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Paul Malin

@p-malin.bsky.social
320 followers 207 following 35 posts

Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin blog.mousefingers.com www.pouet.net/user.php?who=105060

PostsRepliesMedia
Reposted by Paul Malin
Kieran HJ Connell @kieranhj.bsky.social · 14/09/2026
I finished my port of legendary game Paradroid from the C64 to the BBC Micro! Check it out here to download the disk, play in the emulator or read through the code: bitshifters.github.io/posts/prods/... [Disclaimer: AI assisted with Claude Code.] #retro #retrogaming #bbcmicro #c64 #demoscene
bitshifters.github.io
Paradroid, by Bitshifters
Acorn, BBC Micro and Retro Computer Code & Demos
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Paul Malin @p-malin.bsky.social · 24/07/2026
Not the android phone app notification I want to see before my KLM flight.
An android phone notification with some other text but also starting with "KLM is crashing frequently"
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Reposted by Paul Malin
Karl Davis @karltechno.bsky.social · 09/07/2026
Recently spent some time tidying up my personal website and adding space for a blog. Here's a short post on a DX12 root descriptor alignment quirk I found out about recently. karltechno.com/posts/2026/d...
karltechno.com
D3D12 Root Descriptor Alignment: Mind the Gap | Karl Davis
A little known D3D12 descriptor binding alignment pitfall.
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Paul Malin @p-malin.bsky.social · 21/06/2026
Father's day letter and subsequent treasure hunt with dead ends, logic puzzles and dart board maths puzzles arranged by my youngest children was very thoughtful.
A red envelope with the word eight written on it in white. Similar in style to the red letters from the game Blue Prince.
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Paul Malin @p-malin.bsky.social · 18/05/2026
So now you have to shout XBOX whenever you say it, like how you have to say JSON as if you've trying to call a distant Jason.
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Reposted by Paul Malin
Cedric Guillemet @skaven.bsky.social · 10/04/2026
Just got back from Revision demoparty—my 64KB intro took 1st place. Huge thanks to @alkama.bsky.social for the audio work that made this possible. It’s a fully procedural 3:40 animation packed into a 58KB executable. I had a blast building it, and the audience reaction was incredible.
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Paul Malin @p-malin.bsky.social · 06/04/2026
Very happy to win first place at #RevisionParty2026 for my 4Kb executable graphics entry "Lost Media"! www.pouet.net/prod.php?whi... I was lucky enough to go the the party too this year and had a really great time. It was good to hang out with friends old and new.
A Computer Generated image of a blue cassette tape partially submerged in green looking water in a rock pool. There are bumps of sand with rocks on in the background and underwater.
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Reposted by Paul Malin
Matt Phillips @bigevilboss.bsky.social · 23/03/2026
We're looking for a Principal Graphics Programmer! double11.com/vacancies/
double11.com
Vacancies - Double Eleven
Find your place - check out the current positions that are open at Double Eleven or drop us your details speculatively for potential future roles.
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Reposted by Paul Malin
James Brown @ancient.bsky.social · 07/02/2026
"Animated Bokeh" has been on my whiteboard for a long time, and this is the result. I thought it would just be for cheesy novelty effects, but it also does lightfield manipulation that was cooler than I expected. www.youtube.com/watch?v=Kg_2...
youtube.com
Digital Iris
YouTube video by Ancient
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Reposted by Paul Malin
Kate Compton @galaxykate.bsky.social · 16/11/2025
Doctor says, 'Dont worry, parser design is simple. Great programmer Kate Compton has written the parser you seek’
Conversation with Claude about tracery parsers, and it advises me to look at kate comptons parser, to which i reply “but Doctor i am kate compton”
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Reposted by Paul Malin
Conspiracy @conspiracy.hu · 17/10/2025
Here's a small treat if you're looking for some colorful backgrounds: 8k screenshots of our 2024 64k intro Empires with particle counts cranked to the tens of millions. As a bonus there are also a bunch of ultrawides in there for multi-monitor setups. conspiracy.hu/files/screen...
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Reposted by Paul Malin
Pablo Zurita @pzurita.bsky.social · 15/10/2025
I finally found the time and energy to make a new blog and write a couple of posts. This time I wrote about PBR content and game development principles. Both posts are quite different so hopefully people find something interesting on either one of them. irradiance.ca/posts/
irradiance.ca
Posts
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Reposted by Paul Malin
Paul Malin @p-malin.bsky.social · 10/10/2025
🎵 Win or lose, sink or swim One thing is certain, we'll never give in Side by side, hand in hand We all stand together 🎵
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Reposted by Paul Malin
Kieran HJ Connell @kieranhj.bsky.social · 26/09/2025
Don't forget the humble BBC Micro port by yours truly, with music by @inversephase.bsky.social! Find out more and download here: bitshifters.github.io/posts/prods/...
bitshifters.github.io
Prince of Persia, by Bitshifters
Acorn, BBC Micro and Retro Computer Code & Demos
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Reposted by Paul Malin
Tommodore 64 @tompedalino.bsky.social · 04/09/2025
Done a little cry to this. If everyone complaining about immigrants could just take a moment to understand how so many of them feel there wouldn't be all this hate.
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Reposted by Paul Malin
Stephen Hill @selfshadow.com · 10/08/2025
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow: blog.selfshadow.com/publications...
blog.selfshadow.com
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
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Paul Malin @p-malin.bsky.social · 10/08/2025
Zoom in for bonus cat.
Photo of a path through trees in a wood. Sat in the middle of the path if you zoom in is a sitting cat looking at the camera.
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Paul Malin @p-malin.bsky.social · 22/06/2025
The other production I had a hand in at Nova 2025 was the Allstar Megademo for the Acorn Archimedes. www.pouet.net/prod.php?whi... www.youtube.com/watch?v=o_cY... For which I made all the graphics and lookup table effects for the "Space Trip" section in #shadertoy.
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Paul Malin @p-malin.bsky.social · 22/06/2025
Last weekend was the Nova 2025 demoparty in the UK. I worked on a couple of the productions released there. I made a 4Kb Executable Graphics picture "void main". www.pouet.net/prod.php?whi... Since then I've also put a variation of the code up on #shadertoy www.shadertoy.com/view/3fySDR
A digital rendering of a black hole, with a glowing accretion disk and background stars distorted by gravitational lensing. The black hole appears as a dark sphere at the centre, surrounded by a luminous, elliptical ring of bright matter. The scene is reminiscent of visualizations from the film Interstellar. In the bottom right corner is the stylized logo "Nova," indicating the party it was released at.
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Paul Malin @p-malin.bsky.social · 27/01/2025
Hi, I'm Paul, a tech programmer in the games industry. I'm a Technical Director at Assemble Technology in the UK working with a number of studios. I've been known to make stuff on #shadertoy, do random coding for old machines and some other #demoscene stuff. Expect terrible puns and daft nonsense.
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Reposted by Paul Malin
rob cupisz @robcupisz.bsky.social · 27/01/2025
For the love of our eyeballs, do not align your ember particles to velocity! Don’t give them that comet texture either, ugh. Let’s make ✨physically based flying embers✨ A Unity vfx graph implementation and explanation below. 🧵
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