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Marcus Skov

@marcusskov.com
545 followers 193 following 123 posts

UI/UX Designer • Prev The Game Band, Rare, Sumo, Frontier • Phantom Camera Author • 🇩🇰

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Marcus Skov @marcusskov.com · 17/09/2026
Looks really well designed! The interface seems very intuitive and snappy to use.
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Tibo @heytibo.com · 16/09/2026
I'm approaching a v0.1 version of MM+. I'm currently using the tool inside Wild Cosmos, and it feels quite stable. If you're looking for a MultiMesh editing tool, could you test MM+ and share feedback? github.com/gtibo/multim... #godotengine #gamedev
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Smitner @smitner.studio · 10/09/2026
🚀 Hazard Pay is now OUT, the labs are OPEN! Spread the word, IPT is looking for applicants! 🚀 store.steampowered.com/app/2692620/... 3 years of work, and "the button" is now clicked 🎉
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Godot Engine @godotengine.org · 05/03/2026
Will this be the biggest Godot game release to date?
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passivestar @passivestar.bsky.social · 05/03/2026
Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone. What are some of the most annoying things about Godot UI/UX that you think need attention?
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WeIndies @weindies.org · 28/02/2026
Phantom Camera, Godot's ghostly camera management plugin, has some exciting new features! Follow Marcus's work so you don't miss a thing.
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Marcus Skov @marcusskov.com · 28/02/2026
Thank you for the shout-out :D
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Marcus Skov @marcusskov.com · 28/02/2026
Full release notes github.com/ramokz/phant...
github.com
Release v0.11 · ramokz/phantom-camera
✨ New Features Lookahead 2D 2d-lookahead.mp4 One of the most requested features is finally out for 2D scenes! Thanks to @Mustfa-IT, the addon now supports the ...
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Marcus Skov @marcusskov.com · 28/02/2026
Thanks to the great work of a contributor, the long-requested Lookahead functionality is now available for 2D scenes. Another key change is a refactor of Framed Follow 2D, which should make it a lot more reliable. 3D counterparts of both are in the works for a future release. #GodotEngine
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Binbun @binbun3d.bsky.social · 14/02/2026
You can use this glass ui shader for free btw. Link: binbun3d.itch.io/fluid-glass-ui #godot #godotengine #shader
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Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Bean J. Bunny @beanjbunny.bsky.social · 24/01/2026
Hi #Godot pals. I made and maintain this document full of beginner tutorials. If you need a place to get started, I hope it helps: docs.google.com/document/d/1... #indiedev #gamedev
docs.google.com
So You Want To Know Godot
LET’S GODOT! So you’ve decided that Godot is the Game Engine You’ve Been Waiting For. Good for you! Here’s some resources I’ve collected that are awesome. This document is a living document, if I fi...
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Marcus Skov @marcusskov.com · 20/01/2026
Spent a bit of time recently updating the addon's Asset Store page with some additional imagery and feature highlights. Think it's a nice improvement, especially compared to how it looked before because… yikes!
Shows the Phantom Camera on the Godot Asset Store page. A large image is displayed saying “Supports 2D & 3D” with PhantomCamera2D and PhantomCamera3D inspector panels appearing below it.
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Marcus Skov @marcusskov.com · 19/01/2026
Only thing worse than a goblin judging your every move is a goblin judging your very move and their even more judgmental younger sibling
A pair of Godot plushies sitting on a computer monitor looking away from the screen.
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Brackeys @brackeys.com · 18/01/2026
Made a video on VFX in Godot 🔥✨ youtu.be/htRjt505sPg
"VFX Godot" in big font surrounded by orange and blue explosions (stylized).
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Marcus Skov @marcusskov.com · 18/01/2026
Nobody, except Silent Hill developers 😁
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Marcus Skov @marcusskov.com · 18/01/2026
Confirmed, adding light to things adds joy
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Marcus Skov @marcusskov.com · 14/01/2026
Release notes and more details: github.com/ramokz/phant...
github.com
Release 0.10 · ramokz/phantom-camera
✨ New Features TweenDirector & TweenDirectorResource Called PhantomCameraTweenDirector, is a new node type that adds the ability to override tweens between specific PCams. It works by using a new ...
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Marcus Skov @marcusskov.com · 14/01/2026
First feature release of the year! Introduces the Tween Director node, which allows for overriding tweens between specific cameras Also added is an option for manual camera interpolation if custom tick rates are being used (online games) More to Lookahead towards in the next release #GodotEngine
Shows the Phantom Camera logo and name followed by a tag label reading “Release 0.10".

Below are two image sections, each having a label attached called “New Node: Tween Director” and “PhantomCameraHost: Manual Interpolation Mode”.

The former image shows an expanded inspector tab called “PhantomCameraTweenDirector” with a list of properties: Tween Resource, From Type (set to Phantom Camera), and From Phantom Camera (set to PlayerPhantomCamera) with a "Add Element" button at the bottom.

The latter image shows the PhantomCameraHost inspector panel, with the Interpolation Mode dropdown expanded, revealing and highlighting the third option labelled Manual.
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Marcus Skov @marcusskov.com · 12/01/2026
Been working on a tween override system that allows for custom duration and transition types between selected Phantom Camera nodes. Should enable more flexibility and customization when moving to and from specific cameras. Will be out in the next release. #GodotEngine
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Marcus Skov @marcusskov.com · 08/01/2026
Wondering if there are any game dev-focused PeerTube instances out there? Been thinking of making short tutorials sometime in the future, but don't love the idea of posting on MonopolyTube
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Marcus Skov @marcusskov.com · 08/01/2026
Getting into 3D modeling a bit again for a small personal project. Can definitely tell I need to practice a lot more still.
A Blender 3D model depicting a knife with a magnifying glass as a handle.
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Marcus Skov @marcusskov.com · 01/01/2026
Kicking the year off with a minor hotfix for the release a few days ago. TileMap node support is now officially dropped, and only TileMapLayer, along with Area2D, nodes are supported for the Limit Target feature in 2D scenes. github.com/ramokz/phant...
github.com
Release v0.9.4.1 · ramokz/phantom-camera
ImportantSupport for the deprecated TileMap node has been dropped for PCam2D's Limit Target. TilemapLayer and Area2D is still supported. 🌟 Improvements Added follow_offset support for Path Follow...
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Marcus Skov @marcusskov.com · 30/12/2025
Release notes: github.com/ramokz/phant...
github.com
Release v0.9.4 · ramokz/phantom-camera
ImportantThis version requires Godot 4.4 or later. ✨ New Features Align with View (3D) align-with-view.mp4 Another editor feature that enables a PCam3D's trans...
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Marcus Skov @marcusskov.com · 30/12/2025
With the game finally released and having had some time to regain some much-needed energy, I would be remiss if 2025 ended without a long-overdue #godot addon update. Has the usual fixes and general improvements but also some 3D QoL editor features. More things to come in the new year!
Shows the Phantom Camera logo and name followed by a tag label reading “Release 0.9.4”.
Below are two image sections, each having a label attached called “Align with View” and “Target Gizmo Line”.

The former image shows an expanded inspector tab called “Align with View” that has 3 buttons: “Align Transform with View”, “Align Position with View”, and “Align Rotation with View”. Below those is a field labelled Viewport Index which has a value of 0 applied.

The latter image shows a PhantomCamera3D node in a scene with a red and blue line pointing at two different 3D simple models: a torus and a triangle, respectively. Above the torus a single text field says “Following,” and above the triangle a text field says “Looking At”.
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JM93 @jm93.bsky.social · 23/12/2025
I found out about a #GodotEngine add-on called Phantom Camera. It seems especially useful if you want to make a game with fixed camera angles, or an on-rails camera. phantom-camera.dev
phantom-camera.dev
Phantom Camera
A dynamic 2D & 3D camera addon for Godot 4
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Marcus Skov @marcusskov.com · 26/12/2025
Happy birthday Arvy 🎊 Keep going! Your creativity and friendliness never cease to be inspiring!
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Good Game Stuff @goodgamestuff.bsky.social · 20/11/2025
Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here. qaqelol.itch.io/tweens #gamedev #indiedev
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Marcus Skov @marcusskov.com · 18/11/2025
Really appreciate kudos! 💜 The feeling is likely the side effect of working on a passion project / hobby and being unable to touch it for an extended period of time. It is what it is.
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Marcus Skov @marcusskov.com · 18/11/2025
Thanks Patrick! Means a lot to hear 💜
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Marcus Skov @marcusskov.com · 14/11/2025
Still sad about all the features and improvements that could have been done by now if not for this...
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Marcus Skov @marcusskov.com · 14/11/2025
In case anyone has been wondering why a certain Godot camera addon has been on a bit of an unintended dev hiatus since summer 🥲
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Marcus Skov @marcusskov.com · 14/11/2025
Thanks Arvy! 💜
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Marcus Skov @marcusskov.com · 14/11/2025
Also a good read gamerant.com/new-netflix-...
gamerant.com
New Knives Out Game is Coming to Netflix
Streaming giant Netflix is turning one of its biggest original murder mystery films, Knives Out, into a brand-new video game.
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Marcus Skov @marcusskov.com · 14/11/2025
Can finally reveal what we have been working on! 🔪 Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least. www.youtube.com/watch?v=_uQn... #GameDev
youtube.com
Dead Man’s Party: A Knives Out Game | Official Teaser Trailer | Netflix
YouTube video by Netflix Games
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Marcus Skov @marcusskov.com · 13/11/2025
Had a great time at #GodotFest meeting new and old friends! Always feel really inspired after a good event. Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
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Marcus Skov @marcusskov.com · 13/11/2025
Sad that I wasn't able to say hi, so will try again next time!
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Marcus Skov @marcusskov.com · 12/11/2025
Was really nice meeting and chatting with you as well!
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Robert @ Tall Tide Games @talltide.bsky.social · 12/11/2025
Just a week ago, I gave a shoutout to Phantom Camera, a #Godot plugin that makes dealing with cameras so much easier and more fun — and what a pleasant surprise yesterday to meet its creator @marcusskov.com at #GodotFest here in Munich! phantom-camera.dev
phantom-camera.dev
Phantom Camera
A dynamic 2D & 3D camera addon for Godot 4
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Marcus Skov @marcusskov.com · 26/09/2025
Beyond using Third Person follow and its Springarm3D which, has physics collision, it's not really possible out-of-the-box atm. There have been a few requests for this, so it's something I would love to look at implementing at some point.
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Marcus Skov @marcusskov.com · 10/08/2025
Longer break than expected, but sloooowly getting back in the groove again
A laptop screen showing JetBrains Rider with a GDScript file open.

In the background are green trees and a lake.
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Godot Engine @godotengine.org · 05/08/2025
JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go. We would like to thank them for becoming a Platinum Sponsor of the project! godotengine.org/article/jetb... @jetbrains-rider.bsky.social
godotengine.org
Godot Foundation welcomes JetBrains as Platinum Sponsor – Godot Engine
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.
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Marcus Skov @marcusskov.com · 29/07/2025
Thank you! Appreciate the kind words ❤️ Lots of places to improve still whenever time allows. Would love to explore interactive examples eventually
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Marcus Skov @marcusskov.com · 28/07/2025
❤️🙏 I would like to thank all the traumatic experiences from various obscure JavaScript libraries and their "documentation" during my youth for the motivation 😄
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Marcus Skov @marcusskov.com · 28/07/2025
❤️🙏 It has been very satisfying to make something that (hopefully) looks and feels nice for others to read given the content is generally quite dry and technical
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Marcus Skov @marcusskov.com · 21/07/2025
Have been pretty quiet lately as a lot of things have been happening in my personal and professional life. One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰 Still settling in, but hope to resume projects in the near future!
A photo of many green trees and bushes with a lake visible on the left hand side.

The weather is sunny and partially cloudy.
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Marcus Skov @marcusskov.com · 11/07/2025
Never ceases to be funny when coworkers mix up Denmark, Amsterdam and Belgium all in one sentence
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Marcus Skov @marcusskov.com · 03/07/2025
So sorry to hear this Wil... Was really excited when you returned to the EW team last year and started making magic, and now this...
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Godot Engine @godotengine.org · 30/06/2025
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes: 👉 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2025 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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Lucas - Open for work! @megalukes.bsky.social · 28/06/2025
Prototyping a battle system with multiple phantom camera nodes is so fun #gamedev #indiedev #GodotEngine
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