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Karl Davis

@karltechno.bsky.social
48 followers 74 following 3 posts

Lead Programmer @ Assemble Technology. Prev: SIE ATG, Frontier Developments. GPU programming, ML, photography, music and other creative interests. karltechno.com

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Reposted by Karl Davis
Nicole Feng @nicole--f.bsky.social · 28/07/2026
At #SIGGRAPH2026, I presented "points as tori" (PAT) for fast pointwise evaluation of signed distance for point clouds. Some code (Python w/ C++ extensions) and demo up: github.com/nzfeng/point... Contributions from people/LLMs welcome. Explainer thread below for the project: 🧵
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Reposted by Karl Davis
Yining Karl Li @yiningkarlli.bsky.social · 25/07/2026
My favorite paper from SIGGRAPH this year was "Taming Optimization Variance in Compact Neural Shading Networks" by Bitterli et al; I think this paper will be seen as a really influential paper over the next several years. (1/3) research.nvidia.com/labs/rtr/pub...
research.nvidia.com
Taming optimization variance in compact neural shading networks | NVIDIA Real-Time Graphics Research
<p>We present a training algorithm to mitigate optimization instabilities in small neural networks, like those used in real-time neural shading applications. While large, overparameterized models exhi...
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Karl Davis @karltechno.bsky.social · 09/07/2026
Recently spent some time tidying up my personal website and adding space for a blog. Here's a short post on a DX12 root descriptor alignment quirk I found out about recently. karltechno.com/posts/2026/d...
karltechno.com
D3D12 Root Descriptor Alignment: Mind the Gap | Karl Davis
A little known D3D12 descriptor binding alignment pitfall.
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Reposted by Karl Davis
Yining Karl Li @yiningkarlli.bsky.social · 02/07/2026
In this thread: three cool rendering papers that DisneyResearch|Studios is publishing at EGSR this week. The authors of these papers are peers that I get the privilege of working closely with frequently, and these are projects I've been excited to watch develop! (1/17)
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Reposted by Karl Davis
Paul Malin @p-malin.bsky.social · 06/04/2026
Very happy to win first place at #RevisionParty2026 for my 4Kb executable graphics entry "Lost Media"! www.pouet.net/prod.php?whi... I was lucky enough to go the the party too this year and had a really great time. It was good to hang out with friends old and new.
A Computer Generated image of a blue cassette tape partially submerged in green looking water in a rock pool. There are bumps of sand with rocks on in the background and underwater.
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Reposted by Karl Davis
François Guthmann @frguthmann.bsky.social · 04/12/2024
The recordings from GPC24 are up, including my talk ! This contains much more information than the slides on their own. Enjoy ! www.youtube.com/watch?v=sHFb... gpuopen.com/presentation...
youtube.com
Occupancy Explained Through the AMD RDNA™ Architecture
YouTube video by Graphics Programming Conference
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Karl Davis @karltechno.bsky.social · 17/11/2024
To start this account off with some appropriately on-brand content: This weekend I discovered the BFI Reuben Film Book library. Naturally I spent half an hour looking for a Jones the cat anecdote in the making of Alien book.
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