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Emanuel -Mr. Stidz- Garcia

@mrstidz.bsky.social
152 followers 131 following 38 posts

🇵🇷 Narrative Game Designer | Tabletop RPG Writer | Engineer | Cyberpunk "the sky above the port was the color of television, tuned to a dead channel" 👓 egarcia.carrd.co

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Reposted by Emanuel -Mr. Stidz- Garcia
Puerto Rico Game Developers Association (PRGDA) @prgda.net · 06/09/2026
CAFECITOS Mentoring Sessions are BACK! ☕Nov. 13 to 15, 2026☕ Get matched with game industry professionals who will mentor and support your goals in the LATAM game developer community! Sign up deadline is Oct. 20th! For more info, visit our website: www.prgda.net/event-list/c...
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The Witcher @thewitcher.com · 27/05/2026
Medallion's humming... that can only mean one thing! It's time to announce The Witcher 3: Wild Hunt - Songs of the Past! ⚔️
Geralt of Rivia stands ready for combat. He looks over his left shoulder and unsheathes his sword. Behind him is a monster made of twisted branches and twigs with hollow eyes and an open mouth. The Witcher 3: Wild Hunt logo is printed in the center, with an additional logo for Expansion Pack: Songs of the Past on a purple banner underneath.
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Jaws Slayer 🎃 @jesawyer.bsky.social · 22/03/2026
Placeholder assets in a game should look obnoxiously temporary, so obvious that no one would mistake it for the final asset. In past games we've used the doge dog (rip) as an icon, hot pink versions of characters, our CEO's head, etc. If you use a temp asset that seems passable, it may stay there.
Andreas and Werner next to a spit with upside down Bambi on itEx Libris page from Pentiment with a smiling line drawing of a person in the middle imageAndreas and pink Gernot stand-in talking to Gernot with a jester hat onAndreas performing the lemon juice candle minigame revealing the words "Guy sux"
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Puerto Rico Game Developers Association (PRGDA) @prgda.net · 02/02/2026
If you want to learn about converting your games in Unity to DOTS, we have a workshop with Esteban Maldonado on February 10 at 6 PM AST in our Discord server - discord.gg/PdsGH5y - in the Stage channel. Whether you are new to C# or a Unity dev, this is a great place to start!
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Puerto Rico Game Developers Association (PRGDA) @prgda.net · 30/01/2026
Announcing our #PRGDA GDC 2026 Scholars! 🥳 We want to thank the LATAM Video Games Federation for giving GDC Festival Passes to our community! In the thread below, we'll highlight scholars - representing Puerto Rican professionals and students. 🧵 More info: prgda.net/opportunities/gdc-2026-scholars
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Cyberpunk 2077 @cyberpunk.net · 20/01/2026
Interested in the official Cyberpunk Trading Card Game? Join us tomorrow, Jan 21st, at 5:00 PM CET for a REDstreams dedicated to the upcoming card game. Our hosts will sit down with the WeirdCo team to discuss the cards, then face off in a live match or two to showcase the full gameplay loop!
Promotional graphic on a red background announcing, “Cyberpunk 2077: Ultimate Edition. REDstreams.” The date and time read, “Wednesday, January 21st, 5 PM CET.” Below the text are the Twitch account CDProjektRed and the YouTube account CyberpunkGame, followed by X, Facebook, and Instagram icons with the handle CyberpunkGame.
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igor.sarzynski @srznsk.bsky.social · 10/01/2026
𝘵𝘩𝘳𝘰𝘸𝘪𝘯𝘨 𝘢 𝘍-𝘎𝘟 𝘍𝘳𝘢𝘨 𝘨𝘳𝘦𝘯𝘢𝘥𝘦 𝘪𝘯𝘵𝘰 𝘢 𝘫𝘢𝘮𝘢𝘣𝘢𝘭𝘢𝘺𝘢 𝘱𝘰𝘵 ok let's talk ✨ cut content ✨ TL;DR: making a game is a constant management and reevaluation of priorities vs scope, vision, quality and time. throughout this process as many things get added as removed.
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Amy-Leigh Shaw @diveamydive.bsky.social · 16/12/2025
I also, fwiw, find that one of the more frustrating blockers to writing is when there’s already a (bad) suggestion of what you should say. You are no longer able to organically find the idea because the suggestion in front of you knocks you off the track of your natural thought process.
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Graham Walmsley 🎲 @grahamwalmsley.bsky.social · 16/11/2025
When you're writing a tabletop roleplaying game, the mechanics should evoke the atmosphere you want in your story. A simple example: we're writing a cozy woodland mystery game. What are the combat mechanics like? Well, clearly there aren't any. Combat isn't part of our cozy woodland story. But...
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Reposted by Emanuel -Mr. Stidz- Garcia
Fellow Traveller @fellowtraveller.games · 04/11/2025
PRAISE THE ALLMOTHER, 1000xRESIST is out on Xbox Game Pass, Xbox Series X|S, and PlayStation 5 🎮 @sunsetvisitor.studio This sci-fi thriller is now available in Brazilian Portuguese, French, and Korean 🗣️ A warm HEKKI GRACE to new Sisters across the globe 🫂 💚 bit.ly/1KXRXbox 💙 bit.ly/1KXRPlayStat...
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Puerto Rico Game Developers Association (PRGDA) @prgda.net · 22/10/2025
New deadline for our CAFECITOS sign-ups is now November 2nd! ☕️ Sign-up forms will close at 11:59 PM EST (12:59 AM AST - Nov. 3rd)! Sign up as a MENTEE: forms.gle/uB9cRn9bKySvz5WAA Sign up as a MENTOR: forms.gle/BNZsZniY46f7tjrNA
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Arvy @arvy.bsky.social · 14/09/2025
I love this analytical take on video game categorization from Antoine Mayerowitz and Julie Belzanne: hushcrasher.substack.com/p/taxonomy-o... Instead of trying to vibe-intuit the definition of an "indie" game, the authors analyzed the data from the perspective of game size and credits length
A graph titled Scope of video games according to Hushcrasher Classification System. The Y axis shows Game Size (from 10 MB to 100GB), the X axis shows Credits count (sourced from Mobygames).

The clustered dots on the graph represent 4 distinct scale categories of games - Kei, Midi, AA, AAA. The larger correlation between the size and the credits means larger category of a game.
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Latinx In Gaming @latinxingaming.bsky.social · 18/04/2025
🚨🚨 Giveaway alert 🚨🚨 We have single day badges for PAX East! Fill out the Google form below and good luck! 15 badges total will be available and winners contacted by 4/28 Enter to win: docs.google.com/forms/d/1TqV... #PAXEast
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Welcome to Brightville @brightvillegame.bsky.social · 08/04/2025
🚨 The Steam page for Welcome to Brightville is now live! 🚨 Add to your wishlist: store.steampowered.com/app/3541250/... Take a first look at a dark, stylish immersive sim where magic powers machines and your choices shape the world.
store.steampowered.com
Welcome to Brightville on Steam
'Welcome to Brightville' is an action-adventure immersive sim in which you play as a unique automaton guardian. You will explore the mysterious city of Brightville, where magic and steampunk technolog...
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Emanuel -Mr. Stidz- Garcia @mrstidz.bsky.social · 06/04/2025
We'll be starting our workshop soon! See you there!
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Puerto Rico Game Developers Association (PRGDA) @prgda.net · 31/03/2025
Missed our last hangout from last year? Well, this time we have a Post-GDC community hangout in Downtown Cupey! Hang out with us this April 12th @ 5 PM AST, and get to meet a few PRGDA’s GDC Scholars! Don't miss it! 😎 More info + registration: prgda.net/event-list/community-hangout-april-2025
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Pichón Games @pichongames.bsky.social · 29/03/2025
I think I heard something... #pixelart #gamedev #indiedev
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Emanuel -Mr. Stidz- Garcia @mrstidz.bsky.social · 29/03/2025
I'll be giving a workshop! If you're interested to learn more about Narrative Design, this is a great start!
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Kristi (งツ)ว @husbandogoddess.bsky.social · 19/03/2025
Fling with a Tiefling needs one more review until it reaches 50 and gets the Very Positive rating on Steam! 🥹💕 This is so exciting! This will be my first game on there with that amount of reviews. If you enjoyed the game, consider reviewing it! store.steampowered.com/app/3249540/...
Fling with a tiefling at 49 reviews!
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WISHLIST TOAD TAVERN TODAY 🐸🍸 @toadtaverngame.bsky.social · 15/03/2025
WISHLIST TOAD TAVERN TODAY ‼️ Our steam page is finally live! This is a small step towards the incredible year we're going to have thanks to you awesome folk 🥂 buff.ly/PoB5DYL #steam #visualnovel #frog #pixelart
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Puerto Rico Game Developers Association (PRGDA) @prgda.net · 16/03/2025
Are you going to be around GDC this year? If so, are you looking to meet awesome Boricua devs? Come to our Puerto Rico Game Dev Meetup this March 20th in Fish & Farm (424 Clay St.) at 7:30 PM! Thanks to our friends at @latinxingaming.bsky.social for helping us make this a possibility! 🇵🇷✨
March 20th @ 7:30 PM | Fish & Farm 424 Clay St.

Puerto Rico GDC 2025 Game Dev Meetup!

PRGDA (Puerto Rico Game Developer's Association) | Latinx In Gaming
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tobyfox @tobyfox.undertale.com · 13/03/2025
UNDERTALE is on sale for $1. If you're a bluesky user who hasn't played this game - now is the best time to join the other 99% of people on this website and pick it up. store.steampowered.com/app/391540/U...
store.steampowered.com
Save 90% on Undertale on Steam
UNDERTALE! The RPG game where you don't have to destroy anyone.
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Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 08/03/2025
Recently finished the Gogmagog duology and can’t recommend them enough. Gorgeously surreal, alternate-universe post-war London, where the worldbuilding is the draw but the rich prose is what hooks you. The best written fantasy I’ve read in a long while.
Gogmagog coverLudluda cover
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Anna Megill @annamegill.com · 23/02/2025
I saw a #writing advice thread going around yesterday and I have some advice specifically for game writers: don't bury your own voice
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Puerto Rico Game Developers Association (PRGDA) @prgda.net · 17/02/2025
Announcing our #PRGDA GDC 2025 Scholars! 🥳 Thanks to the Latam Video Games Federation for giving GDC All-Access Passes to our community! In the thread below, we'll highlight the scholars - representing Puerto Rican professionals and students. 🧵 More info: prgda.net/opportunities/gdc-2025-scholars
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Emanuel -Mr. Stidz- Garcia @mrstidz.bsky.social · 11/02/2025
Most successful indie games may feel they're "perfect," but it's their imperfection that makes them feel that way, giving them character and innovative systems.
mrstidz.substack.com
How Embracing Imperfection Makes Indie Game Development Easier
What pushed Undertale, Citizen Sleeper, and A Short Hike to stardom? It wasn't just their emotional storytelling and satisfying gameplay loop. It's everything else that supported it.
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Puerto Rico Game Developers Association (PRGDA) @prgda.net · 07/02/2025
🚨 Today is the last day to apply, don't forget!🚨
bsky.app
Puerto Rico Game Developers Association (PRGDA) (@prgda.net)
Thanks to the Latam Video Games Federation, the #PRGDA GDC Scholarship is here for 2025! We're giving 10 GDC All-Access Passes to our local Puerto Rican community. ✨ For info on eligibility and how…
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✨️Sylvette 3D✨️🇵🇷 @sylvette3d.bsky.social · 04/02/2025
1/ With a heavy heart, I announce that effective this friday, myself and some on my team will be laid off. Due to the financial standing of the studio, our union couldn't prevent it, but we were able to negotiate some cushioning pay to soften the blow. The modeling,
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sunset visitor 斜陽過客 | Prove You're Human - Wishlist Now! @sunsetvisitor.studio · 04/02/2025
💠 1000xRESIST Has Sold Over 70,000 Copies!! 💠 To celebrate, we are on SALE at -25% off on Steam! We also commissioned @themaarika.bsky.social again to give life to BBF x Healer 😍 Read our update below 👇
store.steampowered.com
1000xRESIST - From You, 70,000 Copies Ago - Steam News
It’s been another ~4 months since our last update – and what a WILD time it’s been
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Emanuel -Mr. Stidz- Garcia @mrstidz.bsky.social · 03/02/2025
!Si vives en Puerto Rico (o eres puertorriqueño), eres creador de juegos, o desarrollador/artista, y quieres ir para San Francisco para el Game Developer's Association, llena el formulario abajo! ✅ !Este viernes (7 de febrero) es el último dia para solicitar!
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Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 31/01/2025
CITIZEN SLEEPER 2 is💫OUT NOW!💫 Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt, in this Dice Driven RPG. “The perfect sequel, offering complexity, consequence, and quiet optimism in a world of strife.” - PCGamesN links below 👇
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Puerto Rico Game Developers Association (PRGDA) @prgda.net · 26/01/2025
Thanks to the Latam Video Games Federation, the #PRGDA GDC Scholarship is here for 2025! We're giving 10 GDC All-Access Passes to our local Puerto Rican community. ✨ For info on eligibility and how to apply: prgda.net/opportunities/gdc-scholarship-2025 Application Deadline: February 7, 2025
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Emanuel -Mr. Stidz- Garcia @mrstidz.bsky.social · 26/01/2025
Here's another article looking into the design and storytelling choices of NieR: Automata’s tutorial, focusing on the difficulty and meaning behind each sequence.
open.substack.com
The Story Within A Story In NieR: Automata’s Difficult Tutorial
Tutorials are meant to show players the game's fundamental mechanics and systems. NieR: Automata does the opposite... sort of, but for a good, storytelling, reason.
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Emily✨ @emilyoram.bsky.social · 16/01/2025
This is a beautiful tribute.
kyle_maclachlan Forty-two years ago, for reasons beyond my comprehension, David Lynch plucked me out of obscurity to star in his first and last big budget movie. He clearly saw something in me that even I didn't recognize. I owe my entire career, and life really, to his vision.
What I saw in him was an enigmatic and intuitive man with a creative ocean bursting forth inside of him. He was in touch with something the rest of us wish we could get to.
Our friendship blossomed on Blue Velvet and then Twin Peaks and I always found him to be the most authentically alive person I'd ever met.
David was in tune with the universe and his own imagination on a level that seemed to be the best version of human. He was not interested in answers because he understood that questions are the drive that make us who we are. They are our breath.
While the world has lost a remarkable artist, l've lost a dear friend who imagined a future for me and allowed me to travel in worlds I could never have conceived on my own.
I can see him now, standing up to greet me in his backyard, with a warm smile and big hug and that Great Plains honk of a voice. We'd talk coffee, the joy of the unexpected, the beauty of the world, and laugh.
His love for me and mine for him came out of the cosmic fate of two people who saw the best things about themselves in each other.
I will miss him more than the limits of my language can tell and my heart can bear. My world is that much fuller because I knew him and that much emptier now that he's gone.
David, I remain forever changed, and forever your Kale. Thank you for everything.
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Sam Lake @samlakewrites.bsky.social · 16/01/2025
The @remedygames.com internal code name for Alan Wake 2 was ”Big Fish”. I think David Lynch is swimming with the big fish now. Rest in peace. His influence goes far and wide and will live on.
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Emanuel -Mr. Stidz- Garcia @mrstidz.bsky.social · 14/01/2025
I have to admit... The intrigue, tone, and dark fantasy elements really got me hooked. Congrats to Rebel Wolves for an amazing reveal!
youtube.com
The Blood of Dawnwalker — Cinematic Trailer & Gameplay Teaser
YouTube video by Dawnwalker
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Emanuel -Mr. Stidz- Garcia @mrstidz.bsky.social · 12/01/2025
If you have ever wondered about playing Metaphor: ReFantazio, here's an extensive review and deep dive into its story and narrative systems! If you're new to game development, this will give you some insight into terminologies and system designs.
mrstidz.substack.com
Metaphor ReFantazio: Narrative Game Design Analysis & Review
Take a deep dive into Metaphor's narrative and gameplay systems, and see whether this game's themes and design philosophy intrigue you.
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Jaws Slayer 🎃 @jesawyer.bsky.social · 11/01/2025
It’s pretty much all mismanagement. Adopting new tech prematurely? Mismanagement. Changing creative direction in production? Mismanagement. Iterating on content 3+ times? Mismanagement. Adding major features in production? Mismanagement. Poor planning, failure to follow plans - all mismanagement.
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Anna Megill @annamegill.com · 11/01/2025
Even if you COULD write a completely neutral story--a work devoid of any preferred perspective, social stucture, political stances, or themes--you would hate it. Art has a perspective. It's fine to say "I don't like this perspective" but you'd loathe a neutral slurry more, I promise
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Mary Kenney @marykgames.com · 10/01/2025
No one - absolutely no one on planet earth - is more frustrated by a game’s bugs than the people who made it One of the criticisms I’ve seen lately re: bugs is that devs just shrug and go “them’s the breaks.” no. We are little balls of rage, spite, and swallowed tears
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XBOX @xbox.com · 09/01/2025
About time for another Developer_Direct Join us on January 23 for an exclusive deep dive into some of the exciting games coming to Xbox in 2025: xbx.lv/3WeO0xt | #DeveloperDirect
The Xbox logos sit above text that reads: "Developer_Direct '25. January 23. 10am PT. 1pm ET, 6pm GMT" The Youtube and Twitch logos are shown under the timing information which is all encircled in green marker. Surrounding the text is game key/studio art for id Software, Compulsion Games, Sandfall Interactive. There is a fourth box with a question mark over it.
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Emanuel -Mr. Stidz- Garcia @mrstidz.bsky.social · 08/01/2025
I might've gone too far with my Metaphor: ReFantazio review and "analysis" article... But hey, you won't know how it'll end up if you don't try, right?
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Mike Bithell @mikebithell.bsky.social · 07/01/2025
I have a lot of concerns about the lack of credit given to outsourcers, and the casual erasure of that credit by folks in industry who absolutely know better. But this goes further, we need to take responsibility when this stuff is outed, and take reasonable steps to keep it away from our projects.
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Jaws Slayer 🎃 @jesawyer.bsky.social · 08/01/2025
the number of times i've had to ask devs if they were trying to reinvent the wheel or rediscover fire is crazy the instinct to spend 6 months rewriting something for marginal gains while the rest of the team can't touch any content connected to it is generally Very Bad
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Emanuel -Mr. Stidz- Garcia @mrstidz.bsky.social · 07/01/2025
Going to be dabbling with articles soon in Substack. If you want to check out discussions about narrative design, game development, and philosophy, check it out!
open.substack.com
Game Story Decks | Emanuel Garcia | Substack
A series of impromptu game articles about narrative, philosophy, and identity. Click to read Game Story Decks, by Emanuel Garcia, a Substack publication. Launched 12 hours ago.
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Anna Megill @annamegill.com · 04/01/2025
The 2025 Conference on BIPOC Game Studies is being held on September 12-14, but they're accepting games and creative work right now--along with panels and presentations. The submissions deadline is January 18, so get your games and talks in asap! ✨ conference.blackgamestudies.com/overview.html
conference.blackgamestudies.com
BIPOC Games Conference Overview
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The Mummer's Dansky @rdansky.bsky.social · 26/12/2024
Just threw a grenade over the gamedev wall on LinkedIn: Narrative works on an emotional level. It takes time & resources to come to fruition, and skill to do it effectively. Its purpose, beyond the specific content, is to drive 4 things: Attachment, Anticipation, Identification, and Investment.
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IGN @ign.com · 20/12/2024
Drumroll please! IGN's Game of the Year is... Metaphor: ReFantazio! See why this fantasy RPG snagged our highest honor and check out the other nominees here: bit.ly/3BHz8kf #IGNAwards
IGN Game of the Year - Metaphor: ReFantazio
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sunset visitor 斜陽過客 | Prove You're Human - Wishlist Now! @sunsetvisitor.studio · 20/12/2024
🏆 1000xRESIST receives the NARRATIVE AWARD at @indiegameawards.gg 🏆 To be recognized is truly a dream and something we never considered during development. THANK YOU to everyone who has spread the word. It's working. We’re still around because of YOU 😭
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Game Developer @gamedeveloper.bsky.social · 19/12/2024
The writing of Slay the Princess is breathtakingly complex, supporting a dizzying array of branching story paths to take In this Deep Dive, writer Tony Howard-Arias tells us how the team planned for this player-centric narrative experience #GDBestof2024
gamedeveloper.com
How Black Tabby Games crafted a player-centric narrative in Slay the Princess
Lead writer Tony Howard-Arias describes the structure of the game's multiple branches and how they were designed for complexity without
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