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Pablo Zurita

@pzurita.bsky.social
779 followers 210 following 28 posts

Principal Rendering Engineer. Opinions are my own. Blog: irradiance.ca

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Reposted by Pablo Zurita
Charlie Warzel @cwarzel.bsky.social · 08/04/2026
what a glorious time capsule of this broken moment we are in
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Pablo Zurita @pzurita.bsky.social · 17/03/2026
Here is a preview of the results for my next post in the series on micro-shadowing. Hopefully people that value craftsmanship, deliberate art direction, and attention to detail will find it more interesting than the AI slop being pushed.
Screenshot of face with micro-occlusion.Screenshot of face with generic VNDF-based micro-shadowing.Screenshot of face with BRDF-based micro-shadowing.
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Pablo Zurita @pzurita.bsky.social · 05/03/2026
I finally wrapped up the second post on the series about micro-shadowing. On this one I go over a basic approach based on a microsurface, and I show results for different materials and lighting conditions. irradiance.ca/posts/micros...
Screenshot showing skin with micro-occlusion at the top, and micro-shadowing below.
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Pablo Zurita @pzurita.bsky.social · 20/12/2025
I got the first post about direct lighting material occlusion up on my blog. On this one I go over the commonly used micro-occlusion approach and its limitations, and I start digging into micro-shadowing as an improvement. irradiance.ca/posts/micros...
Screenshot of the blog post.
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Pablo Zurita @pzurita.bsky.social · 11/12/2025
Got sidetracked by life and getting my first semi-modular synth but I’m now again focused on micro shadowing. Still plenty to write and screenshots to take, but it is worth showing results with a single light source and on a fabric with a tight weave pattern.
Screenshot with micro shadowing off.Screenshot with micro shadowing on.Screenshot with micro shadowing off.Screenshot with micro shadowing on.
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Reposted by Pablo Zurita
Soufiane KHIAT @soufianekhiat.bsky.social · 02/12/2025
Want to talk about ImAnim: Animation Engine for Dear ImGui (@ocornut.bsky.social)? (: news.ycombinator.com/item?id=4610... github.com/soufianekhia... 1/8
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Pablo Zurita @pzurita.bsky.social · 29/11/2025
Getting close to wrapping up a post about micro shadowing. In it I’ll go over micro occlusion, existing micro shadowing approaches, and propose a couple new alternative approaches.
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Pablo Zurita @pzurita.bsky.social · 15/10/2025
I finally found the time and energy to make a new blog and write a couple of posts. This time I wrote about PBR content and game development principles. Both posts are quite different so hopefully people find something interesting on either one of them. irradiance.ca/posts/
irradiance.ca
Posts
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Reposted by Pablo Zurita
Alan Wolfe @demofox.bsky.social · 08/09/2025
Gigi v1.0.4 Released github.com/electronicar... * MSAA Support in Viewer * Unreal Engine Code Gen (Limited functionality. Compute + Raster Basics)
A table showing platform support in Gigi.
Viewer: 100%
DX12: 74.2%
WebGPU: 55.1%
UE 5.3: 21.3%A gigi graph of the MSAA unit testThe MSAA unit test running in the viewer
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Reposted by Pablo Zurita
mjp @mjp123.bsky.social · 08/09/2025
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code. (And yes it's really been 10 years 👴). therealmjp.github.io/posts/ten-ye...
therealmjp.github.io
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
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Pablo Zurita @pzurita.bsky.social · 09/08/2025
I should have mentioned this earlier, but better late than never. SIGGRAPH 2025 starts tomorrow, and I'll be there the whole week. I hope I get to see some of the folks I've haven't seen since I missed the last couple of SIGGRAPHs.
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Pablo Zurita @pzurita.bsky.social · 18/02/2025
I know it is a bit late but back in December I joined 2K Sports Lab. I worked for a week before going away on vacation for a month. After that I spent another month mostly away from social media, but today I was reminded by an ex-colleague that I should let people know.
Picture of 2K swag
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Reposted by Pablo Zurita
Lisette Titre-Montgomery @lisettetitre.bsky.social · 13/01/2025
Heads Up: I’ll be putting out a call for a stylized Environment concept artist for contract for our new IP very soon. Please feel free to add me and share my bsky/linkedin account with your artist network who are looking for work. www.linkedin.com/in/lisetteti...
linkedin.com
🎮 Lisette Titre-Montgomery - Cornerstone Interactive Studios | LinkedIn
I'm the CEO of Cornerstone Studios and an Art Director with 23 years of game development… · Experience: Cornerstone Interactive Studios · Location: San Francisco · 500+ connections on LinkedIn. Vi...
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Reposted by Pablo Zurita
Amélie Heinrich @dispatchgraph.bsky.social · 08/01/2025
Hey there bsky! I'm looking for an internship in graphics/engine programming anywhere in the world (I'm willing to relocate). If you happen to know any open positions or if you work at a company that is taking interns, feel free to contact me! Portfolio ⬇️
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Pablo Zurita @pzurita.bsky.social · 08/01/2025
“The start of it all”. The first computer my family owned which my cousin kept. I don’t think I got to use it myself as I was a baby. I think the first one I got to use was an MSX which we kept until we switched to a clone based on a 80286.
Picture of a Timex Sinclair 2068 computer.
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Pablo Zurita @pzurita.bsky.social · 17/11/2024
If in your game characters are important, representation is important, and if your hair sim and rendering tech produces a good return for each ms invested, then it isn’t a huge deal to spend that budget in hair for worst-case scenarios.
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Pablo Zurita @pzurita.bsky.social · 17/09/2024
First post.
Vancouver sunrise
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