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inkle

@inkle.co
6.8K followers 332 following 894 posts

Independent developer of narrative games; creators of ink; home of the Game Narrative Kaleidoscope podcast.. Games: TR-49, A Highland Song, Forever Labyrinth, Overboard, Expelled, Heaven's Vault, 80 Days, Sorcery, and Pendragon. 🔗 inkle.co

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inkle @inkle.co · 28/09/2026
What's the minimum you need to make a story feel like a story? @joshmlabelle.bsky.social walks us through it: The full ep is here! www.inklestudios.com/kaleidoscope...
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inkle @inkle.co · 24/09/2026
"... I have... questions." "Answers will come. In time."
A Heaven's Vault robot, with a damaged chassis and a somewhat rounded, sleeker face. This definitely isn't Six.

As a little bonus for reading this, here's a quick fable from the Nebula. Skip it if you like.

Once there was a fisherman whose sole possession was a tiny, flat-bottomed boat. He would row out into the middle of the vast watery lake on whose shores he lived, and then ship the oars and peer out over the side, gazing down through the layers and layers of the clear water below. 
He would watch the strange creatures that crawled across the deepest rocks. He would follow the fish that swam above them, birds through a liquid sky. And then, when a fish swam close enough to shadow of his boat, he would raise a sharp-pointed metal spear and plunge it into the water, skewering his prey from above. 

The fisherman was patient and precise, but also vain: he considered himself to be like a God to the creatures beneath: unrelenting in his observation, ruthless in his judgement. He saw himself, not as hunter, but as a guardian, keeping the lower world firmly in its proper place. 

After many years of patient hunting the fisherman began to grow angry. First at his boat - it rocked! - then at the water - so cold! - and finally at the fish themselves. Why did they not respect him? Why did they wait so long before rising up to greet his shadow? Why did they not flock to him, turning sideways to expose their delicate gills to his spear? He decided, eventually, to punish them: he would watch over them no more. He would leave them to attend to themselves. He did not even push his boat out into the water: instead he shattered it, and threw the pieces away. Then he sat on the sloping shore by the lapping lake and waited for the fish to come to him.

When finally he died of hunger, his body slid down into the water, and there was skewered from below by a thousand tiny, beautiful teeth.
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inkle @inkle.co · 24/09/2026
"... I have... questions." "Answers will come. In time."
A Heaven's Vault robot, with a damaged chassis and a somewhat rounded, sleeker face. This definitely isn't Six.

As a little bonus for reading this, here's a quick fable from the Nebula. Skip it if you like.

Once there was a fisherman whose sole possession was a tiny, flat-bottomed boat. He would row out into the middle of the vast watery lake on whose shores he lived, and then ship the oars and peer out over the side, gazing down through the layers and layers of the clear water below. 
He would watch the strange creatures that crawled across the deepest rocks. He would follow the fish that swam above them, birds through a liquid sky. And then, when a fish swam close enough to shadow of his boat, he would raise a sharp-pointed metal spear and plunge it into the water, skewering his prey from above. 

The fisherman was patient and precise, but also vain: he considered himself to be like a God to the creatures beneath: unrelenting in his observation, ruthless in his judgement. He saw himself, not as hunter, but as a guardian, keeping the lower world firmly in its proper place. 

After many years of patient hunting the fisherman began to grow angry. First at his boat - it rocked! - then at the water - so cold! - and finally at the fish themselves. Why did they not respect him? Why did they wait so long before rising up to greet his shadow? Why did they not flock to him, turning sideways to expose their delicate gills to his spear? He decided, eventually, to punish them: he would watch over them no more. He would leave them to attend to themselves. He did not even push his boat out into the water: instead he shattered it, and threw the pieces away. Then he sat on the sloping shore by the lapping lake and waited for the fish to come to him.

When finally he died of hunger, his body slid down into the water, and there was skewered from below by a thousand tiny, beautiful teeth.
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Josh @joshmlabelle.bsky.social · 23/09/2026
I had an amazing time chatting about the things you learn about storyteller creating a quest a week for Kim Kardashian.
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inkle @inkle.co · 23/09/2026
New Kaleidoscope episode! Set-ups, Attempts, Complications and Pay-Offs @joshmlabelle.bsky.social talks us through the process of managing expectations so that we start off strong, and end with a bang. www.inklestudios.com/kaleidoscope...
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inkle @inkle.co · 22/09/2026
huge if true
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inkle @inkle.co · 22/09/2026
Today is the ten year anniversary of the completion of the Sorcery! series! What began as a pitch for a "Discworld companion app" to a publisher grew - thanks to Steve Jackson's trust! - into a massive, sprawling, open-world interactive fiction adventure. If you came for the ride - thank you!
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inkle @inkle.co · 21/09/2026
The core question in our conversation with @jigu.com.br - should game studios setting up outside of the global north try to blend in, or should they try to stand out? (Full ep here - www.inklestudios.com/kaleidoscope... - and 15% off the book this week with PUBLISHER15)
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inkle @inkle.co · 16/09/2026
New Kaleidoscope! Can you believe we're up to thirty episodes already? @jigu.com.br joins us to talk about drawing on broader cultural sources while working in a worldwide market. (Also; get 10% of the book this week with the code BACKLIST10.)
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inkle @inkle.co · 11/09/2026
🎙️ Call for voice actors! 🎭 We're looking for two lead voices for our next game. - One male and one female, vocal age 40 to 60 - Cornish / Welsh / South-West England accent If that's you, please send an acting sample to info@inklestudios.com, marked “casting call”. (Paid, ofc) <3 RTs!
static.klipy.com
Patrick Stewart's Witty 'Acting' Moment
ALT: Patrick Stewart's Witty 'Acting' Moment
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litotic (elise) @litotic.bsky.social · 10/09/2026
Elise here! forever grateful for having my experimental, deeply personal essay published first by @inkle.co (on real paper! alongside excellent folks!) and now on @mothership.blog along even more excellent folks
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inkle @inkle.co · 10/09/2026
In case you haven't picked up the Kaleidoscope, you can now read one of the essays in the excellent @mothership.blog
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Steve Morton - 🔜 AdvX, London, 7-8 November @pvbuk.bsky.social · 10/09/2026
Also, 15% off the book this week with code BOOKBIZ15 😎👍
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Adriana X Jacobs @axjacobs.bsky.social · 10/09/2026
I had the best time talking to @jon.inkle.co and @sagarberoshi.bsky.social about poems, video games, environmental storytelling and more. And after listening to this episode, be sure to check out the other conversations in this brilliant series!
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inkle @inkle.co · 09/09/2026
another little shiny little button available to read
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inkle @inkle.co · 09/09/2026
New Kaleidoscope! A magical episode where poet and professor @axjacobs.bsky.social discusses the uses of poetry and spoken performance in game writing to deepen the world of the game, and to draw the player in. Listen here - www.inklestudios.com/kaleidoscope...
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inkle @inkle.co · 08/09/2026
Narrative heist game Thousand Hells is out now, and we're happy to say it's bundled with Heaven's Vault in the "Heaven's and Hells" bundle!
store.steampowered.com
Save 5% on Heavens and Hells on Steam
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inkle @inkle.co · 03/09/2026
We’re super excited to announce we’ve hired a writer - @alexiskaegi.com is joining us to help create the world of our Next Big Thing, which is the thing coming after the Next Thing, like the Sun poking out from behind the moon during an eclipse
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inkle @inkle.co · 03/09/2026
Super proud to be celebrating 10 years of Akupara Games, in a bundle with Mutiazone! Congrats!
store.steampowered.com
Akupara Games 10th Anniversary Sale
We're celebrating this year with our BIGGEST INDIE BANG YET - Up to 90% off Akupara Games titles from September 3rd-17th
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Josh Boykin @wallstormer.blacksky.app · 02/09/2026
It was really wonderful to get the chance to talk about game narrative...and more than game narrative with @inkle.co! Thanks so much for the opportunity, and hope y'all check it out 🖤💛
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inkle @inkle.co · 02/09/2026
New Kaleidoscope! @wallstormer.bsky.social talks to us about working in a fraught political climate, and how a vulnerable approach to writing can lead to richer stories. Listen here: www.inklestudios.com/kaleidoscope...
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inkle @inkle.co · 01/09/2026
The couple-based gameplay in GTA VI is very cool but meanwhile, have you played 80 Days by inkle studios ltd
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Villith @villith.bsky.social · 31/08/2026
@jon.inkle.co A message from this reader.
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inkle @inkle.co · 28/08/2026
Big shout out to Wikipedia, the acknowledged antecedent of all archival games, including ours
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inkle @inkle.co · 26/08/2026
New Kaleidoscope! This week the excellent @emmakidwell.bsky.social (Civ VII, Midnight Suns) talks us through the art of the quiet moment - how a pause in the action can let the characters shine. 🎧 www.inklestudios.com/kaleidoscope...
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Greg Costikyan @costik.bsky.social · 24/08/2026
So we collaborated, multiple authors contributing, on our take. And although featuring only arguably indie games, we nod at AAA titles we deserve to be acknowledged. First up is Wadjeteye's Unavowed, but you'll have to click through for the full list, here: indiegamereviewer.com/top-10-indie...
indiegamereviewer.com
IGR's Favorite Indie Adventure Games of the 21st Century
Greg Costikyan and the IGR writing team weigh in on some of our favorite adventure games of the 21st century (so far)!
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inkle @inkle.co · 19/08/2026
New Kaleidoscope! This week we talk to acclaimed TTRPG designer @grahamwalmsley.bsky.social (Cthulu Dark, Cosmic Dark) about the creation of tabletop games. How do we create a coherent world when don't have control? www.inklestudios.com/kaleidoscope...
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inkle @inkle.co · 19/08/2026
New Kaleidoscope! This week we talk to acclaimed TTRPG designer @grahamwalmsley.bsky.social (Cthulu Dark, Cosmic Dark) about the creation of tabletop games. How do we create a coherent world when don't have control? www.inklestudios.com/kaleidoscope...
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smwhr @smwhr.net · 14/08/2026
This year's theme for #inkjam is “Let that sink in!" Inkjam is a jam where you try to build a game using @inkle.co's ink narrative programming language. Join the jam on itch itch.io/jam/inkjam-2... Join the other creators on Discord discord.gg/inkle
itch.io
inkjam 2026
A game jam from 2026-08-14 to 2026-09-01 hosted by Ju / smwhr & Memories of Sunshine. Welcome to the 9th edition of inkJam! This is an annual community-organized jam all about ink , a versatile script...
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inkle @inkle.co · 14/08/2026
Portable e-ink IF player in progress, via or friend @tomgranger.bsky.social - also read the thread if you’re considering an ink jam entry..!
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inkle @inkle.co · 14/08/2026
Ink Jam - a game jam for ink games - begins today! itch.io/jam/inkjam-2...
itch.io
inkjam 2026
A game jam from 2026-08-14 to 2026-09-01 hosted by Ju / smwhr & Memories of Sunshine. Welcome to the 9th edition of inkJam! This is an annual community-organized jam all about ink , a versatile script...
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inkle @inkle.co · 12/08/2026
New Kaleidoscope! @jillscharr.bsky.social (Destiny 2, The Lamplighters League) talks about getting aligned: with the game, the vision and the team. How do we get up to speed fast? And how do promote good on-boarding for the writers who come on after us? www.inklestudios.com/kaleidoscope...
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Úna-Minh's ✨ Open to Work ✨ @unaminh.bsky.social · 08/08/2026
What a treat this was, so many brilliant ideas and reminders. Congrats to the folks at @inkle.co and every contributor to this fantastic collection! More books like this please.
A photo of the Game Narrative Kaleidoscope edited by Jon Ingold, filled with sticky notes
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inkle @inkle.co · 07/08/2026
How should we think about history when using it games? Look at what historians actually do, suggests @peterpunk.bsky.social The whole interview is a really fascinating dive into a very intelligent design process: catch it here www.inklestudios.com/kaleidoscope...
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inkle @inkle.co · 05/08/2026
New Kaleidoscope! Narrative designer @peterpunk.bsky.social (Football Drama, Becoming Saint) talks to us about designing from the theme downwards, and the portrayal of history in games. 👂 www.inklestudios.com/kaleidoscope...
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inkle @inkle.co · 05/08/2026
New Kaleidoscope! Narrative designer @peterpunk.bsky.social (Football Drama, Becoming Saint) talks to us about designing from the theme downwards, and the portrayal of history in games. 👂 www.inklestudios.com/kaleidoscope...
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Jon Ingold @jon.inkle.co · 04/08/2026
Pleased that inkle is part of the Choices Matter Festival, with a new chat with @theexaminedgame.bsky.social
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inkle @inkle.co · 29/07/2026
New Kaleidoscope ep! Pip Warr (Little Kitty, Big City, A Monster's Expedition) joins us for a fun chat about localisation. Can digging into your script in immense detail make you a better writer -- or will it drive you mad? www.inklestudios.com/kaleidoscope...
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inkle @inkle.co · 25/07/2026
Reminder that the annual ink game jam is starting on August 15th - full details on the @itch.io page itch.io/jam/inkjam-2...
itch.io
inkjam 2026
A game jam from 2026-08-14 to 2026-09-01 hosted by Ju / smwhr & Memories of Sunshine. Welcome to the 9th edition of inkJam! This is an annual community-organized jam all about ink , a versatile script...
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The Punished Backlog @punishedbacklog.bsky.social · 22/07/2026
🧵: The Best Games of 2026 So Far - "TR-49 is one of the bravest games I’ve played. Not only does it do something really interesting with its gameplay and storytelling, but TR-49 takes a strong political stance." - @amandatien.bsky.social | Made by @inkle.co
TR-49: Cover Art and a gameplay screenshot showing a strange computer machine with codes. A teal banner in the corner reads: The Punished Backlog - The Best Games of 2026 So Far.
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inkle @inkle.co · 22/07/2026
New Kaleidoscope! This week, we have a playful and insightful look at developing characters and dialogue through theatrical techniques, with @annacwebs.bsky.social. Check out the conversation here, or subscribe to never miss an ep! www.inklestudios.com/kaleidoscope...
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Phillipe Bosher @pabosher.com · 22/07/2026
Thank you @npr.org for the TR-49 shoutout in this list of 2026’s best games so far! www.npr.org/2026/07/21/n...
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Jill Murray @jillmurray.bsky.social · 19/07/2026
This is a great episode. @nessathewriter.bsky.social has a unique and accessible approach to writing personal projects and learning from them, that I found uplifting and motivating.
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Nathan P. Gibson @nathanpgibson28.bsky.social · 18/07/2026
Heaven's Vault almost gave its robot companion a familiar blue hologram. @inkle.bsky.social changed it to pure white instead—a small artistic decision that inspired an entirely new narrative thread about robots as ghosts. Indie Game Works: a-fwd.com/asin-uk=0500... #HeavensVault #IndieGame
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Nessa ✨ @nessathewriter.bsky.social · 15/07/2026
I had so much fun recording this, please give it a listen!! and then make something small and weird!!
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inkle @inkle.co · 15/07/2026
New Kaleidoscope ep! This week, @nessathewriter.bsky.social (Borderlands 4) talks about how writing fast, scrappy Twine games can build your skills and your portfolio at the same time. Turn to www.inklestudios.com/kaleidoscope... for the ep, or subscribe in your favourite podcast app!
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Darby McDevitt @darbymcdevitt.bsky.social · 14/07/2026
"Flawless Victory (And How to Avoid It" In honor of Assassin's Creed Black Flag Resynced's release, here's a brief essay about how I approached the writing of its main narrative, 13 years ago. darbymcdevitt.substack.com/p/flawless-v... Big thanks to @jon.inkle.co for nudging me to write this one.
darbymcdevitt.substack.com
Flawless Victory (And How to Avoid It)
Some Thoughts on Dramatic Narratives in Linear Action-Adventure Games
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inkle @inkle.co · 14/07/2026
MYSTERY FANS: The Incident at Galley House is out now -- this is the game built out of Type Help, which was a huge inspiration for us in crafting TR-49. That's why we've teamed up with @eviltrout.com to bundle both games (but that means, since YOU already bought ours, you get an instant discount!)
store.steampowered.com
Save 7% on The Cursed Machine on Steam
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Anastasia Wyatt🐗 @anastasiawyatt.bsky.social · 14/07/2026
Hello #PortfolioDay ! I'm Anastasia and here's some of the games I've created art for with @inkle.co
A screenshot of TR-49, showing the terminal lit up.A screenshot of A Highland Song, showing the coast and seagulls.A screenshot of Expelled! showing two characters arguing.A screenshot of Overboard! showing two characters talking to each other. Veronica, the main character, drinks a cocktail.
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inkle @inkle.co · 13/07/2026
The trick for a good set of dialogue choices? Set them up, says @fiddlecub.bsky.social Hear the whole conversation at www.inklestudios.com/kaleidoscope..., and if you're picking up the book, it's 15% off with the code BOOKPITCH15 this week.
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