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qbieshay.bsky.social

@qbieshay.bsky.social
2.1K followers 875 following 132 posts

Chaos gremlin - NO NFT - Opinions are my own. Technical VFX artist @PrehensileTales, @GodotEngine particles maintainer She/Her

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Emi @coppolaemilio.com · 21/09/2026
We have achieved Godot 5 internally at the Godot Foundation, but it is too powerful to be released. We need a bajillion dollars. Thanks 💸
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Nathan (GDQuest) @gdquest.bsky.social · 12/09/2026
We made a free shader series, Your First Shader from ZERO in Godot 4: gdquest.com/library/firs... You will create an animated portal step by step and learn reusable techniques like drawing procedural shapes, create masks, use smoothstep() to control transitions, draw gradients, animate, and more.
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Kasper Arnklit Frandsen @arnklit.bsky.social · 31/08/2026
My PR to improve alpha scissor rendering in Godot by adding improved texture importing for it has finally merged. Incredibly happy to have made this contribution. Huge thanks to the maintainers and contributors that helped with this. github.com/godotengine/...
github.com
Add import option to preserve alpha test coverage by Arnklit · Pull Request #104289 · godotengine/godot
This will close godotengine/godot-proposals#9152 godot.windows.editor.dev.x86_64_wfna76sTkt.mp4 Implementation is based on: https://github.com/castano/nvidia-te...
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Zi @majormcdoom.bsky.social · 27/08/2026
Cool news: 3D trails are officially coming to Godot core! 🎆 All thanks go to @qbieshay.bsky.social who did a *huge* amount of work rewriting my GDScript addon as a proper, native engine feature. 🙏 Feel free to check it out early in the latest dev build! #GodotEngine #gamedev #indiedev
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qbieshay.bsky.social @qbieshay.bsky.social · 18/08/2026
Absolutely ridicolous that now Lufthansa and KLM adopted Ryanair's "shit tier" as well, but still charge 3x fr the ticket price
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Binbun @binbun3d.bsky.social · 07/08/2026
Hey everyone! Haven't been working on Godot VFX lately. Thing is this summer has been the first one in a while where I've had the time and finances to pursue some of my other passions, largely thanks to the support from my VFX work. I'm so greatful for that. Getting back to work now! #godot #vfx
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Darío @dariosamo.bsky.social · 30/07/2026
Kotaku parading that garbage "recompilation" Generation 1 Pokémon project is genuinely upsetting. I was hoping the communities would reject vibe coded garbage, but these people are now intentionally hiding the usage and even lying that it's hand-written to peddle their slop onto others.
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〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 21/07/2026
The new #Godot horror game by Raffaele Picca looks crazy good! Check it out! store.steampowered.com/app/4519130/…
store.steampowered.com
Save 10% on MOLDRISE on Steam
It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.
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Mad Cookies Studio @madcookiesgames.bsky.social · 19/07/2026
Hi BlueSky! 👋 We're Mad Cookies Studio, and we just released Fogpiercer. Pilot a rampaging train through apocalyptic fog. Customize your deck with unique drivers, locomotives, & carriages. Then fight for your life in high-speed, turn-based tactical battles. store.steampowered.com/app/3219010/...
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Zi @majormcdoom.bsky.social · 10/07/2026
It's been a while, so in case you missed it, Penguin Festival does indeed have a store page and trailer! Any shares/wishlists are super appreciated! 🐧🪇 store.steampowered.com/app/3552090/... #GodotEngine #gamedev #indiedev
store.steampowered.com
Penguin Festival on Steam
You are a penguin! Lend a helping flipper to your community as it prepares for an annual festival. Complete some last-minute festival to-dos during the day while you explore the vibrant penguin town. ...
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Zi @majormcdoom.bsky.social · 06/07/2026
Garlic. 🐧🧄 #gamedev #indiedev #GodotEngine
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Adriaan @adriaan.games · 02/07/2026
I think “the deal” (loosely implied) with open source software like Godot is that if you run into an issue with Godot, you make an issue report or a proposal to improve it. that is the only way things get better. Godot doesn’t have a QA department. Or a full time usability team. It’s on you.
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Rémi Verschelde @akien.bsky.social · 26/06/2026
I'm really happy we finally made the effort to formalize this in a short yet (IMO) powerful document. Godot has come a long way but its values were kept consistent throughout. Open source without compromise, made by and for game developers, easy and fun to use, yet flexible and reliable.
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olive 🌺 @wick.works · 20/06/2026
Godot 4.7 added visual control offsets which makes animating UI 1000x easier, so I spent the evening sprinkling it in on various screens.
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kirbyzaz.svg @kirbyzaz.bsky.social · 21/05/2026
Custom (visual) particle shader test, supports ParticleProcess materials!!!!!! Planning to open source this later on this week. #GodotEngine
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Zi @majormcdoom.bsky.social · 06/05/2026
Come on in, y'all, the water's perfect! #GodotEngine #gamedev #indiedev
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Cypri @cyps.bsky.social · 02/05/2026
I'm starting Godot Scotland, an unofficial Godot community for users in Scotland! A place to discuss Godot, help each other and with plans for in-person meetups! Join here: discord.gg/3HgTZG3TBN #scotgamedev #godot #godotscotland
discord.gg
Join the Godot Scotland Discord Server!
Check out the Godot Scotland community on Discord – hang out with 9 other members and enjoy free voice and text chat.
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ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 02/05/2026
#shader +custom buffer experiments in #GodotEngine velocity, particle age + directionality to control mix into 1/4 size buffer. older particles softly persist and smear more than newer ones, w/ new particle data weighted more so its a bit more punchy. reminds me of old tv/video glitching. #gamedev
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〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 29/04/2026
Godette Plushie www.makeship.com/products/godette-p…
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Godot Engine @godotengine.org · 23/04/2026
It is finally here! We have a new plushie on @makeship.bsky.social 🧸 Get yours now 👇
makeship.com
Godette Plushie
The much anticipated Godette plush is finally here. Godette is a mascot designed by Andrea Calabró, the original designer of the old and new Godot Engine logo. Want more Godot Engine content?
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Stein Makes Games @steinmakesgames.bsky.social · 16/04/2026
Work opportunity for experienced 3D-Blender artist. #blender #3D #3DArt #PVKK #hiring #GodotEngine
Raffaele Picca aka Picster of Bippinbits post on X/Twitter:
Job opportunity
Looking for a EXPERIENCED 3D Freelancer that
-Uses Blender
-Is no Junior
- Has fun being creative making new designs based on reference
- Mastered PBR and midpoly
- Confident delivering the quality on the following images (or better)
See thread_emoji for info

Comment appended:
Sharing this would be appreciated!
This description is you? Want to contribute ot a super cool upcoming game?
Drop me a mail: raffa@bippinbits.com
Bonus points for adding portfolio pieces, your rate, etc.
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Karl @hexaquo.at · 12/04/2026
Did you know you can set up a scene and render it to a texture without any nodes in #Godot, by directly using the RenderingServer? We automatically generate billboard sprites for meshes this way. There's not much info about the RenderingServer online, so I wrote about it: hexaquo.at/pages/using-...
a 3D tree asset on the left, with an arrow pointing to spritesheets on the right. The spritesheets contain 2 albedo sprites (front and side) and 2 normal sprites (also front and side).
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qbieshay.bsky.social @qbieshay.bsky.social · 06/04/2026
Yay another #VFX made with #GodotEngine ! I made this to test all the new tools I implemented as part of my work. Pretty hyped for 4.7 !! www.artstation.com/artwork/rlqBxG
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kirbyzaz.svg @kirbyzaz.bsky.social · 02/04/2026
First* time making vfx in the 3d workspace, I might be addicted..... #GodotEngine
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ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 21/03/2026
testing doing large explosion radius impact marks with environment occlusion using a hundred or so tiny decals that determine their minimal volume shape coverage and positioning based on simulated shrapnel raycasts. #gamedev #devlog #vfx #godot #godotengine
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CookieBadger @cookiebadger.bsky.social · 14/03/2026
Didn't expect #Godot area lights to blow up now, but this demo by @passivestar.bsky.social is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year practically fulltime without pay - now, it could be merged any day! 🥹 Support me below!
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Mega Crit - Slay the Spire 2 Out Now! ⚔️ @megacrit.com · 06/03/2026
Slay the Spire 2's concurrent Steam players just hit 179,456, the highest ever for any roguelike. When StS1 first launched back in 2017, it had 193 concurrent players. That's a 92,982% increase, meaning StS3 is on track to hit 166,861,777 concurrent players by 2035. 💪
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qbieshay.bsky.social @qbieshay.bsky.social · 07/03/2026
It's lovely to see all the community celebrate a studio's success ✨
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Zi @majormcdoom.bsky.social · 04/03/2026
Fixed TWO long-standing bugs in my Lines & Trails 3D addon!Trails sometimes made weird jaggies, and also used to linger around waaaaay past their time limit. All fixed now. Thanks @qbieshay.bsky.social for pointing me in the right direction. 🙏 #GodotEngine #gamedev #indiedev
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Rémi Verschelde @akien.bsky.social · 16/02/2026
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org
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Adriaan @adriaan.games · 16/02/2026
Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine
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Colin S. O’Rourke @colinsor.com · 14/02/2026
The first #Godot release with Drawable Textures is HERE! AHHHHHH Extremely pumped to see what people do with these (also very ready for a lot of feedback.) If you see this and play with these at all, tag it #GodotDraws - I'd love to be able to follow everyone's work!
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Robin Ward @eviltrout.com · 21/01/2026
Happy to announce that Evil Trout Inc. is now a Corporate Silver level sponsor of the Godot Development Fund. Even though the engine is free, it takes a tremendous amount of work to build and maintain, and our company's success has been built on top of it.
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Godot Engine @godotengine.org · 02/12/2025
This has been a great year for the engine, but there are still a lot of things we would love to do. If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time. 👉 fund.godotengine.org
Support the development of Godot! Donate Now
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HANNAH CRAWFORD @embyr.bsky.social · 06/11/2025
Godot 4.6 dev 3 completely overhauls SSR and the impact it's had on the overall visuals in the engine is insane. This is one of the biggest leaps forward the engine has taken visually in a while! godotengine.org/article/dev-... github.com/godotengine/...
godotengine.org
Dev snapshot: Godot 4.6 dev 3 – Godot Engine
Rocking a new look!
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qbieshay.bsky.social @qbieshay.bsky.social · 27/10/2025
Gameplay effects i made for #StarlightReVolver! That teleport effect is one of my favorite of all times 🥰 #VFX #RealtimeVFX #GameDev #Unity3d www.artstation.com/artwork/5WxwOg
artstation.com
Gameplay VFX - Starlight Re:Volver, Ilaria (QbieShay) Cislaghi
Misc gameplay effects made for the game Starlight Re:Volver
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qbieshay.bsky.social @qbieshay.bsky.social · 22/10/2025
Are you ready for another explosion of color? Green this time 🍀 Here's the VFX i made for Ren, a character in #StarlightReVolver Check it out on artstation www.artstation.com/artwork/eRN4vY #RealtimeVFX #VFX #GameDev
artstation.com
Ren - Starlight Re:Volver VFX, Ilaria (QbieShay) Cislaghi
Character VFX i made for Starlight RE:Volver's character Ren
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qbieshay.bsky.social @qbieshay.bsky.social · 20/10/2025
Published another piece on artstation of the VFX i made for #StarlightReVolver ! Beams and hearts and crystals! www.artstation.com/artwork/a05D... #RealtimeVFX #VFX #Gamedev
artstation.com
Kira - Starlight Re:Volver, Ilaria (QbieShay) Cislaghi
Character VFX i made for Starlight RE:Volver's character Kira
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spimort.bsky.social @spimort.bsky.social · 05/10/2025
TerraBrush running in Godot 4.5 WITHOUT C# 🙈! All features are ready now, I'm just doing the final tests! Wanna help me test it? #GodotEngine #gamedev #indiedev
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Starlight Re:Volver ✨ EA OUT NOW @starlightrevolver.bsky.social · 23/09/2025
Our FIRST MAJOR UPDATE is live! this patch addresses things like: 🥊 combat re:work & gameplay changes (+improved solo experience) 🎮 gamepad & steam deck support 🌠 world conflict & our first antagonists?! read about our update below!
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Starlight Re:Volver ✨ EA OUT NOW @starlightrevolver.bsky.social · 19/08/2025
STARLIGHT RE:VOLVER IS COMING TO EARLY ACCESS AUGUST 27, 2025 Watch our release date trailer feat. IRyS for our new original song “Waiting for Me” ✨
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Nathan (GDQuest) @gdquest.bsky.social · 23/09/2025
We made a new GDScript Formatter for Godot 4, written in Rust: www.gdquest.com/library/gdsc... It runs fast enough to use on every save on a laptop. Please give it a try, and let us know if you encounter any issue!
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Zein ➜ Soulblaze Out Now @zein.games · 20/08/2025
✨AHHHH✨ The Kickstarter for my creature-collecting roguelite Soulblaze is now live. Please share it, tell your friends and pets, donate if you are able to, and help me make this dream reality. You're wonderful! AHHHHHH www.kickstarter.com/projects/zei... #gamedev #indiedev #kickstarter #godot
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Tibo @heytibo.com · 26/08/2025
[Wild cosmos - devlog 1] Adding bugs to my game. #gamedev #devlog #godotengine #wildcosmos
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qbieshay.bsky.social @qbieshay.bsky.social · 26/08/2025
First post of a serie coming of my work for @starlightrevolver.bsky.social ! Those are the effects I made for Effy 🔥✨ Did you know that the game releases tomorrow?? Go check it out <3 #vfx #unity3d #realtimevfx #anime
artstation.com
Effy - Starlight Re:Volver VFX, Ilaria (QbieShay) Cislaghi
Character VFX i made for Starlight RE:Volver's character Effy
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Emi @coppolaemilio.com · 15/08/2025
Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!
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Picster (Raffaele Picca) @picster.bsky.social · 24/07/2025
This is Engraving - a horror adventure game where you draw your own map to uncover the secrets of a cursed, shifting forest. It's a passion project I have been working on for two years now in the #GodotEngine Wishlist and Follow on Steam, I'd appreciate it! store.steampowered.com/app/2616650/...
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Blender Studio @studio.blender.org · 21/07/2025
Learn about how the artists breathed life into the papercrafts for DOGWALK on studio.blender.org #b3d #Godot #BlenderStudio #opengame #videogames
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fragskye @fragskye.dev · 20/07/2025
My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incremental
fragskye.itch.io
[graph_harvest] by fragskye
An abstract, ever-crawling node-based incremental game
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Blender Studio @studio.blender.org · 13/07/2025
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
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