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Sean Noonan

@seannoonan.bsky.social
1.1K followers 100 following 318 posts

Lead Designer on SENTRY. Level Designer on Compound Fracture. Previously responsible for level design on Gears Tactics, Star Citizen, Far Cry & Watch_Dogs among other #gamedev projects.

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Reposted by Sean Noonan
Sean Noonan @seannoonan.bsky.social · 16/09/2026
I'm extremely rusty at SENTRY as I've mostly been working on tutorial stuff lately. So here's some footage of me in a panic whilst testing Hardcore mode... 😅
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Andy Kelly @ultrabrilliant.xyz · 25/09/2026
If I could go back in time and tell teenage Andy running a Silent Hill 2 fansite in 2001 that one day he'd be in the credits of an actual Silent Hill game, he'd probably be like "Cool."
My name in the special thanks section of Silent Hill: Townfall's credits.
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Time Extension @timeextension.com · 24/09/2026
"One Of The Finest Coders I'd Worked With" - Tributes Pour In For Star Citizen, Wetrix & Project Gotham Racing Dev, David Bone Gill (Repost)
timeextension.com
"One Of The Finest Coders I'd Worked With" - Tributes Pour In For Star Citizen, Wetrix & Project Gotham Racing Dev, David Bone Gill
Gill passed away this past weekend from cancer, aged 51
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Kevin Edwards ( Retro game developer ) @kevedwardsretro.bsky.social · 22/09/2026
Just heard the very sad news that a former Software Creations friend passed away recently. All of his friends knew him as 'Bone'. He was a friendly, fun, knowledgeable guy who started in QA at Creations back in the early 90s, and was recently working on Star Citizen. RIP @bone6502.bsky.social
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Andy Kelly @ultrabrilliant.xyz · 24/09/2026
It's really refreshing seeing shitey normal working class life depicted like this in a game, and a Silent Hill game no less. Pebble-dashed council flats, three-bar fires, Post Office counters, concrete shopping precincts. This must be how posh people felt playing Everybody's Gone to the Rapture.
The inside of a council flat.A brutalist concrete shopping precinct.A block of council flats.A Post Office (well, 'Post Service') counter.
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KONAMI @konamina.bsky.social · 24/09/2026
OUT TODAY SILENT HILL: Townfall is now available ▶ Get it now: konami.com/games/silent... #SILENTHILL #Townfall
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Alpha Chrome Yayo @alphachromeyayo.com · 13/02/2026
Edited Silent Hill 2 screenshot. A faded letter rests against a black screen.

In front, blue text reads, "She's turned the weans against us."
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Lewis | ICO Partners @persistentworld.bsky.social · 20/09/2026
It would be wonderful if we could stop framing games as studio versus studio. All developers care about all games. I've never once heard a developer talk about another in this way. Most are simply glad to be doing what they love, while watching others do the same.
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Fireblade Software @firebladesoftware.bsky.social · 17/09/2026
Major Update 5 is out now! Lots of big and awesome changes/additions in this one - and it's discounted to celebrate, too 😁 store.steampowered.com/news/app/125...
store.steampowered.com
SENTRY - The Prologue Update - Steam News
A massive overhaul and swathes of improvements arrive in Major Update 5!
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Sean Noonan @seannoonan.bsky.social · 18/09/2026
It's ya boy, McDichael.
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Sean Noonan @seannoonan.bsky.social · 17/09/2026
Some footage from the SENTRY prologue - wearing our inspirations on our sleeves here 😅
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Sean Noonan @seannoonan.bsky.social · 16/09/2026
I'm extremely rusty at SENTRY as I've mostly been working on tutorial stuff lately. So here's some footage of me in a panic whilst testing Hardcore mode... 😅
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Sean Noonan @seannoonan.bsky.social · 06/09/2026
8 years later, I've updated Pearly! 😅 Pearly was my micro first-person puzzle-platformer made for the 2018 Mapcore Door Challenge. I fixed a bunch of bugs, improved performance and restored some things that had broken during the engine upgrade. Out now & free on itch sean-noonan.itch.io/pearly
sean-noonan.itch.io
Pearly by Sean Noonan
Whilst waiting for your commute to reach its terminus, you reflect on the news of the day.
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Fireblade Software @firebladesoftware.bsky.social · 03/09/2026
Check out the latest beta branch to see what's coming in Major Update 5! store.steampowered.com/news/app/125...
store.steampowered.com
SENTRY - MU5 Beta Branch build out now! - Steam News
Check out the latest MU5 Beta build in the August Dev Transmission!
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Nels Anderson @nelsanderson.zone · 02/09/2026
If you too would like to stop using increasingly shitty software made by bad people who make the world worse, I wrote a guide for how to lessen/end your small team's dependence on US-based tech services: nelsanderson.zone/a-guide-to-d...
nelsanderson.zone
A Guide to Ditching US Tech (for Game Developers)
This post is based on a guide from Paris Marx, host of Tech Won't Save Us, author of one excellent book and upcoming (likely also excellent) book last updated September 2nd, 2026 At this point, it's...
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Sean Noonan @seannoonan.bsky.social · 23/07/2026
It's been a little bit since I've posted much about SENTRY, so here's a snippet from an early level I was working on earlier today. Still working on it! #gamedev
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ICARUS @mistericarus.bsky.social · 09/08/2026
It still annoys me no end that so many popular games are absolutely sauceless, dry, run of the mill experiences and then Marathon is just over here with a spiralling player count putting out fan art like this.
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Count Binface @countbinface.bsky.social · 06/08/2026
There now follows a party election broadcast by the Count Binface Party, And if I do say so myself, it's a banger. #VoteBinface #Clacton
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Rhod @rhodjp.bsky.social · 06/08/2026
Bloody hell, if I could only have five arcade cabs in my arcade, it'd likely be these. #Binface PR making me want to move to #Clacton.
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Fireblade Software @firebladesoftware.bsky.social · 03/08/2026
Interested in playing the new opening to SENTRY? Check out the details below 👇 store.steampowered.com/news/app/125...
store.steampowered.com
SENTRY - Prologue Playtest (and July Dev Transmission) - Steam News
Let us know your thoughts on the new opening to the game!
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Fireblade Software @firebladesoftware.bsky.social · 01/07/2026
Play the new beta branch to see the changes coming in Major Update 5! Details right here 👇 store.steampowered.com/news/app/125...
store.steampowered.com
SENTRY - New Beta Branch update available! - Steam News
June's Dev Transmission is all about the new beta for the upcoming MU5!
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Florence @justflorence.bsky.social · 02/08/2026
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Mischief @mischief.games · 30/07/2026
Welcome To The New Apocalypse
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Sean Noonan @seannoonan.bsky.social · 31/07/2026
Yep, still tracks.
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ICARUS @mistericarus.bsky.social · 29/07/2026
No way Kavinsky died. The guy was foundational to the synthwave resurgenge. I mainlined his Outrun album back when I lived in France. I know everyone loves Nightcall, so let me suggest another banger from Outrun, First Blood RIP Kavinsky. music.youtube.com/watch?v=9Ueu...
music.youtube.com
First Blood
YouTube video by Kavinsky - Topic
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William Gibson @greatdismal.bsky.social · 26/07/2026
www.youtube.com/watch?v=g79G...
youtube.com
Neuromancer — Official Teaser | Apple TV
YouTube video by Apple TV
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Nexxtic (Selaco Lead Dev) @selaco.bsky.social · 26/07/2026
Gaming culture in 2026:
Two subreddits. The hate subreddit being more popular than the actual subreddit
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Sean Noonan @seannoonan.bsky.social · 23/07/2026
It's been a little bit since I've posted much about SENTRY, so here's a snippet from an early level I was working on earlier today. Still working on it! #gamedev
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Sean Noonan @seannoonan.bsky.social · 01/04/2026
How was this 6 years ago? 💀
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Austin Schaeffer @schaefferaustin.bsky.social · 11/07/2026
who up fracturing they compound
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Austin Schaeffer @schaefferaustin.bsky.social · 16/07/2026
who up getting Adam Jensen-ed (me)
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Michael M 👽 @michaelmisrubbish.bsky.social · 15/07/2026
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Kirk McKeand @mckkirk.bsky.social · 12/07/2026
They say he’s back in his features writing era. I spoke to @harvey1966.bsky.social and @lizardengland.bsky.social and then wrote 1300 words about video game ladders, for Eurogamer. www.eurogamer.net/the-descent-...
eurogamer.net
The Descent - how game devs learned to love ladders
The ups and downs of everyone's favourite bit of video game connective tissue.
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Adrian Campos @friendadev.bsky.social · 06/07/2026
The game industry is so fucking back
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Austin Schaeffer @schaefferaustin.bsky.social · 05/07/2026
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Austin Schaeffer @schaefferaustin.bsky.social · 16/05/2026
The only downside to adding the lighting-only debug mode is that every time a chunk of level gets built I can't help myself from toggling it over and over lol
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Kat Tenbarge @kattenbarge.bsky.social · 27/06/2026
The rise of AI-generated animal videos and images is such a travesty. Animal content has always been one of the best things about the internet and it’s becoming increasingly difficult to tell what’s real
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Rami Ismail (رامي) @ramiismail.com · 20/06/2026
60% drop in reviews if people even smell AI on your game - full supports the investors, developers, and publishers that took a hard "no gen-AI" stance, despite grifters' proclamations that they were "going to be left behind".
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Sean Noonan @seannoonan.bsky.social · 18/06/2026
All of the UE6 chatter was getting me down, but I realised I'm still rocking Unreal 4.27 for my game, so I guess it won't effect me? 😅
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Brendon Chung @blendogames.bsky.social · 15/06/2026
Thirty Flights of Loving update! 👉 it's now Steam Deck Verified! 👉 Gravity Bone (included in the download) now has developer commentary! 👉 Fixes to the save/load system! store.steampowered.com/app/214700/T... Big thanks to Ethan Lee www.flibitijibibo.com for helping make this update happen
Screenshot of Thirty Flights of Loving. The UI displays a gamepad prompt.Screenshot of Gravity Bone. The screenshot shows a developer commentary node.
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Double Fine @doublefine.com · 16/06/2026
😅
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Fireblade Software @firebladesoftware.bsky.social · 01/06/2026
The SENTRY Dev Transmission for May is here! steamcommunity.com/games/125268...
steamcommunity.com
Steam :: SENTRY :: Dev Transmission (May 2026)
Tackling Difficulty Modes, Loadout Specialities and Turret Revisions
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Sean Noonan @seannoonan.bsky.social · 26/05/2026
Sorry, I've been a bit quiet lately - just busy working on things. Should have more to share soon. Enjoy the weather 💀
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Austin Schaeffer @schaefferaustin.bsky.social · 25/05/2026
pretty pleased with how dino movement is coming together. no physics, no IK, no path post-processing. Just simple A* pathfinding, some additive head/tail bend animations, and a looot of carefully tweaked code lol youtu.be/GtXeTjHmBRo
youtu.be
this is what we in the industry call "crittermaxxing"
YouTube video by AustinJSchaeffer
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Austin Schaeffer @schaefferaustin.bsky.social · 15/05/2026
A (somewhat simplified) look at the light baking in Compound Fracture. All entirely custom, vertex based, and completely separate from Unity's light baking.
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Michael M 👽 @michaelmisrubbish.bsky.social · 13/05/2026
One of my last proper twitter posts was very accurate. It was exactly like that!
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Jay Baylis @jaybaylis.bsky.social · 07/05/2026
[putting on my "big brain" hat] Star fox characters are meant to look kinda weird and uncanny because I'm pretty sure they're based on British marionette sci-fi shows like Thunderbirds and Captain Scarlet
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Jim Trinca @jimtrinca.bsky.social · 07/05/2026
youtu.be/iwx2eKkruNg?...
youtu.be
Scotrail Jingle
YouTube video by Mrcrazyeyesdave
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Fireblade Software @firebladesoftware.bsky.social · 01/05/2026
Here's what the team have been up to in April (aside from eating lots of Easter chocolate 🍫): store.steampowered.com/news/app/125...
store.steampowered.com
SENTRY - Dev Transmission (April 2026) - Steam News
Aside from eating lots of chocolate for Easter, here's what the team have been up to in April...
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Sean Noonan @seannoonan.bsky.social · 13/04/2026
I’ve had a week off work and I’ve been playing the following 3 games obsessively: - Demon’s Souls - Marathon - Slay the Spire There’s some kinda awesome overlap there giving me some ideas for the future!
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