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Matt Phillips

@bigevilboss.bsky.social
2.6K followers 516 following 115 posts

Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games. Never have and never will use AI for anything, ever.

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Matt Phillips @bigevilboss.bsky.social · 06/09/2026
Spent three days trying to come up with a tidy C++ factory system, but ended up with a monument to compromise full of sloppy macros. It is the year of our Lord 2026, where's type reflection? Why can't the linker instantiate globals inside a static library? Why does this language still exist?
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Matt Phillips @bigevilboss.bsky.social · 12/06/2026
My good friend is making "a comfy 16-bit gamedev simulator" and would appreciate some shares and wishlists if that sounds like your sort of thing. Cheers! store.steampowered.com/app/4828200/...
store.steampowered.com
Vaporware EX on Steam
Vaporware EX is a comfy 16-bit game dev simulator full of neon-infused nostalgia, set in the games industry of 199X. Lose the suit, put on a hoodie, and discover what it really takes to ship a game in...
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Matt Phillips @bigevilboss.bsky.social · 21/05/2026
Were looking for a senior graphics programmer, mainly for shader-side effects work. Need good maths and PBR knowledge. Raytracing experience a bonus. apply.workable.com/double-eleve...
apply.workable.com
Senior Graphics Programmer - Double Eleven
We’re looking for a Senior Graphics Programmer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. As a Senior Graphics Programm...
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Matt Phillips @bigevilboss.bsky.social · 21/05/2026
@moonbase.lgbt hey friend, read a while back you were on the hunt for remote C++ positions, still looking? We need a shader-side maths pro, mainly PBR work.
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Matt Phillips @bigevilboss.bsky.social · 23/03/2026
We're looking for a Principal Graphics Programmer! double11.com/vacancies/
double11.com
Vacancies - Double Eleven
Find your place - check out the current positions that are open at Double Eleven or drop us your details speculatively for potential future roles.
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Matt Phillips @bigevilboss.bsky.social · 04/12/2025
TANGLEWOOD is coming to NINTENDO SWITCH on 16th DECEMBER! This definitive release features enhancements such as widescreen, HQ audio, new levels, achievements, and an all-new storybook mode! www.nintendo.com/en-gb/Games/... #retrogaming #retrogames #nintendo #switch #nintendoswitch #gamedev
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LÖVE Game Framework @love-framework.bsky.social · 02/10/2025
This week: Alekz is making a video game about... making video games! Including randomly generated 68k assembly!
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Matt Phillips @bigevilboss.bsky.social · 01/09/2025
Definitive Edition for Nintendo Switch is about to start QA :)
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Evercade @evercade.co.uk · 14/08/2025
A very happy birthday to TANGLEWOOD, one of the first "modern retro" indie games we published on Evercade, and one half of the excellent Xeno Crisis/Tanglewood cartridge for the platform! Tanglewood first released on this day in 2018.
Artwork for Tanglewood, showing the fox-like hero Nymn and a big slobbering monster.Screenshot from the intro to Tanglewood. While Nymn sleeps, a shadowy figure looks on with a sinister grin.Screenshot from Tanglewood. Using the "yellow" colour power to float, Nymn flies over a bed of spikes in a windy, rainy part of the forest.Box art for the Evercade cartridge Xeno Crisis/Tanglewood, featuring those two games on one cart.
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Matt Phillips @bigevilboss.bsky.social · 22/07/2025
I cannot understate the mental health benefits of taking a break from social media. Still alive. Still working on Tanglewood for Switch. Here's some cats.
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Matt Phillips @bigevilboss.bsky.social · 21/03/2025
Please welcome a new member to the family. It's a Psy-Q Mega Drive devkit, something I've been after for the best part of a decade. I've never seen one boxed before, and I've certainly never seen one with all of the listed package contents. ISA card, disks, manuals, cables, tech bulletins.
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Matt Phillips @bigevilboss.bsky.social · 08/03/2025
Received a lovely gift this morning
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Matt Phillips @bigevilboss.bsky.social · 26/12/2024
Won a few awards in my time but none mean more to me than this stupid thing. Awarded to me by the sound design team at Traveler's Tales, because I went behind the producer's back and fixed some audio problems.
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Matt Phillips @bigevilboss.bsky.social · 10/12/2024
"Single Sign-on" sure except every service has a different system and they're all a pain to use and there's a million redirects before you get to where you want to go and you actually sign in 30 times a day. Today's frustration post brought to you by Microsoft and Atlassian.
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Sheng Lam @8bitwizard.bsky.social · 22/11/2024
alternate social media series i did a while ago. gonna start reposting work on here
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Arne @androidarts.bsky.social · 07/11/2024
Some FamiCube concepts from a while back.
Borrowing SNES/SFC buttons for this one. No one really makes cube-consoles because the steel mould needs to be very deep I guess, and the sides often need to be slanted. I solved it by making it in slices (the sides can use the same mould as they're symmetrical). Apparently the Steve Jobs cube (NeXT) was very difficult to make and had a bazillion parts. Most consoles are just slabs and monoliths now because we don't really have interface buttons, knobs, displays/gauges or media ports. Sadness.Here borrowing buttons and lettering from the Twin Famicom. Keyboard based on the Family Basic one, but heavily altered. Left-handed layout! A BBC Micro -like acrylic glass over the F-keys to hold a reference sheet.Famicube joypad concept, with an analog stick borrowed from N64 I think.
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Matt Phillips @bigevilboss.bsky.social · 23/11/2024
A few favourites from Motorcycle Live at Birmingham NEC
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freezedream @freezedream.bsky.social · 09/11/2024
Hello world! My new album LAZARUS is OUT NOW! 🔊 freezedream.bandcamp.com/album/lazarus
freezedream.bandcamp.com
Lazarus, by freezedream
12 track album
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Matt Phillips @bigevilboss.bsky.social · 18/11/2024
The latest installment of "I am a grown-ass adult and I can buy what I want." I'm gonna Mad Max the *shit* out of this thing.
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Plutiedev @plutiedev.com · 20/02/2024
"How underused is the VRAM in special stages?" "Yes"
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Matt Phillips @bigevilboss.bsky.social · 17/11/2024
@plutiedev.com Hello friend and welcome!
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Wario64 @wario64.bsky.social · 15/11/2024
Half-Life 2 is free to own on Steam (offer expires Nov 18th). The game is also updated for its anniversary buff.ly/48UyM5O Free offer also includes Ep 1 & 2 Happy 20th to the GOAT FPS
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Paulo Andrés de Matos Villalva @amaweks.bsky.social · 14/11/2024
Devwill Too prólogo é um game de plataformas original para Mega Drive na qual contei co ma ajdua do meu amigo Laudelino como programador. Também ai estar na Retro SC para todos jogarem: youtu.be/2iwXZKgGAdg amaweks.itch.io/devw2 #indiegame #retrogame #homebrew #segamegadrive #retrosc
youtu.be
Devwill Too Prologue for Sega Genesis / Mega Drive
YouTube video by Paulo Andrés de Matos Villalva
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Matt Phillips @bigevilboss.bsky.social · 16/11/2024
Hot tea, chocolate digestives, cats fed, girlfriend banished from the living room, IT IS TIME. youtu.be/YCjNT9qGjh4?...
youtu.be
Half-Life 2: 20th Anniversary Documentary
YouTube video by Valve
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Work3Studio - Banana Bash! NES ROM Demo OUT NOW! @work3studio.bsky.social · 16/11/2024
Our 4 megabit #NES cartridge is nearly full! Our programmer is heroically squeezing in space for the final code and gfx. Seeking more #indiegame and #homebrew starter packs to join! @gamemistress.bsky.social @rikoclon.bsky.social @pearacidicgames.com @bigevilboss.bsky.social @adam16bit.bsky.social
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MatteusBeus Retro Developer @matteusbeus.bsky.social · 14/11/2024
Hello new users from Twitter! I'm Matt, I work with a tiny team of #indiedevs on an #indiegame called Chords Chords is a Konami Snatcher #anime inspired #adventuregames set in a post Cyberpunk world. #gamedev #segagenesis #megadrive #sega
Akio and Scamp by the HyperbikeScamp robot catAkio in bikeAkio's bedroom
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Matt Phillips @bigevilboss.bsky.social · 13/11/2024
This is nuts. A web-based IDE for 8-bit games development, with integrated C compiler, emulator, and *source level debugger*. It all just works. 8bitworkshop.com/v3.12.0/?pla... #retro #gamedev
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Nikita Lisitsa @lisyarus.bsky.social · 10/11/2024
The next 3 articles in my CPU rasterizer tutorial series are done! These are all about adding full 3D support, with perspective projection, perspective interpolation, triangle clipping, and a depth buffer. lisyarus.github.io/blog/posts/i...
lisyarus.github.io
Implementing a tiny CPU rasterizer | Part 4: Changing perspective
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Sasha's Retrobytes 🏳️‍⚧️ @sharkabytes.bsky.social · 03/11/2024
"Where Do You Want to Go Today?" Microsoft rolls out the hype train in the Sampler section of the Windows 95 disc, blasting you with multimedia vibes. The days of the DOS prompt are over. It's time to open some Windows and let the future in.
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Eniko Fox @enikofox.com · 04/12/2023
bringing back this old banger pixelart / gamedev post from almost a decade ago: A visual representation of how high 2:1 isometric blocks should be
An image showing a 64 by 32 isometric ground tile. It shows a block with height = 0.5 times width (32 pixels) and one with 0.612 times with (39 pixels) and that the former lines up too perfectly with the ground grid and looks confusing, while the other one doesn't and so aids depth perception
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Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social · 29/10/2024
We are hiring at Nixxes for graphics and optimisation programmers. In my biased opinion we're a great bunch and the graphics/optimisation team is full of talented and caring people. We care about one another, the players and the games. Sounds trite, but it's true ❤️ #gamejobs www.nixxes.com/jobs/
nixxes.com
Jobs
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QuangDX @quangdx.com · 29/10/2024
What got you into #gamedev ? The ZX Spectrum +2 and its accessible BASIC backed by a comprehensive manual is where I started. Then the copious type-in listings from magazines and library books. STOS the Game Creator made me believe I could make viable games. Turbo Pascal improved my coding skills.
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Matt Phillips @bigevilboss.bsky.social · 28/10/2024
@carina.delachancla.com YOOOOOOOOOOOOOOOO thanks for the invite! I finally signed up 😂
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Matt Phillips @bigevilboss.bsky.social · 27/10/2024
Interesting bug. 'const' is not just syntax sugar, the compiler may take it as a hint to hardcode any references to it and will not allocate space for it within the .data section. Address of "value2" (non-existent) is actually address of value3, then we trash 4 bytes of memory.
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MONSTER THEATER GAMES @monstertheater.bsky.social · 26/10/2024
The world of Judanest is nothing if not ✨vibrant✨ #ScreenshotSaturday #indiegames #AtomicOwl
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Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social · 25/10/2024
Join our (very nice) Rendering Team 💖 emp.jobylon.com/jobs/258448-...
emp.jobylon.com
Senior Graphics Programmer | Remedy Entertainment
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Graphics Programmer to create high quality ga...
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Erik Jansson @caffeineviking.net · 25/10/2024
Hello, World! It's cool to see so many rendering programmers here already! As a self-introduction and for those that haven't seen it on Twitter already, here's the talk that I did earlier this year at Digital Dragons re: the GPU-driven rendering in AW2! www.youtube.com/watch?v=EtX7...
youtube.com
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
YouTube video by Digital Dragons
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emma zhou @emmz.bsky.social · 25/10/2024
does everybody know about my favorite website, the embroidery tips page that forgot to close its <h3> tags
web.archive.org
Embroidery Trouble Shooting Page
Embroidery Trouble Shooting Answers to all your questions about Embroidery problems
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Matt Phillips @bigevilboss.bsky.social · 26/10/2024
I've followed every graphics programmer on the planet in an attempt to curate my timeline, so of course now it's just full of cats. No complaints.
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Matt Phillips @bigevilboss.bsky.social · 26/10/2024
What got you into #gamedev? Half-Life. Literally just Half-Life.
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Matt Phillips @bigevilboss.bsky.social · 24/10/2024
What's the best-looking gaming device? And why is it the Sony MSX2 HitBit F1XD?
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Alex Kanaris-Sotiriou @kanaratron.bsky.social · 24/10/2024
Shrine to the holy trinity.
Physical copies of Ico, Shadow of the Collosus and The Last Guardian video games
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torcado @torcado.com · 24/10/2024
I made a pixel art upscaling/rotation algorithm called cleanEdge! It makes rotating pixel art as clean as possible torcado.com/cleanEdge I made a tool for it too! drop your sprites in and get some nice rotated or upscaled versions :)
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Matt Phillips @bigevilboss.bsky.social · 24/10/2024
Unprocessed! In a tiny, tiny venue. #djent
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Katie Goode @mrsgame.dev · 24/10/2024
Part 1 of #UK #Gamedev ( bsky.app/starter-pack...) is full! We start on Part 2! I'll remove a couple of dupes we have in Pt.1 there when we have the numbers build :)
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Juhana Myllys @juhanamyllys.bsky.social · 24/10/2024
I'm making a Sci-Fi game with huge pixel art objects: Ancient computers, mutated plants and rusty pipes mostly. #pixelart #gamedev
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Superluminal @superluminal.eu · 24/10/2024
Hello, world! This is the official account for Superluminal, a user-friendly CPU profiler for C/C++, Rust & .NET on Windows, Xbox and PlayStation. Follow us to get updates on new releases and general news about our profiler. And of course, if you haven't already, go try it out! superluminal.eu
superluminal.eu
Superluminal
The new industry-standard profiler for C/C++ and Rust on Windows, Xbox One and PlayStation 4. Trusted by AAA game developers all over the world.
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Matt Phillips @bigevilboss.bsky.social · 24/10/2024
You know shit's about to go down...
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Matt Phillips @bigevilboss.bsky.social · 24/10/2024
MASTER BOOT RECORD at Rebellion last night! Amigas, guitar solos, and sweaty nerds ❤️ Also bought a vinyl with the greatest sleeve ever made.
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Jade Marker🏳️‍🌈🏳️‍⚧️ - Triangular girlie @jademarker.eurosky.social · 22/10/2024
So for my psx stuff, I'm writing a mini standard library replacement. Well, to test that I wanted to use test driven development. Here's a little thread on how I've managed to get tdd working on the psx! 🧵 1/6 #ps1 #psx #retro #psxdev #ps1dev #retrogame #retrodev
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