Ruby // log64 @log64.bsky.social · 3hThats probably why a lot of my nostalgia stems from virtual third spaces, dress-up games and MMOs. Places where I could create and inhabit an avatar I actually related to I’m happy kids have AAPI role models now but seeing the pseudonostalgia for an era and ignoring all the bad… does make ya think 010
Ruby // log64 @log64.bsky.social · 01/10/2026It's the rare post about Pilfer: Story of Light, which is only 2 american buckaroos rn on Steam store.steampowered.com/app/2153020/... 1232
Reposted by Ruby // log64brawlers world. @brawlersworld.com · 29/09/2026MY FRIENDS LIVE IN BRAWLERS WORLD 014213
Ruby // log64 @log64.bsky.social · 28/09/2026how have they not made a game where you’re an anime girl and you race jdm cars and that’s it 160
Ruby // log64 @log64.bsky.social · 24/09/2026been listening to the OST for Sigma Harmonics on repeat. absolutely stellar, composed by Masashi Hamauzu (FFXIII). unfortunately, my japanese is too illiterate to play it... (perhaps this will fuel me to study more) 030
Reposted by Ruby // log64Sean Dick @seandick.net · 23/09/2026oh yeah, don't forget to share and wishlist puppy truck.store.steampowered.comPuppy Truck on SteamPuppy Truck is a puzzle-packed 3D platforming adventure about a tiny truck with the heart of a puppy! Explore Grandma’s eclectic house, filled with contraptions, challenges, and surprises as you race ... 5276143
Ruby // log64 @log64.bsky.social · 11/09/2026I started a blog on Nekoweb! A fun little foray into creating non-game stuff... And look! It already has a blogpost! How exciting.redwish.nekoweb.orgBlog Post 030
Reposted by Ruby // log64DD Ward ..."Interim Pirate Queen" @ddwardiswriting.bsky.social · 28/08/2026 1261152613
Ruby // log64 @log64.bsky.social · 07/08/2026Are you running the roadshow? I’ll be there as an attendee, would love to say hi! 001
Ruby // log64 @log64.bsky.social · 06/08/2026all my years of gamedev have culminated to this moment 1181
Reposted by Ruby // log64Pandan | GearGrit @westonmitchell.com · 31/07/2026You're making your thing, no one cares about it more than you do (Naturally) You see some tweet of some prototype game that is like greybox with good animations, gets so much more attention than anything you've ever posted does I feel envy, i feel upset about it, its something i recognize I don- 7524
Ruby // log64 @log64.bsky.social · 30/07/2026anyways, I am now getting Tokon for cute robot girl 0151
Reposted by Ruby // log64SULLY - POLYPAINT out now! 🎨 @artofsully.com · 27/07/2026bit of an update for my n64-style demo scene! (complete with authentic low-res crust)🌼 #madewithunity #lowpoly 15765105
Reposted by Ruby // log64Fern @fernmakesgames.com · 22/07/2026The official trailer just dropped!! 🎉🎊🎈 #actionrpg #indiegame #pixelart 56916
Reposted by Ruby // log64g3bsoft @g3bsoft.bsky.social · 21/07/2026ANGEL ESSENCE is out now!!! retro-inspired 3d platformer with an emphasis on exploration and fast movement! available on Steam for $4.99! 25668232
Ruby // log64 @log64.bsky.social · 17/07/2026I have been following Roman Sands for years now and it is AWESOME and you should WISHLIST IT 🗣️ 073
Ruby // log64 @log64.bsky.social · 15/07/2026when I spent the summer in Asia, people loitered EVERYWHERE and it was so jarring to see people just existing in public spaces. eventually ofc I started doing the same thing, and when I came back to the states, I immediately felt how unwelcome I was to just be outside in my community 0482
Ruby // log64 @log64.bsky.social · 15/07/2026all4u been trying to make a graphic every day before I start working 0171
Ruby // log64 @log64.bsky.social · 12/07/2026You can refine it further, but this is a good starting off point 010
Ruby // log64 @log64.bsky.social · 12/07/2026It's more straightforward than you might think. To UV unwrap I select faces > Reset UVs > move the stacked UVs to a square on an atlas sheet. I also use vertex color - RGB allows me to tint the model while A allows me to lerp parts to UVMap2, which can be set to a different texture on the atlas 230
Reposted by Ruby // log64GRALAM @gralam.bsky.social · 11/07/2026polish ass flowers on a polish ass field 1517
Ruby // log64 @log64.bsky.social · 11/07/2026My rage for Infold is what fuels my desire to one day make a gay ass dress up game 010
Ruby // log64 @log64.bsky.social · 11/07/2026After struggling with modeling for years now, the unfortunate answer is that there’s not really shortcuts and you kinda just got to dive in and do it 010
Ruby // log64 @log64.bsky.social · 11/07/2026Yep. Trying out a new workflow where a majority of the level is built in Blender. Been liking how much control it gives me 010
Ruby // log64 @log64.bsky.social · 09/07/2026Randomly realized today that I hear people refer to me as “log” more than my real name nowadays. So much that my inner monologue called myself “log” lol 040
Ruby // log64 @log64.bsky.social · 07/07/2026it's a bad feeling when playtesters say "I wish I could do X", and you think, you're so right but that's gonna be a technological nightmare to implement 080
Reposted by Ruby // log64〽️ax krieger wants to port YOUR indie game to switch! @maxkriegervg.bsky.social · 07/07/2026i speak with all seriousness when i say that to speed up the video game production process we need to think like this 3635120
Ruby // log64 @log64.bsky.social · 07/07/2026thank u for the 1k! more details on the new project coming soon™ 260
Reposted by Ruby // log64Ben @benjamage.bsky.social · 07/07/2026I know it's been a fair bit since I posted the Calico Wilder gameplay sneak peek, and it may still be a bit before we have a full trailer. But I can confirm, we've been making great progress since then, and I'm excited for when we're ready to show more. ^^ #CalicoWilder #indiegame #gamedev 614638
Ruby // log64 @log64.bsky.social · 06/07/2026Back in May, I shelved Crescent Overload. I was burnt out. But also, I’m tired of NOT releasing games. So, my current project will come out this year whether I like it or not. No delays, no excuses... and probably little advertising lol 081
Ruby // log64 @log64.bsky.social · 02/07/2026The year is 2036. Tim Sweeney has announced Unreal now deploys to the cloud only. Unity requires iris identification to start the editor. Godot is somehow 12mb. 0151
Reposted by Ruby // log64Stefaaan06 @stefaaan06.bsky.social · 29/06/2026Forgot to mention but Mik will be dropping Q4 2026 !!! Also new megastructure stuff: 082
Ruby // log64 @log64.bsky.social · 27/06/2026Any cool upcoming BYOG events happening in SoCal? I’m cooking up something neat that I want to get strangers’ feedback on 030