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Colin S. O’Rourke

@colinsor.com
104 followers 150 following 67 posts

Big nerd. Proud Banana Slug. Game & Web Developer. ColinSOR.com. He/Him/His

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Colin S. O’Rourke @colinsor.com · 02/10/2026
Here's hoping I did not just spend all day re-inventing the wheel. Worked on an algorithm to determine if a 2d circle projected on to a 3d mesh is "in bounds" of the mesh. #Godot #gdscript
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passivestar @passivestar.bsky.social · 29/09/2026
wowie look at my animated decal so very high tech
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Reposted by Colin S. O’Rourke
Godot Engine @godotengine.org · 10/09/2026
A stream of new features are flowing your way! 🚣 Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5 godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.8 dev 5 – Godot Engine
A healthy stream of new features await!
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Colin S. O’Rourke @colinsor.com · 01/09/2026
Found a use for DrawableTextures in a recent tangent - feels like a pretty great way to dynamically generate tables as a texture. Anyway, points to anyone who can figure out what this Type Chart means ;)
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Reposted by Colin S. O’Rourke
Bastiaan Olij @mux213.bsky.social · 20/08/2026
Took a bit of effort but finally got merged this week, decal support for the compatibility renderer :) github.com/godotengine/...
github.com
Add decal support to compatibility renderer by BastiaanOlij · Pull Request #118070 · godotengine/godot
This PR adds decal support to the compatibility renderer. It is based on the approach taken in the mobile renderer, adjusted for OpenGL. Maximum number of decals in one frame is determined by buff...
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Rémi Verschelde @akien.bsky.social · 22/06/2026
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."
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Rokojori @rokojori.com · 18/06/2026
Just in case you did not see it, it was cool to port it, maybe vertex editing the next time ^^ github.com/Rokojori/dra...
github.com
GitHub - Rokojori/drawable-textures-demo-c-sharp: Ported and modified drawable textures example of BastiaanOlij, mini ORM 3D texture painter with masks and UI.
Ported and modified drawable textures example of BastiaanOlij, mini ORM 3D texture painter with masks and UI. - Rokojori/drawable-textures-demo-c-sharp
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Colin S. O’Rourke @colinsor.com · 18/06/2026
Saying again, I’m so excited to have brought DrawableTextures to Godot! Can’t wait for cool tech art to be made, and have several improvements already open as PRs!
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Godot Engine @godotengine.org · 18/06/2026
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
godotengine.org
Godot 4.7 Release: Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
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Binbun @binbun3d.bsky.social · 04/05/2026
Trying out the new DrawableTexture2D coming in Godot 4.7. I made this "dynamic normal map" texture resource. #godot #godotengine
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Colin S. O’Rourke @colinsor.com · 22/04/2026
en.wikipedia.org/wiki/Circumh...
Picture of a Fire RainbowPicture 2 of a Fire Rainbow
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Colin S. O’Rourke @colinsor.com · 13/04/2026
Possibly the angriest I've ever been at Slay The Spire 2. Good video game
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Futurism @futurism.com · 09/04/2026
This is catastrophic.
trib.al
Analysis Finds That Google's AI Overviews Are Providing Misinformation at a Scale Possibly Unprecedented in the History of Human Civilization
A new analysis commissioned by The New York Times suggests that Google's AI Overviews are wrong an astonishing percentage of the time.
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Louie Zong @everydaylouie.bsky.social · 20/03/2026
strange weather 🌧️☀️ a smooth jazz album! on bandcamp, streaming, etc louiezong.bandcamp.com/album/strang...
louiezong.bandcamp.com
Strange Weather, by Louie Zong
7 track album
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Colin S. O’Rourke @colinsor.com · 13/03/2026
Going to be hanging out around Yerba Buena for GDC most of tomorrow! If anyone wants to say hi, chat about #Godot, or anything else, send me a message! Love meeting the fellow devs and UCSC grads there every year
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Colin S. O’Rourke @colinsor.com · 09/03/2026
@megacrit.com Hoax Merchant fight probably my favorite event in game right now - although probably should fix that saving and quitting rerolls the Hoax relic reward ;)
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Colin S. O’Rourke @colinsor.com · 22/02/2026
github.com/godotengine/... This port for #Godot 4 was easier than I expected, and I measured a 2-3x performance improvement in the good cases! Can be much better integrated from here, but a good start.
github.com
Add MultiRect command by ColinSORourke · Pull Request #116613 · godotengine/godot
Superseding: #70415 Porting: #68960 for Godot ~4.7 This is a port of the Multirect batching command for Godot 4.7. This is largely derived from @lawnjelly's implementation of this feature in bo...
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Colin S. O’Rourke @colinsor.com · 20/02/2026
My friend and I play Hearthstone Battlegrounds at least once a week because it scratches a cooperative card game itch like no other - so I’m hooting, hollering and cheering for Slay the Spire co-op! Can’t wait to get accused of throwing for forcing claw build
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〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 14/02/2026
Godot 4.7 dev snapshot now has DrawableTexture! This will be super useful!
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Colin S. O’Rourke @colinsor.com · 14/02/2026
The first #Godot release with Drawable Textures is HERE! AHHHHHH Extremely pumped to see what people do with these (also very ready for a lot of feedback.) If you see this and play with these at all, tag it #GodotDraws - I'd love to be able to follow everyone's work!
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Colin S. O’Rourke @colinsor.com · 13/02/2026
Big TV watching week, both Wonderman and Pluribus were delightful! Both funny, well paced, and very thoughtful. That said, if The Bear is eligible for comedy awards, I think Pluribus should be too - lots of moments had me busting up
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Colin S. O’Rourke @colinsor.com · 10/02/2026
Opened another Godot PR, refactoring AnimatedTextures! Was more straightforward than I anticipated, and behaves better in a few ways now github.com/godotengine/...
github.com
Refactor & un-deprecate AnimatedTexture by ColinSORourke · Pull Request #116122 · godotengine/godot
Animated Textures are currently flagged as deprecated, but have no direct workarounds for equivalent behaviors. The primary reason for deprecation, as I can tell, was that the ProxyTexture implemen...
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Colin S. O’Rourke @colinsor.com · 31/01/2026
So I wanted to make a Pokemon ROM hack right? But oops, the DS hacking tools are frustrating to use on my machine, so it’s time for me to make my own tool with Godot. But oops, a few Godot features I wanted to use didn’t work right, guess I need to contribute to Godot now! Etc, etc…
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Colin S. O’Rourke @colinsor.com · 30/01/2026
EXTREMELY pleased to have finally had my DrawableTextures PR merged into #Godot! This is a significant feature I took a lot of time developing, and I’m so excited for people to get their hands on it in the first builds of 4.7 - and especially to admire cool new tech art this makes possible
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Colin S. O’Rourke @colinsor.com · 26/01/2026
I'm in here again! My DrawableTextures PR was a little too big to be reviewed in time, but I squeezed a few more bug fixes in. Excited to update my editor!
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Colin S. O’Rourke @colinsor.com · 18/01/2026
I'm sure someone much smarter than me has a good reason for this, but it took me longer than I wanted to solve an issue created by this inconsistent bit arrangement. Baseline/Bottom are alternately 11 and 01 despite being enumerated in the same order. Funny #godot quirk I guess!
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Colin S. O’Rourke @colinsor.com · 14/01/2026
With the official artworks shared, I finally put all the new Mega Evolutions on Pokerating.com! Excited to see some new #pokemon hot takes come in.
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Colin S. O’Rourke @colinsor.com · 05/12/2025
Game said “sorry for 400 runs on Zygarde. Have Beast Ball Heatran in 12”
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Colin S. O’Rourke @colinsor.com · 01/12/2025
14 Phases, a month of trying, in the range of 180-190 Successful catches, and probably nearly 400 Dynamax Adventures, I HAVE ACHIEVED TOOTHPASTE LIZARD. Had to turn down a Shiny Vaporeon for it though, tough choice ;) #shinypokemon #pokemon
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Colin S. O’Rourke @colinsor.com · 01/10/2025
Special guy hatched today, Egg #273
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Colin S. O’Rourke @colinsor.com · 16/09/2025
Officially 100% Silksong - what a spectacular game. I think I give it 9/10 due to some rough balancing, and the ending not feeling as grand/satisfying as the original, but that doesn't detract from it being an absolute joy to play. Sheerly stunning in scale, and packed with constant surprise.
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Colin S. O’Rourke @colinsor.com · 16/09/2025
My name is in here! godotengine.org/releases/4.5/ Pretty small because I only got two fixes into #Godot 4.5, but the big feature I'm working on should be in 4.6 Development in a few weeks! Proud to be working hard alongside so many other cool names.
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Colin S. O’Rourke @colinsor.com · 13/09/2025
I too have reached this point, and share the sentiment
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Colin S. O’Rourke @colinsor.com · 08/09/2025
Silksong might not get funnier than my friend being in disbelief as I discover not one, but TWO whole new zones hidden behind breakable walls in areas he’d already traversed
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Colin S. O’Rourke @colinsor.com · 07/09/2025
Puppy’s looking to order something
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Colin S. O’Rourke @colinsor.com · 06/09/2025
Friend and I chatting on discord as play Silksong (WHAT A GOOD GAME) and I mishear something he says as “Spin Jump”. Now all our conversation centers around the mythical spin jump power up. If only I could find it.
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Molly White @molly.wiki · 05/09/2025
This long read in The Verge does a remarkable job of describing how Wikipedia's editing community works, the project's strengths and weaknesses, and the threats it faces. www.theverge.com/cs/features/...
theverge.com
Wikipedia is under attack — and how it can survive
The site’s volunteers face threats from Trump, billionaires, and AI.
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Colin S. O’Rourke @colinsor.com · 29/08/2025
Finally played the perfect game of battlegrounds duos. Buddy and I queued up, knocked this one out, called it for the night.
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Colin S. O’Rourke @colinsor.com · 26/08/2025
They don't want you to know this, but you can watch an unboxing video in reverse as a reminder how to pack the object back up for moving.
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Colin S. O’Rourke @colinsor.com · 01/08/2025
I was ready to write off Rick&Morty season 8 as disappointing, but those final 3 episodes were really strong. The finale especially, the show at it's best
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Game Maker's Toolkit @gamemakerstoolkit.com · 14/07/2025
Word Play is out now! store.steampowered.com/app/3586660/...
store.steampowered.com
Save 10% on Word Play on Steam
Spell words, pick perks, score points, and survive until the end. Every round is different. How far can you make it?
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Colin S. O’Rourke @colinsor.com · 09/07/2025
Finished a week or so ago, but Deltarune is an extremely good video game! Incredibly paced story, no idea how it'll be topped after this. All the secret bosses really good too, beat CH2 secret in only 3 tries, but CH4 secret easily my favorite.
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Colin S. O’Rourke @colinsor.com · 30/06/2025
Snagged this banana god. Yelped. Now to admire him in a box forever! #shinypokemon
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Colin S. O’Rourke @colinsor.com · 05/06/2025
Finished in time for my Switch 2! Except I haven’t managed a pre-order yet, oops
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Colin S. O’Rourke @colinsor.com · 27/05/2025
With large machines caught, I have finaaaaalllly completed my Legends Arceus Alpha dex! ZA cannot come soon enough
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Colin S. O’Rourke @colinsor.com · 11/05/2025
She’d really appreciate it if I gave her my Parmesan cheese snack
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Colin S. O’Rourke @colinsor.com · 09/05/2025
CALDORAN has been defeated, bringing me to 8/8 Scarlet Enclave in #ClassicWoW. Probably my favorite fight in there, it's an AWESOME ride. Also had 29 people, and barely killed under each timer, have no idea how groups of 20 do it LMAO
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Colin S. O’Rourke @colinsor.com · 06/05/2025
Lillian Voss DOWNED, bringing me to 7/8 Scarlet Enclave, and 4/8 TierScarlet. Spent a bunch of time on Caldoran, that is a FUN fight. I think he'll be defeated this week, and if I play my reserves right, I should be able to get my Tier finished. #ClassicWoW
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Colin S. O’Rourke @colinsor.com · 05/05/2025
Saw Thunderbolts* and Sinners in theatres this weekend! Both extremely good films, and interestingly, both knew how to use their post-credit scenes as a rewarding P.S.
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Colin S. O’Rourke @colinsor.com · 02/05/2025
6/8 Scarlet Enclave down! And Lightsaber ACQUIRED. Council is pretty fun, and so was Lillian right after - couldn't quite get Lillian tonight though, going back MONDAY. #ClassicWoW
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