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Stacey

@yecats131.bsky.social
73 followers 23 following 182 posts

Indie game dev • Educator • Mom I build games & teach game development. Ex-Microsoft & Unity. 📺 youtube.com/@staceyhaffner

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Reposted by Stacey
Kay Lousberg @kaylousberg.bsky.social · 30/09/2026
🔴 Live! modeling some more viewer requests as 3D game assets. Come hang out :) www.twitch.tv/kaylousberg #blender3d #gamedev
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Stacey @yecats131.bsky.social · 30/09/2026
Last week I released a video showing 8 level tools on sale in the Asset Store. This is Prefab World Builder, which makes world building feel like painting. Full video: youtu.be/loKDzkx5FsY Tool: af.unity.com/ot/o3nLmWP #sponsored #gamedev #unityassetstore #unity3d #madewithunity
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Stacey @yecats131.bsky.social · 29/09/2026
It can be hard to figure out what's wrong with an update loop because a normal breakpoint will stop every single frame. Here's how to use conditional breakpoints instead. #gamedev #unity3d #indiegamedev #csharp #gameprogramming #gamedevelopment
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Stacey @yecats131.bsky.social · 28/09/2026
A lot of people, including myself, first learn how to use Lerp incorrectly. Here's how to actually program it correctly. #gamedev #indiedev #madewithunity #unitytips
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Stacey @yecats131.bsky.social · 25/09/2026
Here's how you can see private variables in the inspector without using [SerializeField]. #gamedev #unity3d #indiegamedev #madewithunity
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Stacey @yecats131.bsky.social · 24/09/2026
Today's tip dives a bit into Awake, Start, and OnEnable. These are important monobehavior methods that have different triggers and timing. #gamedev #unity3d #indiegamedev #csharp #gameprogramming
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Stacey @yecats131.bsky.social · 23/09/2026
Level design can be one of the most enjoyable parts of game development... if you have the right tools to help. I tested some level design tools that are currently on sale in the Unity Asset store. www.youtube.com/watch?v=loKD... #gamedev #madewithunity #unity3d #unityassets #sponsored
youtube.com
I Tested Unity Level Design Tools (These Are My Favorites)
YouTube video by Stacey Haffner
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Stacey @yecats131.bsky.social · 22/09/2026
Good morning! Today's tip is all about how you can create extension methods to cleanup redundant code and make it much easier to read. #gamedev #unity3d #godot #csharp #gameprogramming #indiegamedev
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Reposted by Stacey
Kay Lousberg @kaylousberg.bsky.social · 21/09/2026
Yo! I've made a video covering some of the basics when it comes to setting up a 3D scene in #godotengine , it covers lighting and the world environment node. youtu.be/Vfr3n4WKsc0 #gamedev #indiedev
youtu.be
Basic Environment and Lighting Setup in Godot
YouTube video by Kay Lousberg
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Stacey @yecats131.bsky.social · 21/09/2026
Here's how you can simplify your GetComponent and null check into a single line in Unity. #gamedev #unity3d #madewithunity #csharp
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Stacey @yecats131.bsky.social · 18/09/2026
Tripo's P2 just came out of beta and came with a new Smart UV feature. I really dislike UV unwrapping, so I had high hopes for this! Here's a quick look at what it can do. #gamedev #indiegamedev #aiart #tripoai #3dmodeling
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Stacey @yecats131.bsky.social · 17/09/2026
I finally got my hands on Tripo3D's new P2 model and wanted to see if I could use it quickly turn an old concept drawing into a game ready 3D model. Here's a short video showing my process. youtu.be/7EFRvzadw_U #gamedev #unity3d #godot #tripo3d #indiegamedev #aiart
youtu.be
Can Tripo's P2 Model Make Game-Ready Assets?
YouTube video by Stacey Haffner
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Stacey @yecats131.bsky.social · 16/09/2026
Yesterday I did a video on dependency injection and got a few questions about interfaces. So today I wanted to back up and cover that. I hope you have a lovely day! #gamedev #indiegamedev #unity3d #monogame #godot
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Stacey @yecats131.bsky.social · 16/09/2026
Good morning! Today's tip is how you can animate your elements in UI toolkit using only styles. #gamedev #indiegamedev #unity3d #madewithunity #unitytiptuesday
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Stacey @yecats131.bsky.social · 15/09/2026
Yesterday I did a video on dependency injection and got a few questions about interfaces. So today I wanted to back up and cover that. I hope you have a lovely day! #gamedev #indiegamedev #unity3d #monogame #godot
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Stacey @yecats131.bsky.social · 14/09/2026
Happy Monday! I had a request to explain dependency injection, so here's what it is and an example on when I've used it. Have a great day! #gamedev #indiegamedev #unity3d #godot #monogame
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Stacey @yecats131.bsky.social · 12/09/2026
Game development is awesome because you can go as deep as you want. And to me, that means there’s always something new to learn. What do you want to learn next? Be specific, and maybe I can help. #gamedev #indiegamedev #unity3d #godot #monogame
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Stacey @yecats131.bsky.social · 11/09/2026
Good morning! Here's week 5's recap and a little story for you. The next question will be tomorrow... but here's a little hint. Start thinking about what game dev skill you want to work on. Have a great day! #gamedev #indiegamedev #unity3d #godot #monogame
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Stacey @yecats131.bsky.social · 10/09/2026
Fun fact! You can use rich text to stylize your console logs. Here's how it works. #gamedev #indiedev #unity3d #madewithunity
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Stacey @yecats131.bsky.social · 09/09/2026
UI Toolkit Manipulators are a handy way to create reusable behavior that you can attach to any element. Here's how it works at a high level. Check out my UI Toolkit course on YouTube to learn how to make a full drag & drop behavior. #gamedev #indiegamedev #unity3d #madewithunity
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Stacey @yecats131.bsky.social · 08/09/2026
Addressables are a great way to dynamically load assets in Unity without writing a lot of custom code. Here's a quick primer on how to get setup and load your first asset with it. #gamedev #indiegamedev #unity3d #madewithunity #unitytips
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Stacey @yecats131.bsky.social · 04/09/2026
Happy Friday! Here's a recap of this weeks design question, which was: "For an action RPG, do you gravitate more towards handcrafted levels or procedurally generated ones?" Look for the next question tomorrow and have a lovely weekend! #gamedev #indiedev #gamedesign #unity3d #godot #monogame
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Stacey @yecats131.bsky.social · 03/09/2026
You can finally serialize dictionaries in the Unity Inspector! This is one of my favorite improvements in Unity 6.6. Here's a short video on what you need to know. Checkout my 4 minute rundown of my favorite features on YouTube. #gamedev #indiedev #unity3d #madewithunity
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Stacey @yecats131.bsky.social · 02/09/2026
Unity 6.6 changes how domain reload works on entering Play mode. It's faster, but comes with some added work. Here's what you need to know & check out my video on YouTube for my favorite improvements and code examples. Video: youtu.be/bT4H_cPpNO4 #gamedev #indiedev #madewithunity #unity3d
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Stacey @yecats131.bsky.social · 01/09/2026
Unity 6.6 just released! I did a short video that covers some of my favorite changes and a few things to know about them (including code samples). youtu.be/bT4H_cPpNO4 #gamedev #indiedev #unity3d #madewithunity #unitytips
youtu.be
Unity 6.6 Just Released! Here's What's New
YouTube video by Stacey Haffner
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Stacey @yecats131.bsky.social · 01/09/2026
The new Unity 6.6 release added drop shadow support for UI Toolkit elements. Here's how it works. Check out my Unity 6.6: What's New video on YouTube for a full recap of my favorite things that Unity 6.6 included. #gamedev #indiedev #unity3d #madewithunity #unitytips
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Stacey @yecats131.bsky.social · 31/08/2026
Happy Monday! Here's a quick primer on what coroutines are and how they work in Unity, including why they only run in Play Mode. #gamedev #indiedev #unity3d #madewithunity #unitytips
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Stacey @yecats131.bsky.social · 29/08/2026
This week's design question: for an action RPG, do you gravitate more towards handcrafted levels or procedurally generated ones? It's a poll again, but I'd love to hear your thoughts! #gamedev #gamedesign #games #indiedev #unity3d #godot #monogame
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Stacey @yecats131.bsky.social · 28/08/2026
I got a great question about what real scenarios custom inspectors are good for. Here are two examples from my own RPG. #gamedev #indiedev #unity3d #madewithunity #unitytips
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Stacey @yecats131.bsky.social · 27/08/2026
Happy Thursday! Learn how your scripts can auto fill their own component references the moment you add them in the Editor. It's a design time trick, Reset() never runs at runtime, but the values still get serialized and ship with your build fine. #unity3d #gamedev #madewithunity #indiedev #unitytip
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Stacey @yecats131.bsky.social · 26/08/2026
This week's design question was "Do you play games for the story, the mechanics, or both?" I polled all my socials and here are the results plus some "what Stacey thinks" commentary. :D See you Saturday for the next one! #gamedev #gamedesign #indiedev #unity3d #godot #monogame
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Stacey @yecats131.bsky.social · 25/08/2026
Today's tip is something I learned fairly recently. It turns out that there's a cleaner way to set default values in Unity, rather than hardcoding the values when you declare the variable. #gamedev #indiedev #unity3d #madewithunity
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Stacey @yecats131.bsky.social · 24/08/2026
Good morning! Today's tip is all about how you can add different event listeners to your scripts without having to change your code. #gamedev #indiedev #unity3d #madewithunity #unitytips
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Stacey @yecats131.bsky.social · 22/08/2026
Help me settle an ongoing debate. :D This week’s game design question is a poll, though I’d love to hear more if you want to elaborate! Feel free to respond with a number and I'll add them all together for the recap on Wednesday. #gamedev #indiedev #unity3d #monogame #godot #gamedesign
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Stacey @yecats131.bsky.social · 21/08/2026
I'm testing out Tripo's new P2.0 generation. This might be the first time I'm genuinely impressed. It captured so much of the detail accurately and initially looks to have little clean up needed. Expect a deep dive video soon! #gamedev #TripoCreator #indiedev #blender #ai3d #ai #aiart
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Stacey @yecats131.bsky.social · 21/08/2026
Happy Friday! Here's a fast and easy way to add a bunch of items to a list in the inspector. #gamedev #indiedev #unity3d #madewithunity #unitytips
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Stacey @yecats131.bsky.social · 20/08/2026
I had Meshy recreate two of our game models to see how close it gets to production-ready assets. Check out how Smart Topology v2 and the high-poly Meshy 7 models performed in my full deep-dive video. www.youtube.com/watch?v=yfVP... #gamedev #indiedev #blender #ai3d #ai #aiart #Meshy7
youtube.com
I Let AI Recreate Our 3D Models | Meshy7 & Smart Topology v2
YouTube video by Stacey Haffner
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Stacey @yecats131.bsky.social · 19/08/2026
Here's the week 2 design discussion recap. My partner's Worms answer sent me down memory lane with my son. We prototyped a game with a rope swing mechanic before he was born that was quite fun. #gamedev #indiedev #gamedesign #unity3d #godot #monogame
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Stacey @yecats131.bsky.social · 18/08/2026
There are multiple ways to make a custom inspector in Unity. Here's a quick walkthrough on how to use IMGUI to add two buttons that can heal or kill the player. #gamedev #indiedev #unity3d #madewithunity #unitytips
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Reposted by Stacey
MonoGame @monogame.net · 18/08/2026
TOMORROW is our 23rd "Open Hours" AMA! When: Wednesday 19th of August, @ 12:00 EDT, 17:00 UTC+1/BST, 18:00 CEST Watch on: YT: www.youtube.com/@MonoGame/st... TW: www.twitch.tv/monogame FB: www.facebook.com/monogamecomm... See you there! #indiegamedev #gamedev #gamedevelopment #stream #ama
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Stacey @yecats131.bsky.social · 17/08/2026
Here's today's tip: There's a built-in Unity attribute that automatically adds components and prevents you from deleting them if you have another script that depends on them. #gamedev #indiedev #unity3d #madewithunity #unitytips
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Stacey @yecats131.bsky.social · 15/08/2026
Good morning! Here's the design question for the week. I'll collect all the responses and do a recap on Wednesday. Let me know if you'd rather yours not be included. My answer is in the comments. #gamedesign #gamedev #indiedev #unity3d #godot #monogame
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Stacey @yecats131.bsky.social · 14/08/2026
Here's how to quickly hide everything in your scene except the objects you've selected. This is great for working in cluttered scenes without manually toggling visibility on and off. #gamedev #indiedev #unity3d #madewithunity
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Stacey @yecats131.bsky.social · 13/08/2026
Pushing F will frame an object in Scene View. Here's a shortcut that locks your camera to that object, so it stays in frame as it moves. #gamedev #indiedev #unity3d #madewithunity #unitytips
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Reposted by Stacey
Unity3D @unity.com · 12/08/2026
Say goodbye to slow hierarchies! The new Scene Hierarchy handles millions of objects efficiently while introducing customizable columns, visual GameObject indicators, and horizontal scrolling 🎮 🔗 Watch the full Unity Engine Roadmap session: on.unity.com/UniteSeoul26... #Unity #Unity7
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Stacey @yecats131.bsky.social · 12/08/2026
Last Saturday I asked: What makes a game world feel alive and dynamic? Got some incredible answers, and here are four of them. My answer is below. New question on Saturday. See you then! #gamedev #indiedev #gamedesign #unity3d #godot #monogame
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Stacey @yecats131.bsky.social · 11/08/2026
Fun fact of the day: You can set collision rules between layers in Unity without writing any code. This cuts down on unnecessary physics checks, which helps with performance. #gamedev #indiedev #unity3d #madewithunity #unitytips
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Stacey @yecats131.bsky.social · 10/08/2026
Unity Prefab variants are pretty neat and can be used to create linked variations of your prefabs. Here's how they work. #gamedev #indiedev #unity3d #unitytips #madewithunity
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Stacey @yecats131.bsky.social · 08/08/2026
Let's talk game design! I'm designing a survival RPG with my son, and we've been going back and forth on what actually makes a world feel "dynamic" and "alive." What comes to mind for you? #gamedesign #gamedev #indiedev #unity3d #godot #monogame
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Stacey @yecats131.bsky.social · 07/08/2026
Here's today's fun fact: Unity lets you load scenes additively. Breaking your scenes apart makes them a lot easier to manage, helps avoid conflicts, and reduces player load time. Here's how to do it. #gamedev #indiedev #madewithunity #unity3d
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