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Kittycat

@sam.bunnylabs.dev
912 followers 63 following 311 posts

I make games some times Twitter: twitter.com/LionCatDev2002 Discord: discord.gg/cRVbA5NA7s

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Kittycat @sam.bunnylabs.dev · 28/09/2026
Big changes to how the villagers work, now you don't need to hire them since they will spawn every 90 secs :p but you need to put more focus on the management, if your food runs out, you are done #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 27/09/2026
Too many villagers #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 20/09/2026
Added rabbits #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 17/09/2026
All moshroom camps now have a chest that you can loot 👀 #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 16/09/2026
new beggar camps to hire villagers #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 14/09/2026
You can collect coins from chests now and the bandits now wander around in their camps and will fight back! #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 03/09/2026
Bandit Camps need to be cleared out to stop Raids from the Moshroom bandits. In the future they will also have loot that you can collect after clearing the camp #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 31/08/2026
Kings vibing #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 26/08/2026
Didn't show the bandit bands perfectly, so here's a new video #gamedev #godotengine #indiedev
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Kittycat @sam.bunnylabs.dev · 25/08/2026
Added raid manager, moshroom bandits will spawn at random times and start a raid and your soldiers need to fight them off #gamedev #godotengine #indiedev
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Kittycat @sam.bunnylabs.dev · 21/08/2026
Working on a voxel editor my game mainly gonna focus on procedurally generating foliage and other assets but will have general voxel editing capabilities as well like magica voxel and maybe animation creation coz that is kinda a pain point in my current workflow #gamedev #indiedev #voxel
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Kittycat @sam.bunnylabs.dev · 19/08/2026
You can hire soldiers and they will follow you and attack moshrooms #gamedev #godotengine #indiedev
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Kittycat @sam.bunnylabs.dev · 14/08/2026
Working on the Moshroom Bandits 🍄 They don’t just spawn in, they’ll randomly raid the player’s base and cause trouble. Would you defend your base… or let the mushroom bandits have it? 👀 #gamedev #godotengine #indiedev
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Kittycat @sam.bunnylabs.dev · 13/08/2026
Changed to worley noise for biome generation Gonna implement blending next #gamedev #godot #indiedev #solodev
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Kittycat @sam.bunnylabs.dev · 12/08/2026
Added in rabbits 👀 #gamedev #godotengine #indiegames #solodev
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Kittycat @sam.bunnylabs.dev · 06/08/2026
Added in a little bit of variety to the background #gamedev #indiedev #solodev
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Kittycat @sam.bunnylabs.dev · 05/08/2026
No more accidental deforestation. Added a work order queue system where players mark specific trees for villagers to chop. Plus, villagers now head to the blacksmith to collect their tools first. #gamedev #godotengine #indiegames #solodev
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Kittycat @sam.bunnylabs.dev · 04/08/2026
neat #gamedev #odin #indiedev
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Kittycat @sam.bunnylabs.dev · 04/08/2026
Reworked the job system. Villagers now automatically take open jobs if hammers are available at the blacksmith. To keep things clean, miners, woodcutters, and builders are now merged into one profession. #gamedev #godotengine #indiegames #solodev
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Kittycat @sam.bunnylabs.dev · 03/08/2026
New Blacksmith Stall! First step in the job simplification rework, you can now assign a blacksmith to forge hammers, which villagers pick up automatically. Simple loop, big step forward #gamedev #indiedev #godot #pixelart #solodev
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Kittycat @sam.bunnylabs.dev · 31/07/2026
Added a blacksmith stall! I'm already thinking about reworking job assignments to be way more minimalistic. Less menu clutter, smoother gameplay. How do you prefer job assignments in RTS/colony sims? #gamedev #godotengine #pixelart #indiedev
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Kittycat @sam.bunnylabs.dev · 29/07/2026
trying out odin #gamedev #indiedev
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Kittycat @sam.bunnylabs.dev · 27/07/2026
Polished out the task system Easily switch out jobs now + added a basic game hud #gamedev #indiedev #godot #solodev
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Kittycat @sam.bunnylabs.dev · 25/07/2026
Villagers can finally chop down trees! Still a few rough edges to smooth out, but seeing it work is so satisfying #gamedev #indiedev #godot #solodev
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Kittycat @sam.bunnylabs.dev · 24/07/2026
New mechanic: the moshroom tracks down your villagers, steals the coin you invested in them, and leaves them as beggars again. 👀 #gamedev #indiedev #godot #solodev
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Kittycat @sam.bunnylabs.dev · 23/07/2026
Made the moshroom more intelligent, aka it now follows the palyer or the villagers doesn't attack them yet tho #gamedev #indiedev #godot #solodev
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Kittycat @sam.bunnylabs.dev · 22/07/2026
First enemy :p moshroom #gamedev #indiedev #godot #solodev
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Kittycat @sam.bunnylabs.dev · 22/07/2026
Now the trees in the background are a bit darker to give a 3D effect :p #gamedev #indiedev #godot #solodev
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Kittycat @sam.bunnylabs.dev · 21/07/2026
Swapped out the old trees for fresh assets and the world already feels way more lively. Also set up proper Z-sorting, now some trees render in front and others behind. Feedback is always welcome! :D #gamedev #indiedev #godot #solodev
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Kittycat @sam.bunnylabs.dev · 18/07/2026
made the menu radial coz it looks prettier #gamedev #indiedev #godot #solodev
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Kittycat @sam.bunnylabs.dev · 17/07/2026
You can now assign jobs to villagers! They don't actually do anything yet... but we're getting there. One step at a time! #gamedev #solodev #godot #indiedev
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Kittycat @sam.bunnylabs.dev · 16/07/2026
The villagers are finally on the move. Both beggars and vikings now wander around, adding a bit of variety to the game. #gamedev #solodev #godot #indiedev
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Kittycat @sam.bunnylabs.dev · 16/07/2026
working on the tank artillery #gamedev #indiedev #godot #blender
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Kittycat @sam.bunnylabs.dev · 14/07/2026
time for some map upgrades, what should I add? #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 14/07/2026
The desktop client now syncs with the server :D unfortunately due to coordinate differences the browser client and the desktop client are incompatible, but that will change soon! #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 13/07/2026
WAAA Godot Parallax2D node is OP #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 12/07/2026
You can now hire beggars and turn them into villagers #gamedev #indiedev #godot #pixelart #software #programming
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Kittycat @sam.bunnylabs.dev · 12/07/2026
Godot client coming along nicely #gamedev #indiedev #godot
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Kittycat @sam.bunnylabs.dev · 11/07/2026
Adding a background helped a lot! Might add some parallax effect #gamedev #indiedev #godot #pixelart #software #programming
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Kittycat @sam.bunnylabs.dev · 10/07/2026
Well, getting started was faster than expected. Now need to get the tanks working with the current server implementation #godot #gamedev #indiedev
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Kittycat @sam.bunnylabs.dev · 10/07/2026
Hmmm something's missing #gamedev #indiedev #godot #pixelart #software #programming
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Kittycat @sam.bunnylabs.dev · 10/07/2026
added walls, need to work on recruiting and upgrading :p sidescrolling tower defence #gamedev #indiedev #godot #pixelart #software #programming
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Kittycat @sam.bunnylabs.dev · 10/07/2026
very bored very tired
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Kittycat @sam.bunnylabs.dev · 08/07/2026
Dealing with rapier and a custom engine is becoming a big pain. I am honestly considering to switch out the client to godot. #godot #gamedev #indiedev #webgl
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Kittycat @sam.bunnylabs.dev · 08/07/2026
Trying out a new idea 👀 #gamedev #indiedev #godot #pixelart #software #programming
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Kittycat @sam.bunnylabs.dev · 08/07/2026
Working on a desert house #blender #gamedev #indiedev #webgl
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Kittycat @sam.bunnylabs.dev · 07/07/2026
Released :p lioncatdevstudio.itch.io/8-bit-knight Learnt a lot from this project, it is buggy but finished a project after a long time! :D #gamedev #indiedev #godot #pixelart #software #programming
lioncatdevstudio.itch.io
8 bit knight by LionCatDev Studio
A small knight is a dungeon filled with Orcs!
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Kittycat @sam.bunnylabs.dev · 07/07/2026
New models #blender #gamedev #indiedev #webgl
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Kittycat @sam.bunnylabs.dev · 03/07/2026
Sometimes you gotta have a off week
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Kittycat @sam.bunnylabs.dev · 01/07/2026
No post today guys I got stuck getting rid of a fucking stuck RJ45 cable. Worst day of my life
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