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litotic (elise)

@litotic.bsky.social
177 followers 77 following 109 posts

She/They. Vietnamese descent. Game dev, lecturer, narrative designer & writer (Ubisoft, ZA/UM) etc. Humanities PhD, games research-creation I ❤️ intersectionality, crafting things humanely (no GenAI) pic/banner done by me litotic.com

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litotic (elise) @litotic.bsky.social · 36m
It's focused on the creative process that went into making small prototypes, trying to move away from some conventions or altering them to tell other things. I'm working on an app that will have the games and my learnings, but in the meantime they're all here: litotic.itch.io/playfully-mu...
litotic.itch.io
Playfully Mundane, a research-creation project by Elise (Litotic)
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NYU Game Center @nyugamecenter.bsky.social · 20h
Game Design Days is a week of playful pop-up events and programming about game design, culminating in No Quarter! We are looking for Non-Profit Organization partners, and providing selected partners $3000 in matching funds to host an event. Application Due EOD Oct 16: forms.gle/qLQMeWBwHGVE...
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litotic (elise) @litotic.bsky.social · 23h
Oh look! My thesis is now live to read for everyone on Spectrum. It's about small interactions, emotions and narrative-driven video games. I've been told it's very readable e.g. I wrote things like: "Then I felt bored." spectrum.library.concordia.ca/id/eprint/99...
spectrum.library.concordia.ca
Playfully Mundane: Designing affective micro-interactions in narrative-driven video games - Spectrum: Concordia University Research Repository
Trinh, Elise (2026) Playfully Mundane: Designing affective micro-interactions in narrative-driven video games. PhD thesis, Concordia University.
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litotic (elise) @litotic.bsky.social · 19h
Thanks a ton!
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litotic (elise) @litotic.bsky.social · 23h
Oh look! My thesis is now live to read for everyone on Spectrum. It's about small interactions, emotions and narrative-driven video games. I've been told it's very readable e.g. I wrote things like: "Then I felt bored." spectrum.library.concordia.ca/id/eprint/99...
spectrum.library.concordia.ca
Playfully Mundane: Designing affective micro-interactions in narrative-driven video games - Spectrum: Concordia University Research Repository
Trinh, Elise (2026) Playfully Mundane: Designing affective micro-interactions in narrative-driven video games. PhD thesis, Concordia University.
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litotic (elise) @litotic.bsky.social · 09/10/2026
Would love to be added too!
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She-wolf of Naarm @jadedsynic.itch.io · 09/10/2026
Hej, anyone remember this? go.bsky.app/FwZqzcz Because we all remember you. We make game narratives. Let us help you make your game shine
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Phil Salvador @philsalv.bsky.social · 07/10/2026
Hi folks-- We're starting on our next indexing project, and we're building our volunteer team! If you have some degree of Japanese fluency and want to help index periodicals for VGHF, hit me up here
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Rasheed Abueideh - Now crowdfunding Dreams on a Pillow 🍉 @rasheedabueideh.bsky.social · 08/10/2026
We've been selected by Launch Good to participate in their one-week fundraising campaign for Palestine. Launch Good will match every $ we raise for Dreams on a Pillow. This will take Khadra one stop closer to her next destination Atilit! launchgood.com/1948
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Brennan Lee Mulligan @brennanleemulligan.bsky.social · 06/10/2026
I am thrilled and proud beyond measure to support the amazing workers who create and design the games I and my loved ones have spent a lifetime playing. I implore everybody to sign the petition and signal boost the campaign as far and wide as we can!
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Sweet Baby Inc @sweetbabyinc.com · 06/10/2026
Our website just got a fresh new look! If you’re on the hunt for a writing & narrative team with over 80 games under their belt, reach out and let’s talk! 💚 sweetbabyinc.com
sweetbabyinc.com
Sweet Baby Inc
Founded in 2018 and based in Montreal, Sweet Baby Inc is an award-winning team of game writers who specialize in narrative design, development, and consultation.
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Tanya X. Short @tanyaxshort.bsky.social · 06/10/2026
was recently reminded of the @pixellesmtl.bsky.social creator fund and prototype funds. those were good time. look at these incredible games! wow. hey anyone have like $50k we can give away again please? incubator.loudcat.net/2021/03/bipo...
incubator.loudcat.net
BIPOC Creator Program Selections
Thanks to the Canada Media Fund, Pixelles announced its new BIPOC Creator Program in fall of 2020. We are giving up to $10k CAD each to selected [...]
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Charlie Stross @cstross.bsky.social · 04/10/2026
Oh my: LibreOffice just made "no AI" one of their official features: blog.documentfoundation.org/blog/2026/09...
blog.documentfoundation.org
Yes, no AI is now a feature - TDF Community Blog
One of the comments on the announcement of LibreOffice 26.8 was a simple question: “So, no AI is now a feature?” LibreOffice does not reject artificial intelligence out of hand, but an office suite us...
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litotic (elise) @litotic.bsky.social · 02/10/2026
Yes
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Michael Iantorno☔️✊ @michaeliantorno.com · 02/10/2026
The @gamerella.bsky.social game jam is now open for registration! GAMERella is the world’s longest running annual game jam and workshop series focusing on supporting equity-deserving game creators and aspiring game makers. The jam takes place from Nov 14-15 in Montreal and online.
zeffy.com
GAMERella Game Jam 2026
GAMERella Game Jam is the world’s longest running annual game jam and workshop series focusing on supporting equity-deserving game creators and aspiring game…
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litotic (elise) @litotic.bsky.social · 01/10/2026
I just finished playing Card Shark, which I thought was a very well-paced, engaging game, with lots of interesting ideas. It's currently on sale on Switch
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Old DeuTaranomy🧶⚒️ @kindofstrange.com · 30/09/2026
A rare fully remote Narrative designer role: www.useparallel.com/app/candidat...
useparallel.com
Narrative Designer at Smile Break | Parallel
Job Summary We are looking for a Narrative Designer to join our fully remote game development team for an unannounced project within a high-profile IP. We are in development on an ambitious, unannounc...
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United Videogame Workers-CWA @videogameworkers.bsky.social · 30/09/2026
HARDSHIP FUND UPDATE - Applications close on Oct 6 so we can triage existing applications - We've disbursed funds to over 100 applicants! - If you've applied Sep 24 or later, check your inbox for next steps! For questions, please reach out to treasurer@uvw-cwa.org uvw-cwa.org/hardship-fun...
uvw-cwa.org
Game Worker Hardship Fund
Who is eligible to apply for this fund?This fund is for game workers in the US and Canada impacted by record layoffs & other hardships in the games industry within the timeframe of January 2024 to the...
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Failbetter Games | Wishlist Mandrake on Steam! @failbettergames.com · 30/09/2026
We're hiring! We're looking for a Writer and Narrative Designer to join the Fallen London team at a senior or mid level. This position is permanent, remote, and full time, which for us means 35 hours a week. #GamesJobs
Night. The House of Chimes - a tower which you might immediately think of as Big Ben - is adrift in the River Thames. It still seems to be keeping time. In the background, a large, alien building looms over the city of London.
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Raj Patel @rajio.bsky.social · 30/09/2026
We will be doing multiple awards this year, and I want you to start thinking about nominees. We'll start collecting them soon. - Best game key art of 2026 - Best little guy debuting in a game 2026 - Best food depiction in a game 2026 - Best games related headline 2026
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Suzanne Helmigh | Art Director @suzannehelmigh.bsky.social · 28/09/2026
PORTFOLIO SHARE!: TTRPG projects. I'm looking for artists that can adapt to an artstyle that is custom made for projects. (regarding multiple projects). I've attached the styles I'm looking for! You don't need to demonstrate these exact styles, just a versatility that shows you can.
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Everest Pipkin @everest.bsky.social · 29/09/2026
Scrubjay is still early, messy in some places (and not chasing seamless UI regardless) but I hope you'll enjoy playing with this very personal web gathering tool. everestpipkin.itch.io/scrubjay
everestpipkin.itch.io
Scrubjay by Everest Pipkin
A drag-and-drop bookmarking, game-making, and wandering tool.
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Organic Matters - We Make Games @organicmatters.bsky.social · 28/09/2026
Hey folks! Not in a position to hire *yet*, but looking for folks to keep in mind who are particularly good at UI art/design! Must have previous XP in making UI for games (even jam games). So if that's you, please send me a link to your portfolio/work so we can keep it on file. NO AI. <3 🎨 ~ ÚMK
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Jill Murray @jillmurray.bsky.social · 28/09/2026
I just read Tom's big post on sustainable game dev, and I will happily march to this beat. www.pentadact.com/2026-01-08-1...
pentadact.com
15 Years of Indie Dev In 4 Bits of Advice - a post on Tom Francis' blog
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Michael Iantorno☔️✊ @michaeliantorno.com · 28/08/2026
I'm happy to share a new 𝗖𝗮𝗹𝗹 𝗙𝗼𝗿 𝗣𝗮𝗽𝗲𝗿𝘀 for an edited collection on game preservation in Canada, with co-editors @jeanketterling.bsky.social and @videogamehistorian.bsky.social. We welcome essays, material studies, and interviews. Full details at the link below - please share widely!
gamepreservation.ca
Call For Papers – GamePreservation.ca
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United Videogame Workers-CWA @videogameworkers.bsky.social · 26/09/2026
WORKERS OF THE WORLD... don't forget to use your PTO.
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Aerial_Knight @aerialknight.com · 26/09/2026
Collections of studios owned and run by Black People. I'm sure there are some I missed, so please let me know (please double-check that they are owned by black people), and I will add them. Don't just follow them; check out their games. This list is about equity and ownership. go.bsky.app/4wfgP11
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Baby Ghosts @babyghosts.org · 26/09/2026
🚨 20 days 🚨 left to apply to be one of our four regional hub coordinators. The form is three questions, and you can submit voice memos or short videos for each! Short and sweet is fine. $30,000 contract for 5 months. Closes Friday, October 16. babyghosts.org/hubs/coordin...
Dark graphic with a faint dotted map of Canada in the background. Top left: the Baby Ghosts wordmark, with a small smiling white ghost as the "O". Top right, a numbered list of regions: 01 British Columbia & the North, 02 Prairies, 03 Ontario, 04 Atlantic Canada. In purple: "Applications open." Large dotted white and blue headline: "Regional Hub Coordinators." Body text: "Build partnerships with local organizations, train Peer Supports to run Baby Ghosts' Cooperative Foundations sessions, and develop a toolkit of the region's own resources. There are four contract positions, one for each region, with a tight five-month timeline active from November 2, 2026 to March 31, 2027. $30,000 for approximately 25 hrs/week." At the bottom, a pink and orange gradient button reads "Apply by Friday, October 16."
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Draknek & Friends @draknek.bsky.social · 25/09/2026
Applications for the Draknek New Voices Puzzle Grant will close THIS SUNDAY! There's still time to get your application in! 📨 You can apply here: grants.draknek.org
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Kim Fahner @kimfahner.bsky.social · 24/09/2026
As part of a global effort to demand regulation for artificial intelligence developers, The Writers’ Union of Canada (TWUC) has launched a Parliamentary Petition calling for radical transparency for AI training processes and the works they subsequently produce. www.ourcommons.ca/petitions/en...
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Fellow Traveller @fellowtraveller.games · 23/09/2026
✍️ Calling all journalists and creators! 📹 Do you cover narrative games (writing, video creation, streams, podcasts, etc.)? You could receive early access to LudoNarraCon 2026 through the Fellow Traveller Backstage 🎭 It only takes a few minutes to apply! 📝 www.fellowtraveller.games/backstage
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Daniel Kwan @danielhkwan.bsky.social · 22/09/2026
Putting a call out for TTRPG artists! Doing an initial discovery for an artist to work on a new cyberpunk, body horror action game I'm designing. Please link your portfolio! NO AI.
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Chella Ramanan 🇬🇩 @chellaramanan.bsky.social · 22/09/2026
People asked for it. It's finally happening again... POC in Play meetups are back!! 🥳 but this time we're teaming up with @melaningamers.bsky.social And hosted by @ukieofficial.bsky.social Join us on 22 October It's free, but sign up below 👇🏽👇🏽👇🏽
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litotic (elise) @litotic.bsky.social · 22/09/2026
reading reviews about time mechanics in Dawnwalker and Nighthawks reminds me that I'd like to jot some design notes about how to convey the passage of time in video games (like calendar based or day/night systems)
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litotic (elise) @litotic.bsky.social · 21/09/2026
There’s no definitive answer to that question in my thesis but just asking the question opens up lots of other things games are good at doing. Creating a cadence, guiding people’s focus and attention through repetition and identifying patterns or making inferences, even without numbers involved
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litotic (elise) @litotic.bsky.social · 21/09/2026
Interesting thread! part of my PhD research-creation project was about how to bring more emotional weight (or range) to small interactions in games, especially without using quantitative systems (hence ‘non-mechanical‘ in that sense) (it’ll be soon-ish available via an open access platform)
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litotic (elise) @litotic.bsky.social · 21/09/2026
I've taken workshops and online classes in traditional arts over the past two years, partly because I was pissed by GenAI. I'd rather learn a thing and do it poorly in my own way. learning oil painting has been so fun, it's been really difficult not to work on all the details endlessly
An oil painting of a still life showing a white vase containing a bouquet of dried brown leaves, with a red apple on the from of it, both on a table covered with a green cloth and a blue cloth, in front of dark pink curtains
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Old DeuTaranomy🧶⚒️ @kindofstrange.com · 21/09/2026
Last call, y'all! Sign up now for our FREE workshop supporting gamedevs impacted by layoffs and industry instability. TONIGHT at 5pm PT | 8pm ET givebutter.com/takethistalk... Reskeets appreciated!
givebutter.com
Managing Burnout for Game Developers
This workshop will equip developers impacted by layoffs with the knowledge and skills to tackle burnout and support their mental health.
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Game Devs of Color Expo @gdocexpo.com · 21/09/2026
Our flagship program, GDoCExpo, is an online conference: talks, panels, interviews, networking, community demos, the GDoCExpo Direct, grant awards & watch parties. Come celebrate creativity & culture in games and connect with the industry! 🎟️ Code gdoc10, 10% off: ti.to/GDoCExpo/202...
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Nicole Chung @nicolechung.bsky.social · 18/09/2026
Periplus, a mentorship collective serving US-based early-career writers of color, is now accepting applications for our 2027 class of fellows! Apply by Oct. 11: docs.google.com/forms/d/e/1F... You can learn more about Periplus (including fellowship eligibility requirements) at bit.ly/periplusfaq
docs.google.com
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Little V @littlevmills.bsky.social · 18/09/2026
🎶 I wanna be your girl OooOOoOOoOOOOOOOOH 🎶 #yakuza0 #龍が如く0
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litotic (elise) @litotic.bsky.social · 17/09/2026
That's some fun timing. Maybe it's a good opportunity to share here my latest experiment about repeated failure? (among other things) It was made during my PhD (games research-creation) about emotions, micro-interactions and narrative-driven games. litotic.itch.io/conversation...
litotic.itch.io
Conversation Starters by Elise (Litotic)
In this game, you can click on a NPC and see what happens.
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Joost Vervoort @joostvervoort.bsky.social · 17/09/2026
It would be so great to see more studios support No Games for Genocide. I hope it's possible for the art that gives us so much joy to also stand for something real in a time when nightmares are unfolding.
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litotic (elise) @litotic.bsky.social · 17/09/2026
I wanted to see the kind of story that could be told when the simple act of talking to a NPC becomes a challenge of its own
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litotic (elise) @litotic.bsky.social · 17/09/2026
It was demoed at Ludodrome by the way! children and grandparents alike played it. Things I heard about the game: "it's hilarious" "it's so sad" "it's quite subtle" "it's so meta" "is it meta or is it about social anxiety?"
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litotic (elise) @litotic.bsky.social · 17/09/2026
That's some fun timing. Maybe it's a good opportunity to share here my latest experiment about repeated failure? (among other things) It was made during my PhD (games research-creation) about emotions, micro-interactions and narrative-driven games. litotic.itch.io/conversation...
litotic.itch.io
Conversation Starters by Elise (Litotic)
In this game, you can click on a NPC and see what happens.
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GAMERella @gamerella.bsky.social · 17/09/2026
✨ Sponsor a Seat ✨ and help us build a kinder games industry!  Our first-ever Sponsor a Seat campaign lets YOU directly support the GAMERella Game Jam. We especially welcome sponsorship from indies, small biz, and individuals. Join us! #GAMERella #gamejam #montreal #fundraising
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Dr. Mike Sellraiser III: Sell on Earth @profmikesell.bsky.social · 14/09/2026
I have an unusual opportunity: I've been offered the opportunity to display the visual art of a tabletop roleplaying game in one of our campus galleries for 6 months. What game and artists (including layout designers) would you recommend? We'd need to be able to set this up quickly!
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inkle @inkle.co · 16/09/2026
New Kaleidoscope! Can you believe we're up to thirty episodes already? @jigu.com.br joins us to talk about drawing on broader cultural sources while working in a worldwide market. (Also; get 10% of the book this week with the code BACKLIST10.)
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