>/ vera lux @sine.fyi · 01/07/2025
>>/ i get what's going on with smooth groups now-- only a few little changes left to take it from per-surface to per-mesh (as different textures are different surfaces in #godot) >>/ finally! the entire purpose of the refactor: per-entity phong shading.. coming soon :)
080
>>/ vera lux @sine.fyi · 19/06/2025
>>/ it also wasnt messy enough but i have since worked on that more
010
>>/ vera lux @sine.fyi · 16/06/2025
>>/ 🥳🎉🥳 terrible job, mate 🥳🎉🥳
3131
>>/ vera lux @sine.fyi · 13/06/2025
>>/ using my own apartment/bedroom as a reference for when you're not cutting logs for work. realizing i need more shit on the walls and furniture around here... #godot
170
>>/ vera lux @sine.fyi · 12/06/2025
>>/ working on real time mesh slicing again #godot
2592
>>/ vera lux @sine.fyi · 08/06/2025
030
>>/ vera lux @sine.fyi · 03/06/2025
>>/ my game slamfire will also turn u red, but in a different way
1224
>>/ vera lux @sine.fyi · 02/06/2025
>>/ happy pride month they turned me red
1220
>>/ vera lux @sine.fyi · 31/05/2025
>>/ gave the shotgun a 40mm makeover and now it can also shoot grenades
0101
>>/ vera lux @sine.fyi · 24/05/2025
>>/ implemented a dynamic crosshair today alongside bringing back weapons proper
0111
>>/ vera lux @sine.fyi · 20/05/2025
>>/ remember to dirty those vertex colors...
1203
>>/ vera lux @sine.fyi · 11/04/2025
>>/ i forgot to compile with optimizations (oops lol) so many npc performance issues solved from Thin Air. hordes are gonna be a thing for sure now! #godot
0100
>>/ vera lux @sine.fyi · 03/04/2025
>>/ <!> danger <!> warning <!> im turning you into swiss cheese <!>
080
>>/ vera lux @sine.fyi · 01/04/2025
>>/ the timeless classic Explosive Barrel
0101
>>/ vera lux @sine.fyi · 25/03/2025
>>/ visual upgrades while tearing down old code. >>/ i cannot tell you how grateful I am that #godot has a way to bake deformed vertex positions on a mesh directly. it made using enemies themselves as emission shapes way less painful to set up :)
0141
>>/ vera lux @sine.fyi · 17/03/2025
>>/ explosive kick was such a great idea
1110
>>/ vera lux @sine.fyi · 15/03/2025
>>/ im putting u front seat in the splash zone
070
>>/ vera lux @sine.fyi · 05/03/2025
>>/ forgot to do lighting but i kinda like the effect. i think i'm gonna do this on purpose in some places
0544
>>/ vera lux @sine.fyi · 01/03/2025
>>/ making this cube outline shader triplanar-ish
071
>>/ vera lux @sine.fyi · 01/03/2025
>>/ writing like this at 5am and seeing the shadow people coming with pitchforks and torches
2100
>>/ vera lux @sine.fyi · 21/02/2025
>>/ been a minute -- i've started work on a combo system, some new graphics experiments and a quick restart system. how are you doing? #godot
5448
>>/ vera lux @sine.fyi · 08/02/2025
>>/ Game Developer Saturday (2025)
1470
>>/ vera lux @sine.fyi · 06/02/2025
020
>>/ vera lux @sine.fyi · 24/01/2025
>>/ i have realized my Drift Flail Dreams
1485
>>/ vera lux @sine.fyi · 14/01/2025
>>/ the wriggling flesh, beating heart shader. part of the ever-ongoing visual upgrades for SLAMFIRE
1180
>>/ vera lux @sine.fyi · 13/01/2025
>>/ slice, dice, nice,
32925176
>>/ vera lux @sine.fyi · 08/01/2025
>>/ it was for texture splatting ala portal 2 :)
1264
>>/ vera lux @sine.fyi · 04/01/2025
>>/ FUN and GAMES until glsl proper becomes involved. the filename might be a hint for u as to what horrid thing we've cooked up this time
290
>>/ vera lux @sine.fyi · 27/12/2024
>>/ one of my FAVORITE parts about #godot is that i can do this basically every weekday, and the updated Full Source Code is Right There - no extra licenses to sign or money to pay!
1221
>>/ vera lux @sine.fyi · 24/12/2024
>>/ this is the Coolest shot i've gotten of the death effect so far. i am in awe....
1361
>>/ vera lux @sine.fyi · 14/12/2024
>>/ do u like counter strike: source surfing? well, this isn't that. >>/ but the ramp quality (or lack thereof) sure reminds me of the late 2000s
0190
>>/ vera lux @sine.fyi · 13/12/2024
>>/ fiddling with flowmaps, depth textures and random shaders to wake up today
0140
>>/ vera lux @sine.fyi · 12/12/2024
>>/ animated textures in Godot can be a bit of a pain sometimes. but they don't have to be. try the other Texture2D import options! >>/ texture arrays are so much easier to use with fixed sized frames in some ways. give them a peek!
3400
>>/ vera lux @sine.fyi · 11/12/2024
>>/ congratulations to Mihe, and what an OUSTANDING merge today to the godot master branch!!!!!!!!!!!!!!!!
2182
>>/ vera lux @sine.fyi · 09/12/2024
>>/ the more u charge: faster rocket >>/ too much charge: it blows up in ur face
0151
>>/ vera lux @sine.fyi · 08/12/2024
>>/ redid the weapon controls to use a modifier key for the special attacks (overhead/uppercut) and gave them some snappier animations. the new system feels a lot less awkward to use now that it's not tied to movement inputs!
2170
>>/ vera lux @sine.fyi · 03/12/2024
>>/ i'm thinking perhaps a short infographic on how to use Array.any(), .filter(), and so forth, but here's a nice one i wrote earlier
050
>>/ vera lux @sine.fyi · 30/11/2024
>>/ some late night lightmapping
1220
>>/ vera lux @sine.fyi · 30/11/2024
>>/ no i am Not Quite Sure that's how scons progress() works, but it is Kinda Neat, I think.
050
>>/ vera lux @sine.fyi · 29/11/2024
>>/ wait you can see your UI in the editor.. no fair
180
>>/ vera lux @sine.fyi · 28/11/2024
>>/ So, naturally, this does go through "scenes" in runtime as well.
110
>>/ vera lux @sine.fyi · 28/11/2024
>>/ reminding you guys that GDscript's call() and related methods are actually very useful. propagate call is a fantastic method for irregularly used operation! #godot #godottips
68515
>>/ vera lux @sine.fyi · 26/11/2024
>>/ step into the virtual gate >>/ awesome shader technique explained to me tonight by @bottino.games
1213
>>/ vera lux @sine.fyi · 26/11/2024
>>/ Bonus fun technique
000
>>/ vera lux @sine.fyi · 25/11/2024
>>/ important touchup
040
>>/ vera lux @sine.fyi · 25/11/2024
4151
>>/ vera lux @sine.fyi · 25/11/2024
>>/ something's jank with ragdolls but im always satisfied by their batons getting blown the fuck away
071