Reposted by @qbieshay.bsky.socialEmi @coppolaemilio.com · 21/09/2026We have achieved Godot 5 internally at the Godot Foundation, but it is too powerful to be released. We need a bajillion dollars. Thanks 💸 30621105
Reposted by @qbieshay.bsky.socialNathan (GDQuest) @gdquest.bsky.social · 12/09/2026We made a free shader series, Your First Shader from ZERO in Godot 4: gdquest.com/library/firs... You will create an animated portal step by step and learn reusable techniques like drawing procedural shapes, create masks, use smoothstep() to control transitions, draw gradients, animate, and more. 315035
Reposted by @qbieshay.bsky.socialKasper Arnklit Frandsen @arnklit.bsky.social · 31/08/2026My PR to improve alpha scissor rendering in Godot by adding improved texture importing for it has finally merged. Incredibly happy to have made this contribution. Huge thanks to the maintainers and contributors that helped with this. github.com/godotengine/...github.comAdd import option to preserve alpha test coverage by Arnklit · Pull Request #104289 · godotengine/godotThis will close godotengine/godot-proposals#9152 godot.windows.editor.dev.x86_64_wfna76sTkt.mp4 Implementation is based on: https://github.com/castano/nvidia-te... 1203
Reposted by @qbieshay.bsky.socialZi @majormcdoom.bsky.social · 27/08/2026Cool news: 3D trails are officially coming to Godot core! 🎆 All thanks go to @qbieshay.bsky.social who did a *huge* amount of work rewriting my GDScript addon as a proper, native engine feature. 🙏 Feel free to check it out early in the latest dev build! #GodotEngine #gamedev #indiedev 718920
qbieshay.bsky.social @qbieshay.bsky.social · 18/08/2026Absolutely ridicolous that now Lufthansa and KLM adopted Ryanair's "shit tier" as well, but still charge 3x fr the ticket price 010
Reposted by @qbieshay.bsky.socialBinbun @binbun3d.bsky.social · 07/08/2026Hey everyone! Haven't been working on Godot VFX lately. Thing is this summer has been the first one in a while where I've had the time and finances to pursue some of my other passions, largely thanks to the support from my VFX work. I'm so greatful for that. Getting back to work now! #godot #vfx 3817
Reposted by @qbieshay.bsky.socialDarío @dariosamo.bsky.social · 30/07/2026Kotaku parading that garbage "recompilation" Generation 1 Pokémon project is genuinely upsetting. I was hoping the communities would reject vibe coded garbage, but these people are now intentionally hiding the usage and even lying that it's hand-written to peddle their slop onto others. 251007370
Reposted by @qbieshay.bsky.social〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 21/07/2026The new #Godot horror game by Raffaele Picca looks crazy good! Check it out! store.steampowered.com/app/4519130/…store.steampowered.comSave 10% on MOLDRISE on SteamIt started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently. 1213
Reposted by @qbieshay.bsky.socialMad Cookies Studio @madcookiesgames.bsky.social · 19/07/2026Hi BlueSky! 👋 We're Mad Cookies Studio, and we just released Fogpiercer. Pilot a rampaging train through apocalyptic fog. Customize your deck with unique drivers, locomotives, & carriages. Then fight for your life in high-speed, turn-based tactical battles. store.steampowered.com/app/3219010/... 35413
Reposted by @qbieshay.bsky.socialZi @majormcdoom.bsky.social · 10/07/2026It's been a while, so in case you missed it, Penguin Festival does indeed have a store page and trailer! Any shares/wishlists are super appreciated! 🐧🪇 store.steampowered.com/app/3552090/... #GodotEngine #gamedev #indiedevstore.steampowered.comPenguin Festival on SteamYou are a penguin! Lend a helping flipper to your community as it prepares for an annual festival. Complete some last-minute festival to-dos during the day while you explore the vibrant penguin town. ... 19925
Reposted by @qbieshay.bsky.socialZi @majormcdoom.bsky.social · 06/07/2026Garlic. 🐧🧄 #gamedev #indiedev #GodotEngine 1025928
Reposted by @qbieshay.bsky.socialAdriaan @adriaan.games · 02/07/2026I think “the deal” (loosely implied) with open source software like Godot is that if you run into an issue with Godot, you make an issue report or a proposal to improve it. that is the only way things get better. Godot doesn’t have a QA department. Or a full time usability team. It’s on you. 4666
Reposted by @qbieshay.bsky.socialRémi Verschelde @akien.bsky.social · 26/06/2026I'm really happy we finally made the effort to formalize this in a short yet (IMO) powerful document. Godot has come a long way but its values were kept consistent throughout. Open source without compromise, made by and for game developers, easy and fun to use, yet flexible and reliable. 21099
Reposted by @qbieshay.bsky.socialolive 🌺 @wick.works · 20/06/2026Godot 4.7 added visual control offsets which makes animating UI 1000x easier, so I spent the evening sprinkling it in on various screens. 728543
Reposted by @qbieshay.bsky.socialkirbyzaz.svg @kirbyzaz.bsky.social · 21/05/2026Custom (visual) particle shader test, supports ParticleProcess materials!!!!!! Planning to open source this later on this week. #GodotEngine 2537
Reposted by @qbieshay.bsky.socialZi @majormcdoom.bsky.social · 06/05/2026Come on in, y'all, the water's perfect! #GodotEngine #gamedev #indiedev 214913
Reposted by @qbieshay.bsky.socialCypri @cyps.bsky.social · 02/05/2026I'm starting Godot Scotland, an unofficial Godot community for users in Scotland! A place to discuss Godot, help each other and with plans for in-person meetups! Join here: discord.gg/3HgTZG3TBN #scotgamedev #godot #godotscotlanddiscord.ggJoin the Godot Scotland Discord Server!Check out the Godot Scotland community on Discord – hang out with 9 other members and enjoy free voice and text chat. 02010
Reposted by @qbieshay.bsky.socialChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social · 02/05/2026#shader +custom buffer experiments in #GodotEngine velocity, particle age + directionality to control mix into 1/4 size buffer. older particles softly persist and smear more than newer ones, w/ new particle data weighted more so its a bit more punchy. reminds me of old tv/video glitching. #gamedev 3598
Reposted by @qbieshay.bsky.social〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 29/04/2026Godette Plushie www.makeship.com/products/godette-p… 0101
Reposted by @qbieshay.bsky.socialGodot Engine @godotengine.org · 23/04/2026It is finally here! We have a new plushie on @makeship.bsky.social 🧸 Get yours now 👇makeship.comGodette PlushieThe much anticipated Godette plush is finally here. Godette is a mascot designed by Andrea Calabró, the original designer of the old and new Godot Engine logo. Want more Godot Engine content? 927038
Reposted by @qbieshay.bsky.socialStein Makes Games @steinmakesgames.bsky.social · 16/04/2026Work opportunity for experienced 3D-Blender artist. #blender #3D #3DArt #PVKK #hiring #GodotEngine 28023
Reposted by @qbieshay.bsky.socialKarl @hexaquo.at · 12/04/2026Did you know you can set up a scene and render it to a texture without any nodes in #Godot, by directly using the RenderingServer? We automatically generate billboard sprites for meshes this way. There's not much info about the RenderingServer online, so I wrote about it: hexaquo.at/pages/using-... 324343
qbieshay.bsky.social @qbieshay.bsky.social · 06/04/2026Yay another #VFX made with #GodotEngine ! I made this to test all the new tools I implemented as part of my work. Pretty hyped for 4.7 !! www.artstation.com/artwork/rlqBxG 2175
Reposted by @qbieshay.bsky.socialkirbyzaz.svg @kirbyzaz.bsky.social · 02/04/2026First* time making vfx in the 3d workspace, I might be addicted..... #GodotEngine 5628
Reposted by @qbieshay.bsky.socialChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social · 21/03/2026testing doing large explosion radius impact marks with environment occlusion using a hundred or so tiny decals that determine their minimal volume shape coverage and positioning based on simulated shrapnel raycasts. #gamedev #devlog #vfx #godot #godotengine 1336
Reposted by @qbieshay.bsky.socialCookieBadger @cookiebadger.bsky.social · 14/03/2026Didn't expect #Godot area lights to blow up now, but this demo by @passivestar.bsky.social is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year practically fulltime without pay - now, it could be merged any day! 🥹 Support me below! 1340372
Reposted by @qbieshay.bsky.socialMega Crit - Slay the Spire 2 Out Now! ⚔️ @megacrit.com · 06/03/2026Slay the Spire 2's concurrent Steam players just hit 179,456, the highest ever for any roguelike. When StS1 first launched back in 2017, it had 193 concurrent players. That's a 92,982% increase, meaning StS3 is on track to hit 166,861,777 concurrent players by 2035. 💪 342199408
qbieshay.bsky.social @qbieshay.bsky.social · 07/03/2026It's lovely to see all the community celebrate a studio's success ✨ 080
Reposted by @qbieshay.bsky.socialZi @majormcdoom.bsky.social · 04/03/2026Fixed TWO long-standing bugs in my Lines & Trails 3D addon!Trails sometimes made weird jaggies, and also used to linger around waaaaay past their time limit. All fixed now. Thanks @qbieshay.bsky.social for pointing me in the right direction. 🙏 #GodotEngine #gamedev #indiedev 31038
Reposted by @qbieshay.bsky.socialRémi Verschelde @akien.bsky.social · 16/02/2026Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org 551988870
Reposted by @qbieshay.bsky.socialAdriaan @adriaan.games · 16/02/2026Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine 301394310
Reposted by @qbieshay.bsky.socialColin S. O’Rourke @colinsor.com · 14/02/2026The first #Godot release with Drawable Textures is HERE! AHHHHHH Extremely pumped to see what people do with these (also very ready for a lot of feedback.) If you see this and play with these at all, tag it #GodotDraws - I'd love to be able to follow everyone's work! 3517
Reposted by @qbieshay.bsky.socialRobin Ward @eviltrout.com · 21/01/2026Happy to announce that Evil Trout Inc. is now a Corporate Silver level sponsor of the Godot Development Fund. Even though the engine is free, it takes a tremendous amount of work to build and maintain, and our company's success has been built on top of it. 4726
Reposted by @qbieshay.bsky.socialGodot Engine @godotengine.org · 02/12/2025This has been a great year for the engine, but there are still a lot of things we would love to do. If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time. 👉 fund.godotengine.org 12745287
Reposted by @qbieshay.bsky.socialHANNAH CRAWFORD @embyr.bsky.social · 06/11/2025Godot 4.6 dev 3 completely overhauls SSR and the impact it's had on the overall visuals in the engine is insane. This is one of the biggest leaps forward the engine has taken visually in a while! godotengine.org/article/dev-... github.com/godotengine/...godotengine.orgDev snapshot: Godot 4.6 dev 3 – Godot EngineRocking a new look! 0215
qbieshay.bsky.social @qbieshay.bsky.social · 27/10/2025Gameplay effects i made for #StarlightReVolver! That teleport effect is one of my favorite of all times 🥰 #VFX #RealtimeVFX #GameDev #Unity3d www.artstation.com/artwork/5WxwOgartstation.comGameplay VFX - Starlight Re:Volver, Ilaria (QbieShay) CislaghiMisc gameplay effects made for the game Starlight Re:Volver 0219
qbieshay.bsky.social @qbieshay.bsky.social · 22/10/2025Are you ready for another explosion of color? Green this time 🍀 Here's the VFX i made for Ren, a character in #StarlightReVolver Check it out on artstation www.artstation.com/artwork/eRN4vY #RealtimeVFX #VFX #GameDevartstation.comRen - Starlight Re:Volver VFX, Ilaria (QbieShay) CislaghiCharacter VFX i made for Starlight RE:Volver's character Ren 0141
qbieshay.bsky.social @qbieshay.bsky.social · 20/10/2025Published another piece on artstation of the VFX i made for #StarlightReVolver ! Beams and hearts and crystals! www.artstation.com/artwork/a05D... #RealtimeVFX #VFX #Gamedevartstation.comKira - Starlight Re:Volver, Ilaria (QbieShay) CislaghiCharacter VFX i made for Starlight RE:Volver's character Kira 0141
Reposted by @qbieshay.bsky.socialspimort.bsky.social @spimort.bsky.social · 05/10/2025TerraBrush running in Godot 4.5 WITHOUT C# 🙈! All features are ready now, I'm just doing the final tests! Wanna help me test it? #GodotEngine #gamedev #indiedev 37014
Reposted by @qbieshay.bsky.socialStarlight Re:Volver ✨ EA OUT NOW @starlightrevolver.bsky.social · 23/09/2025Our FIRST MAJOR UPDATE is live! this patch addresses things like: 🥊 combat re:work & gameplay changes (+improved solo experience) 🎮 gamepad & steam deck support 🌠 world conflict & our first antagonists?! read about our update below! 1255
Reposted by @qbieshay.bsky.socialStarlight Re:Volver ✨ EA OUT NOW @starlightrevolver.bsky.social · 19/08/2025STARLIGHT RE:VOLVER IS COMING TO EARLY ACCESS AUGUST 27, 2025 Watch our release date trailer feat. IRyS for our new original song “Waiting for Me” ✨ 322464
Reposted by @qbieshay.bsky.socialNathan (GDQuest) @gdquest.bsky.social · 23/09/2025We made a new GDScript Formatter for Godot 4, written in Rust: www.gdquest.com/library/gdsc... It runs fast enough to use on every save on a laptop. Please give it a try, and let us know if you encounter any issue! 714328
Reposted by @qbieshay.bsky.socialZein ➜ Soulblaze Out Now @zein.games · 20/08/2025✨AHHHH✨ The Kickstarter for my creature-collecting roguelite Soulblaze is now live. Please share it, tell your friends and pets, donate if you are able to, and help me make this dream reality. You're wonderful! AHHHHHH www.kickstarter.com/projects/zei... #gamedev #indiedev #kickstarter #godot 26128
Reposted by @qbieshay.bsky.socialTibo @heytibo.com · 26/08/2025[Wild cosmos - devlog 1] Adding bugs to my game. #gamedev #devlog #godotengine #wildcosmos 1330659
qbieshay.bsky.social @qbieshay.bsky.social · 26/08/2025First post of a serie coming of my work for @starlightrevolver.bsky.social ! Those are the effects I made for Effy 🔥✨ Did you know that the game releases tomorrow?? Go check it out <3 #vfx #unity3d #realtimevfx #animeartstation.comEffy - Starlight Re:Volver VFX, Ilaria (QbieShay) CislaghiCharacter VFX i made for Starlight RE:Volver's character Effy 1225
Reposted by @qbieshay.bsky.socialEmi @coppolaemilio.com · 15/08/2025Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM! 1920827
Reposted by @qbieshay.bsky.socialPicster (Raffaele Picca) @picster.bsky.social · 24/07/2025This is Engraving - a horror adventure game where you draw your own map to uncover the secrets of a cursed, shifting forest. It's a passion project I have been working on for two years now in the #GodotEngine Wishlist and Follow on Steam, I'd appreciate it! store.steampowered.com/app/2616650/... 1319844
Reposted by @qbieshay.bsky.socialBlender Studio @studio.blender.org · 21/07/2025Learn about how the artists breathed life into the papercrafts for DOGWALK on studio.blender.org #b3d #Godot #BlenderStudio #opengame #videogames 08514
Reposted by @qbieshay.bsky.socialfragskye @fragskye.dev · 20/07/2025My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incrementalfragskye.itch.io[graph_harvest] by fragskyeAn abstract, ever-crawling node-based incremental game 1289
Reposted by @qbieshay.bsky.socialBlender Studio @studio.blender.org · 13/07/2025DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d. 261881415