Harry Lundström @lundstroem.bsky.social · 26/09/2026A perfectly placed pixel can make all the difference sometimes 👩⚖️😳🥷🔮 000
Harry Lundström @lundstroem.bsky.social · 26/09/2026I don't know! #coilbound #coilboundgame #indiegame #screenshotsaturday 265
Reposted by Harry Lundströmtommulgrew.itch.io @tommulgrew.itch.io · 26/09/2026A little #pico8 rally driving game for the #pico1k comp. tommulgrew.itch.io/drive-1k 1120727
Reposted by Harry LundströmDungeonbuster @dungeonbuster.bsky.social · 24/09/2026The Elder Scrolls Travels: Shadowkey (2004) | action RPG | N-Gage | Vir2L Studios Nokia's N-Gage got a taste of Bethesda's Elder Scrolls taking place before Arena during the final years of Jagar Tharn's masquerade as Tamriel's emperor with a pocket-sized chapter of first-person adventure! 01512
Harry Lundström @lundstroem.bsky.social · 24/09/2026One aspect regarding choice of dev-tools that I've thought about a lot is how much the estimated efforts are to keep an application in a working condition 10 years or more from now. They are of course only estimates, but depending on factors can be more or less qualified. 010
Harry Lundström @lundstroem.bsky.social · 21/09/2026Lufia 2 is one of my favourite games for the SNES! The Ancient Cave mini-game is basically the first roguelike I ever played. Wouldn’t mind some adjustments for the first game though, like the encounter rate. 010
Harry Lundström @lundstroem.bsky.social · 19/09/2026More balancing and scenarios! About half of all planned scripted content done. #screenshotsaturday #coilbound #coilboundgame #indiegame 0106
Harry Lundström @lundstroem.bsky.social · 18/09/2026I try to use Windows as little as possible, but still have it for making builds / platform testing. It's kind of terrible that it won't allow me to turn it off without installing updates (which will risk breaking my build system). Patiently waiting for that year of the Linux Desktop.. 120
Harry Lundström @lundstroem.bsky.social · 17/09/2026Today I put in a solid 6h gameplay testing session of Coilbound and I can definitely say I felt the hook. The main thing dragging it down was food shortages, so that will be ajusted. Kind of amazed though, and very happy that time just disappeared while playing 👌 000
Harry Lundström @lundstroem.bsky.social · 12/09/2026More scenario making, I had a lot of fun with this one. ⭐️ if you can spot the reference. #screenshotsaturday #coilbound #coilboundgame #indiegame #turnbased #mysterydungeon 073
Harry Lundström @lundstroem.bsky.social · 10/09/2026I had a lot of fun with the original version, nice to see that it might reach a new audience. www.youtube.com/watch?v=NZVQ...youtube.comDragon Quest Heroes: Torneko‘s Mystery Dungeon -Classic HD- | Release TrailerYouTube video by Square Enix Asia 011
Reposted by Harry LundströmBadger Punch Games @badgerpunch.com · 10/09/2026TODAY’S THE DAY! Roguecraft DX is officially launching on Steam TODAY! The dungeon of Mordecoom awaits. The monsters are hungry. The potions are questionable. 7:30 AM EST 2:30 PM CEST 5:30 AM PDT Wishlist it now and join us on launch day! thalamus.link/roguecraft #Roguelike #PixelArt #Steam 55018
Harry Lundström @lundstroem.bsky.social · 09/09/2026Having recently replayed Dark Souls 1 and started DS 3, I was reminded that the parry-mechanic in the latter is so bad that it's basically broken. The reason for this change seems to have been PvP balancing which is fair, but too bad PvE got dragged down with it. 100
Harry Lundström @lundstroem.bsky.social · 05/09/2026Having played a few split-screen games recently, I realised how awesome it’d be if Fromsoft had incorporated it in Elden Ring, or any of their games. 000
Reposted by Harry LundströmAndreas @anpd.bsky.social · 29/08/2026The game is coming together. Almost feature complete. Added some new enemies like the Skeleton Wizard that swaps position with the player if it brings him closer to a monster. #screenshotsaturday #indiedev #gamedev #ゲーム制作 3133
Harry Lundström @lundstroem.bsky.social · 05/09/2026Scenario-crafting and balancing in progress. #screenshotsaturday #coilbound #indiegame 032
Harry Lundström @lundstroem.bsky.social · 04/09/2026About a year ago I played the demo for Destiny Spire which is now releasing in 6 days! 010
Harry Lundström @lundstroem.bsky.social · 29/08/2026This week I worked on the first major custom scripted event that will complement the procedurally generated content. #screenshotsaturday #indiegame #coilbound 173
Reposted by Harry Lundströmerdbeerscherge @erdbeerscherge.bsky.social · 28/08/2026The game has released! #ruinsOfCalaworm is a lovingly rework from an obscure early 90s German Dungeon Crawler. Think #roguelike but earlier: no ranged, no builds, few stats, deceptively simple. Just You and then Dungeon, bumping into Witches and Eldritch Horrors. --> Get it on @itch.io (Link in Bio) 34915
Harry Lundström @lundstroem.bsky.social · 25/08/2026The most interesting thing about the Terranigma announcement is to see how large the variation of expectations are. Both from the viewpoint of devs and players. I played it back in the 90's and enjoyed it a lot, but I can also say that it has some room for improvement, especially its later half. 110
Harry Lundström @lundstroem.bsky.social · 22/08/2026I started playing Shining Force II yesterday, and initial reaction is that they have managed to smooth out a lot of jank that the original had, and it generally feels a lot more snappy. Also nice to see some item management QoL features, though in-game item descriptions are still sorely missed.. 000
Harry Lundström @lundstroem.bsky.social · 22/08/2026Development of Coilbound is back on track after summer break! I wrote down a few thoughts here along with this weeks changelog store.steampowered.com/news/app/448... #coilbound #indiegame #mysterydungeonstore.steampowered.comCoilbound - Devlog: Week 34 - Steam NewsBack from summer break, private test recap, plan forward 001
Reposted by Harry LundströmMurlin @murlin.bsky.social · 19/08/2026Gamer picking up a guitar for the first time: I can't immediately play the song I want to. This instrument does not respect the player's time 316672
Harry Lundström @lundstroem.bsky.social · 18/08/2026I completed Shining Force tonight, such a great game despite a bit of jank and missing QoL features. I first tried it 30 years ago but took a while until I got hooked 😅. Looking forward to try the sequel, but might check out some other old SRPGs before that. 001
Harry Lundström @lundstroem.bsky.social · 18/08/2026Summer break is over, and work will now continue on this game. I was frankly quite spent after pushing for months, but after letting it rest for a while it felt surprisingly fresh picking it up again. 000
Reposted by Harry LundströmBrianna Townsend @brianna.town · 04/08/2025Chronicles IV: Ebonheim is a classic dungeon-crawling CRPG with a non-procedural world, nuanced character building, and brutal, turn-based tactical combat. Wishlist today at store.steampowered.com/app/3919080/... #indiegames #sologamedev #ultima #roguelike #gamedev 211732
Harry Lundström @lundstroem.bsky.social · 08/08/2026Played some more Shining Force on MegaDrive and it’s really nice once you get the hang of it. The brutal input lag and cumbersome inventory management could’ve been improved a bit though. The graphics and music are very charming. Best game so far on the platform. #shiningforce #minireview 110
Harry Lundström @lundstroem.bsky.social · 07/08/2026An interesting talk about Lua, what its focus is and how it fits into the software ecosystem youtu.be/jCZnFKk6M9A?...youtu.beCreator of Lua: What People Get Wrong About Scripting Languages | Roberto IerusalimschyYouTube video by Ryan Peterman 110
Reposted by Harry Lundströmdavemakes🔶 @mixolumia.com · 10/07/2026everybody warns you about programming in C like it's gonna be so complicated but it's dead simple. C lets you do anything however you wanna do it. C rolls up on a mini bike, gives you a drag off his cigarette and asks if you wanna throw bricks at an abandoned house 313618
Harry Lundström @lundstroem.bsky.social · 30/07/2026Tried out Tracktion's Waveform Free (www.tracktion.com/products/wav...) for the purpose of midi sequencing and it seems to have an ok enough piano roll UI. I used Plogue sforzando plugin for SF2 soundbank support and finally export to midi. Overall a pretty nice feature-set for a free version. 000
Harry Lundström @lundstroem.bsky.social · 30/07/2026July is over soon, and with it the summer sale of most of my stuff, which means last chance to get this little weird game at a discount itunes.apple.com/us/app/septo... #septourian #summersale #indiegame #iosgamingitunes.apple.comSeptourian App - App StoreDownload Septourian by Harry Lundström on the App Store. See screenshots, ratings and reviews, user tips, and more apps like Septourian. 021
Reposted by Harry LundströmTyler Glaiel @tylerglaiel.com · 23/07/2026I screenshotted this comment from around when Mew released and I still think its one of the funniest responses we got to the game 815315
Harry Lundström @lundstroem.bsky.social · 27/07/2026Too bad there is no low-spec Mac Mini available. Fanless, SSD and no built-in battery could give it a really long lifespan. Especially if it would be easy to install Linux on it as Apple won’t support it with OS updates indefinitely. 000
Harry Lundström @lundstroem.bsky.social · 20/07/2026Booted up my old PS3, found the PSX version of FF3 on it and gave it a spin. As always appalled by the severe load times in the transitions in this version, even though it’s entirely loaded from disk! Why couldn’t they have optimised it better? 000
Harry Lundström @lundstroem.bsky.social · 12/07/2026I peered into the abyss that creating midi files from code consists of and decided that it will be for another time.. #audiodev 000
Harry Lundström @lundstroem.bsky.social · 12/07/2026A bit surprised that there is no longer a default way of previewing midi files from Finder on mac, even VLC and Quicktime just croaks. Not super keen on installing and launching Garageband every time I want to do a quick preview 🤔 000
Harry Lundström @lundstroem.bsky.social · 09/07/2026Coding a scripting runtime is a pretty straightforward thing in theory, but kind of insane in practice when you first try it out. The complexity mainly lies in that any valid variation of content needs to be handled appropriately, including memory handling and optimization etc. 100
Harry Lundström @lundstroem.bsky.social · 08/07/2026I've been sick since middle of June in various forms of summer colds so I've put high prio work on hold for the time being, though I'm slowly tinkering away with some language design stuff with the energy I have left. 000
Harry Lundström @lundstroem.bsky.social · 05/07/2026With every bad thing happening in the industry right now, I get an increasing urge to just revert back to cheap second-hand hardware going forward, both for dev and leisure and turn my back entirely to money-grubbing big corp. 000
Harry Lundström @lundstroem.bsky.social · 03/07/2026No idea is too stupid to try if it tickles your fancy #gamedev 040
Harry Lundström @lundstroem.bsky.social · 03/07/2026Apparently, everyone is making sokoban games now, but I already had my fill with this one. 100
Harry Lundström @lundstroem.bsky.social · 01/07/2026I've spent the last 20 years developing software, but there are still an unlimited amount of interesting project one could dive into. Feels comforting in a way. 000
Harry Lundström @lundstroem.bsky.social · 29/06/2026I made my first arena allocator implementation today; Cleanup will be super easy, and reuse pools will keep allocs at a reasonable level. However, no detection of memory issues will be possible within an arena segment, so I'll add a switch to override usage to regular alloc for testing. 000
Harry Lundström @lundstroem.bsky.social · 28/06/2026Found this comprehensive list of fantasy consoles while researching github.com/paladin-t/fa...github.comGitHub - paladin-t/fantasy: A curated list of available fantasy consoles/computers.A curated list of available fantasy consoles/computers. - paladin-t/fantasy 020
Harry Lundström @lundstroem.bsky.social · 24/06/2026What’s the unlikeliest application you could add gamepad support for? 210
Harry Lundström @lundstroem.bsky.social · 24/06/2026It's been over a decade since I made irrigator for PICO-8. How time flies! www.lexaloffle.com/bbs/?tid=2817 #pico-8 #pico8 #indiegame #fantasyconsolelexaloffle.comirrigator 021