Marcus Skov @marcusskov.com · 17/09/2026Looks really well designed! The interface seems very intuitive and snappy to use. 010
Reposted by Marcus SkovTibo @heytibo.com · 16/09/2026I'm approaching a v0.1 version of MM+. I'm currently using the tool inside Wild Cosmos, and it feels quite stable. If you're looking for a MultiMesh editing tool, could you test MM+ and share feedback? github.com/gtibo/multim... #godotengine #gamedev 912920
Reposted by Marcus SkovSmitner @smitner.studio · 10/09/2026🚀 Hazard Pay is now OUT, the labs are OPEN! Spread the word, IPT is looking for applicants! 🚀 store.steampowered.com/app/2692620/... 3 years of work, and "the button" is now clicked 🎉 87227
Reposted by Marcus SkovGodot Engine @godotengine.org · 05/03/2026Will this be the biggest Godot game release to date? 1164989
Reposted by Marcus Skovpassivestar @passivestar.bsky.social · 05/03/2026Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone. What are some of the most annoying things about Godot UI/UX that you think need attention? 10580784
Reposted by Marcus SkovWeIndies @weindies.org · 28/02/2026Phantom Camera, Godot's ghostly camera management plugin, has some exciting new features! Follow Marcus's work so you don't miss a thing. 1123
Marcus Skov @marcusskov.com · 28/02/2026Full release notes github.com/ramokz/phant...github.comRelease v0.11 · ramokz/phantom-camera✨ New Features Lookahead 2D 2d-lookahead.mp4 One of the most requested features is finally out for 2D scenes! Thanks to @Mustfa-IT, the addon now supports the ... 010
Marcus Skov @marcusskov.com · 28/02/2026Thanks to the great work of a contributor, the long-requested Lookahead functionality is now available for 2D scenes. Another key change is a refactor of Framed Follow 2D, which should make it a lot more reliable. 3D counterparts of both are in the works for a future release. #GodotEngine 28913
Reposted by Marcus SkovBinbun @binbun3d.bsky.social · 14/02/2026You can use this glass ui shader for free btw. Link: binbun3d.itch.io/fluid-glass-ui #godot #godotengine #shader 09415
Reposted by Marcus SkovGodot Engine @godotengine.org · 26/01/2026#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6godotengine.orgGodot 4.6 Release: It's all about your flowWith the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development. 281402370
Reposted by Marcus SkovBean J. Bunny @beanjbunny.bsky.social · 24/01/2026Hi #Godot pals. I made and maintain this document full of beginner tutorials. If you need a place to get started, I hope it helps: docs.google.com/document/d/1... #indiedev #gamedevdocs.google.comSo You Want To Know GodotLET’S GODOT! So you’ve decided that Godot is the Game Engine You’ve Been Waiting For. Good for you! Here’s some resources I’ve collected that are awesome. This document is a living document, if I fi... 27729
Marcus Skov @marcusskov.com · 20/01/2026Spent a bit of time recently updating the addon's Asset Store page with some additional imagery and feature highlights. Think it's a nice improvement, especially compared to how it looked before because… yikes! 0202
Marcus Skov @marcusskov.com · 19/01/2026Only thing worse than a goblin judging your every move is a goblin judging your very move and their even more judgmental younger sibling 041
Reposted by Marcus SkovBrackeys @brackeys.com · 18/01/2026Made a video on VFX in Godot 🔥✨ youtu.be/htRjt505sPg 539083
Marcus Skov @marcusskov.com · 14/01/2026Release notes and more details: github.com/ramokz/phant...github.comRelease 0.10 · ramokz/phantom-camera✨ New Features TweenDirector & TweenDirectorResource Called PhantomCameraTweenDirector, is a new node type that adds the ability to override tweens between specific PCams. It works by using a new ... 020
Marcus Skov @marcusskov.com · 14/01/2026First feature release of the year! Introduces the Tween Director node, which allows for overriding tweens between specific cameras Also added is an option for manual camera interpolation if custom tick rates are being used (online games) More to Lookahead towards in the next release #GodotEngine 1182
Marcus Skov @marcusskov.com · 12/01/2026Been working on a tween override system that allows for custom duration and transition types between selected Phantom Camera nodes. Should enable more flexibility and customization when moving to and from specific cameras. Will be out in the next release. #GodotEngine 051
Marcus Skov @marcusskov.com · 08/01/2026Wondering if there are any game dev-focused PeerTube instances out there? Been thinking of making short tutorials sometime in the future, but don't love the idea of posting on MonopolyTube 020
Marcus Skov @marcusskov.com · 08/01/2026Getting into 3D modeling a bit again for a small personal project. Can definitely tell I need to practice a lot more still. 050
Marcus Skov @marcusskov.com · 01/01/2026Kicking the year off with a minor hotfix for the release a few days ago. TileMap node support is now officially dropped, and only TileMapLayer, along with Area2D, nodes are supported for the Limit Target feature in 2D scenes. github.com/ramokz/phant...github.comRelease v0.9.4.1 · ramokz/phantom-cameraImportantSupport for the deprecated TileMap node has been dropped for PCam2D's Limit Target. TilemapLayer and Area2D is still supported. 🌟 Improvements Added follow_offset support for Path Follow... 020
Marcus Skov @marcusskov.com · 30/12/2025Release notes: github.com/ramokz/phant...github.comRelease v0.9.4 · ramokz/phantom-cameraImportantThis version requires Godot 4.4 or later. ✨ New Features Align with View (3D) align-with-view.mp4 Another editor feature that enables a PCam3D's trans... 050
Marcus Skov @marcusskov.com · 30/12/2025With the game finally released and having had some time to regain some much-needed energy, I would be remiss if 2025 ended without a long-overdue #godot addon update. Has the usual fixes and general improvements but also some 3D QoL editor features. More things to come in the new year! 1234
Reposted by Marcus SkovJM93 @jm93.bsky.social · 23/12/2025I found out about a #GodotEngine add-on called Phantom Camera. It seems especially useful if you want to make a game with fixed camera angles, or an on-rails camera. phantom-camera.devphantom-camera.devPhantom CameraA dynamic 2D & 3D camera addon for Godot 4 1343353
Marcus Skov @marcusskov.com · 26/12/2025Happy birthday Arvy 🎊 Keep going! Your creativity and friendliness never cease to be inspiring! 120
Reposted by Marcus SkovGood Game Stuff @goodgamestuff.bsky.social · 20/11/2025Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here. qaqelol.itch.io/tweens #gamedev #indiedev 420552
Marcus Skov @marcusskov.com · 18/11/2025Really appreciate kudos! 💜 The feeling is likely the side effect of working on a passion project / hobby and being unable to touch it for an extended period of time. It is what it is. 030
Marcus Skov @marcusskov.com · 14/11/2025Still sad about all the features and improvements that could have been done by now if not for this... 130
Marcus Skov @marcusskov.com · 14/11/2025In case anyone has been wondering why a certain Godot camera addon has been on a bit of an unintended dev hiatus since summer 🥲 2142
Marcus Skov @marcusskov.com · 14/11/2025Also a good read gamerant.com/new-netflix-...gamerant.comNew Knives Out Game is Coming to NetflixStreaming giant Netflix is turning one of its biggest original murder mystery films, Knives Out, into a brand-new video game. 000
Marcus Skov @marcusskov.com · 14/11/2025Can finally reveal what we have been working on! 🔪 Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least. www.youtube.com/watch?v=_uQn... #GameDevyoutube.comDead Man’s Party: A Knives Out Game | Official Teaser Trailer | NetflixYouTube video by Netflix Games 2233
Marcus Skov @marcusskov.com · 13/11/2025Had a great time at #GodotFest meeting new and old friends! Always feel really inspired after a good event. Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you 040
Marcus Skov @marcusskov.com · 13/11/2025Sad that I wasn't able to say hi, so will try again next time! 010
Reposted by Marcus SkovRobert @ Tall Tide Games @talltide.bsky.social · 12/11/2025Just a week ago, I gave a shoutout to Phantom Camera, a #Godot plugin that makes dealing with cameras so much easier and more fun — and what a pleasant surprise yesterday to meet its creator @marcusskov.com at #GodotFest here in Munich! phantom-camera.devphantom-camera.devPhantom CameraA dynamic 2D & 3D camera addon for Godot 4 1455
Marcus Skov @marcusskov.com · 26/09/2025Beyond using Third Person follow and its Springarm3D which, has physics collision, it's not really possible out-of-the-box atm. There have been a few requests for this, so it's something I would love to look at implementing at some point. 120
Marcus Skov @marcusskov.com · 10/08/2025Longer break than expected, but sloooowly getting back in the groove again 050
Reposted by Marcus SkovGodot Engine @godotengine.org · 05/08/2025JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go. We would like to thank them for becoming a Platinum Sponsor of the project! godotengine.org/article/jetb... @jetbrains-rider.bsky.socialgodotengine.orgGodot Foundation welcomes JetBrains as Platinum Sponsor – Godot EngineThe Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too. 1671081
Marcus Skov @marcusskov.com · 29/07/2025Thank you! Appreciate the kind words ❤️ Lots of places to improve still whenever time allows. Would love to explore interactive examples eventually 010
Marcus Skov @marcusskov.com · 28/07/2025❤️🙏 I would like to thank all the traumatic experiences from various obscure JavaScript libraries and their "documentation" during my youth for the motivation 😄 020
Marcus Skov @marcusskov.com · 28/07/2025❤️🙏 It has been very satisfying to make something that (hopefully) looks and feels nice for others to read given the content is generally quite dry and technical 130
Marcus Skov @marcusskov.com · 21/07/2025Have been pretty quiet lately as a lot of things have been happening in my personal and professional life. One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰 Still settling in, but hope to resume projects in the near future! 050
Marcus Skov @marcusskov.com · 11/07/2025Never ceases to be funny when coworkers mix up Denmark, Amsterdam and Belgium all in one sentence 010
Marcus Skov @marcusskov.com · 03/07/2025So sorry to hear this Wil... Was really excited when you returned to the EW team last year and started making magic, and now this... 120
Reposted by Marcus SkovGodot Engine @godotengine.org · 30/06/2025The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes: 👉 godotengine.org/article/godo...godotengine.orgGodot Community Poll 2025 – Godot EngineWe want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you. 10479142
Reposted by Marcus SkovLucas - Open for work! @megalukes.bsky.social · 28/06/2025Prototyping a battle system with multiple phantom camera nodes is so fun #gamedev #indiedev #GodotEngine 0266