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Harry Lundström

@lundstroem.bsky.social
119 followers 188 following 398 posts

iOS, game and audio dev. I made Septourian, snibbetracker and a few other things. Working on Coilbound: store.steampowered.com/app/4483710/…

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Harry Lundström @lundstroem.bsky.social · 03/10/2026
This week I dived into adding some experimental mouse support. Not entirely finished yet, but made some good progress! #coilbound #coilboundgame #indiegame #screenshotsaturday
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Harry Lundström @lundstroem.bsky.social · 28/09/2026
Nice view this morning 👌
a picture of a sunrise over the harbour
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Harry Lundström @lundstroem.bsky.social · 28/09/2026
Mouse support 🐭
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Harry Lundström @lundstroem.bsky.social · 26/09/2026
It looks a lot like our cat 😻 She enjoys laser pointers as well but hasn’t wrecked anything yet 😅🤞💸
A picture of a tuxedo cat, lounging in the sun.
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Harry Lundström @lundstroem.bsky.social · 26/09/2026
I don't know! #coilbound #coilboundgame #indiegame #screenshotsaturday
A screenshot from the game Coilbound where a ninja is asking where the poison orb is.
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Harry Lundström @lundstroem.bsky.social · 24/09/2026
Rats #coilboundgame #coilbound #indiegame
Screenshot from the game Coilbound with lots of rats on the screen in a topdown perspective.
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Harry Lundström @lundstroem.bsky.social · 19/09/2026
More balancing and scenarios! About half of all planned scripted content done. #screenshotsaturday #coilbound #coilboundgame #indiegame
A screenshot of the game Coilbound where A shady dude with green face wants to be given something called a Darksource.
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Harry Lundström @lundstroem.bsky.social · 12/09/2026
More scenario making, I had a lot of fun with this one. ⭐️ if you can spot the reference. #screenshotsaturday #coilbound #coilboundgame #indiegame #turnbased #mysterydungeon
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Harry Lundström @lundstroem.bsky.social · 11/09/2026
Horrible grifting attempt
An image of an email that says: We are looking for games that performed poorly on STEAM and you want to make some money back.
We can offer you at least $100 right away, to transfer us the rights for your game(s)
We aim to put together a larger catalogue and take the risks of promoting such games.
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Harry Lundström @lundstroem.bsky.social · 05/09/2026
Scenario-crafting and balancing in progress. #screenshotsaturday #coilbound #indiegame
A jester like fellow named Mooby says: "With this I can get her to like me! Don't" but then the text is cut short. Finish the sentence in comments.
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Harry Lundström @lundstroem.bsky.social · 29/08/2026
This week I worked on the first major custom scripted event that will complement the procedurally generated content. #screenshotsaturday #indiegame #coilbound
Screenshot from the game Coilbound where a desperate man called Barum might attempt to use the Demon Reactor
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Harry Lundström @lundstroem.bsky.social · 18/08/2026
I completed Shining Force tonight, such a great game despite a bit of jank and missing QoL features. I first tried it 30 years ago but took a while until I got hooked 😅. Looking forward to try the sequel, but might check out some other old SRPGs before that.
Shining Force end credits screen
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Harry Lundström @lundstroem.bsky.social · 08/08/2026
Clever detail with the universal yes / no dialog, as it wouldn’t need localisation etc.
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Harry Lundström @lundstroem.bsky.social · 30/07/2026
Tried out Tracktion's Waveform Free (www.tracktion.com/products/wav...) for the purpose of midi sequencing and it seems to have an ok enough piano roll UI. I used Plogue sforzando plugin for SF2 soundbank support and finally export to midi. Overall a pretty nice feature-set for a free version.
Waveform Free UI showing piano roll and soundfont player plugin
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Harry Lundström @lundstroem.bsky.social · 08/06/2026
Instead of watching the WWDC keynote this year I’ll spend some time resurrecting this old Mac Mini from late 2009 with Snow Leopard and reminisce of a time when Apple could prioritise stability over features.
Screenshot from desktop of OSX Snow Leopard
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Harry Lundström @lundstroem.bsky.social · 03/06/2026
Trying out the new Onimusha demo and it’s kinda surreal to revisit Kiyomizu-dera which I visited last year. However I sorely need to rebind the buttons as it’s simply not possible to scratch 500h of Sekiro muscle memory. There is the system-wide button override on PS5 though, but it sucks.
Protagonist in the new Onimusha game on PS5 with some red leaves and sunlight.
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Harry Lundström @lundstroem.bsky.social · 23/05/2026
This week I took a break from main project while builds were in Steam review and spent some time on a side project; VLK Tracker; the audio engine used in #septourian and #coilbound. #screenshotsaturday #vlktracker
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Harry Lundström @lundstroem.bsky.social · 21/05/2026
What crossplatform development feels like (no my desk is not large enough).
Bjarne will need a new scope for his footguns.
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Harry Lundström @lundstroem.bsky.social · 20/05/2026
It’s that time of year again 🤧 #pollen #bof2
A screenshot from Breath of Fire II fighting a pollen enemy
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Harry Lundström @lundstroem.bsky.social · 14/05/2026
Blast from the past. #win95 #QBASIC
Old keyboard with screen showing the program QBASIC.
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Harry Lundström @lundstroem.bsky.social · 09/05/2026
This week I made another push to get a private test version ready. Almost there 🤞 #coilbound #screenshotsaturday #mysterydungeon #steamdeck store.steampowered.com/news/app/448...
The player is confronting Bombur for stealing the prized Barkcake he got as a reward. Version info about current build listed.
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Harry Lundström @lundstroem.bsky.social · 04/05/2026
Funny bug where the tilemap coordinates for the floor were set to the space reserved for the japanese language assets. Like the scribbles of a madman. #coilbound #indiegame
Topdown view of a retro-styled game with tiles and japanese characters.
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Harry Lundström @lundstroem.bsky.social · 02/05/2026
This week was a foray into biome generation, distribution and elemental properties. Lots of work left but a good start to kick it off. store.steampowered.com/news/app/448... #coilbound #screenshotsaturday
A small pixelated character is standing on a narrow path with lava on both sides.
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Harry Lundström @lundstroem.bsky.social · 25/04/2026
SNES inspired button glyphs for the on-screen buttons on iOS (and other things) store.steampowered.com/news/app/448... #screenshotsaturday
NPC informing the player about which button to toggle map, with transparent onscreen buttons displayed in a layer over the game screen.
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Harry Lundström @lundstroem.bsky.social · 18/04/2026
This week was mostly about building on Linux, using a Steam Deck as dev machine and migration to SDL3. Read all about it here: www.reddit.com/r/rogueliked... #coilbound #screenshotsaturday #steamdeck #mysterydungeon
Coilbound running on Steam Deck as a native Linux build.
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Harry Lundström @lundstroem.bsky.social · 11/04/2026
Added more modifying consumables, modifying global parameters and custom map chunks. Full changelog here: www.reddit.com/r/rogueliked... #coilbound #screenshotsaturday
The ground is covered in loot after the cat army was vanquished. Are there armour pieces designed for cats? Might not fit a regular person then.
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Harry Lundström @lundstroem.bsky.social · 04/04/2026
I've been off a bit this week due to Easter break, but I managed to pick some low-hanging fruit and started prepping on a few more resistances and damage types. #screenshotsaturday #coilbound
Inventory list with cursor on Repair item.
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Harry Lundström @lundstroem.bsky.social · 28/03/2026
Seems to run pretty fine on the deck! However dpad only seems to change player direction, maybe intentional? Also, I guess there no metaprogression?
Theralite running on Steam Deck
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Harry Lundström @lundstroem.bsky.social · 28/03/2026
Some UI/UX work this week including bugfixing. Also added destructible grass decorations that can hide items and other things. #screenshotsaturday #coilbound
Menu option for giving up current run.A key is lying in a field of grass.
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Harry Lundström @lundstroem.bsky.social · 22/03/2026
Noticed that Xcode 26 has a new Metal debugging HUD that can be enabled in scheme diagnostics. Might be useful for performance monitoring.
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Harry Lundström @lundstroem.bsky.social · 21/03/2026
This week I've worked on button bindings and glyphs. These are dynamic, so if you change bindings it will reflect in the UI, and if the gamepad is unplugged it will fallback to keyboard binding glyphs. DualShock, XBox and Steam Deck controllers will be supported. #screenshotsaturday #coilbound
Button glyphs that should cover DualShock, XBox and Steam Deck controllers.Dialog for picking up a key. Button glyphs show DualShock controller for X and O.A friendly cow tells you about the fundamental input basics and their current bindings.
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Harry Lundström @lundstroem.bsky.social · 15/03/2026
The most striking visual change after upgrading to macOS Tahoe is that application window corners are a lot more rounded now. This scroll indicator for example is really squeezed down in the right corner. I thought I would get used to it after a while but it kind of annoys me a bit still.
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Harry Lundström @lundstroem.bsky.social · 28/02/2026
The focus this week has been on items in all their variations, bug fixing and balancing feedback loops. Also added more stuff to the hub area and trying out a night-theme. #screenshotsaturday
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Harry Lundström @lundstroem.bsky.social · 21/02/2026
Added a ton of stuff this week including what I call a quickselection UI with consumables for a more non-modal experience. There will be a lot of time spent in menus, so needs to feel good. It is running on iOS btw (though video is very compressed). #screenshotsaturday
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Harry Lundström @lundstroem.bsky.social · 15/02/2026
Completed work on a few questlines this week including a main objective for the demo. Maybe I'll add one more before I consider it done. The process is fairly streamlined but can be improved. #screenshotsaturday
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Harry Lundström @lundstroem.bsky.social · 07/02/2026
Tried to do a full playthrough of the current state of my demo content yesterday, but it was too hard.. Though I had an immense amount of fun, which was very positive. Now it's clear what I need to adjust for the next session. #screenshotsaturday
Beware of xenophobic bomb goblins!
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Harry Lundström @lundstroem.bsky.social · 31/01/2026
Trying out some new bomb mechanics. Unfortunately this mob has around 90% physical resistance so it's mostly just damaged by the lingering fire. #screenshotsaturday
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Harry Lundström @lundstroem.bsky.social · 21/01/2026
VLK Tracker; the audio tool I've been using for my games for a few years is heavily based on random parameters to provide a way to get variation in music and sfx. I'm now adding row and pattern jumps that will trigger on supplied probability which I expect will be equal parts silly and powerful 😄.
A primitive music tracker GUI showing notes, effects and playback cursor
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Harry Lundström @lundstroem.bsky.social · 17/01/2026
I've mostly been occupied with other projects this week, but have laid the foundations of a scenario / questline handler. I feel with the addition of characters that it's starting to come alive a lot more than I expected! #screenshotsaturday
A text dialog with a portrait of a talking skeleton looking for its soul
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Harry Lundström @lundstroem.bsky.social · 15/01/2026
Post a game you remember playing that nobody else remembers
A naked man inside a sidescrolling platforming computer game level
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Harry Lundström @lundstroem.bsky.social · 20/12/2025
This is how it looked before which is truly terrible since there was no clear distinction between the items in the menu and the ones on the ground. It could've been solved by darkening the bg while menu was active for example, but I opted for a complete redesign instead.
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Harry Lundström @lundstroem.bsky.social · 20/12/2025
Replaced ingame ringmenu with a listbased variant to reduce clutter, supply a large text area for descriptions, add context menu to items and enable support for japanese font sizes. #screenshotsaturday
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Harry Lundström @lundstroem.bsky.social · 13/12/2025
Some of the more significant updates recently are sorting of enemy actions by agility roll, overhaul of loot system where each separate item takes up a single tile, long-range weapons in the form of darts and cracks where you might drop down to the floor below #screenshotsaturday
Topdown view of characters in a forest with red leaved, ground is covered in some cracks and a hole.
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Harry Lundström @lundstroem.bsky.social · 08/12/2025
Now I know why that item in Breath of Fire II was called ”Ristband”.
Image of a barcode and japanese katakana characters saying ”risutobando”
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Harry Lundström @lundstroem.bsky.social · 08/12/2025
Poor guy spawned inside a structure. Might need to evaluate adjacent tiles when placing mobs.
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Harry Lundström @lundstroem.bsky.social · 18/10/2025
Added food item degradation mechanism where everything eventually turns into slop if carried around for too long. Will be taking some time off this project and pick up development in December again. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵
A game character is looking at the items in their inventory, with the slop item selected.
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Harry Lundström @lundstroem.bsky.social · 11/10/2025
This week I did a lot of balancing of the leveling and eq system, added carry weight limits and started on a hub + tutorial area. I find myself getting drawn in more often when playtesting which is a good sign that I'm on the right track. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵
The tutorial king instructs the novice player on how to perform basic game mechanics.
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Harry Lundström @lundstroem.bsky.social · 04/10/2025
Had to review the changelog to remember what I've been working on this week, but some UI/UX, hunger system and the ability for NPCs to consume food and scavange for it among loot. Also here's the player being chased by a plague rat. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵
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Harry Lundström @lundstroem.bsky.social · 30/09/2025
Adding some "delicious" dungeon foods; Quaffing a potion of resist poison before consuming alleviates most of the bad effects, though there's still a 5% risk of contracting plague (less if your vitality stat is good). #indiegames #dungeoncrawler #roguelike #pixelart
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Harry Lundström @lundstroem.bsky.social · 27/09/2025
Thank you! 🙏 And thank you for the offer, I will however be doing all audio work in this obscure tool 😁 (generates waveforms in real time to save space).
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