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MrL314 💚 (#SMKDX)

@mrl314.bsky.social
694 followers 347 following 1.3K posts

Super Mario Kart / Super Mario Galaxy Researcher, Certified Luigi Enthusiast (yes really). Sometimes art. SNES Hacker Mathematician Co-Developer of #SMKDX SMKWorkshop Founder No AI/NFT/Crypto please. (He/They) Business: LFmisterL314@gmail.com 💚

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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 29/09/2026
Super Mario Kart Deluxe : Coming Soon… Original SMKDX artwork by : Cajarito (www.instagram.com/el_cajarito/) Original music composed for SMKDX by : Pinci (@pinci.bsky.social)
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 30/09/2026
I’m so proud of that blue shell animation, that was so fun to make, and turned out way better than I thought it would! (I love smear frames so much)
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Time Extension @timeextension.com · 30/09/2026
After Years Of Hard Work, One Of The Most Ambitious Super Mario Kart SNES Hacks Of All Time Finally Has A Release Date
timeextension.com
After Years Of Hard Work, One Of The Most Ambitious Super Mario Kart SNES Hacks Of All Time Finally Has A Release Date
Super Mario Kart Deluxe arrives this Christmas!
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Captain Byte! ⭐ @cometmedal.bsky.social · 30/09/2026
Recent PHM art (2) #art #projecthailmary #phm
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 29/09/2026
Super Mario Kart Deluxe : Coming Soon… Original SMKDX artwork by : Cajarito (www.instagram.com/el_cajarito/) Original music composed for SMKDX by : Pinci (@pinci.bsky.social)
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Captain Byte! ⭐ @cometmedal.bsky.social · 29/09/2026
Recent PHM art #art #projecthailmary #phm
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ヤマリ @yamari6363s.bsky.social · 28/09/2026
雨宿り
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Supper Mario Broth @mariobrothblog.bsky.social · 27/09/2026
Many games for the GameCube use only a fraction of the storage capacity of the disc. I have analyzed the data to determine what the maximum number of retail Mario games that can fit on a single disc would be, creating the Luigi & Wario + Puzzle + Rhythm Maximum Value Pack.
A GameCube disc has a storage capacity of 1.46 gigabytes. Many Mario games use only a fraction of that storage. Below is the optimal distribution of the smallest Mario-related games on the system to fit 6 entire retail games on a single disc.
Unused space 54 MB
Luigi's Mansion 186 MB
DDR Mario Mix 264 MB
Wario World 257 MB
Donkey Konga 2 312 MB
Donkey Konga 250 MB
Please note that this pie chart is for data visualization only. If the games were in fact put on one disc, the data would be arranged in rings, not in slices.
Concept for post based on an idea from a comment by @vinchvolt.bsky.social
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ヤマリ @yamari6363s.bsky.social · 27/09/2026
雨
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 24/09/2026
I missed bisexual day? damnit uhhh, hi from a local bi
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Supper Mario Broth @mariobrothblog.bsky.social · 23/09/2026
The Super Mario Sunshine debug room contains a seemingly unassuming barrel that will become extradimensional if Mario slides into it. The barrel will appear to be superimposed onto reality like a PNG badly edited into the image.
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USER WAS BLOCKED FOR THIS POST @blockedforthispost.bsky.social · 23/09/2026
Hmm how about Mario & Luigi Superstar Saga?
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ヤマリ @yamari6363s.bsky.social · 21/09/2026
⭐️✨🍁
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Vitor Vilela @hackervilela.sneslab.net · 20/09/2026
New early-access release. Super R-Type SA-1 now supports the European version of the game. First SA-1 ROM hack for the PAL SNES. SA-1 runs a little slower here (10.64 MHz), but it has more time per frame (425,568 cycles). Anyways, zero slowdown. www.patreon.com/vitorvilela/...
patreon.com
Super R-Type SA-1, European version is now available for testing | Vitor Vilela's Laboratory
Hi, everyone! Happy to share the first game of the SA-1 Regional project, the one I promised on the announcement post: Super R-Type SA-1 now
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LunariLotus ♦Commissions Open♦ @lunarilotus.bsky.social · 20/09/2026
I have a sale going on until the end of September on most slots on VGen! ♥ #commissionsopen #vgen #commission
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BrowseTheStacks @browsethestacks.bsky.social · 19/09/2026
Batman Meets Columbo: World's Greatest Detectives Art by Colin Cracker
Batman Meets Columbo: World's Greatest Detectives

Art by Colin Cracker
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Vitor Vilela @hackervilela.sneslab.net · 17/09/2026
Announcing SA-1 regional builds. Contra III, Super R-Type, Race Drivin' and Super Mario World SA-1 patches are getting Europe (PAL) and Japanese versions releases among with the existing USA (NTSC) versions. More details on this open Patreon post: www.patreon.com/vitorvilela/...
patreon.com
Project SA-1 Regional Patches: expanding the enhancements to European and Japanese versions | Vitor Vilela's Laboratory
Hi, everyone! I'd like to share a side project that I always wanted to work in the past and finally I got the opportunity to put into practi
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Captain Byte! ⭐ @cometmedal.bsky.social · 17/09/2026
going home HD: files.catbox.moe/icy57u.png #art #projecthailmary #phm
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Jack Yarwood @jackgyarwood.bsky.social · 16/09/2026
With games media imploding atm, I've been trying my best to get as many original features/news items on Time Extension as possible (reaching out to cool people/working with fantastic translators to contact Japanese devs). If you think that's something worth supporting, lend me your eyeballs!
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Captain Byte! ⭐ @cometmedal.bsky.social · 17/09/2026
@mrl314.bsky.social: You should put ketchup on your Super Mario Galaxy disc to cause a read error Kiz: I am not doing that L: What if you discover something new? Kiz: Yeah, Shigeru Miyamoto comes out of the console and sucks your dick Me: Suckonyour Meatamoto
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 16/09/2026
Every day that goes by makes me wish more and more that we finished this project 2 years ago.
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Starfire’s Deranged Neocon Foreign Policy Podcast @irhottakes.bsky.social · 12/09/2026
Live Quagsire and Clodsire reaction to the baleful influence of Morgoth:
just two goofy little amphibian buddies chilling
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Supper Mario Broth @mariobrothblog.bsky.social · 15/09/2026
In Mario Kart Wii, asphalt is slightly shiny, reflecting a band of light ahead of the player. This is implemented cleverly by leveraging something that the Wii is already doing, allowing it to not need to use any sort of additional lighting or post-processing.
In Mario Kart Wii, asphalt is slightly shiny, always seeming to reflect light in a narrow band ahead of the driver.
Increasing the contrast of the image makes the effect more visible.
Internally, this effect is achieved in an extremely simple way by leveraging an existing system:
Mipmapping is a practice whereby several copies of a texture are stored, each smaller than the previous by a factor of 2. The further away from the camera a point is, the smaller the texture is that is applied to it. This reduces aliasing (the interference patterns created by viewing high-detail surfaces at oblique angles) and improves rendering speed.
The textures are then smoothly blended. This is supported natively by the hardware and happens automatically.
SLIGHTLY BRIGHTER!
Original road texture: 1024x256 pixels
closer to camera
512x128 pixels
256x64 pixels
128x32 pixels
64x16 32x8 pixels pixels
further from camera
By making only the second texture slightly brighter, the system that automatically places the texture a certain distance away from the camera is leveraged to make a band of light that appears to move automatically with the player.
On the right, each mipmap is colored differently for a more striking demonstration.
Fun fact:
this usage of mipmaps to make a rainbow occurs in Paper Mario on the Nintendo 64!
Source: info: Peardian (bsky.app/profile/peardian.bsky.social), screenshots by Supper Mario Broth
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🎃 Luigi's Goth Wife 👻 @luigismansion.bsky.social · 14/09/2026
Forcing myself to get better at art by doodling every single #Pokémon, but ✨shiny✨ 143 #Snorlax
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ヤマリ @yamari6363s.bsky.social · 14/09/2026
Pool Room
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Vitor Vilela @hackervilela.sneslab.net · 15/09/2026
This (the move) is one of the main reasons I'm now able to focus on the SNES projects again. And I'm extremely happy with this decision. Please share with everyone that Vitor Vilela is back and for real. Stay tuned for more updates and happy SNES and happy ROM hacking!
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Niya 🎹❤️‍🩹 @niya.rest · 06/09/2026
this hurtssss this hurtssssssssss Draw This, Then Die! episode 3
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もがみ @mgmaaa.bsky.social · 13/09/2026
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Captain Byte! ⭐ @cometmedal.bsky.social · 14/09/2026
💢💦 #art #projecthailmary #phm
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Vitor Vilela @hackervilela.sneslab.net · 12/09/2026
Gradius III SA-1 is one my most proud ROM hacks. Zero slowdown. Gameplay fluid as a rocket. You can either play it unlocked (60 FPS and harder) or play the Origin version (60 FPS with speed controls for fair difficulty). It's available for download and works on real hardware.
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Vitor Vilela @hackervilela.sneslab.net · 13/09/2026
This is Super Metroid on the SA-1 chip. No music yet, but SFX plays, opening works. Impressive that even with SFX only the opening is dark and the ambience hits hard. Been working the entire weekend on this (among with SimCity multi-languages). Hope to share more scenes soon.
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Vitor Vilela @hackervilela.sneslab.net · 11/09/2026
Small SimCity SA-1 update. Added "OPTIONS" menu which you can choose your preferred mouse speed and... surprise, the game's language =) I already got English, German and France partially supported, imported from the European versions.
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 12/09/2026
I do what I do because I like what I do, and I like what I do because I do what I do. Do not force me to like what you do, if you do not like or do what I do or like. I will not like or do what you like me to do. I do not like to not do what I like. I like what I do, and I do what I like.
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 10/09/2026
"but the cycle never repeats itself in quite the same way" #Art #Fanart #Rosalina #SuperMarioGalaxy
drawing of rosalina walking on a cosmic pool towards a black hole, reminiscent of the ending of Super Mario Galaxy 1. In front of the black hole is the comet observatory in travel form, with multiple lumas travelling towards the black hole. The black hole's internals have a soft budding of a blue sky and clouds, implying the new cycle's birth of Super Mario Galaxy 2
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 09/06/2025
I love Super Mario Kart
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 09/09/2026
Dude it’s actually HILARIOUS how allergic to VL2 Nintendo is
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 09/09/2026
WHAT
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 08/09/2026
menus george is back
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quagsire posting !! @no-1quagsirefan.bsky.social · 08/09/2026
happy clodsire day!! #ドオーの日
drawing of a clodsire sitting atop a laptop’s keyboard. the caption says, “dude, can you go away, i’m trying to work.”
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Vitor Vilela @hackervilela.sneslab.net · 07/09/2026
Hi everyone!!! SimCity SA-1 beta 2 has been released for all supporters. This version has full mouse support with gesture controls and quality of life improvements, including faster menus, maps and pricing indicators.
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Sokera! || Shop Closed for Wedding! @pyixus.bsky.social · 06/09/2026
The set is complete! 🤎💙
My older tile drawing of Wooper & Clodsire, they are in a repeated pattern surrounded by lily pads, white lotus flowers, and wetland cattails. 

The background is a dark reddish brown in contrast! The same as above! 
Repeating pattern of the pokemon 'Quagsire' & 'Wooper' with a shiny version of wooper in the repeating pattern as well, his pink form as opposed to his regular blues! 

In the pattern background is lily pads, a lotus flower itself, bubbles, and a plant known as 'hornwart waterthyme' which is really common for animals like axoltls which wooper is themed off of! 

The background is a soft navy blue.
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Captain Byte! ⭐ @cometmedal.bsky.social · 06/09/2026
#art #projecthailmary #phm
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 05/09/2026
My New Year’s resolution for 2025 is to remember what year it is on the first try
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Vitor Vilela @hackervilela.sneslab.net · 04/09/2026
Hi! The first beta version of SimCity SA-1 is now available for everyone. Read more, understand how the new patch works and download here: www.patreon.com/posts/166982...
patreon.com
SimCity SA-1 - First Beta Release - We are Back! | Vitor Vilela's Laboratory
Hi everyone! It has been a long time since my last post here. First of all, I want to sincerely apologize for my long absence and thank you
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MrL314 💚 (#SMKDX) @mrl314.bsky.social · 04/09/2026
Due to recent events, a member of the SMKDX team has been removed from the project. If you are unaware of the context, please ignore this message. I ask that this discussion go no further than this post, and that the former member is not harassed due to this decision, please.
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ヤマリ @yamari6363s.bsky.social · 02/09/2026
マーレのいりえ🐚
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OatmealDome 🏳️‍🌈 @oatmealdome.bsky.social · 02/09/2026
[Mario Kart 8 Deluxe] Version 4.0.0 has been released. This update adds Switch 2 features (resolution bump, shorter loading, 5~8 people multiplayer, CameraPlay). It also increases player speed by 1 coin, adds 96 course VS Races, and removes offroad speed loss when using Boo.
A promotional image for Mario Kart 8 Deluxe.
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Vitor Vilela @hackervilela.sneslab.net · 31/08/2026
SimCity SA-1 now has gesture controls. You all know me about my SA-1 work, but it's not just about accelerating games. It's about improving games to make they even more AMAZING than what they already are. Place a lot of roads, parks, wires & more with your mouse!
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Captain Byte! ⭐ @cometmedal.bsky.social · 01/09/2026
Dear god, I was terribly lost When the galaxies crossed and the sun went dark But dear god, you're the only north star I would follow this far #art #projecthailmary #phm
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Vitor Vilela @hackervilela.sneslab.net · 31/08/2026
SimCity with gestures control - Big powers, big responsibilities This will probably need its own warning pop-up... and probably custom sound too 😅🚜
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