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Cedric Guillemet

@skaven.bsky.social
1.4K followers 1.1K following 348 posts

Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!

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Cedric Guillemet @skaven.bsky.social · 1h
“I See You” is a 4090-byte produral graphics executable that took 1st place at the Deadline demoparty. So happy to share it with Nano! www.pouet.net/prod.php?whi...
pouet.net
I see you by With Love
4k / procedural graphics for Windows, Deadline (Berlin) 2026
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D.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026
When your gamedev friend shows you progress on their new engine.
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Jendrik Illner @jendrikillner.bsky.social · 22/09/2026
Graphics Programming weekly - Issue 456 - September 20th, 2026 www.jendrikillner.com/post/graphic...
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Fidel Destro @fideldestro.bsky.social · 17/09/2026
Accidentally found an optical illusion. #Blender #MotionGraphics #OpArt
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Soma @somartist.bsky.social · 19/09/2026
If you're an artist looking for some tools. Here's a list of all the tools I created over the years that run in your browser. Play around with color palettes, create 3d mockups for reference, pose figure for reference, create bushtip textures etc. artbuddy.urlich.ch
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Dr. Serge Zaka @sergezaka.bsky.social · 18/09/2026
[A partager] Je fais mon poste le plus important de l'année 2026 et j'ai besoin de vous :) !
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Jendrik Illner @jendrikillner.bsky.social · 17/09/2026
Graphics Programming weekly - Issue 455 - September 13th, 2026 www.jendrikillner.com/post/graphic...
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JS @jsrproductions.bsky.social · 15/09/2026
New Blog Post: Game-Dev-Flation! Alternative Version: www.jsr-productions.com/_blogpost89f... Original Version: www.jsr-productions.com/blogpost89ff...
jsr-productions.com
Game-Dev-Flation!
Game-Dev-Flation!
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Alex RS - WOIM🪱✂️🥚 @dogspawn.net · 15/09/2026
sometimes all you need is a little teamwork… #godot #indiegame #gamedev
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Jon Juarez @harriorrihar.bsky.social · 14/09/2026
Some "recent" drawings:
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Jendrik Illner @jendrikillner.bsky.social · 13/09/2026
Graphics Programming weekly - Issue 454 - September 6th, 2026 www.jendrikillner.com/post/graphic...
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Froyo☆Tam @froyotam.bsky.social · 07/12/2025
you can use my released fonts, free or commercial, for video games!! i allow it. links are in alt text!!
TROD: https://itemlabel.com/products/trod-
font
ferrite core dx: https://github.com/froyotam/
ferrite-core/
(free)baudotpunch, included in TROD purchase https://itemlabel.com/products/trod-font
baudot encoder and dot punch fontultra hi-gloss, my first commercial and most popular font.
https://itemlabel.com/products/ultra-hi-gloss-font
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Frans Bouma @fransbouma.com · 08/09/2026
Resonance: A Plague Tale Legacy (PC, own camera tools, Reshade)
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Adriaan @adriaan.games · 08/09/2026
this feed is a great way to see what’s up in the Godot community: bsky.app/profile/did:... and you can participate too! by adding #godotengine to your posts (if they are showing stuff in / with / about Godot, of course).
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Bad Computer @badcomputer.bsky.social · 08/09/2026
Razing Core for SEGA Master System is now available. The full version and demo are here: badcomputer0.itch.io/razing-core
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Cedric Guillemet @skaven.bsky.social · 06/09/2026
Unexpected sunday night.
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Jendrik Illner @jendrikillner.bsky.social · 05/09/2026
Graphics Programming weekly - Issue 453 - August 30th, 2026 www.jendrikillner.com/post/graphic...
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Tess Snider @malkyne.com · 31/08/2026
Coders and aspiring coders, I'm planning to start up a discord for folks who still like writing their own code, to socialize, mentor, network, and, of course, share humor and frustrations. If you're interested, drop me a DM. I will be keeping it invite-only for now.
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Sarah Andersen @sarahseeandersen.bsky.social · 29/08/2026
The image is of a four panel comic.
The title reads, "Suddenly Finding A New Obsession".
In the first panel we see Sarah, the protagonist, in front of her computer. She has a bored expression on her face.
In the second panel we zoom in on her face. She looks suddenly alert.
In the third panel we zoom in even closer on her face. Her eyes and mouth are wide open in intrigue.
In the fourth panel we zoom out and see Sarah in front of her computer again, but this time she is dressed in a frog costume, surrounded by frog toys, and has an "I heart frogs" poster behind her.
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Miolith @miolith.bsky.social · 29/08/2026
New shader www.shadertoy.com/view/NfGXDD
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Jendrik Illner @jendrikillner.bsky.social · 27/08/2026
Graphics Programming weekly - Issue 452 - August 23rd, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 18/08/2026
Graphics Programming weekly - Issue 451 - August 16th, 2026 www.jendrikillner.com/post/graphic...
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Soma @somartist.bsky.social · 13/08/2026
Created a new track for testing. Recorded a run to show. Added a water shader, love the screen space reflection they added in Godot. www.youtube.com/watch?v=yccL...
youtube.com
PodRacer - prototype new racetrack
YouTube video by Art of Ph. A. Urlich
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Jendrik Illner @jendrikillner.bsky.social · 14/08/2026
Graphics Programming weekly - Issue 450 - August 9th, 2026 www.jendrikillner.com/post/graphic...
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Daniel Holden @theorangeduck.bsky.social · 30/07/2026
One of my most requested articles is something on inverse kinematics and foot sliding. I finally found the time to write up the little recipes that have served me well through the years, including an offline method I used recently that works surprisingly nicely. theorangeduck.com/page/inverse...
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mmalex @mmalex.bsky.social · 08/08/2026
another productivity tip for creative coders/gamedev: how long have you spent mindlessly clicking thru the ui to get to the 'start point' of your current test/repro? always have your dev build reboot to exactly where you were last, or a specified point
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Romain Guy @romainguy.dev · 07/08/2026
Some things I enjoyed reading and watching this week. Maybe you will too. www.romainguy.dev/posts/2026/t...
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Jendrik Illner @jendrikillner.bsky.social · 06/08/2026
Graphics Programming weekly - Issue 449 - August 2nd, 2026 www.jendrikillner.com/post/graphic...
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Bryant Francis @bryantfrancis.me · 06/08/2026
Holy shit this blog is amazing.
productionalchemist.com
I Have Never Seen a Game Fail Because the Artists Were Too Slow
AI is optimising the cheapest part of production
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Animation Obsessive @ani-obsessive.bsky.social · 03/08/2026
Ray Harryhausen's stop-motion skeletons in Jason and the Argonauts are amazing even now. He animated the sequence by himself for more than four months -- without computers or even an easy way to check his work. We're looking into how he did it: animationobsessive.substack.com/p/how-ray-ha...
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Damien Mayance (valryon) @dmayance.com · 31/07/2026
Coucou, je suis dispo pour des missions dev C#/.NET/Unity: gameplay, tooling, UI, web, software, VR, ports consoles… J’ai fait un paquet de trucs � Même de l’ASP.NET, WPF ou... Rhino3D ! Et aussi 3 ans d’xp en formateur cours de programmation. Si vous avez des besoins n’hésitez pas 🙂 dmayance.com
dmayance.com
Portfolio - Damien Mayance (Valryon)
Portfolio - Damien Mayance
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Jendrik Illner @jendrikillner.bsky.social · 31/07/2026
Graphics Programming weekly - Issue 448 - July 27th, 2026 www.jendrikillner.com/post/graphic...
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Helmut Freitag @helmut-freitag.bsky.social · 24/07/2026
Mein Gegenentwurf...
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Jendrik Illner @jendrikillner.bsky.social · 20/07/2026
Graphics Programming weekly - Issue 447 - July 19th, 2026 www.jendrikillner.com/post/graphic...
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Ben Houston @ben3d.ca · 17/07/2026
Rendering Real-Time 3D Before GPUs How I built a real-time 3D renderer on a slow 486 with only 256 colors, using fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly. ben3d.ca/blog/renderi...
ben3d.ca
Rendering Real-Time 3D Before GPUs
Before GPUs, with a slow 486 FPU and only 256 colors in Mode 13h, I built a software renderer that combined fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly to get...
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Todd Vaziri @tvaziri.com · 16/07/2026
“A.I. Movies” www.tiktok.com/@americanbar...
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Jendrik Illner @jendrikillner.bsky.social · 16/07/2026
Graphics Programming weekly - Issue 446 - July 12th, 2026 www.jendrikillner.com/post/graphic...
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Vincent @vincentbcht3d.bsky.social · 14/07/2026
Hi #PortfolioDay I'm Vincent, a 3D artist from France. If you are looking for a freelance environment artist, feel free to contact me✨ 🎨: www.artstation.com/vincentboichut ✉️ : vboichut@gmail.com
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Jendrik Illner @jendrikillner.bsky.social · 09/07/2026
Graphics Programming weekly - Issue 445 - July 5th, 2026 www.jendrikillner.com/post/graphic...
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Totetmatt @totetmatt.fr · 08/07/2026
Titre Ici - www.youtube.com/watch?v=1Vle... (Originally a 4k html)
youtube.com
Titre Ici
YouTube video by totetmatt
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Cedric Guillemet @skaven.bsky.social · 06/07/2026
Watching these beautiful screenshots from @naitelveni.bsky.social make me want to work on a PS2 era game with baked lighting.
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Jok @jokov.bsky.social · 05/07/2026
Fracture - Amiga pixelart picture 320x180px 32 colors (ocs) painted with mouse ;) #pixelart #amiga #demoscene #gamedev #retrocomputing #16bit
pixelart fantasy landscape
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Cedric Guillemet @skaven.bsky.social · 05/07/2026
5th place for Away, my 2831 bytes procedural graphics released at Shadow Party! www.pouet.net/prod.php?whi...
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Totetmatt @totetmatt.fr · 04/07/2026
Released lifequadstream - 1 923 octets.exe - Shadow Party 2026
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Sébastien Lagarde @seblagarde.bsky.social · 02/07/2026
Hey everyone. A reminder that the deadline for graphic article proposal for GPU Zen 5 is approaching quickly. Sharing knowledge is the best way to learn!
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Jendrik Illner @jendrikillner.bsky.social · 01/07/2026
Graphics Programming weekly - Issue 444 - June 28th, 2026 www.jendrikillner.com/post/graphic...
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rotomonkey @rotomonkey.bsky.social · 24/06/2026
Experiments in using black and silver paints as the base
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Animation Obsessive @ani-obsessive.bsky.social · 23/06/2026
What makes a CG human believable? It took decades to answer that question. Among the many teams to hunt for a solution was Pixar. And it found one -- after lots of trial and error. We explore: animationobsessive.substack.com/p/pixars-bel...
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Brendon Chung @blendogames.bsky.social · 23/06/2026
I wrote about level design readability: blendogames.com/news/post/20...
a corridor from the game Thirty Flights of Lovinga series of gaps in a wall, each increasing in size
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Dr. Serge Zaka @sergezaka.bsky.social · 23/06/2026
Nous sommes parti pour vivre la journée la plus chaude jamais observée en France. Et c'est bien parti : la France vient de vivre sa nuit la plus chaude jamais observée (21.6°C battant les 21.43°C du 25 juillet 2019). 1/5
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