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Ruby // log64

@log64.bsky.social
1.1K followers 149 following 156 posts

indie games dev + 3d animator + xiaolongbao connoisseur he██████████, Crescent Overload, Pilfer: Story of Light, Crow Story Contact: vpromdev@gmail.com redwish.nekoweb.org

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Ruby // log64 @log64.bsky.social · 01/10/2026
It's the rare post about Pilfer: Story of Light, which is only 2 american buckaroos rn on Steam store.steampowered.com/app/2153020/...
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Ruby // log64 @log64.bsky.social · 24/09/2026
been listening to the OST for Sigma Harmonics on repeat. absolutely stellar, composed by Masashi Hamauzu (FFXIII). unfortunately, my japanese is too illiterate to play it... (perhaps this will fuel me to study more)
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Ruby // log64 @log64.bsky.social · 22/09/2026
on top of the world
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Ruby // log64 @log64.bsky.social · 18/08/2026
wandering mage...
transparent render of a character clad in thigh high red boots, a black one piece with big leather belts around her waist, and a large tattered red cape. she's sitting and wwielding a giant staff shaped like a soundwave with star motifs.
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Ruby // log64 @log64.bsky.social · 12/08/2026
XOR from h███████████
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Ruby // log64 @log64.bsky.social · 06/08/2026
all my years of gamedev have culminated to this moment
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Ruby // log64 @log64.bsky.social · 30/07/2026
anyways, I am now getting Tokon for cute robot girl
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Ruby // log64 @log64.bsky.social · 21/07/2026
various billboard designs from Crescent Overload
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Ruby // log64 @log64.bsky.social · 16/07/2026
look inwards
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Ruby // log64 @log64.bsky.social · 15/07/2026
all4u been trying to make a graphic every day before I start working
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Ruby // log64 @log64.bsky.social · 13/07/2026
driftin
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Ruby // log64 @log64.bsky.social · 12/07/2026
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Ruby // log64 @log64.bsky.social · 12/07/2026
It's more straightforward than you might think. To UV unwrap I select faces > Reset UVs > move the stacked UVs to a square on an atlas sheet. I also use vertex color - RGB allows me to tint the model while A allows me to lerp parts to UVMap2, which can be set to a different texture on the atlas
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Ruby // log64 @log64.bsky.social · 11/07/2026
in the mines. send help
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Ruby // log64 @log64.bsky.social · 24/06/2026
Serenity
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Ruby // log64 @log64.bsky.social · 22/06/2026
Vectorheart Alium from @fernmakesgames.com's Bring Me Hope
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Ruby // log64 @log64.bsky.social · 19/06/2026
hazardous
screenshot of a motorcycle game, spiky towers dot the horizon
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Ruby // log64 @log64.bsky.social · 17/06/2026
Discord needs to add a little virtual world that syncs to text and voice chat. Like Habbo or Gaia Online. And let you customize your avatar. Pls
A screenshot of Gaia Online’s lobby system
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Ruby // log64 @log64.bsky.social · 16/06/2026
🎆
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Ruby // log64 @log64.bsky.social · 11/06/2026
🏍️
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Ruby // log64 @log64.bsky.social · 18/05/2026
I have some unfortunate news about Crescent Overload. TLDR: Development on the game is being indefinitely paused. Thank you for all your support.
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Ruby // log64 @log64.bsky.social · 25/03/2026
some character practice for tonight
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Ruby // log64 @log64.bsky.social · 07/03/2026
it makes less sense the more I look at it...
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Ruby // log64 @log64.bsky.social · 27/02/2026
Scarlet by @underoswald (X/TikTok/VGen) My stuff has changed a lot from when I first started gamedev, new pfp to reflect that
Illustration of Scarlet walking down a hypnotic blank road. The background consists of abstract purple swirls. Scarlet is rendered in a black and white pen drawing style, while her hair and eyes are softly painted red.
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Ruby // log64 @log64.bsky.social · 12/02/2026
trapped(?)
A low resolutions stylized image of ALexe from Crescent Overload, trapped in the border of an image.
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Ruby // log64 @log64.bsky.social · 16/01/2026
I still think about RED+WISH. It’s kinda my dream game. Basically multiplayer Jet Set x Touhou. Super infeasible as a solo but idc!
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Ruby // log64 @log64.bsky.social · 05/01/2026
my game is now shmovement Ape Escape + DMC #3Dplatformer #indiedev #gamedev
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Ruby // log64 @log64.bsky.social · 26/09/2025
Views from Crescent Overload's tutorial #3Dplatformer #indiedev #gamedev
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Ruby // log64 @log64.bsky.social · 13/08/2025
Reposted 3D platformer poll from the other site.
A Twitter/X poll asking “What kind of gameplay do you prefer in 3D platformers?”. Responses were “Linear/Course Clear” at 37%, “Collectathon” at 24%, and “Metroidvania/SearchAction” at 39%.
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Ruby // log64 @log64.bsky.social · 05/08/2025
still working on it
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Ruby // log64 @log64.bsky.social · 10/07/2025
That’s kinda like ppushu ppushu! Though, no flavoring packet is crazy…
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Ruby // log64 @log64.bsky.social · 29/05/2025
Welcome.
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Ruby // log64 @log64.bsky.social · 26/05/2025
Quote with an obscure game that you think everyone should play (if I ever ended up making a YouTube video, it would be about this one)
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Ruby // log64 @log64.bsky.social · 21/05/2025
I'm looking for work! I specialize in gameplay programming and movement systems, but as a solo I've done it all. Unreal Engine. Sharing appreciated 🙇
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Ruby // log64 @log64.bsky.social · 29/03/2025
Spongebob said it 25 years ago
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Ruby // log64 @log64.bsky.social · 26/02/2025
I’m in a bit of a hard place in life rn. But Nurture kept me going and has changed my outlook on life and my art.
Back cover of Porter Robinson’s “Nuture” album, showing the tracklist and Porter running through a grass field.
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Ruby // log64 @log64.bsky.social · 17/02/2025
Happy birthday Xeni! I can't draw so have this
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Ruby // log64 @log64.bsky.social · 09/02/2025
I once said this wouldn't be a combat oriented game, but I couldn't help it #3Dplatformer #indiedev #gamedev
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Ruby // log64 @log64.bsky.social · 08/02/2025
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Ruby // log64 @log64.bsky.social · 12/01/2025
reworking combat with feedback from the demo in mind, aiming to make it more hack and slash/combo-based...
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Ruby // log64 @log64.bsky.social · 30/12/2024
The movement demo for Crescent Overload is now available on itch! Give it a try, get a feel for the movement, and feel free to lmk if you have feedback :) #3Dplatformer #indiedev #gamedev
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Ruby // log64 @log64.bsky.social · 04/12/2024
this year I tuned back into Porter, smile! is really good!
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Ruby // log64 @log64.bsky.social · 19/11/2024
I've started to put in some SFX, it makes everything feel x10 nicer 🎧 #3Dplatformer #indiedev #gamedev
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Ruby // log64 @log64.bsky.social · 24/10/2024
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Ruby // log64 @log64.bsky.social · 20/10/2024
It's always fun to think of new ways to use the Gear Scythe #3Dplatformer #indiedev #gamedev
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Ruby // log64 @log64.bsky.social · 14/10/2024
Announcing Crescent Overload, a fluid Action 3D Platformer about mending a broken cyber world. 💫 It's vibe-heavy, challenging, and nothing like I've made before. I hope you'll join me for the journey. store.steampowered.com/app/1568010/...
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Ruby // log64 @log64.bsky.social · 04/10/2024
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Ruby // log64 @log64.bsky.social · 01/10/2024
Meet AL.exe 💫
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Ruby // log64 @log64.bsky.social · 15/09/2024
tutorial blockout... I scrapped the entire first draft and redid it here. just got to make it pretty!
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Ruby // log64 @log64.bsky.social · 14/09/2024
reflections
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