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Ryan

@ryanmalm.bsky.social
174 followers 165 following 221 posts

Creative Generalist. Agnostic Absurdist. I repost indie gamedev and art. Eat the Billionaires.

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Reposted by Ryan
Xubiod @xubiod.net · 9h
available on the picotron bbs too www.lexaloffle.com/bbs/?tid=159...
lexaloffle.com
Chilling Turing Wallpaper
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闪卡 @shanka.bsky.social · 29/09/2026
完成了嘻嘻正好1024字节 #pico1k shan-ka.itch.io/beanstalk-1k
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Ryan @ryanmalm.bsky.social · 28/09/2026
What a brilliant twist (ha!) on the falling block genre! My Tetris fiend wife will LOVE this one #indiedev
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Ryan @ryanmalm.bsky.social · 28/09/2026
Got some big guys in. #dinosaurs #aliens #pocketsky #gamedev #indiedev.
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loren schmidt @lorenschmidt.bsky.social · 26/09/2026
a single cell check changed, and foliage can only creep in when a building is no longer actively maintained.
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Ryan @ryanmalm.bsky.social · 26/09/2026
Bailey (dog) and Fred (Tabbycat) waking up mom (human). They’re best buds #animals #doglover #catlover
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Ryan @ryanmalm.bsky.social · 26/09/2026
#screenshotsaturday er, friday evening. These guys all procedurally generated! texturing needs some love, but making fun progress. Some of the glitchiness on the texturing adds charm, I may leave it. #indiedev #procgen #pocketsky #gamedev
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Ryan @ryanmalm.bsky.social · 25/09/2026
Round 2 of procgen alien portraits for dialogue. 😂. #indiedev #gamedev #pocketsky.
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loren schmidt @lorenschmidt.bsky.social · 25/09/2026
i'm working on house maintenance right now. iff you have a hole in your wall, it's pretty high priority. but if it's just a less than perfect wall, that's not as urgent.
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Ryan @ryanmalm.bsky.social · 25/09/2026
the beginnings of an upgrade from sphere pile characters #indiedev #pocketsky
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Ryan @ryanmalm.bsky.social · 25/09/2026
Came for the art and game trailer, stayed for the chiptunes, awesome
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loren schmidt @lorenschmidt.bsky.social · 25/09/2026
update on path reinforcement + building repair. the occupied buildings (bright red X) usually get to repairs pretty quickly, but sometimes they have a hole or two (which one may assume is covered with a cloth or wicker or similar).
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Ryan @ryanmalm.bsky.social · 25/09/2026
Almost #screenshotsaturday (I feel zero guilt using this tag on other days than saturday). Working on new ship grammars, for more boxy cargo vessel type ships. Ya know, for the sphere piles to pilot #indiedev #gamedev #pocketsky
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Richard Lems @rilem.nl · 25/09/2026
Keep your tongue to yourself ty
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Ryan @ryanmalm.bsky.social · 25/09/2026
Would you buy space goods from these 1990 sphere pile faces? #pocketsky #gamedev #indiedev almost #screenshotsaturday
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Ryan @ryanmalm.bsky.social · 25/09/2026
#screenshotfriday #gamedev #indiesev #pocketsky. Working on space stations and NPCs
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Ryan @ryanmalm.bsky.social · 25/09/2026
Is popping boba “tea” good? Sure if you like the idea of drinking the chilled afterbirth of a gummy bear #nope
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zep.p8 @lexaloffle.bsky.social · 24/09/2026
BBS Blog Post: Digable Planetoids // how to fit a planetoid procgen game into 1024 bytes for #pico1k (gif shows a slowed down version) + bonus Lexaloffle news at the end. www.lexaloffle.com/bbs/?tid=159... Play from #pico8 > LOAD #DIGABLE_PLANETOIDS
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Ryan @ryanmalm.bsky.social · 24/09/2026
I've given my little parking spot for old games a facelift. It's still WIP but presentable. Come check it out #gamedev #indiedev #javascript #indieweb ryanmalm.neocities.org
ryanmalm.neocities.org
Ryan's Room
Games and creative coding by Ryan B. Malm
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Ryan @ryanmalm.bsky.social · 24/09/2026
My first computer capable of games was a second-hand Tandy 1000, came with Kings Quest 1 on 4 floppies. KQ1 hooked me and my brothers, and some of my friends. We drew maps and played through it many many times. This was THE game that made me want to escape into computer games forever.
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Daniel Linssen @managore.bsky.social · 23/09/2026
proudly presenting THRORBS, a small arcade game made for the #pico1k jam about having a little bit, but not too much managore.itch.io/throrbs (web)
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waclawi @waclawi.bsky.social · 23/09/2026
Worked on Corruption and Flamethrowers unitll I got just the right feeling :) #gamedev #indiedev #wishlistwednesday Check out Squars! store.steampowered.com/app/3547120/...
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Julia Evans @b0rk.jvns.ca · 22/09/2026
periodic reminder that Wizard Zines has an educational use policy if you want to use them in your university courses! wizardzines.com/education/
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ApexViolent @apexviolent.bsky.social · 22/09/2026
A comparison between old and new graphics (old gameplay with old graphics can be seen at the channel featured in profile description) Sculpting and baking is the best. #apexviolent #godot #blender
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Ryan @ryanmalm.bsky.social · 22/09/2026
Does anyone else here feel lonely on like an excruciatingly fundamental level, can't find your people to hang with in person? I mean, I have a wife and kids but I'm talking about close friends. shouldn't have to dumb down who I am to find a community.. feels like the only mens groups are churches
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Ryan @ryanmalm.bsky.social · 22/09/2026
One use of AI I have zero problems with, since Pinterest destroyed itself and made it hard to get your data. Building my own private pinterest replacement
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Ryan @ryanmalm.bsky.social · 22/09/2026
Mining area polish: added some noise to de-grid the mines, heavy cool tint on everything behind the play plane. #pocketsky #gamedev #indiedev
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Mathew Crisp @crisppxls.bsky.social · 02/09/2026
About a year and a half ago I had the thought... what might a classic Zelda game look like if it was cyberpunk? 18 months of solo-dev time later... #indiedev #zelda #cyberpunk #gamedev #solodev
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Ryan @ryanmalm.bsky.social · 21/09/2026
I’ve settled on a name. Not shying away from the obvious NMS inspiration. #pocketsky #indiedev #gamedev.
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Owen Goss @owengoss.com · 18/09/2026
I’ve been slowly working on this interactive ceramics projects for a few months now and I finally have a working prototype. Park the car in the driveway and the light in the house turns on! There’s more than needs to be done, but I’m excited that it works!
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Benn Jordan @bennjordan.bsky.social · 20/09/2026
It's a really efficient song.
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Andrei Fomin @duha-the-best.bsky.social · 19/09/2026
Check out my game Effulgence RPG, featuring hand-made ASCII art. Here's a turn-based battle against a Harpy. She can literally break apart into symbols and use them to attack you. Steam: store.steampowered.com/app/3302080/... #indiegame #indiedev #turnbased
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Kris Asick @pixelmusement.com · 19/09/2026
Did you miss it? I sure hope not; I released a new game last night which I made in QBASIC, based on VERY alternate rules I came up with to "Scrabble" back as a kid, along with an ADG filler video talking about it all! :D
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Frank Force @frankforce.bsky.social · 19/09/2026
Rain Puddles ☔ dwitter.net/d/20129
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PDS Games @pdsgamedev.bsky.social · 19/09/2026
Spending a Saturday afternoon exploring a cave on a pixel art Moon with a robot friend. #screenshotsaturday #indiegame #twitch
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Ryan @ryanmalm.bsky.social · 19/09/2026
Another little preview of a pretty planet. Not quite #screenshotsaturday but I’ll spam the tag anyways. #indiedev #gamedev
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tann @colourtann.bsky.social · 18/09/2026
this type of cool thing! I found it by ignoring neighbours in specific directions
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Ryan @ryanmalm.bsky.social · 16/09/2026
#indiedev #gamedev little walkabout after a big visuals push, showing off flashlight, day night accelerated for the video
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Frank Force @frankforce.bsky.social · 16/09/2026
the incredibly tiny procedural music system that i made for my new game SP13KTRA is now available for people to play around with! 🎶🌈 it makes billions of music variations using only a single number. killedbyapixel.github.io/SP13KTRA/too... find a good seed and share it! 👇
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taxicomics @taxicomics.bsky.social · 13/09/2026
I wrote a little beginners guide on #pico8 and #picotron math. It's a short read going over the most common applications of percentages, distance functions, linear interpolation, sin, cos and atan2. Big thanks to the PICO-8 community for giving me feedback on this! #gamedev #tutorial
ko-fi.com
Math for PICO-8 devs
taxicomics published a post on Ko-fi
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Ryan @ryanmalm.bsky.social · 15/09/2026
I’m pretty happy with how the transition turned out #screenshotmonday #indiedev #gamedev
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Ryan @ryanmalm.bsky.social · 15/09/2026
#screenshotmonday #indiedev #gamedev There may be mining in my untitled game
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David Durham @daviddurham.bsky.social · 14/09/2026
My #pico1k #pico8 attempt is becoming a sort of 'make a little garden' game. You need to periodically harvest something to keep playing, but the enemies had to go due to lack of bytes.
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Michał Rostocki @rostok.bsky.social · 14/09/2026
"You've lost" Again. You feel exhausted and beaten. When you enter the parking lot, you realize you have no idea where you've parked your car. #pico8 #indiegame #gamejam #1k #pixelart #gamedev This is my entry for #pico1k 2026 game jam itch.io/jam/pico-1k-... Play here rostok.itch.io/youvelost
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Lily2D @lily2d.bsky.social · 14/09/2026
I bet you didn't know that Lily2D now has a Pixels API! 👀 Lily2D already has great support for WGSL shaders - and now it also includes a tiny 256x144 framebuffer renderer! Time to get started on that prototype, game jam or even just keep it retro! #indiedev #indiegamedev #gamedev #gamedevtools
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Ryan @ryanmalm.bsky.social · 14/09/2026
#screenshot #indiedev #gamedev Currently working on terrain texturing, but this I liked this planet's colors and thought this was pretty.
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Arthur Baron-Clément @arthur.baron-clement.com · 14/09/2026
a gouache mess
Rough and messy gouache landscape painting of a green mountain summit.
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Ryan @ryanmalm.bsky.social · 14/09/2026
What comes immediately after mastery of lights? A day / night cycle of course. #gamedev #indiedev
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Ryan @ryanmalm.bsky.social · 14/09/2026
Colored lights! Huzzah! #gamedev #indiedev #screenshotsunday
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Ryan @ryanmalm.bsky.social · 14/09/2026
#screenshotsunday #indiedev #gamedev Cast shadows! This took an embarrassingly long time to debug and figure out.
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