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Mapopi

@mm.mapopi.net
1.6K followers 1.3K following 165 posts

🇧🇷 Indie dev and artist mapopi.net store.steampowered.com/app/2058420 #indiegamedev #godot #blender

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passivestar @passivestar.bsky.social · 29/09/2026
wowie look at my animated decal so very high tech
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Adriaan @adriaan.games · 29/09/2026
PSA for Godot users soon upgrading to 4.8 (still in development): The built-in Script editor has become a regular dock and to pop it out, use the context menu (opened by right mouse click) on the Script tab and select 'Make Floating'. The previously dedicated button has been removed. #godotengine
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passivestar @passivestar.bsky.social · 29/09/2026
4.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing?
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Sean Dick @seandick.net · 28/09/2026
This is incredibly good and you should kick some money to the dev if you are able shinmera.itch.io/promptfont
shinmera.itch.io
PromptFont by Shinmera
This is a font designed for user interfaces and button prompts in games. It features hundreds of custom made icons.
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passivestar @passivestar.bsky.social · 29/09/2026
just learned ambientCG has blender 5.2 remote asset library (no addon needed) 1k for free, all resolutions if you support on patreon this is cool af
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Zi @majormcdoom.bsky.social · 25/09/2026
A little experiment with postprocessing on *baked* lightmaps in Godot (they're just textures after all!). If you snatch the internal lightmap data and do some arcane SubViewport shenanigans, you can also use it to do *spatialized* effects on the lightmap too. #GodotEngine #gamedev #indiedev
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Jan Willem Nijman @jwaaaap.com · 23/09/2026
if you’re a games company that wants to survive it has been proven over and over again you need to do whatever it takes to stay away from being publicly traded. you’ll be turned into wood chips the moment it’s convenient.
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Pasha – 𝙂𝙍𝙀𝙀𝙉 𝙎𝙐𝙄𝙏𝙎 @toster12d3.bsky.social · 23/09/2026
Another reason to switch to Godot
Ed Sheeran is saying: My shows are about this. They're about unity.
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passivestar @passivestar.bsky.social · 22/09/2026
godot 4.8 exposed mesh buffers to gpu compute. all sorts of cool procedural shit is possible now
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Blender @blender.org · 18/09/2026
Blender Extensions Platform update: the system will soon be expanded to support asset libraries as well. Learn more: devtalk.blender.org/t/asset-libr... #b3d
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Adriaan @adriaan.games · 18/09/2026
Folk animations in Hidden Folks 2; how we make 'em in Godot #gamedev #godotengine
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davemakes🔶 @mixolumia.com · 18/09/2026
opinions on showing games at events (mostly a memo to myself for the next time i have to do it)
Have a screen visible above the crowd to draw people in.
Show something on it like an attract mode or gameplay video to communicate at a glance what the player does in the game. NOT just a title and logo!
Make the demo station inviting. Decoration, not clutter. Comfy seat, comfy headphones. Unless you NEED a mouse and keyboard, a controller is way friendlier.
Set up some call to action like "Press X to start demo" on screen. People should feel like they can sit down and start without someone giving them help or permission.
Don't stand in the way of the game. People wanna see the game, not you!
Have cards or fliers available for people who are interested, but don't shove them into everybody's hands as they pass.
Don't deliver the game's pitch unless someone is REALLY curious. You are not trying to pull people into a sleazy nightclub, back off and let people explore at their leisure.
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Adriaan @adriaan.games · 17/09/2026
Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.org
fund.godotengine.org
Godot Development Fund
Join the Development Fund and support the Godot Foundation to work on Godot Engine.
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Tibo @heytibo.com · 16/09/2026
[WIP] 2D portal effect for @gdquest.bsky.social :) #godotengine #shader
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Kenney @kenney.nl · 16/09/2026
Did you know I made assets? Yeah. There's a lot, all free, all human made, all fit for use in any of your projects! gameassets.com (flexing this domain whenever I can)
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Supper Mario Broth @mariobrothblog.bsky.social · 15/09/2026
In Mario Kart Wii, asphalt is slightly shiny, reflecting a band of light ahead of the player. This is implemented cleverly by leveraging something that the Wii is already doing, allowing it to not need to use any sort of additional lighting or post-processing.
In Mario Kart Wii, asphalt is slightly shiny, always seeming to reflect light in a narrow band ahead of the driver.
Increasing the contrast of the image makes the effect more visible.
Internally, this effect is achieved in an extremely simple way by leveraging an existing system:
Mipmapping is a practice whereby several copies of a texture are stored, each smaller than the previous by a factor of 2. The further away from the camera a point is, the smaller the texture is that is applied to it. This reduces aliasing (the interference patterns created by viewing high-detail surfaces at oblique angles) and improves rendering speed.
The textures are then smoothly blended. This is supported natively by the hardware and happens automatically.
SLIGHTLY BRIGHTER!
Original road texture: 1024x256 pixels
closer to camera
512x128 pixels
256x64 pixels
128x32 pixels
64x16 32x8 pixels pixels
further from camera
By making only the second texture slightly brighter, the system that automatically places the texture a certain distance away from the camera is leveraged to make a band of light that appears to move automatically with the player.
On the right, each mipmap is colored differently for a more striking demonstration.
Fun fact:
this usage of mipmaps to make a rainbow occurs in Paper Mario on the Nintendo 64!
Source: info: Peardian (bsky.app/profile/peardian.bsky.social), screenshots by Supper Mario Broth
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Nathan (GDQuest) @gdquest.bsky.social · 12/09/2026
We made a free shader series, Your First Shader from ZERO in Godot 4: gdquest.com/library/firs... You will create an animated portal step by step and learn reusable techniques like drawing procedural shapes, create masks, use smoothstep() to control transitions, draw gradients, animate, and more.
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Christophe is making Prerolled! @qaqelol.bsky.social · 26/05/2026
For the #TomodachiLife background wobbling effect: the idea is to push the UV of the texture with a rotating gradient mask #Godot #GameDev #Shader #Ui
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Christophe is making Prerolled! @qaqelol.bsky.social · 08/09/2026
Just found that feature in #krita by accident, it's pretty useful! It traces the selection using your current brush! With a selection active, Edit > Stroke Selection > Ok #2D #GameDev #DigitalPaint
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Psych Rift @ablazeinteractive.com · 04/09/2026
Elevator gameplay features, including openable ceiling to climb on top of the elevator and removable floor tiles to go below. Full video in comment. #GameDev #Godot
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Bastiaan Olij @mux213.bsky.social · 03/09/2026
We still have 4 months left this year... And we just passed 2025 Steam releases... #godotengine
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Nels Anderson @nelsanderson.zone · 02/09/2026
If you too would like to stop using increasingly shitty software made by bad people who make the world worse, I wrote a guide for how to lessen/end your small team's dependence on US-based tech services: nelsanderson.zone/a-guide-to-d...
nelsanderson.zone
A Guide to Ditching US Tech (for Game Developers)
This post is based on a guide from Paris Marx, host of Tech Won't Save Us, author of one excellent book and upcoming (likely also excellent) book last updated September 2nd, 2026 At this point, it's...
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Cedre 🍃 @cedre.bsky.social · 02/09/2026
Some of the icons and UI/UX I created for Wanderstop 🍵⚔️ I had a lot of fun making them, as they were more illustrative than usual icons! Each is representing a character from the game, and shows up in the dialogue UI.
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Acerola @acerola.gg · 02/09/2026
Frame captured Deadlock to check it out a bit and these bats in Mina's portrait are actual 3D models lol, Deadlock really has a nice sleeper toon shader
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Lucy Knisley @lucyknisley.bsky.social · 31/08/2026
I made a little template for use by cool small businesses! Enjoy!
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〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 30/08/2026
Some #gamejam tips from me to you: bitbra.in/blog/gamejam...
bitbra.in
Gamejam Tips
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celestialmaze @cmzw.bsky.social · 30/08/2026
constellation dice
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Graphite - Open Source Graphics Suite @graphiteeditor.bsky.social · 29/08/2026
Our development roadmap is newly updated with all the vector graphics features planned as we reach 1.0 this year, plus the big push for raster imagine editing support in 2027. Check it out: graphite.art/features/#ro...
graphite.art
Graphite features
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Eric @3deric.bsky.social · 28/08/2026
It works! *evil laughter* #godot #gamedev #indiegame #blender #coding
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〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 24/08/2026
Godot was the most used engine during ARD game jam 2026.
Godot with 50.6%
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Kenney @kenney.nl · 22/08/2026
My @godotengine.org kits are now available on the Godot Asset Store, completely free. Use these templates as a starter for your next game, or to learn from! 🎁 store.godotengine.org/publisher/ke...
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NoQuarter Software @noquartersoft.bsky.social · 21/08/2026
RESTOCK ALERT! We have 500 more copies up! Go get your and support independent physical media!
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Kosh @kosh3d.bsky.social · 19/08/2026
A quick breakdown for a stock I did a while ago after somebody asked how to model it and not have shading issues [ #3dmodeling #3dart #hardsurface #subd #3d ]
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SceneTree @scentree.bsky.social · 13/08/2026
More videos for you all! Today we have our resident Godot graphical guru, @acerola.gg with a completely different tack. Instead of graphics, let's talk cinematography! Ace chats about why he believes some games have become victims of cinematography. www.youtube.com/watch?v=DG7d...
youtube.com
Video Game Victims of Cinematography
YouTube video by SceneTree
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s-haha-n 🌈 @s-haha-n.bsky.social · 10/08/2026
this website is so cool and useful... it's like a constantly updating list of cool godot posts and tuts! gdnotes.com #godot #gamedev #indiedev #tutorials
gdnotes.com
GDNotes.com - Curated Godot Engine Resources & Tutorials
Comprehensive collection of curated Godot game development resources including Tilemaps, Shaders, Debug, Projects, Tools, and more. Free tutorials, guides, and tools for Godot Engine developers.
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 09/08/2026
I made a video about the different types of juice and how to apply them to your game!
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celestialmaze @cmzw.bsky.social · 08/08/2026
depends on what you are exporting dynamic sky material exports a skybox shader for example
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Blender @blender.org · 07/08/2026
Here's a little sneak peek of the ongoing Android support project, for those who want to stay in touch with Blender development 🫆 #b3d
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Miziziziz @miziziziz.deeproot.dev · 06/08/2026
I gave a talk at this year's Godotcon in Boston; go check it out!
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Bryant Francis @bryantfrancis.me · 06/08/2026
Holy shit this blog is amazing.
productionalchemist.com
I Have Never Seen a Game Fail Because the Artists Were Too Slow
AI is optimising the cheapest part of production
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Des Walsh @deswalsh.bsky.social · 05/08/2026
That’s how yea lead into a news headline.
static.klipy.com
Tears Of Joy Trars
ALT: Tears Of Joy Trars
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Kenney @kenney.nl · 03/08/2026
Pattern Pack is one of my more popular assets, because of its generic nature. So, I've made 80+ more patterns! They'll be released soon, completely free. Both in PNG and SVG formats ✨
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Meru Patel @janglee.bsky.social · 01/08/2026
Android 16 got desktop mode and Godot runs on Android! The barrier to making a game has never been lower. Kudos to @godotengine.org team. Although get a mouse, keyboard and big enough screen, to keep sanity in check while game dev.
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Ed Newton-Rex @ednewtonrex.bsky.social · 31/07/2026
Big news today: GERMAN COURT RULES AI MUSIC FIRM SUNO BROKE COPYRIGHT RULES Suno "has to provide information on illicit revenue", and "will have to pay damages". Wow. www.reuters.com/world/german...
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Blender Studio @studio.blender.org · 31/07/2026
Blender Fundamentals training just got a bouncing update! Learn more about the new 3D Animation chapter in the Blender Studio Blog: studio.blender.org/blog/blender... #b3d #training #BlenderStudio
studio.blender.org
Blender Fundamentals Training Update: 3D Animation - Blender Studio
Free, up to date, made by Blender Studio artists. The introductory training on all things Blender just got a new Animation Fundamentals chapter.
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DX @dxnacca.bsky.social · 30/07/2026
I really enjoy making tools to remove things that slow down the creative process. Resizing objects is one of those things So I built a Dynamic Scaling System for Blender that lets the object adapt to a new scale automatically Inspired by @paralives.com and developed using @kenney.nl 's assets
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👻 ⛧ Victor J. Frankenstein ⛧ SCARY SEASON ⛧👻 @victor-el-dm.eurosky.social · 30/07/2026
Alternative headline: Andrew Willson lays off everyone who worked on successful Battlefield 6 to steal all the wealth they created.
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celestialmaze @cmzw.bsky.social · 30/07/2026
lazy linking progress
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