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Harry Lundström

@lundstroem.bsky.social
117 followers 186 following 391 posts

iOS, game and audio dev working on Coilbound. I made Septourian, snibbetracker and a few other things. Working on Coilbound: store.steampowered.com/app/4483710/…

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Harry Lundström @lundstroem.bsky.social · 1h
It’s one of those games I read about in the late 90s that never made it out of Japan, but nice to finally play it 😁👍
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Harry Lundström @lundstroem.bsky.social · 11h
No problem if you are from Sweden at least 😁 sv.wikipedia.org/wiki/%C3%96_...
sv.wikipedia.org
Ö (landområde) – Wikipedia
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Harry Lundström @lundstroem.bsky.social · 04/10/2026
It does not currently, but anything that could improve retention is probably worth at least considering. Thanks for the suggestion!
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
It’s a nasty boss that will most likely require a few runs of meta progression and tactics until it’s beaten. It also has some unique loot with large creative possibilities which might entice the player to explore further down in the full version. However I aim to add more purpose to it story-wise 👍
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
Love this! Reminds me a bit of Treasure Hunter G 👌
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
It will be a bit like in Diablo 1 where you find the Butcher on floor 2 in the shareware version, but most other scenarios and questlines are locked away. The biggest challenge though is to give the player a good enough reason as possible as to why they should continue in the full version.
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
The demo levels will have some handpicked content and scenarios that should give a rough estimate of what to expect of the rest, though there will be a lot of surprises later on as the system is ultimately stretched to its limits design-wise 😁
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
🤭📚
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
The whole dungeon is 100 floors deep and will have many kinds of biomes with unique content and scenarios not found in the first 5, so a lot more to experience if you like it. However if you feel done after 5 or earlier, that is fine too as it might not really be for you 😊
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
No, I don’t that would work.. But it would be nice if it did though 😄
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
Shareware in the 90s were often quite generous, and I’m aiming for something similar. First 5 levels free with great replay value due to procgen. Time will tell if it is too generous 😅
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
You’re welcome! They are real cult classics. And for trivia; at least one of the inspired Hideo Kojima to some extent 😁
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
I can recommend El Topo as well by the same director. In the same vein, but I like that one even more 👍
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
I interpreted most of the things as intentional, and some do lean more towards comedy than horror, but often somewhere in between 😆. Reminded me a bit of Jodorowsky’s Holy Mountain.
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
I like that they had cast the elderly Björn Andrésen, who in his youth inspired the bishōnen archetype.
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
store.steampowered.com/news/app/448...
store.steampowered.com
Coilbound - Devlog: Week 40 - Steam News
Progress on experimental mouse support
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Harry Lundström @lundstroem.bsky.social · 03/10/2026
This week I dived into adding some experimental mouse support. Not entirely finished yet, but made some good progress! #coilbound #coilboundgame #indiegame #screenshotsaturday
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Reposted by Harry Lundström
Konstantinos Dimopoulos @konstantinosd.bsky.social · 02/10/2026
Found this screenshot of the original editor for Ultima Underworld over at reddit: www.reddit.com/r/Ultima/com.... Beyond fascinating, really.
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Harry Lundström @lundstroem.bsky.social · 30/09/2026
Yeah, it is kind of hard to find your footing in this new reality. I often feel like a remnant of the past 😂 but history is important, so why not 😉👌
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Harry Lundström @lundstroem.bsky.social · 30/09/2026
I have never bonked my head as many times as the last trip 😂🤕🇯🇵
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Harry Lundström @lundstroem.bsky.social · 30/09/2026
I realised this while working on entity behaviours that it’s not quite the same nomenclature anymore.. Do I have to add to the AI disclosure that the goblin might have a will of its own and might steal your food etc? 😂
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Harry Lundström @lundstroem.bsky.social · 30/09/2026
The corporate greed is too great 😔 I think the only way to get a "forever OS" is to go with Linux.
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Harry Lundström @lundstroem.bsky.social · 29/09/2026
I’m sorry, and congrats. These are weird times indeed 🤷‍♂️
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Harry Lundström @lundstroem.bsky.social · 28/09/2026
Thanks 😂 We’ll see on saturday how it went 🤞
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Harry Lundström @lundstroem.bsky.social · 28/09/2026
It has a tendency to do that 😆 I'm assuming this will take all week at least. Game was intended to be played with gamepad or keyboard mainly, but I've realised that PC players would probably enjoy mouse as well. "Should" be easier than adding gamepad support in a mouse-centric game, but we'll see 😅
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Harry Lundström @lundstroem.bsky.social · 28/09/2026
Nice view this morning 👌
a picture of a sunrise over the harbour
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Harry Lundström @lundstroem.bsky.social · 28/09/2026
Mouse support 🐭
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Harry Lundström @lundstroem.bsky.social · 26/09/2026
Grant us eyes! #bloodborne
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Harry Lundström @lundstroem.bsky.social · 26/09/2026
It looks a lot like our cat 😻 She enjoys laser pointers as well but hasn’t wrecked anything yet 😅🤞💸
A picture of a tuxedo cat, lounging in the sun.
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Harry Lundström @lundstroem.bsky.social · 26/09/2026
A perfectly placed pixel can make all the difference sometimes 👩‍⚖️😳🥷🔮
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Harry Lundström @lundstroem.bsky.social · 26/09/2026
store.steampowered.com/news/app/448...
store.steampowered.com
Coilbound - Devlog: Week 39 - Steam News
Wrapping up elemental biome scenarios
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Harry Lundström @lundstroem.bsky.social · 26/09/2026
I don't know! #coilbound #coilboundgame #indiegame #screenshotsaturday
A screenshot from the game Coilbound where a ninja is asking where the poison orb is.
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Reposted by Harry Lundström
tommulgrew.itch.io @tommulgrew.itch.io · 26/09/2026
A little #pico8 rally driving game for the #pico1k comp. tommulgrew.itch.io/drive-1k
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Harry Lundström @lundstroem.bsky.social · 25/09/2026
I didn't! But seems like she's Australian (Nicole Fantl) now that I check, and it appears that she used an Icelandic inspired accent for the role.
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Harry Lundström @lundstroem.bsky.social · 25/09/2026
Her voice always reminded me of Björk
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Reposted by Harry Lundström
Dungeonbuster @dungeonbuster.bsky.social · 24/09/2026
The Elder Scrolls Travels: Shadowkey (2004) | action RPG | N-Gage | Vir2L Studios Nokia's N-Gage got a taste of Bethesda's Elder Scrolls taking place before Arena during the final years of Jagar Tharn's masquerade as Tamriel's emperor with a pocket-sized chapter of first-person adventure!
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Harry Lundström @lundstroem.bsky.social · 24/09/2026
Rats #coilboundgame #coilbound #indiegame
Screenshot from the game Coilbound with lots of rats on the screen in a topdown perspective.
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Harry Lundström @lundstroem.bsky.social · 24/09/2026
There has probably never been a more difficult time to be creative in terms of oversaturation and competition 😔
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Harry Lundström @lundstroem.bsky.social · 24/09/2026
One aspect regarding choice of dev-tools that I've thought about a lot is how much the estimated efforts are to keep an application in a working condition 10 years or more from now. They are of course only estimates, but depending on factors can be more or less qualified.
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Harry Lundström @lundstroem.bsky.social · 21/09/2026
Lufia 2 is one of my favourite games for the SNES! The Ancient Cave mini-game is basically the first roguelike I ever played. Wouldn’t mind some adjustments for the first game though, like the encounter rate.
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Harry Lundström @lundstroem.bsky.social · 19/09/2026
More balancing and scenarios! About half of all planned scripted content done. #screenshotsaturday #coilbound #coilboundgame #indiegame
A screenshot of the game Coilbound where A shady dude with green face wants to be given something called a Darksource.
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Harry Lundström @lundstroem.bsky.social · 18/09/2026
That said, what's your favourite way of compiling 64 bit Windows exe files on Linux? Mingw-w64?
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Harry Lundström @lundstroem.bsky.social · 18/09/2026
I try to use Windows as little as possible, but still have it for making builds / platform testing. It's kind of terrible that it won't allow me to turn it off without installing updates (which will risk breaking my build system). Patiently waiting for that year of the Linux Desktop..
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Harry Lundström @lundstroem.bsky.social · 17/09/2026
Today I put in a solid 6h gameplay testing session of Coilbound and I can definitely say I felt the hook. The main thing dragging it down was food shortages, so that will be ajusted. Kind of amazed though, and very happy that time just disappeared while playing 👌
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Harry Lundström @lundstroem.bsky.social · 16/09/2026
Or Windows 😳
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Harry Lundström @lundstroem.bsky.social · 13/09/2026
I love when games are able to incorporate both, avoiding the so called ludonarrative dissonance. I’m attempting this in my current game, but time will tell if it will work 😁
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Harry Lundström @lundstroem.bsky.social · 12/09/2026
Nice writeup, and congrats on launch! I share the same view regarding JRPGs in general that linearity and story often overshadows gameplay and systems 👍 Also, post-launch blues is real, so give it time.
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Harry Lundström @lundstroem.bsky.social · 12/09/2026
More scenario making, I had a lot of fun with this one. ⭐️ if you can spot the reference. #screenshotsaturday #coilbound #coilboundgame #indiegame #turnbased #mysterydungeon
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Harry Lundström @lundstroem.bsky.social · 11/09/2026
You should! I had a great time with the demo, really nice retro vibe 👍
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Harry Lundström @lundstroem.bsky.social · 11/09/2026
Cool! I'm looking forward to a full playthrough once I get access to my Deck again 👍
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