Sign in

Ryan

@ryanmalm.bsky.social
216 followers 169 following 238 posts

Creative Generalist. Agnostic Absurdist. I repost indie gamedev and art. Eat the Billionaires.

PostsRepliesMedia
Ryan @ryanmalm.bsky.social · 1h
I used to bull's-eye womp rats in my T-16 back home. They're not much bigger than two meters! #picotron #indiedev
0123
Ryan @ryanmalm.bsky.social · 17h
Trench run in #picotron w procedurally generated greeble textures and props. #indiedev
1141194
Ryan @ryanmalm.bsky.social · 08/10/2026
Working on a NEW new #picotron extended palette that preserves the system palette and fills in the chroma gaps #art #indiedev #colorful #gamedev #swatches
0187
Ryan @ryanmalm.bsky.social · 06/10/2026
#picotron Look, a body! no arms, but I'll take it #indiedev #gamedev
0466
Ryan @ryanmalm.bsky.social · 06/10/2026
WIP for littleJS jam version of Greeble. Interface is a bit clumsy, I’m not very good at playing yet LOL but visually it’s coming along #indiedev #gamedev
0106
Ryan @ryanmalm.bsky.social · 03/10/2026
#picotron #indiedev #screenshotsaturday late. #gamedev poor robot head must limp along with a makeshift EMP sonar
26613
Ryan @ryanmalm.bsky.social · 03/10/2026
Johnny 5... is Alive!
010
Ryan @ryanmalm.bsky.social · 03/10/2026
But Ryan, you're already working on 3 other games. SHHHHH... its for the #littlejs gamejam! I need the distraction from the distraction from the big project. Progress tonight, robot spirit possession! #screenshotsaturday
142
Ryan @ryanmalm.bsky.social · 02/10/2026
Bailey and Fred, my cuddle bugs #cats #dogs #pets
0121
Ryan @ryanmalm.bsky.social · 01/10/2026
Working on a #picotron game featuring the disembodied head of a service bot. Got the rolly head going pretty good
040
Ryan @ryanmalm.bsky.social · 28/09/2026
Got some big guys in. #dinosaurs #aliens #pocketsky #gamedev #indiedev.
0152
Ryan @ryanmalm.bsky.social · 26/09/2026
Bailey (dog) and Fred (Tabbycat) waking up mom (human). They’re best buds #animals #doglover #catlover
140
Ryan @ryanmalm.bsky.social · 26/09/2026
#screenshotsaturday er, friday evening. These guys all procedurally generated! texturing needs some love, but making fun progress. Some of the glitchiness on the texturing adds charm, I may leave it. #indiedev #procgen #pocketsky #gamedev
0142
Ryan @ryanmalm.bsky.social · 25/09/2026
Round 2 of procgen alien portraits for dialogue. 😂. #indiedev #gamedev #pocketsky.
1133
Ryan @ryanmalm.bsky.social · 25/09/2026
the beginnings of an upgrade from sphere pile characters #indiedev #pocketsky
062
Ryan @ryanmalm.bsky.social · 25/09/2026
Almost #screenshotsaturday (I feel zero guilt using this tag on other days than saturday). Working on new ship grammars, for more boxy cargo vessel type ships. Ya know, for the sphere piles to pilot #indiedev #gamedev #pocketsky
0144
Ryan @ryanmalm.bsky.social · 25/09/2026
How could I not? Bailey looks at me like I’m abandoning her every time I leave the house
4550
Ryan @ryanmalm.bsky.social · 25/09/2026
Would you buy space goods from these 1990 sphere pile faces? #pocketsky #gamedev #indiedev almost #screenshotsaturday
1136
Ryan @ryanmalm.bsky.social · 25/09/2026
#screenshotfriday #gamedev #indiesev #pocketsky. Working on space stations and NPCs
1204
Ryan @ryanmalm.bsky.social · 24/09/2026
Eevee's lighting is SO much better. any three.js experts out there? do I have to bake lighting into the textures to make it look this good?
010
Ryan @ryanmalm.bsky.social · 24/09/2026
My first computer capable of games was a second-hand Tandy 1000, came with Kings Quest 1 on 4 floppies. KQ1 hooked me and my brothers, and some of my friends. We drew maps and played through it many many times. This was THE game that made me want to escape into computer games forever.
130
Ryan @ryanmalm.bsky.social · 22/09/2026
One use of AI I have zero problems with, since Pinterest destroyed itself and made it hard to get your data. Building my own private pinterest replacement
110
Ryan @ryanmalm.bsky.social · 22/09/2026
Mining area polish: added some noise to de-grid the mines, heavy cool tint on everything behind the play plane. #pocketsky #gamedev #indiedev
0125
Ryan @ryanmalm.bsky.social · 21/09/2026
I’ve settled on a name. Not shying away from the obvious NMS inspiration. #pocketsky #indiedev #gamedev.
0145
Ryan @ryanmalm.bsky.social · 19/09/2026
Another little preview of a pretty planet. Not quite #screenshotsaturday but I’ll spam the tag anyways. #indiedev #gamedev
0225
Ryan @ryanmalm.bsky.social · 16/09/2026
#indiedev #gamedev little walkabout after a big visuals push, showing off flashlight, day night accelerated for the video
082
Ryan @ryanmalm.bsky.social · 15/09/2026
I’m pretty happy with how the transition turned out #screenshotmonday #indiedev #gamedev
0143
Ryan @ryanmalm.bsky.social · 15/09/2026
#screenshotmonday #indiedev #gamedev There may be mining in my untitled game
0112
Ryan @ryanmalm.bsky.social · 14/09/2026
#screenshot #indiedev #gamedev Currently working on terrain texturing, but this I liked this planet's colors and thought this was pretty.
0112
Ryan @ryanmalm.bsky.social · 14/09/2026
What comes immediately after mastery of lights? A day / night cycle of course. #gamedev #indiedev
0114
Ryan @ryanmalm.bsky.social · 14/09/2026
Colored lights! Huzzah! #gamedev #indiedev #screenshotsunday
0154
Ryan @ryanmalm.bsky.social · 14/09/2026
#screenshotsunday #indiedev #gamedev Cast shadows! This took an embarrassingly long time to debug and figure out.
0205
Ryan @ryanmalm.bsky.social · 13/09/2026
#screenshotsunday #gamedev #indiedev Progress on new renderer
0143
Ryan @ryanmalm.bsky.social · 13/09/2026
#screenshotsunday #gamedev #indiedev Reluctantly moving towards a deferred renderer for this project and a "real" 3D scene. Fun shader debugging times
0122
Ryan @ryanmalm.bsky.social · 13/09/2026
#screenshotsaturday #gamedev #indiedev #typescript #threejs In preparation for NPCs and other characters, the player sprite in my game is now procedurally generated like all the other things
node tree for procedurally generating a spaceman, 3d view of spaceman in red space suit with white helmet fin
0215
Ryan @ryanmalm.bsky.social · 13/09/2026
#screenshotsaturday #gamedev #indiedev #typescript Working on some more varied and interesting palette generation, bloom, renderer tweaks
0207
Ryan @ryanmalm.bsky.social · 12/09/2026
000
Ryan @ryanmalm.bsky.social · 11/09/2026
my planets are 128x128 tilemaps with worldwrap when navigating. feels big enough for now #gamedev #indiedev #typescript #proceduralgeneration
0131
Ryan @ryanmalm.bsky.social · 09/09/2026
#gamedev #indie #indiedev #typescript Working on an interactive 3d view and edit pane for my hacked-together procgen tool
0101
Ryan @ryanmalm.bsky.social · 09/09/2026
WIP janky launch animation! I’ll get those engine glows right eventually… #gamedev #indie #indiedev #typescript
2142
Ryan @ryanmalm.bsky.social · 08/09/2026
#screenshot #screenshottuesday #gamedev #typescript You can has space rocks now
1122
Ryan @ryanmalm.bsky.social · 07/09/2026
Holy technicolor Xwings batman #gamedev #procgen #screenshotmonday #pixels
072
Ryan @ryanmalm.bsky.social · 07/09/2026
#screenshotmonday #gamedev #pixelart My ship looks rad! Now for the rest of the game...
0132
Ryan @ryanmalm.bsky.social · 07/09/2026
Watch out Sean, I'm making procgen spaceships now #gamedev #screenshotmonday #typescript #indiedev
0133
Ryan @ryanmalm.bsky.social · 07/09/2026
...and now I'm squirreled into making procedurally generated tree sprites #gamedev #screenshotsunday #typescript
0163
Ryan @ryanmalm.bsky.social · 06/09/2026
Progress! Screen controls, PWA scaffold, show under #screenshotsaturday #gamedev #typescript
0102
Ryan @ryanmalm.bsky.social · 05/09/2026
humble beginnings of a new larger project #screenshotsaturday #gamedev #typescript
0133
Ryan @ryanmalm.bsky.social · 29/08/2026
For fun with my SDF Pegacorn asset, threw together another ridiculous shooter. #js13k #gamedev #javascript #rainbow ryanmalm.neocities.org/rainbow_raid/
0112
Ryan @ryanmalm.bsky.social · 28/08/2026
#js13k #music #tools Voxby is getting a song creator mode
021
Ryan @ryanmalm.bsky.social · 28/08/2026
Game logic and the SDF renderer come in first and second. Thanks for checking it out!
100