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Romain Durand

@rdurand.bsky.social
2.7K followers 320 following 133 posts

Founder at Ripostes.games Previously : New IP at Gravity Well, Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege... www.romaindurand.com

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Romain Durand @rdurand.bsky.social · 17h
Well that’s a surprising thing I was not expecting you to say 😂 but yeah fuck the FN/RN
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Carlos Ruiz @kairuiz.bsky.social · 08/10/2026
Some swords from this #swordtember
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Gravity Well @gravitywell.games · 06/10/2026
When we started Gravity Well our goal was to create the best place in the world for developers to do their best work. Sadly, today we're having to take a big step back in achieving that goal. Gravity Well lost our funding this summer and have been searching for a new partner. We haven’t secured funding yet.

It is with a heavy heart that we announce that Gravity Well has had to say goodbye to the majority of our team - over 40 amazingly talented developers.

Everyone was informed of the situation as it was unfolding, and have been aware of this possibility if we were unsuccessful in finding new funding. We take it seriously that the team has stuck with us throughout this process, hopeful that we could find a solution before funds ran out. We are truly sad that we couldn't get it done in time to keep the team together.

Gravity Well will continue with a much smaller team as we continue to fight for survival, but given the current state of the industry our future is uncertain.

To the team members affected today: know that you are appreciated and that this isn't a result of your skillset or ability. We are heartbroken to be sending you out into this job market.

If you see someone from Gravity Well apply for a role at your company, please consider them. They are amazing and would make any development team stronger. We will deeply miss being able to work alongside them every day.

Sincerely,
Drew, Slothy, and Mon
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Mascot Texorcism 🐯 @texsaber.bsky.social · 02/10/2026
I've had this stupid joke in my head for the past 3 weeks, I had to put it into drawing
Theatrical poster for "Twin Peaks: Fire Walk with Me," except the portrait of Laura Palmer is replaced with a Walkling from the game Big Walk, and the film name is replaced with "Big Walk with Me"
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UBI Works @ubiworks.bsky.social · 24/09/2026
Ireland's artist basic income returned €1.39 for every €1 spent. They made it permanent. South Korea just announced plans to follow. Now Scotland too.
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Joe Wintergreen @joewintergreen.com · 20/09/2026
no game dev skill is more important than making up your fuckin mind
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Del @del.art · 20/09/2026
When a game studio ships a solid game, it creates TWO valuable products: 1. A solid game. 2. The team that spent years learning how to work together make a game. Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1.
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Romain Durand @rdurand.bsky.social · 12/09/2026
More photos from Lyon
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Romain Durand @rdurand.bsky.social · 11/09/2026
Isart Digital, partenaire officiel des violences systémiques et néocolonialistes! 🎈🎉
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Romain Durand @rdurand.bsky.social · 07/09/2026
Lestat Lestat Lestat Lestat? Lestat! Lestat.
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Romain Durand @rdurand.bsky.social · 07/09/2026
It truly is! And it was never fully finished, you can see on the exterior shots that the statue slots are not used (those big circles) so they wanted to add more and more. The mosaics inside, there’s also a crypt below the main area that’s also wonderful ( I could export more photos of it)
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Romain Durand @rdurand.bsky.social · 05/09/2026
aaah, antigamecube disk, I get it
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Romain Durand @rdurand.bsky.social · 05/09/2026
Wow, wth is that format?!
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Romain Durand @rdurand.bsky.social · 05/09/2026
And some photos from Fourvière (Lyon) that I took some weeks ago
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Romain Durand @rdurand.bsky.social · 05/09/2026
Well if you are around Lyon, there's an amazing Mucha exposition at the Hotel Dieu starting today, and yeah now I just wanna do some art nouveau.
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Romain Durand @rdurand.bsky.social · 03/09/2026
And even more from Dijon
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Romain Durand @rdurand.bsky.social · 03/09/2026
More photos from my hometown Dijon
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Romain Durand @rdurand.bsky.social · 02/09/2026
Some photos I took a couple of week ago in my Hometown.
A medieval/renaissance era street in Dijon with half-timbering styled housesBackstreet view of Notre Dame de DijonWindow ornamenent with the face of a woman directly looking at anyone entering the courtyardAnother street view of Dijon, with half-timbering houses
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Sasha Tudvaseva @tudvaseva.bsky.social · 30/08/2026
#interviewwiththevampire #iwtv #claudia
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Romain Durand @rdurand.bsky.social · 28/08/2026
Ah yes! We need more logos of AI robots being destroyed
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Romain Durand @rdurand.bsky.social · 20/08/2026
Let's start small and be bold! Our industry is in dire need of a new wave of creativity driven by smaller independant studios and I hope that you will fall in love with the new worlds we will be crafting!
Logo of the company Ripostes, representing the head of a robot imploding, the background is red, head of the robot black and the shape of the explosion draws a "R" in white
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Romain Durand @rdurand.bsky.social · 20/08/2026
It was a really tough decision to make, but after pondering it for months, it felt like now was the perfect moment to fully commit myself to Ripostes and work on projects that will be driven by my deep personal art vision and finally having pure and complete creative freedom!
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Romain Durand @rdurand.bsky.social · 20/08/2026
The GW team is full of insanely talented folks, and I've learned an incalculable amount of knowledge and grew so much thanks to everyone within the team...
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Romain Durand @rdurand.bsky.social · 20/08/2026
Today marks my 28th birthday, but this week will also be my final week at Gravity Well! It's been an amazing 3.5-year run, and I feel more than privileged that I was able to fully unleash my art and help build a new world/IP!
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Kuru - Jeremy Vitry @biscottek.bsky.social · 19/08/2026
"they will have through December to impress executives with their next milestone" It still baffles me to read that kind of nonsense... They should try to listen to the players once in a while, they're the ones to impress, not the freaking execs who barely understands the essence of video games.
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Romain Durand @rdurand.bsky.social · 19/08/2026
Baldi is one of the best concept artist of this industry and I'm feeling really priviledged that I was able to work with him for years, any team would be more than lucky to hire his talents!
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Baldi🍉 @baldikonijn.bsky.social · 18/08/2026
Hi guys, My contract ended and am now looking for work. I am a concept designer with more than 10 years of experience in stylized concept and production art within the entertainment industry. I especially love creature and character design but love worldbuilding as well.
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Aras Pranckevičius @aras-p.bsky.social · 10/08/2026
"GPU texture address mode collies" meme continues to be my main achievement in life, I think.
Border collie, Clamp collie, Repeat collie, Mirror collie
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Romain Durand @rdurand.bsky.social · 27/07/2026
Should try to put that door in a game one day.
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Romain Durand @rdurand.bsky.social · 26/07/2026
Bought myself a new camera as a little gift for passing a milestone recently, here's some tests I did today in Lyon
Cimetière de la Loyasse, Lyon. Chains in the foreground, main subject is a mausoleum.Lyon, a yellow house with wooden barn door.Lyon, a green bell within the cemetary of la LoyasseCimetière de la Loyasse, Lyon. An old tomb overgrown by ivy.
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Romain Durand @rdurand.bsky.social · 24/07/2026
The other big thing is that.. UE is also very DYI, the base tools are just not performant, and if you want something with great netcode, great optimisation, great level design tools, you have to do it yourself. It's a nice engine to get great looking result, but imo it's really bad to make games.
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Romain Durand @rdurand.bsky.social · 24/07/2026
Texture streaming would prob be a needed addition, but again, far to be impossible if you have a bit of engineering support. I'm much more excited for companies to grab Godot and make it their own, vs the full adoption of UE we've been seeing.
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Romain Durand @rdurand.bsky.social · 24/07/2026
And it's not all there yet, but compared to UE that is bloated with features that are killing perfs, I'd rather build stuff myself and control more things, it's also why I like the open source approach, can simply branch from base Godot and have your own engine in the end.
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Romain Durand @rdurand.bsky.social · 24/07/2026
Tbf, a lot of those features is usualy stuff I'm not really needing. Landscape is not an obligation if you don't have massive open world, the floor can just be geo/static mesh. Vpainting could be easy to program, or do a live link from Maya/Blender. Yes you have to make more stuff yourself...
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Romain Durand @rdurand.bsky.social · 23/07/2026
Looking at where Epic is headed, I guess it’s time to learn Godot
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Nicholas Kole @nicholaskole.bsky.social · 22/07/2026
🤘
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Culture Crave 🍿 @culturecrave.co · 20/07/2026
Australia is planning some of the world's toughest AI regulations • Water usage will be limited • AI data centers will be required to become net producers of energy • AI companies can't train on Australian creators' work without their permission • Proposals expected to be introduced in 2027
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Daniel Benneworth-Gray @danielgray.com · 13/07/2026
Sam Neill on tackling depression and imposter syndrome when you’re between jobs.
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shilin / commission waitlist open! @shilin.bsky.social · 10/07/2026
work in progress 🖼️ I LOVE PAINTING CLOTHES AND DRAPERY AND EMBROIDERY STUFF SO MUCH
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libon @libon.bsky.social · 10/07/2026
Un chemin creux, work in progress Gouache sur modèle 3D
Illustration a la gouache, mise en scène en 3D. Un chemin creux dans un sous bois.
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Romain Durand @rdurand.bsky.social · 09/07/2026
the usual in capitalism
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Romain Durand @rdurand.bsky.social · 09/07/2026
It's not ouf of the possibilities, but they still will get paid millions for it if that's the case.
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Romain Durand @rdurand.bsky.social · 08/07/2026
Id switching to Unreal on top of laying off most of the team is some of the most short sighted stupid decision a tech CEO took recently. Id makes shooter, Id's Engine s'been here for decades to build shooters Microsoft wants to make Shooters. Sharma is not even a clown, she's the all circus. 🤡
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Aura @aurahack.ca · 08/07/2026
bro they laid off the Doom 2016 developers. that's like if you laid off the studio that made arguably one of the best first-person shooters of all time, like Doom 2016
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headfallsoff @headfallsoff.com · 07/07/2026
xbox firing all the id engineers might be the single funniest evil decision made by a games executive ever thats could potentially somehow be stupider than the 1 billion users a day quote
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Felipe Pepe @felipepepe.bsky.social · 05/07/2026
We should just follow the same rules: if a game isn't commercially available for 36 months, it's abandonware.
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Adriaan @adriaan.games · 05/07/2026
Real-time scene sync + self-hosted server + git compatible? Amazing. My team and I can’t (won’t) touch alpha-grade tech in our main project, but boy do I look forward to give this a try. store.godotengine.org/asset/inkand...
store.godotengine.org
Backstitch - Godot Asset Store
Real-time version control for Godot! Backstitch enables fast collaboration for dev teams, game jams, and classrooms.
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Erin Catto @erincatto.bsky.social · 01/07/2026
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
box2d.org
Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...
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Alexa Ray Corriea @alexaray.bsky.social · 30/06/2026
LOUDER
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Romain Durand @rdurand.bsky.social · 30/06/2026
If we start measuring only with engagement and not just pure art expression, our genre is just another empty void of consumption
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