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MAK

@makramd.bsky.social
1.1K followers 424 following 1.2K posts

⚠️Actively looking for work⚠️ Freelance & Consulting work. Photogrammetry Environmental tech artist GFX & rendering historian www.artstation.com/makram mastodon.gamedev.place/@makram

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Reposted by MAK
Amanita Design 📣 @amanita-design.net · 17h
Seventeen years later… The time has come for Machinarium 2 🦾🔧 Wishlist NOW on Steam: store.steampowered.com/app/1619280/...
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Blender @blender.org · 17h
Today is the day! Blender 5.3 has entered Beta. ⬇️ Download: builder.blender.org/download/daily #b3d
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MAK @makramd.bsky.social · 19h
Gears E-Day is really pushing the XSX (& S) to its limits most of the time (noticeable traversal stutter in the open world which doesn't bother me that much & cutscenes feeling wonking & juddery) but boy does it look & play amazing. 🤯 Can't wait for GTAVI 😎
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bitreactor.com @bitreactor.com · 07/10/2026
We’re incredibly grateful for your support since the launch of STAR WARS Zero Company. Here’s a message from our CEO:
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MAK @makramd.bsky.social · 07/10/2026
Got me excited for a second. Thought the Cheeto or Muskcunt finally dipped out.
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MAK @makramd.bsky.social · 07/10/2026
I think that this is it indeed. It's really scene depended. For example in the intro at the bar when Marcus sits down at the table with the beers his animation seems to skip frames relative to the whole scene. Audio will also sometimes not be perfectly in-sync with the visuals.
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MAK @makramd.bsky.social · 07/10/2026
I've tried every combination possible (VRR on/off, 120hz on/off, quality, balance, performance) no difference.. I'm guessing that I'm just wauytoo picky & affected by judder 😩😅 Anyways... Still looks & plays amazing 🙌🏼
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MAK @makramd.bsky.social · 07/10/2026
Must watch behind the scenes documentary about Fuse's Star Wars: Galactic Racer (UE5) youtu.be/EIPgivtETng?...
youtu.be
Inside STAR WARS: Galactic Racer: The Tech Behind The Big Arcade Racing Revival [Sponsored]
YouTube video by Digital Foundry
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MAK @makramd.bsky.social · 07/10/2026
It's like having v-sync off & experiencing screen-tearing but without the actual frame tear artifacts. It judders.
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MAK @makramd.bsky.social · 07/10/2026
Will try this tomorrow & also disable VRR on the TV & Xbox and see if this is causing the issue. I've watched some PC footage and it seems to be perfectly fine unlike what I'm getting on my end. MAybe the latest patch deployed earlier today has messed something up compared to the previous builds?
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MAK @makramd.bsky.social · 07/10/2026
Panning camera movements
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MAK @makramd.bsky.social · 07/10/2026
VRR TV (LG C1). Gameplay is perfectly smooth but cutscenes are all over the place like a 25fps video being rendered at 30fps. Judder all over the place especially pan calera moves etc.
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MAK @makramd.bsky.social · 07/10/2026
Finally got to start playing.. Looks absolutely insane as expected 😅 Only "issue" is that all cutscenes seem to be messed in terms of frame-pacing & are juddery as hell in Balanced & Quality mode (slightly less noticeable in performance mode) on XSX.
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MAK @makramd.bsky.social · 06/10/2026
🙌🏼🙌🏼🙌🏼🙌🏼 🌎 🌏 🌎 youtu.be/LvjlkoWkaWA?...
youtu.be
Blue Planet III First Look Trailer | Featuring JADE & Hans Zimmer | BBC Earth
YouTube video by BBC Earth
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Nico May @gfxnico.bsky.social · 06/10/2026
Very happy I got to get my hands dirty for the last ~5 months of this project, after years of chatting with Chris while I was on the driver team. A real showcase for what you can push through an Xbox, and just a gorgeous game.
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Cedric Guillemet @skaven.bsky.social · 04/10/2026
“I See You” is a 4090-byte produral graphics executable that took 1st place at the Deadline demoparty. So happy to share it with Nano! www.pouet.net/prod.php?whi...
pouet.net
I see you by With Love
4k / procedural graphics for Windows, Deadline (Berlin) 2026
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Reposted by MAK
Jacco Bikker 🎦 @jbikker.bsky.social · 06/10/2026
TinyBVH 1.9.1 is now available on the dev branch: github.com/jbikker/tiny... Exciting developments: * 3x faster SBVH builds * 4x faster BVH4 / BVH8 builds * Fast binning builder now 20% faster * New Bonsai builder (<5ms for Sponza!) Give it a spin. :)
github.com
GitHub - jbikker/tinybvh: Header-only dependency-free BVH construction and traversal library.
Header-only dependency-free BVH construction and traversal library. - jbikker/tinybvh
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Chris Wallis @chriskwallis.bsky.social · 06/10/2026
Super proud of the rendering tech we pulled off in Gears of War: E-Day. Getting MegaLights and Nanite where we needed was a huge accomplishment but there's so much more on top of that. Tons of custom tech in the volumetrics, characters, destruction, ray tracing, and lighting
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MAK @makramd.bsky.social · 03/10/2026
Some of the levels/assets have also been modified as seen the screen below. The blinds far up front which were absolutely horrible in motion (vanishing in & out of existent because if the low res) are gone
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MAK @makramd.bsky.social · 03/10/2026
My eyes may be deceiving me (and I can't find my older screenshots to compare) but I'm fairly sure that this particular shot looked a lot worse in terms of IQ/res prior to the latest patch. (performance mode on XSX)
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Reposted by MAK
Colin Riley @domipheus.bsky.social · 03/10/2026
The cheese thieves kids are live now playing some lego city undercover, and manually doing donation alerts with some coins and a jar because JustGivings livestream system is down 🤣
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Ian McQue @ianmcque.bsky.social · 03/10/2026
Best Of 2000AD cover what I did #dayofdredd
Digital painting, cover illustration for Best Of 2000AD book. A scene on the mean streets of Mega City One
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Tobias A. Franke @thefranke.bsky.social · 03/10/2026
Our poster "A Spatio-Temporal Acceleration Framework for Order-Independent Transparency" will be presented at Pacific Graphics 2026 in Singapore. www.tobias-franke.eu/publications...
A Spatio-Temporal Acceleration Framework for Order-Independent Transparency
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MAK @makramd.bsky.social · 03/10/2026
I've tried practically every mission last night and it seems like the game no longer dips into the super low resolutions (720P) as it did before all across the board.
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MAK @makramd.bsky.social · 03/10/2026
static.klipy.com
Steve Harvey's Confused Reaction: What Why
ALT: Steve Harvey's Confused Reaction: What Why
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MAK @makramd.bsky.social · 02/10/2026
My eyes a probably playing tricks on me cause performance mode on XSX does indeed look quite a bit sharper/better now. 🤔 More than I expect from a "slightly higher" internal resolution 😅
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MAK @makramd.bsky.social · 02/10/2026
It doesn't launch on my tablet..so your mileage may vary....
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MAK @makramd.bsky.social · 02/10/2026
A demo build of Blender for Android Tablets has been released during BCON2026. You can grab it here: www.blender.org/download/dem...
blender.org
Thanks! — Blender
Blender is yours to keep, forever.
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Alex Mueller @lexdev.net · 02/10/2026
With this patch we also started bringing some of the optimization work we are doing for Switch 2 to the other platforms. Expect slightly better performance on PC and slightly higher internal resolutions on consoles with this patch, with more to come in the future!
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MAK @makramd.bsky.social · 02/10/2026
Is Playdead still a thing? Inside was released 10 years ago(!) & their Epic Games funded project is totally M.I.A.
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Nico May @gfxnico.bsky.social · 02/10/2026
Beers of War time!
Photo of Gears of War: E-Day on a TV, with a branded beer glass in front of it.
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MAK @makramd.bsky.social · 02/10/2026
No strands 😩😩🫣😅
static.klipy.com
Man's Classic Wet Shave Routine
ALT: Man's Classic Wet Shave Routine
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MAK @makramd.bsky.social · 02/10/2026
Indeed but even as important they also have an purpose build engine tailor-made for one particular project/game.
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MAK @makramd.bsky.social · 02/10/2026
Indeed. Will be interesting to see what kind of voodoo magic Rockstar is doing in GTA6.
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MAK @makramd.bsky.social · 02/10/2026
Toggling it on/off between cutscenes <-> gameplay would probably be a nightmare & not be worth the hassle as this only impacts only a handful of psychos like me. BTW what is the bottleneck here? The GPU?
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MAK @makramd.bsky.social · 02/10/2026
It's definitely a non issue during gameplay. Will probably be bugging me a bit during cutscenes now that I've found out (and realize that all the footage I've seen so far was with it on 😩)
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MAK @makramd.bsky.social · 02/10/2026
Aah NOO! Balanced mode (40fps) doesn't feature strand based hair even during cutscenes!? 😭😭
static.klipy.com
Dog Crying Meme: Doggo Crys
ALT: Dog Crying Meme: Doggo Crys
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MAK @makramd.bsky.social · 01/10/2026
I know that I'm probably in the minority on this one but I really do like the Warcraft movie. It's not some over the top goofy nonsense & on top of that ILM did incredible work. On more reason to absolutely no give a fuck about reviews..
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MAK @makramd.bsky.social · 01/10/2026
That some awesome work for Sony & AMD given the HW. Also big PR miss for Xbox if their plan was to wait until official FSR 4.1 for RDNA2 was released next year to announce that a version of it was coming to XSS/S.
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MAK @makramd.bsky.social · 01/10/2026
Sony bringing FSR4.1 to RDNA2 PS5 before Microsoft does to XSX is wild blog.playstation.com/2026/10/01/a...
blog.playstation.com
AI upscaling is coming to PS5
Marvel's Wolverine and Ghost of Yōtei will be the first titles to use the new Quick Spectral Super Resolution (QSSR) library.
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MAK @makramd.bsky.social · 01/10/2026
40FPS MODE FTW
static.klipy.com
Me Atrapaste Es Cine
ALT: Me Atrapaste Es Cine
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Adam Marrs @acmarrs.bsky.social · 01/10/2026
The first game to Ray Trace Nanite has arrived! Gears of War: E-Day is out now - with super charged ray tracing powered by RTX Mega Geometry. Proud of what we achieved with our friends at The Coalition. www.nvidia.com/en-us/geforc...
nvidia.com
Gears of War: E-Day Out Now With DLSS 4.5
RTX Mega Geometry, ray tracing & 7.5X faster on average at 4K
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MAK @makramd.bsky.social · 01/10/2026
Ducks is also kinda awesome youtu.be/L8vZbIeAdAw?...
youtu.be
DUCKS | Award Winning Animated Short Film
YouTube video by AJ Jefferies
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Neil Blevins @artofsoulburn.bsky.social · 30/09/2026
After 18 yrs, my educational youtube channel just passed 1 million views! Hasn't been terribly profitable, but I'm not doing it for the money, I'm doing it because I enjoy contributing to the art community I care about. Thanks to everyone who has been a part of the journey youtube.com/artofsoulburn
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MAK @makramd.bsky.social · 30/09/2026
static.klipy.com
Rajpal Yadav's Shocked Reaction in Chup Chup Ke
ALT: Rajpal Yadav's Shocked Reaction in Chup Chup Ke
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Joe @joegamedev.bsky.social · 29/09/2026
I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood
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MAK @makramd.bsky.social · 30/09/2026
🙏🏻 🙌🏼
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MAK @makramd.bsky.social · 30/09/2026
static.klipy.com
Satan Robot Enjoys Fire with a Teacup
ALT: Satan Robot Enjoys Fire with a Teacup
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MAK @makramd.bsky.social · 30/09/2026
static.klipy.com
South Park Family Moving Day Chaos
ALT: South Park Family Moving Day Chaos
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Arseny Kapoulkine @zeux.io · 30/09/2026
New blog post! In "Billions of triangles redux" we take another stab at improving various parts of clustered level of detail pipeline to make Zorah smaller and nicer! zeux.io/2026/09/30/b...
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