Reposted by RyanXubiod @xubiod.net · 9havailable on the picotron bbs too www.lexaloffle.com/bbs/?tid=159...lexaloffle.comChilling Turing Wallpaper 011
Reposted by Ryan闪卡 @shanka.bsky.social · 29/09/2026完成了嘻嘻正好1024字节 #pico1k shan-ka.itch.io/beanstalk-1k 034
Ryan @ryanmalm.bsky.social · 28/09/2026What a brilliant twist (ha!) on the falling block genre! My Tetris fiend wife will LOVE this one #indiedev 372
Ryan @ryanmalm.bsky.social · 28/09/2026Got some big guys in. #dinosaurs #aliens #pocketsky #gamedev #indiedev. 0132
Reposted by Ryanloren schmidt @lorenschmidt.bsky.social · 26/09/2026a single cell check changed, and foliage can only creep in when a building is no longer actively maintained. 2192
Ryan @ryanmalm.bsky.social · 26/09/2026Bailey (dog) and Fred (Tabbycat) waking up mom (human). They’re best buds #animals #doglover #catlover 130
Ryan @ryanmalm.bsky.social · 26/09/2026#screenshotsaturday er, friday evening. These guys all procedurally generated! texturing needs some love, but making fun progress. Some of the glitchiness on the texturing adds charm, I may leave it. #indiedev #procgen #pocketsky #gamedev 0122
Ryan @ryanmalm.bsky.social · 25/09/2026Round 2 of procgen alien portraits for dialogue. 😂. #indiedev #gamedev #pocketsky. 1123
Reposted by Ryanloren schmidt @lorenschmidt.bsky.social · 25/09/2026i'm working on house maintenance right now. iff you have a hole in your wall, it's pretty high priority. but if it's just a less than perfect wall, that's not as urgent. 0151
Ryan @ryanmalm.bsky.social · 25/09/2026the beginnings of an upgrade from sphere pile characters #indiedev #pocketsky 052
Ryan @ryanmalm.bsky.social · 25/09/2026Came for the art and game trailer, stayed for the chiptunes, awesome 000
Reposted by Ryanloren schmidt @lorenschmidt.bsky.social · 25/09/2026update on path reinforcement + building repair. the occupied buildings (bright red X) usually get to repairs pretty quickly, but sometimes they have a hole or two (which one may assume is covered with a cloth or wicker or similar). 1253
Ryan @ryanmalm.bsky.social · 25/09/2026Almost #screenshotsaturday (I feel zero guilt using this tag on other days than saturday). Working on new ship grammars, for more boxy cargo vessel type ships. Ya know, for the sphere piles to pilot #indiedev #gamedev #pocketsky 0124
Ryan @ryanmalm.bsky.social · 25/09/2026Would you buy space goods from these 1990 sphere pile faces? #pocketsky #gamedev #indiedev almost #screenshotsaturday 1126
Ryan @ryanmalm.bsky.social · 25/09/2026#screenshotfriday #gamedev #indiesev #pocketsky. Working on space stations and NPCs 1164
Ryan @ryanmalm.bsky.social · 25/09/2026Is popping boba “tea” good? Sure if you like the idea of drinking the chilled afterbirth of a gummy bear #nope 000
Reposted by Ryanzep.p8 @lexaloffle.bsky.social · 24/09/2026BBS Blog Post: Digable Planetoids // how to fit a planetoid procgen game into 1024 bytes for #pico1k (gif shows a slowed down version) + bonus Lexaloffle news at the end. www.lexaloffle.com/bbs/?tid=159... Play from #pico8 > LOAD #DIGABLE_PLANETOIDS 05413
Ryan @ryanmalm.bsky.social · 24/09/2026I've given my little parking spot for old games a facelift. It's still WIP but presentable. Come check it out #gamedev #indiedev #javascript #indieweb ryanmalm.neocities.orgryanmalm.neocities.orgRyan's RoomGames and creative coding by Ryan B. Malm 1153
Ryan @ryanmalm.bsky.social · 24/09/2026My first computer capable of games was a second-hand Tandy 1000, came with Kings Quest 1 on 4 floppies. KQ1 hooked me and my brothers, and some of my friends. We drew maps and played through it many many times. This was THE game that made me want to escape into computer games forever. 120
Reposted by RyanDaniel Linssen @managore.bsky.social · 23/09/2026proudly presenting THRORBS, a small arcade game made for the #pico1k jam about having a little bit, but not too much managore.itch.io/throrbs (web) 213021
Reposted by Ryanwaclawi @waclawi.bsky.social · 23/09/2026Worked on Corruption and Flamethrowers unitll I got just the right feeling :) #gamedev #indiedev #wishlistwednesday Check out Squars! store.steampowered.com/app/3547120/... 2195
Reposted by RyanJulia Evans @b0rk.jvns.ca · 22/09/2026periodic reminder that Wizard Zines has an educational use policy if you want to use them in your university courses! wizardzines.com/education/ 14517
Reposted by RyanApexViolent @apexviolent.bsky.social · 22/09/2026A comparison between old and new graphics (old gameplay with old graphics can be seen at the channel featured in profile description) Sculpting and baking is the best. #apexviolent #godot #blender 0112
Ryan @ryanmalm.bsky.social · 22/09/2026Does anyone else here feel lonely on like an excruciatingly fundamental level, can't find your people to hang with in person? I mean, I have a wife and kids but I'm talking about close friends. shouldn't have to dumb down who I am to find a community.. feels like the only mens groups are churches 100
Ryan @ryanmalm.bsky.social · 22/09/2026One use of AI I have zero problems with, since Pinterest destroyed itself and made it hard to get your data. Building my own private pinterest replacement 100
Ryan @ryanmalm.bsky.social · 22/09/2026Mining area polish: added some noise to de-grid the mines, heavy cool tint on everything behind the play plane. #pocketsky #gamedev #indiedev 0115
Reposted by RyanMathew Crisp @crisppxls.bsky.social · 02/09/2026About a year and a half ago I had the thought... what might a classic Zelda game look like if it was cyberpunk? 18 months of solo-dev time later... #indiedev #zelda #cyberpunk #gamedev #solodev 0102
Ryan @ryanmalm.bsky.social · 21/09/2026I’ve settled on a name. Not shying away from the obvious NMS inspiration. #pocketsky #indiedev #gamedev. 0125
Reposted by RyanOwen Goss @owengoss.com · 18/09/2026I’ve been slowly working on this interactive ceramics projects for a few months now and I finally have a working prototype. Park the car in the driveway and the light in the house turns on! There’s more than needs to be done, but I’m excited that it works! 12510
Reposted by RyanAndrei Fomin @duha-the-best.bsky.social · 19/09/2026Check out my game Effulgence RPG, featuring hand-made ASCII art. Here's a turn-based battle against a Harpy. She can literally break apart into symbols and use them to attack you. Steam: store.steampowered.com/app/3302080/... #indiegame #indiedev #turnbased 14312
Reposted by RyanKris Asick @pixelmusement.com · 19/09/2026Did you miss it? I sure hope not; I released a new game last night which I made in QBASIC, based on VERY alternate rules I came up with to "Scrabble" back as a kid, along with an ADG filler video talking about it all! :D 01810
Reposted by RyanFrank Force @frankforce.bsky.social · 19/09/2026Rain Puddles ☔ dwitter.net/d/20129 1256
Reposted by RyanPDS Games @pdsgamedev.bsky.social · 19/09/2026Spending a Saturday afternoon exploring a cave on a pixel art Moon with a robot friend. #screenshotsaturday #indiegame #twitch 0106
Ryan @ryanmalm.bsky.social · 19/09/2026Another little preview of a pretty planet. Not quite #screenshotsaturday but I’ll spam the tag anyways. #indiedev #gamedev 0205
Reposted by Ryantann @colourtann.bsky.social · 18/09/2026this type of cool thing! I found it by ignoring neighbours in specific directions 3202
Ryan @ryanmalm.bsky.social · 16/09/2026#indiedev #gamedev little walkabout after a big visuals push, showing off flashlight, day night accelerated for the video 072
Reposted by RyanFrank Force @frankforce.bsky.social · 16/09/2026the incredibly tiny procedural music system that i made for my new game SP13KTRA is now available for people to play around with! 🎶🌈 it makes billions of music variations using only a single number. killedbyapixel.github.io/SP13KTRA/too... find a good seed and share it! 👇 052
Reposted by Ryantaxicomics @taxicomics.bsky.social · 13/09/2026I wrote a little beginners guide on #pico8 and #picotron math. It's a short read going over the most common applications of percentages, distance functions, linear interpolation, sin, cos and atan2. Big thanks to the PICO-8 community for giving me feedback on this! #gamedev #tutorialko-fi.comMath for PICO-8 devstaxicomics published a post on Ko-fi 07113
Ryan @ryanmalm.bsky.social · 15/09/2026I’m pretty happy with how the transition turned out #screenshotmonday #indiedev #gamedev 0123
Ryan @ryanmalm.bsky.social · 15/09/2026#screenshotmonday #indiedev #gamedev There may be mining in my untitled game 092
Reposted by RyanDavid Durham @daviddurham.bsky.social · 14/09/2026My #pico1k #pico8 attempt is becoming a sort of 'make a little garden' game. You need to periodically harvest something to keep playing, but the enemies had to go due to lack of bytes. 1173
Reposted by RyanMichał Rostocki @rostok.bsky.social · 14/09/2026"You've lost" Again. You feel exhausted and beaten. When you enter the parking lot, you realize you have no idea where you've parked your car. #pico8 #indiegame #gamejam #1k #pixelart #gamedev This is my entry for #pico1k 2026 game jam itch.io/jam/pico-1k-... Play here rostok.itch.io/youvelost 0659
Reposted by RyanLily2D @lily2d.bsky.social · 14/09/2026I bet you didn't know that Lily2D now has a Pixels API! 👀 Lily2D already has great support for WGSL shaders - and now it also includes a tiny 256x144 framebuffer renderer! Time to get started on that prototype, game jam or even just keep it retro! #indiedev #indiegamedev #gamedev #gamedevtools 0144
Ryan @ryanmalm.bsky.social · 14/09/2026#screenshot #indiedev #gamedev Currently working on terrain texturing, but this I liked this planet's colors and thought this was pretty. 092
Ryan @ryanmalm.bsky.social · 14/09/2026What comes immediately after mastery of lights? A day / night cycle of course. #gamedev #indiedev 0104
Ryan @ryanmalm.bsky.social · 14/09/2026Colored lights! Huzzah! #gamedev #indiedev #screenshotsunday 0134
Ryan @ryanmalm.bsky.social · 14/09/2026#screenshotsunday #indiedev #gamedev Cast shadows! This took an embarrassingly long time to debug and figure out. 0195