Harry Lundström @lundstroem.bsky.social · 1hIt’s one of those games I read about in the late 90s that never made it out of Japan, but nice to finally play it 😁👍 000
Harry Lundström @lundstroem.bsky.social · 11hNo problem if you are from Sweden at least 😁 sv.wikipedia.org/wiki/%C3%96_...sv.wikipedia.orgÖ (landområde) – Wikipedia 010
Harry Lundström @lundstroem.bsky.social · 04/10/2026It does not currently, but anything that could improve retention is probably worth at least considering. Thanks for the suggestion! 000
Harry Lundström @lundstroem.bsky.social · 03/10/2026It’s a nasty boss that will most likely require a few runs of meta progression and tactics until it’s beaten. It also has some unique loot with large creative possibilities which might entice the player to explore further down in the full version. However I aim to add more purpose to it story-wise 👍 100
Harry Lundström @lundstroem.bsky.social · 03/10/2026Love this! Reminds me a bit of Treasure Hunter G 👌 110
Harry Lundström @lundstroem.bsky.social · 03/10/2026It will be a bit like in Diablo 1 where you find the Butcher on floor 2 in the shareware version, but most other scenarios and questlines are locked away. The biggest challenge though is to give the player a good enough reason as possible as to why they should continue in the full version. 100
Harry Lundström @lundstroem.bsky.social · 03/10/2026The demo levels will have some handpicked content and scenarios that should give a rough estimate of what to expect of the rest, though there will be a lot of surprises later on as the system is ultimately stretched to its limits design-wise 😁 100
Harry Lundström @lundstroem.bsky.social · 03/10/2026The whole dungeon is 100 floors deep and will have many kinds of biomes with unique content and scenarios not found in the first 5, so a lot more to experience if you like it. However if you feel done after 5 or earlier, that is fine too as it might not really be for you 😊 100
Harry Lundström @lundstroem.bsky.social · 03/10/2026No, I don’t that would work.. But it would be nice if it did though 😄 110
Harry Lundström @lundstroem.bsky.social · 03/10/2026Shareware in the 90s were often quite generous, and I’m aiming for something similar. First 5 levels free with great replay value due to procgen. Time will tell if it is too generous 😅 200
Harry Lundström @lundstroem.bsky.social · 03/10/2026You’re welcome! They are real cult classics. And for trivia; at least one of the inspired Hideo Kojima to some extent 😁 010
Harry Lundström @lundstroem.bsky.social · 03/10/2026I can recommend El Topo as well by the same director. In the same vein, but I like that one even more 👍 110
Harry Lundström @lundstroem.bsky.social · 03/10/2026I interpreted most of the things as intentional, and some do lean more towards comedy than horror, but often somewhere in between 😆. Reminded me a bit of Jodorowsky’s Holy Mountain. 110
Harry Lundström @lundstroem.bsky.social · 03/10/2026I like that they had cast the elderly Björn Andrésen, who in his youth inspired the bishōnen archetype. 110
Harry Lundström @lundstroem.bsky.social · 03/10/2026store.steampowered.com/news/app/448...store.steampowered.comCoilbound - Devlog: Week 40 - Steam NewsProgress on experimental mouse support 000
Harry Lundström @lundstroem.bsky.social · 03/10/2026This week I dived into adding some experimental mouse support. Not entirely finished yet, but made some good progress! #coilbound #coilboundgame #indiegame #screenshotsaturday 186
Reposted by Harry LundströmKonstantinos Dimopoulos @konstantinosd.bsky.social · 02/10/2026Found this screenshot of the original editor for Ultima Underworld over at reddit: www.reddit.com/r/Ultima/com.... Beyond fascinating, really. 0256
Harry Lundström @lundstroem.bsky.social · 30/09/2026Yeah, it is kind of hard to find your footing in this new reality. I often feel like a remnant of the past 😂 but history is important, so why not 😉👌 010
Harry Lundström @lundstroem.bsky.social · 30/09/2026I have never bonked my head as many times as the last trip 😂🤕🇯🇵 010
Harry Lundström @lundstroem.bsky.social · 30/09/2026I realised this while working on entity behaviours that it’s not quite the same nomenclature anymore.. Do I have to add to the AI disclosure that the goblin might have a will of its own and might steal your food etc? 😂 120
Harry Lundström @lundstroem.bsky.social · 30/09/2026The corporate greed is too great 😔 I think the only way to get a "forever OS" is to go with Linux. 011
Harry Lundström @lundstroem.bsky.social · 29/09/2026I’m sorry, and congrats. These are weird times indeed 🤷♂️ 020
Harry Lundström @lundstroem.bsky.social · 28/09/2026It has a tendency to do that 😆 I'm assuming this will take all week at least. Game was intended to be played with gamepad or keyboard mainly, but I've realised that PC players would probably enjoy mouse as well. "Should" be easier than adding gamepad support in a mouse-centric game, but we'll see 😅 100
Harry Lundström @lundstroem.bsky.social · 26/09/2026It looks a lot like our cat 😻 She enjoys laser pointers as well but hasn’t wrecked anything yet 😅🤞💸 100
Harry Lundström @lundstroem.bsky.social · 26/09/2026A perfectly placed pixel can make all the difference sometimes 👩⚖️😳🥷🔮 000
Harry Lundström @lundstroem.bsky.social · 26/09/2026store.steampowered.com/news/app/448...store.steampowered.comCoilbound - Devlog: Week 39 - Steam NewsWrapping up elemental biome scenarios 010
Harry Lundström @lundstroem.bsky.social · 26/09/2026I don't know! #coilbound #coilboundgame #indiegame #screenshotsaturday 265
Reposted by Harry Lundströmtommulgrew.itch.io @tommulgrew.itch.io · 26/09/2026A little #pico8 rally driving game for the #pico1k comp. tommulgrew.itch.io/drive-1k 1121227
Harry Lundström @lundstroem.bsky.social · 25/09/2026I didn't! But seems like she's Australian (Nicole Fantl) now that I check, and it appears that she used an Icelandic inspired accent for the role. 010
Reposted by Harry LundströmDungeonbuster @dungeonbuster.bsky.social · 24/09/2026The Elder Scrolls Travels: Shadowkey (2004) | action RPG | N-Gage | Vir2L Studios Nokia's N-Gage got a taste of Bethesda's Elder Scrolls taking place before Arena during the final years of Jagar Tharn's masquerade as Tamriel's emperor with a pocket-sized chapter of first-person adventure! 01512
Harry Lundström @lundstroem.bsky.social · 24/09/2026There has probably never been a more difficult time to be creative in terms of oversaturation and competition 😔 010
Harry Lundström @lundstroem.bsky.social · 24/09/2026One aspect regarding choice of dev-tools that I've thought about a lot is how much the estimated efforts are to keep an application in a working condition 10 years or more from now. They are of course only estimates, but depending on factors can be more or less qualified. 010
Harry Lundström @lundstroem.bsky.social · 21/09/2026Lufia 2 is one of my favourite games for the SNES! The Ancient Cave mini-game is basically the first roguelike I ever played. Wouldn’t mind some adjustments for the first game though, like the encounter rate. 010
Harry Lundström @lundstroem.bsky.social · 19/09/2026More balancing and scenarios! About half of all planned scripted content done. #screenshotsaturday #coilbound #coilboundgame #indiegame 0106
Harry Lundström @lundstroem.bsky.social · 18/09/2026That said, what's your favourite way of compiling 64 bit Windows exe files on Linux? Mingw-w64? 010
Harry Lundström @lundstroem.bsky.social · 18/09/2026I try to use Windows as little as possible, but still have it for making builds / platform testing. It's kind of terrible that it won't allow me to turn it off without installing updates (which will risk breaking my build system). Patiently waiting for that year of the Linux Desktop.. 120
Harry Lundström @lundstroem.bsky.social · 17/09/2026Today I put in a solid 6h gameplay testing session of Coilbound and I can definitely say I felt the hook. The main thing dragging it down was food shortages, so that will be ajusted. Kind of amazed though, and very happy that time just disappeared while playing 👌 000
Harry Lundström @lundstroem.bsky.social · 13/09/2026I love when games are able to incorporate both, avoiding the so called ludonarrative dissonance. I’m attempting this in my current game, but time will tell if it will work 😁 010
Harry Lundström @lundstroem.bsky.social · 12/09/2026Nice writeup, and congrats on launch! I share the same view regarding JRPGs in general that linearity and story often overshadows gameplay and systems 👍 Also, post-launch blues is real, so give it time. 110
Harry Lundström @lundstroem.bsky.social · 12/09/2026More scenario making, I had a lot of fun with this one. ⭐️ if you can spot the reference. #screenshotsaturday #coilbound #coilboundgame #indiegame #turnbased #mysterydungeon 073
Harry Lundström @lundstroem.bsky.social · 11/09/2026You should! I had a great time with the demo, really nice retro vibe 👍 010
Harry Lundström @lundstroem.bsky.social · 11/09/2026Cool! I'm looking forward to a full playthrough once I get access to my Deck again 👍 000