n-ukeme.bsky.social @n-ukeme.bsky.social · 07/10/2026The next run begins with what you learned last time. Track Europe Stars and your largest chain on N.Ukeme's Game Center leaderboards. Play: apps.apple.com/app/apple-store/id67… Image: AI-generated game art. #GameCenter #IndieGame 034
n-ukeme.bsky.social @n-ukeme.bsky.social · 05/10/2026N.Ukeme is now on Product Hunt. Explore the bomb-maze arcade game for iPhone and iPad, see the screenshots and join the discussion. www.producthunt.com/products/n-ukem… Gameplay screenshot; artwork AI-generated. 010
n-ukeme.bsky.social @n-ukeme.bsky.social · 02/10/2026The useful pickup is rarely on the safest line. Take the detour, earn the reward, and keep moving across Europe. Play: apps.apple.com/app/apple-store/id67… Image: AI-generated game art. #MobileGames #PuzzleGame 010
n-ukeme.bsky.social @n-ukeme.bsky.social · 29/09/2026One chain reaction can make space. Plant, move, and let the blast reshape the route. Play: apps.apple.com/us/app/n-ukeme-bomb-… Image: AI-generated game art. #ArcadeGame 000
n-ukeme.bsky.social @n-ukeme.bsky.social · 22/09/2026The exit’s right there. Now get there in one piece. N.Ukeme, bomb-maze arcade for iPhone and iPad. www.nukeme.net apps.apple.com/app/n-ukeme-bomb-maz… Image: AI generated. #MobileGaming #Arcade 000
n-ukeme.bsky.social @n-ukeme.bsky.social · 18/09/2026Pick your escape route before you drop the bomb. Corners are your friends in N.Ukeme. www.nukeme.net apps.apple.com/app/n-ukeme-bomb-maz… Image: AI generated. #MobileGaming #Arcade 000
n-ukeme.bsky.social @n-ukeme.bsky.social · 07/09/2026Before the fuse: where will you stand when it ends? Plan the escape, then plant. Play: apps.apple.com/us/app/n-ukeme-bomb-… Image: AI-generated game art. #PuzzleGame 001
n-ukeme.bsky.social @n-ukeme.bsky.social · 07/09/2026A level clear feels better when it counts toward something. N.Ukeme brings five achievements and two leaderboards to Game Center. Play: apps.apple.com/app/apple-store/id67… Image: AI-generated game art. #GameCenter #ArcadeGame 000
n-ukeme.bsky.social @n-ukeme.bsky.social · 06/09/2026The next city is not a menu item; it is progress you earned. Clear the maze and keep the European route moving. Play: apps.apple.com/app/apple-store/id67… Image: AI-generated game art. #IndieGame #MobileGames 010
n-ukeme.bsky.social @n-ukeme.bsky.social · 06/09/2026One move can change the board. Plant the bomb, escape, and watch the chain connect. Play: apps.apple.com/us/app/n-ukeme-bomb-… Image: AI-generated game art. #ArcadeGame 011
n-ukeme.bsky.social @n-ukeme.bsky.social · 05/09/2026The shortest route is not always safe. Read the maze, choose your exit, then commit. Play: apps.apple.com/us/app/n-ukeme-bomb-… Image: AI-generated game art. #PuzzleGame #MobileGames 010
n-ukeme.bsky.social @n-ukeme.bsky.social · 04/09/2026A good run should leave a mark. N.Ukeme turns earned progress into five Game Center achievements and two leaderboards. Play: apps.apple.com/app/apple-store/id67… Image: AI-generated game art. #GameCenter #iPhoneGames 000
n-ukeme.bsky.social @n-ukeme.bsky.social · 04/09/2026A short maze can still lead somewhere. Clear levels, earn progress, and move along N.Ukeme's 120-level route through Europe. Play: apps.apple.com/app/apple-store/id67… Image: AI-generated game art. #IndieGame #iPhoneGames 000
n-ukeme.bsky.social @n-ukeme.bsky.social · 03/09/2026One well-placed bomb can open the route and start a chain reaction. Play: apps.apple.com/us/app/n-ukeme-bomb-… Image: AI-generated game art. #ArcadeGame #iPhoneGames 010
n-ukeme.bsky.social @n-ukeme.bsky.social · 03/09/2026Every maze rewards a plan: choose the escape route, then plant and move. Play: apps.apple.com/us/app/n-ukeme-bomb-… Image: AI-generated game art. #PuzzleGame #iPhoneGames 010
n-ukeme.bsky.social @n-ukeme.bsky.social · 01/09/2026Finish a city and the N.Ukeme route continues across Europe. Berlin is waiting with a different maze. www.nukeme.net Image: gameplay capture with AI-generated game art. #MobileGames #ArcadeGame #IndieGame 010
n-ukeme.bsky.social @n-ukeme.bsky.social · 31/08/2026You can read the enemy, fire, blocks, and exit on the board. The hard part is crossing that board without getting cornered. www.nukeme.net Image: gameplay capture with AI-generated game art. #ArcadeGame #GameDesign #IndieGame 011
n-ukeme.bsky.social @n-ukeme.bsky.social · 29/08/2026The gap between planting a bomb and hearing it go off is just long enough to reconsider every decision. Escape the blast and the N.Ukeme maze suddenly feels manageable. www.nukeme.net Image: gameplay capture with AI-generated game art. #iPhoneGames #ArcadeGame #IndieGame 010
n-ukeme.bsky.social @n-ukeme.bsky.social · 28/08/2026Place a bomb beside that block and the board changes. The blast may open the route. It may leave you standing in the wrong corner. Check the escape route before the fuse runs out. www.nukeme.net Image: gameplay capture with AI-generated game art. #ArcadeGame #PuzzleGame #MobileGames 110
n-ukeme.bsky.social @n-ukeme.bsky.social · 28/08/2026Pause at the junction. The shortest route has an enemy on it, while the long way passes a useful pickup. There is just enough time to make the call. www.nukeme.net Image: gameplay capture with AI-generated game art. #PuzzleGame #ArcadeGame #IndieGame 011
n-ukeme.bsky.social @n-ukeme.bsky.social · 27/08/2026A bomb placed one square too early turns an easy N.Ukeme run into a scramble for the exit. Somehow a tiny maze produces a very detailed story afterward. www.nukeme.net Image: gameplay capture with AI-generated game art. #ArcadeGame #IndieGame #iPhoneGames 001
Reposted by @n-ukeme.bsky.socialDuxmusic videogame music & Sfx @duxmusiclab.bsky.social · 22/08/2026I needed a way to show my UI sounds in context… so I built a fake weapon menu in Canva. 😅 Weapon selection, locked states, item interactions → New Game → gameplay. All sounds from my Retro FPS UI SFX Pack. #gamedev #gameaudio #sounddesign #indegamedev #indiedev 1102
n-ukeme.bsky.social @n-ukeme.bsky.social · 25/08/2026Plant. Dodge. Escape. N.Ukeme turns a few seconds of planning into a clean run through bombs, enemies, and a maze that never stays quiet. Play the new release: www.nukeme.net Image: gameplay capture with AI-generated game art. #iPhoneGames #ArcadeGame #IndieGame 001
Reposted by @n-ukeme.bsky.socialStacey @yecats131.bsky.social · 22/08/2026Help me settle an ongoing debate. :D This week’s game design question is a poll, though I’d love to hear more if you want to elaborate! Feel free to respond with a number and I'll add them all together for the recap on Wednesday. #gamedev #indiedev #unity3d #monogame #godot #gamedesign 062
Reposted by @n-ukeme.bsky.socialGabreu Senra - Wishlist Cozy Littlequarium @gabreusenra.bsky.social · 22/08/2026Stop using Lerp for camera follow. It’s why your game feels "floaty." Use a critically damped spring instead. It gives you that snappy, organic weight without the input lag. What’s your go-to trick for making movement feel expensive? #gamedev #indiedev #solodev #tips 192
n-ukeme.bsky.social @n-ukeme.bsky.social · 24/08/2026One well-placed bomb can redraw the whole maze. Build a route, time the blast, and turn a tight corner into a chain reaction in N.Ukeme. Discover the new release: www.nukeme.net Image: gameplay capture with AI-generated game art. #ArcadeGame #IndieGame #PuzzleGame 101
Reposted by @n-ukeme.bsky.socialData West @datawest.bsky.social · 22/08/2026Asset sheet for 'Whiskery Woods' (Platform Warriors). This art is bittersweet. Bitter because it *was* sweet, but we had to zap it down to 256 colours to fit the engine - hence the dog shit gradient. Madness. #indie #fightinggame #gamedev #gamedevelopment #doujin #doujinshi #indiegame #conceptart 064
Reposted by @n-ukeme.bsky.socialOri Kane @orirkane.bsky.social · 22/08/2026This is technically 4 different videos shoved together, but it's to show the animations I did together. I think the first and second swings look good, but the last swing is definitely the weakest. It'll have to do for now. #blender #animation #3danimation #artist #godot #gamedev #indiedev 0112
n-ukeme.bsky.social @n-ukeme.bsky.social · 24/08/2026The adventure now has a new home. The new N.Ukeme website brings the game, its characters, gameplay, and latest content together in one place. Visit: www.nukeme.net Image: gameplay capture with AI-generated game art. #IndieGame #MobileGaming #GameDev 0104
Reposted by @n-ukeme.bsky.socialBarquero @barqueroteam.bsky.social · 22/08/2026#Godot web exports are really problematic... Everything goes well until fonts aren't correctly exported, 2D sound players don't work, animated shader parameters behave randomly... I'm considering leaving only the first level as a demo and having the rest as downloadable only 😑 011
Reposted by @n-ukeme.bsky.socialWhiteSlime Games @whiteslimegames.bsky.social · 22/08/2026Alternative solutions provided in the comments pt.2 #ScreenshotSaturday #indiedev #gamedev #pixelart #cozygames #puzzlegame 0113
Reposted by @n-ukeme.bsky.socialseptimstudio.bsky.social @septimstudio.bsky.social · 22/08/2026#WomenOfWar Devlog : The storefronts come to life I'm polishing the shopfronts along the street. The end of the canal is still a bit rough, but the main idea is there. Follow me ❤ #gamedev #indiedev #indiegame #solodev #devlog #unity 0123
n-ukeme.bsky.social @n-ukeme.bsky.social · 23/08/2026Every cleared maze should lead somewhere. New N.Ukeme content expands the journey across Europe, connecting arcade challenges with a route through memorable cities. Explore the release: www.nukeme.net Image: gameplay capture with AI-generated game art. #IndieGame #MobileGames #PuzzleGame 011
n-ukeme.bsky.social @n-ukeme.bsky.social · 22/08/2026A good maze gives you one more reason to try again. A new N.Ukeme release is live with fresh content, arcade action, and more places to explore. See what is new: www.nukeme.net Image: gameplay capture with AI-generated game art. #IndieGame #ArcadeGame #iPhoneGames 011
n-ukeme.bsky.social @n-ukeme.bsky.social · 21/08/2026Warsaw to Istanbul by train and plane. The Europe route keeps moving while the cities get louder. Gameplay capture; game art made with generative AI. Watch: www.youtube.com/shorts/ch_XvLA7AXs #IndieGame #MobileGames 021
n-ukeme.bsky.social @n-ukeme.bsky.social · 21/08/2026Shield up. Extra bomb ready. N.Ukeme runs the maze, plants real bombs, and clears the enemy. Gameplay capture; game art made with generative AI. Watch the Short: www.youtube.com/shorts/RLqFK6YKIWo #IndieGame #iPhoneGames #ArcadeGame 011
Reposted by @n-ukeme.bsky.socialAlien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 03/08/2026Monday, a hard day. Traditionally from alien, i.e. me, a brain workout with Unreal Engine (Noise, BumpOffset, VectorToRadialValue, Panner). A little coffee or tea, and then go ahead and continue working on the game #gamedev #UnrealEngine #UE5 #indiedev 0313
Reposted by @n-ukeme.bsky.socialS99 @s99dev.bsky.social · 20/07/2026[Dev Journal] I've spent the last few weeks working on some city environments for my adventure game. I'll never stop being amazed at how powerful Blender's shader and geometry nodes systems can be at times. #indiedev #gamedev #blender3d 0216
Reposted by @n-ukeme.bsky.socialTeam Lazerbeam @teamlazerbeam.bsky.social · 14/07/2026Condescending 1 month of game dev into 1 minute. June was a huge month for Team Lazerbeam and our mushroom-infested game baby! #gamedev #indiedev #indiegame 616323
Reposted by @n-ukeme.bsky.social𝐀𝐦𝐨𝐥𝐚𝐢𝐧 @cydonis.co.uk · 14/07/2026Working on adding a weather system to Crux64 today, but I'm hitting a bad crash bug with TMEM and RSP/RDP draw calls. Bah. I will solve it, it's just rather time consuming, as codebase tech debt inevitably increases. Video games! 🎮👩💻💻 #IndieDev #GameDev #IndieGames #Nintendo64 #Homebrew #Libdragon 1164
Reposted by @n-ukeme.bsky.socialOrbital Survivor @orbitalsurvivor.bsky.social · 14/07/2026You found THE GAME… It's just you, your ship, and the endless void of space. store.steampowered.com/app/4057400/… #gamedev #indiedev #indiegame #bulletheaven #arcade #space #survivorlike 1162
Reposted by @n-ukeme.bsky.socialJoaquin | Wishlist CARE @kijodev.bsky.social · 14/07/2026Setting programming aside to focus on the game's minerals and resources #pixelart #gamedev 1436
Reposted by @n-ukeme.bsky.socialJacques (BigSeed Studio) @jythomart.bsky.social · 14/07/2026The Steam demo of Out of Body is out today! It started as a Global Game Jam 2021 entry. Five years later, juggling day jobs and family life, the game is almost ready. Try the demo and let us know what you think! s.team/a/4048270 #indiegame #pixelart #puzzlegame #gamedevs.teamOut of Body on SteamA puzzle game where your own death is the solution. Turn into a ghost, possess the dead, and use their bodies as tools to free trapped spirits from their own regrets. 1278
n-ukeme.bsky.social @n-ukeme.bsky.social · 13/07/2026N.Ukeme Europe city run: Istanbul finishes at Hagia Sophia, domes, minarets, layered history, and a final route that refuses to be normal. Play: apps.apple.com/app/n-ukeme/id676920… #nukeme #IndieDev #IndieGame #MobileGaming #iOSGames #ArcadeGame #PuzzleGameapps.apple.comN.Ukeme Europe City Run: IstanbulIn-game Istanbul landmark tile: Hagia Sophia. 042
n-ukeme.bsky.social @n-ukeme.bsky.social · 12/07/2026N.Ukeme Europe city run: Rome brings the Colosseum, ancient arches, arena energy, and the strong suspicion that N.Ukeme would fail gladiator paperwork. Play: apps.apple.com/app/n-ukeme/id676920… #nukeme #IndieDev #IndieGame #MobileGaming #iOSGames #ArcadeGame #PuzzleGameapps.apple.comN.Ukeme Europe City Run: RomeIn-game Rome landmark tile: Colosseum. 062
n-ukeme.bsky.social @n-ukeme.bsky.social · 11/07/2026N.Ukeme Europe city run: Madrid rolls up to the Royal Palace, formal courtyards, grand facades, and one very unofficial arcade route inspection. Play: apps.apple.com/app/n-ukeme/id676920… #nukeme #IndieDev #IndieGame #MobileGaming #iOSGames #ArcadeGame #PuzzleGameapps.apple.comN.Ukeme Europe City Run: MadridIn-game Madrid landmark tile: Royal Palace. 063
Reposted by @n-ukeme.bsky.socialJulia Art @juliaart-af.bsky.social · 09/07/2026Painted this character and all the game details a few years back #gamecharacter #character #gamedev #artist #juliaart #artwork #design #artgame #clothes #gameweapons #assets #backgrounds #paint #draw #illustration 0354
Reposted by @n-ukeme.bsky.socialProfessor Glaze @professorglaze.bsky.social · 08/07/2026This mountain truly knows no bounds. #gamedev #indiegamedev 0195
Reposted by @n-ukeme.bsky.socialPhantom Sprite @phantomspriteuk.bsky.social · 08/07/2026You can push trash freely in Contract Cleaner. #indiegame #pixelart #gamedev 1134
Reposted by @n-ukeme.bsky.socialKittycat @sam.bunnylabs.dev · 08/07/2026Trying out a new idea 👀 #gamedev #indiedev #godot #pixelart #software #programming 2637