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Ruby // log64

@log64.bsky.social
1.1K followers 147 following 154 posts

indie games dev + 3d animator + xiaolongbao connoisseur he██████████, Crescent Overload, Pilfer: Story of Light, Crow Story Contact: vpromdev@gmail.com redwish.nekoweb.org

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Ruby // log64 @log64.bsky.social · 3h
Thats probably why a lot of my nostalgia stems from virtual third spaces, dress-up games and MMOs. Places where I could create and inhabit an avatar I actually related to I’m happy kids have AAPI role models now but seeing the pseudonostalgia for an era and ignoring all the bad… does make ya think
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Ruby // log64 @log64.bsky.social · 01/10/2026
It's the rare post about Pilfer: Story of Light, which is only 2 american buckaroos rn on Steam store.steampowered.com/app/2153020/...
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brawlers world. @brawlersworld.com · 29/09/2026
MY FRIENDS LIVE IN BRAWLERS WORLD
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Ruby // log64 @log64.bsky.social · 28/09/2026
how have they not made a game where you’re an anime girl and you race jdm cars and that’s it
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Ruby // log64 @log64.bsky.social · 24/09/2026
been listening to the OST for Sigma Harmonics on repeat. absolutely stellar, composed by Masashi Hamauzu (FFXIII). unfortunately, my japanese is too illiterate to play it... (perhaps this will fuel me to study more)
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Ruby // log64 @log64.bsky.social · 24/09/2026
this job market is suck
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Sean Dick @seandick.net · 23/09/2026
oh yeah, don't forget to share and wishlist puppy truck.
store.steampowered.com
Puppy Truck on Steam
Puppy Truck is a puzzle-packed 3D platforming adventure about a tiny truck with the heart of a puppy! Explore Grandma’s eclectic house, filled with contraptions, challenges, and surprises as you race ...
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Ruby // log64 @log64.bsky.social · 22/09/2026
on top of the world
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Ruby // log64 @log64.bsky.social · 11/09/2026
I started a blog on Nekoweb! A fun little foray into creating non-game stuff... And look! It already has a blogpost! How exciting.
redwish.nekoweb.org
Blog Post
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DD Ward ..."Interim Pirate Queen" @ddwardiswriting.bsky.social · 28/08/2026
its so scary to put yourself out there but a SINGLE message saying "hi i loved what you made it touched me in some way" makes it all worth it 10000% 

daily reminder that if you like something someone made tell! them! tell them tell them tell them TELL THEM
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Ruby // log64 @log64.bsky.social · 18/08/2026
wandering mage...
transparent render of a character clad in thigh high red boots, a black one piece with big leather belts around her waist, and a large tattered red cape. she's sitting and wwielding a giant staff shaped like a soundwave with star motifs.
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Ruby // log64 @log64.bsky.social · 12/08/2026
XOR from h███████████
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Ruby // log64 @log64.bsky.social · 07/08/2026
Are you running the roadshow? I’ll be there as an attendee, would love to say hi!
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Ruby // log64 @log64.bsky.social · 06/08/2026
all my years of gamedev have culminated to this moment
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Ruby // log64 @log64.bsky.social · 05/08/2026
YAY big wins!!
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Figglewatts @figglewatts.materiality.link · 02/08/2026
in the garden
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Pandan | GearGrit @westonmitchell.com · 31/07/2026
You're making your thing, no one cares about it more than you do (Naturally) You see some tweet of some prototype game that is like greybox with good animations, gets so much more attention than anything you've ever posted does I feel envy, i feel upset about it, its something i recognize I don-
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Ruby // log64 @log64.bsky.social · 30/07/2026
anyways, I am now getting Tokon for cute robot girl
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SULLY - POLYPAINT out now! 🎨 @artofsully.com · 27/07/2026
bit of an update for my n64-style demo scene! (complete with authentic low-res crust)🌼 #madewithunity #lowpoly
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Fern @fernmakesgames.com · 22/07/2026
The official trailer just dropped!! 🎉🎊🎈 #actionrpg #indiegame #pixelart
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Ruby // log64 @log64.bsky.social · 21/07/2026
various billboard designs from Crescent Overload
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g3bsoft @g3bsoft.bsky.social · 21/07/2026
ANGEL ESSENCE is out now!!! retro-inspired 3d platformer with an emphasis on exploration and fast movement! available on Steam for $4.99!
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Ruby // log64 @log64.bsky.social · 17/07/2026
I have been following Roman Sands for years now and it is AWESOME and you should WISHLIST IT 🗣️
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Ruby // log64 @log64.bsky.social · 16/07/2026
look inwards
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Ruby // log64 @log64.bsky.social · 16/07/2026
holy crap I am def trying this out tmrw
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Ruby // log64 @log64.bsky.social · 15/07/2026
when I spent the summer in Asia, people loitered EVERYWHERE and it was so jarring to see people just existing in public spaces. eventually ofc I started doing the same thing, and when I came back to the states, I immediately felt how unwelcome I was to just be outside in my community
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Ruby // log64 @log64.bsky.social · 15/07/2026
all4u been trying to make a graphic every day before I start working
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Ruby // log64 @log64.bsky.social · 13/07/2026
driftin
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Ruby // log64 @log64.bsky.social · 12/07/2026
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Ruby // log64 @log64.bsky.social · 12/07/2026
You can refine it further, but this is a good starting off point
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Ruby // log64 @log64.bsky.social · 12/07/2026
It's more straightforward than you might think. To UV unwrap I select faces > Reset UVs > move the stacked UVs to a square on an atlas sheet. I also use vertex color - RGB allows me to tint the model while A allows me to lerp parts to UVMap2, which can be set to a different texture on the atlas
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GRALAM @gralam.bsky.social · 11/07/2026
polish ass flowers on a polish ass field
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Ruby // log64 @log64.bsky.social · 11/07/2026
My rage for Infold is what fuels my desire to one day make a gay ass dress up game
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Ruby // log64 @log64.bsky.social · 11/07/2026
After struggling with modeling for years now, the unfortunate answer is that there’s not really shortcuts and you kinda just got to dive in and do it
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Ruby // log64 @log64.bsky.social · 11/07/2026
Yep. Trying out a new workflow where a majority of the level is built in Blender. Been liking how much control it gives me
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Ruby // log64 @log64.bsky.social · 11/07/2026
in the mines. send help
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Fern @fernmakesgames.com · 10/07/2026
Motorcycles?? 🤫 #pixelart
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Blood Machine @bloodmachine.bsky.social · 10/07/2026
Soon~
Free Wallpaper!
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Ruby // log64 @log64.bsky.social · 09/07/2026
Randomly realized today that I hear people refer to me as “log” more than my real name nowadays. So much that my inner monologue called myself “log” lol
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Ruby // log64 @log64.bsky.social · 07/07/2026
cute!!
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Ruby // log64 @log64.bsky.social · 07/07/2026
it's a bad feeling when playtesters say "I wish I could do X", and you think, you're so right but that's gonna be a technological nightmare to implement
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〽️ax krieger wants to port YOUR indie game to switch! @maxkriegervg.bsky.social · 07/07/2026
i speak with all seriousness when i say that to speed up the video game production process we need to think like this
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Ruby // log64 @log64.bsky.social · 07/07/2026
thank u for the 1k! more details on the new project coming soon™
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Ben @benjamage.bsky.social · 07/07/2026
I know it's been a fair bit since I posted the Calico Wilder gameplay sneak peek, and it may still be a bit before we have a full trailer. But I can confirm, we've been making great progress since then, and I'm excited for when we're ready to show more. ^^ #CalicoWilder #indiegame #gamedev
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Ruby // log64 @log64.bsky.social · 06/07/2026
Back in May, I shelved Crescent Overload. I was burnt out. But also, I’m tired of NOT releasing games. So, my current project will come out this year whether I like it or not. No delays, no excuses... and probably little advertising lol
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Ruby // log64 @log64.bsky.social · 05/07/2026
A year ago I would’ve refuted this but… well…
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Ruby // log64 @log64.bsky.social · 05/07/2026
O heck yeah! Congrats Max! You’re even cooler now
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Ruby // log64 @log64.bsky.social · 02/07/2026
The year is 2036. Tim Sweeney has announced Unreal now deploys to the cloud only. Unity requires iris identification to start the editor. Godot is somehow 12mb.
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Stefaaan06 @stefaaan06.bsky.social · 29/06/2026
Forgot to mention but Mik will be dropping Q4 2026 !!! Also new megastructure stuff:
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Ruby // log64 @log64.bsky.social · 27/06/2026
Any cool upcoming BYOG events happening in SoCal? I’m cooking up something neat that I want to get strangers’ feedback on
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