Reposted by Sean NoonanSean Noonan @seannoonan.bsky.social · 16/09/2026I'm extremely rusty at SENTRY as I've mostly been working on tutorial stuff lately. So here's some footage of me in a panic whilst testing Hardcore mode... 😅 13511
Reposted by Sean NoonanAndy Kelly @ultrabrilliant.xyz · 25/09/2026If I could go back in time and tell teenage Andy running a Silent Hill 2 fansite in 2001 that one day he'd be in the credits of an actual Silent Hill game, he'd probably be like "Cool." 412711
Reposted by Sean NoonanTime Extension @timeextension.com · 24/09/2026"One Of The Finest Coders I'd Worked With" - Tributes Pour In For Star Citizen, Wetrix & Project Gotham Racing Dev, David Bone Gill (Repost)timeextension.com"One Of The Finest Coders I'd Worked With" - Tributes Pour In For Star Citizen, Wetrix & Project Gotham Racing Dev, David Bone GillGill passed away this past weekend from cancer, aged 51 1427
Reposted by Sean NoonanKevin Edwards ( Retro game developer ) @kevedwardsretro.bsky.social · 22/09/2026Just heard the very sad news that a former Software Creations friend passed away recently. All of his friends knew him as 'Bone'. He was a friendly, fun, knowledgeable guy who started in QA at Creations back in the early 90s, and was recently working on Star Citizen. RIP @bone6502.bsky.social 79625
Reposted by Sean NoonanAndy Kelly @ultrabrilliant.xyz · 24/09/2026It's really refreshing seeing shitey normal working class life depicted like this in a game, and a Silent Hill game no less. Pebble-dashed council flats, three-bar fires, Post Office counters, concrete shopping precincts. This must be how posh people felt playing Everybody's Gone to the Rapture. 321093265
Reposted by Sean NoonanKONAMI @konamina.bsky.social · 24/09/2026OUT TODAY SILENT HILL: Townfall is now available ▶ Get it now: konami.com/games/silent... #SILENTHILL #Townfall 58735
Reposted by Sean NoonanLewis | ICO Partners @persistentworld.bsky.social · 20/09/2026It would be wonderful if we could stop framing games as studio versus studio. All developers care about all games. I've never once heard a developer talk about another in this way. Most are simply glad to be doing what they love, while watching others do the same. 615829
Reposted by Sean NoonanFireblade Software @firebladesoftware.bsky.social · 17/09/2026Major Update 5 is out now! Lots of big and awesome changes/additions in this one - and it's discounted to celebrate, too 😁 store.steampowered.com/news/app/125...store.steampowered.comSENTRY - The Prologue Update - Steam NewsA massive overhaul and swathes of improvements arrive in Major Update 5! 021
Sean Noonan @seannoonan.bsky.social · 17/09/2026Some footage from the SENTRY prologue - wearing our inspirations on our sleeves here 😅 273
Sean Noonan @seannoonan.bsky.social · 16/09/2026I'm extremely rusty at SENTRY as I've mostly been working on tutorial stuff lately. So here's some footage of me in a panic whilst testing Hardcore mode... 😅 13511
Sean Noonan @seannoonan.bsky.social · 06/09/20268 years later, I've updated Pearly! 😅 Pearly was my micro first-person puzzle-platformer made for the 2018 Mapcore Door Challenge. I fixed a bunch of bugs, improved performance and restored some things that had broken during the engine upgrade. Out now & free on itch sean-noonan.itch.io/pearlysean-noonan.itch.ioPearly by Sean NoonanWhilst waiting for your commute to reach its terminus, you reflect on the news of the day. 172
Reposted by Sean NoonanFireblade Software @firebladesoftware.bsky.social · 03/09/2026Check out the latest beta branch to see what's coming in Major Update 5! store.steampowered.com/news/app/125...store.steampowered.comSENTRY - MU5 Beta Branch build out now! - Steam NewsCheck out the latest MU5 Beta build in the August Dev Transmission! 032
Reposted by Sean NoonanNels Anderson @nelsanderson.zone · 02/09/2026If you too would like to stop using increasingly shitty software made by bad people who make the world worse, I wrote a guide for how to lessen/end your small team's dependence on US-based tech services: nelsanderson.zone/a-guide-to-d...nelsanderson.zoneA Guide to Ditching US Tech (for Game Developers)This post is based on a guide from Paris Marx, host of Tech Won't Save Us, author of one excellent book and upcoming (likely also excellent) book last updated September 2nd, 2026 At this point, it's... 16579276
Reposted by Sean NoonanSean Noonan @seannoonan.bsky.social · 23/07/2026It's been a little bit since I've posted much about SENTRY, so here's a snippet from an early level I was working on earlier today. Still working on it! #gamedev 1344
Reposted by Sean NoonanICARUS @mistericarus.bsky.social · 09/08/2026It still annoys me no end that so many popular games are absolutely sauceless, dry, run of the mill experiences and then Marathon is just over here with a spiralling player count putting out fan art like this. 4465
Reposted by Sean NoonanCount Binface @countbinface.bsky.social · 06/08/2026There now follows a party election broadcast by the Count Binface Party, And if I do say so myself, it's a banger. #VoteBinface #Clacton 22672282814
Reposted by Sean NoonanRhod @rhodjp.bsky.social · 06/08/2026Bloody hell, if I could only have five arcade cabs in my arcade, it'd likely be these. #Binface PR making me want to move to #Clacton. 162
Reposted by Sean NoonanFireblade Software @firebladesoftware.bsky.social · 03/08/2026Interested in playing the new opening to SENTRY? Check out the details below 👇 store.steampowered.com/news/app/125...store.steampowered.comSENTRY - Prologue Playtest (and July Dev Transmission) - Steam NewsLet us know your thoughts on the new opening to the game! 021
Reposted by Sean NoonanFireblade Software @firebladesoftware.bsky.social · 01/07/2026Play the new beta branch to see the changes coming in Major Update 5! Details right here 👇 store.steampowered.com/news/app/125...store.steampowered.comSENTRY - New Beta Branch update available! - Steam NewsJune's Dev Transmission is all about the new beta for the upcoming MU5! 001
Reposted by Sean NoonanICARUS @mistericarus.bsky.social · 29/07/2026No way Kavinsky died. The guy was foundational to the synthwave resurgenge. I mainlined his Outrun album back when I lived in France. I know everyone loves Nightcall, so let me suggest another banger from Outrun, First Blood RIP Kavinsky. music.youtube.com/watch?v=9Ueu...music.youtube.comFirst BloodYouTube video by Kavinsky - Topic 2337
Reposted by Sean NoonanWilliam Gibson @greatdismal.bsky.social · 26/07/2026www.youtube.com/watch?v=g79G...youtube.comNeuromancer — Official Teaser | Apple TVYouTube video by Apple TV 24759661516
Reposted by Sean NoonanNexxtic (Selaco Lead Dev) @selaco.bsky.social · 26/07/2026Gaming culture in 2026: 12614108
Sean Noonan @seannoonan.bsky.social · 23/07/2026It's been a little bit since I've posted much about SENTRY, so here's a snippet from an early level I was working on earlier today. Still working on it! #gamedev 1344
Reposted by Sean NoonanSean Noonan @seannoonan.bsky.social · 01/04/2026How was this 6 years ago? 💀 4215
Reposted by Sean NoonanAustin Schaeffer @schaefferaustin.bsky.social · 11/07/2026who up fracturing they compound 1021144
Reposted by Sean NoonanAustin Schaeffer @schaefferaustin.bsky.social · 16/07/2026who up getting Adam Jensen-ed (me) 7301
Reposted by Sean NoonanKirk McKeand @mckkirk.bsky.social · 12/07/2026They say he’s back in his features writing era. I spoke to @harvey1966.bsky.social and @lizardengland.bsky.social and then wrote 1300 words about video game ladders, for Eurogamer. www.eurogamer.net/the-descent-...eurogamer.netThe Descent - how game devs learned to love laddersThe ups and downs of everyone's favourite bit of video game connective tissue. 26415
Reposted by Sean NoonanAdrian Campos @friendadev.bsky.social · 06/07/2026The game industry is so fucking back 6172393262
Reposted by Sean NoonanAustin Schaeffer @schaefferaustin.bsky.social · 16/05/2026The only downside to adding the lighting-only debug mode is that every time a chunk of level gets built I can't help myself from toggling it over and over lol 2778
Reposted by Sean NoonanKat Tenbarge @kattenbarge.bsky.social · 27/06/2026The rise of AI-generated animal videos and images is such a travesty. Animal content has always been one of the best things about the internet and it’s becoming increasingly difficult to tell what’s real 11164961128
Reposted by Sean NoonanRami Ismail (رامي) @ramiismail.com · 20/06/202660% drop in reviews if people even smell AI on your game - full supports the investors, developers, and publishers that took a hard "no gen-AI" stance, despite grifters' proclamations that they were "going to be left behind". 3148561973
Sean Noonan @seannoonan.bsky.social · 18/06/2026All of the UE6 chatter was getting me down, but I realised I'm still rocking Unreal 4.27 for my game, so I guess it won't effect me? 😅 0130
Reposted by Sean NoonanBrendon Chung @blendogames.bsky.social · 15/06/2026Thirty Flights of Loving update! 👉 it's now Steam Deck Verified! 👉 Gravity Bone (included in the download) now has developer commentary! 👉 Fixes to the save/load system! store.steampowered.com/app/214700/T... Big thanks to Ethan Lee www.flibitijibibo.com for helping make this update happen 433392
Reposted by Sean NoonanFireblade Software @firebladesoftware.bsky.social · 01/06/2026The SENTRY Dev Transmission for May is here! steamcommunity.com/games/125268...steamcommunity.comSteam :: SENTRY :: Dev Transmission (May 2026)Tackling Difficulty Modes, Loadout Specialities and Turret Revisions 021
Sean Noonan @seannoonan.bsky.social · 26/05/2026Sorry, I've been a bit quiet lately - just busy working on things. Should have more to share soon. Enjoy the weather 💀 030
Reposted by Sean NoonanAustin Schaeffer @schaefferaustin.bsky.social · 25/05/2026pretty pleased with how dino movement is coming together. no physics, no IK, no path post-processing. Just simple A* pathfinding, some additive head/tail bend animations, and a looot of carefully tweaked code lol youtu.be/GtXeTjHmBRoyoutu.bethis is what we in the industry call "crittermaxxing"YouTube video by AustinJSchaeffer 36412
Reposted by Sean NoonanAustin Schaeffer @schaefferaustin.bsky.social · 15/05/2026A (somewhat simplified) look at the light baking in Compound Fracture. All entirely custom, vertex based, and completely separate from Unity's light baking. 55310
Reposted by Sean NoonanMichael M 👽 @michaelmisrubbish.bsky.social · 13/05/2026One of my last proper twitter posts was very accurate. It was exactly like that! 0101
Reposted by Sean NoonanJay Baylis @jaybaylis.bsky.social · 07/05/2026[putting on my "big brain" hat] Star fox characters are meant to look kinda weird and uncanny because I'm pretty sure they're based on British marionette sci-fi shows like Thunderbirds and Captain Scarlet 15710
Reposted by Sean NoonanJim Trinca @jimtrinca.bsky.social · 07/05/2026youtu.be/iwx2eKkruNg?...youtu.beScotrail JingleYouTube video by Mrcrazyeyesdave 14219
Reposted by Sean NoonanFireblade Software @firebladesoftware.bsky.social · 01/05/2026Here's what the team have been up to in April (aside from eating lots of Easter chocolate 🍫): store.steampowered.com/news/app/125...store.steampowered.comSENTRY - Dev Transmission (April 2026) - Steam NewsAside from eating lots of chocolate for Easter, here's what the team have been up to in April... 042
Sean Noonan @seannoonan.bsky.social · 13/04/2026I’ve had a week off work and I’ve been playing the following 3 games obsessively: - Demon’s Souls - Marathon - Slay the Spire There’s some kinda awesome overlap there giving me some ideas for the future! 110