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Lillian McIntyre

@lillianmcintyre.com
676 followers 455 following 168 posts

PhD student at Yale University. Studying Japanese video games in the EALL department. イェール大学博士課程、デジタルゲーム研究。🏳️‍🌈 lillianmcintyre.com

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Lillian McIntyre @lillianmcintyre.com · 27/09/2026
It’s been very exciting to see this come together! Look forward to more in the future…
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Lillian McIntyre @lillianmcintyre.com · 10/09/2026
Official English-language Touhou is such a joy. It feels remarkable to finally see it! And the translation is nailing the nonsense!
Sakuya telling Marisa that “More people have said that and been killed than there are thorium decay products.”
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Maddy Myers 🏳️‍🌈 @midimyers.com · 08/09/2026
the coolest part of ocarina is that over time, you learn the tunes to the songs in the game, and i think it's neat that the remake will let you truly take advantage of that by allowing you to hum them and have that work in-game. btw i wrote a story last year about the design of the ocarina's music:
avclub.com
Sorry, Donkey Kong Bananza, But Ocarina of Time Still Has the Best Music-Playing Mechanic
Music is literally magic in Donkey Kong Bananza, so it's weird that the game's musical interludes aren't more interactive.
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Lillian McIntyre @lillianmcintyre.com · 26/08/2026
Congrats! Looking forward to reading!
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Akito INOUE @hiyokoya6.bsky.social · 20/08/2026
I co-edited an English-language book, Japanese Game Studies: A Guide to Studying Japanese Games link.springer.com/book/9789819... and it is now out. The project started back in 2021, so it has taken us five years to finally get it published... hiyokoya.hatenadiary.jp/entry/2026/0...
hiyokoya.hatenadiary.jp
Japanese Game Studies: A Guide to Studying Japanese Games - Critique of Games メモと寸評
I co-edited an English-language book, Japanese Game Studies: A Guide to Studying Japanese Games https://link.springer.com/book/9789819598564 and it is now out. The project started back in 2021, so it ...
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Lillian McIntyre @lillianmcintyre.com · 13/08/2026
Maybe I’ll try that! It was a counter order…
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Lillian McIntyre @lillianmcintyre.com · 13/08/2026
You have the Jollibee emote! I went for the collab but the code wouldn’t redeem for me for some reason…
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Tom, Legally Certified Date Simmelier @iiotenki.bsky.social · 03/08/2026
Kamaitachi no Yoru is simply one of the most important Japanese games in history, period. In the historical trajectory of novel games, if Otogirisou, Chunsoft's previous gane, is Pac-Land, this is Super Mario Brothers. It is that foundational in the storytelling and design paradigms it codified.
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VGDensetsu @vgdensetsu.bsky.social · 01/08/2026
Random news: to celebrate the 130th anniversary of author Kenji Miyazawa, the 1993 SFC game Ihatovo Monogatari is being re-released today on Retrostick—a plug-and-play console that comes with a controller and an HDMI-compatible stick. kyodonewsprwire.jp/release/2026... xcancel.com/TsukasaTawad...
Left: the box of the original version.
Right: the Retrostick versionthe stick/card and the controllerthe stick
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Japan Past & Present @jppinfo.bsky.social · 03/07/2026
このたび、ジャパン・パスト & プレゼント(JPP)は、2027年1月30日から31日にかけて、「プレイで学ぶ日本——教育学の視点から見たゲームとゲーミング」と題した日英バイリンガルのシンポジウムをUCLAにて開催いたします。つきましては、本テーマに関する研究発表を募集いたします。 japanpastandpresent.org/jp/news/play...
A screenshot of a call for papers with the black & white Japan Past & Present logo at the top. The text reads: "このたび、ジャパン・パスト & プレゼント(JPP)は、2027年1月30日から31日にかけて、「プレイで学ぶ日本——教育学の視点から見たゲームとゲーミング」と題した日英バイリンガルのシンポジウムをUCLAにて開催いたします。つきましては、本テーマに関する研究発表を募集いたします。

本シンポジウムでは、世界各地の研究者、教育者、ゲームデザイナー、デジタル人文科学の実践者が一堂に会し、ゲームやゲーミングが日本人文学の教育と研究をいかに深化させうるかを探求します。ゲームは、単なる娯楽ではなく、知識を構築・共有・伝達するための教育メディアであり、文化的実践として捉えることができます。また、ゲームや遊び(プレイ)の文化は、文学・歴史・宗教・政治・美学・文化的記憶といったテーマを学ぶための有効な手段ともなりえます。JPPは、日本とゲームの関係についての教育リソースを開発し、一般公開する計画を進めていますが、その一環として本シンポジウムでは、以下の3領域におけるゲームを活用した教育法に関する発表を募集いたします。

① 日本におけるゲームの研究
② 日本研究の授業におけるゲーミフィケーション
③ 日本を題材とした教育用ゲームやインタラクティブメディアの開発"
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Japan Past & Present @jppinfo.bsky.social · 03/07/2026
Japan Past & Present (JPP) is pleased to invite paper proposals for a symposium titled "Playable Japan: Pedagogical Perspectives on Games and Gaming," to be conducted bilingually in Japanese and English at UCLA on January 30–31, 2027. japanpastandpresent.org/en/news/play...
A screenshot of a call for papers with the black & white Japan Past & Present logo at the top. The text reads: "Call for Presenters: Playable Japan: Pedagogical Perspectives on Games and Gaming. Japan Past & Present (JPP) is pleased to invite paper proposals for a symposium titled "Playable Japan: Pedagogical Perspectives on Games and Gaming," to be conducted bilingually in Japanese and English at UCLA on January 30–31, 2027.

This symposium will bring together scholars, educators, game designers, and digital humanities practitioners from around the world to explore the potential games and gaming have to enhance  teaching and research in the Japanese humanities. Approaching games not simply as entertainment, but as pedagogical tools and cultural systems through which knowledge is reconstructed and disseminated, we believe games and cultures of play can be productively incorporated into teaching about literature, history, religion, politics, aesthetics, and cultural memory. In connection with ongoing efforts to develop publicly accessible teaching resources on Japan and games, we invite proposals for presentations related to game-based pedagogy in three categories: Japanese game studies, gamification of Japanese studies classrooms, and Japan-focused educational game and/or interactive media development. Application deadline: August 24, 2026."
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Lillian McIntyre @lillianmcintyre.com · 13/06/2026
A PC8001 with code on its screen input from a magazine that is sitting by the keyboard.
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Critical Distance | Where’s all the good writing about games? @critdistance.bsky.social · 04/05/2026
Sorry for the delay. Here's the living memorial roundup for Paste Games. If your favorites didn't make the cut, feel free to add to the replies on this post, and we'll get them added as soon as possible. critical-distance.com/2026/05/04/r...
critical-distance.com
Remembering Paste Games: 2010 – 2026
Welcome back, readers. This is a rather impromptu edition of the roundup. It’s not something any of us ever envisioned writing. Indeed, when games media has endured other layoffs and outlet c…
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Lillian McIntyre @lillianmcintyre.com · 26/04/2026
Hopefully it'll come out as an article someday! A draft is in the works...
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Lillian McIntyre @lillianmcintyre.com · 13/04/2026
I'll be presenting a paper this weekend about Xenogears, games criticism in Japan, and the 90s at this year's Critical Game Design Graduate Conference at the Rensselaer Polytechnic Institute. If you'll be there, please say hello! I'm looking forward to meeting more grad students interested in games.
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Phil Salvador @philsalv.bsky.social · 27/02/2026
Love seeing collaborations like this! There's so much room to work together to share and celebrate Japanese game history internationally, rather than resigning ourselves to the idea that it has to happen in a closed environment
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Sasha's Retrobytes 🏳️‍⚧️ @sharkabytes.bsky.social · 17/02/2026
📖 Bytes of Game Ads 📺 Just as we'd get excited for JRPGs to be localised in English, CRPG enthusiasts in Japan of the 80s would be the same about their favourite Western RPGs. Here in this cool ad from LOGiN's October '85 issue, the Japanese localisation of Wizardry (1981) is being heralded.
A scan of a page with the iconic green dragon and red sword icon and Wizardry logo, and a lot of hype text about the game much imported by Japanese CRPG fans finally getting a release in Japanese! Pretty much every Japanese micrcomputer is mentioned as platforms for the official JPN release.
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Brendan Keogh @brkeogh.bsky.social · 15/02/2026
New book now coming out very soon. Next month!
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Dan Salvato @dansalva.to · 16/02/2026
A mockup of a Jeopardy board question that reads "Konami's depiction of Count Dracula iconically called this type of person "a miserable little pile of secrets"
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Ranged Touch @rangedtouch.bsky.social · 31/01/2026
In the 90th episode of GAME STUDIES STUDY BUDDIES, we journey all the way back to 1984 to discuss the first published textbook on video game development, Atari legend Chris Crawford's pointed, prescient, and idiosyncratic THE ART OF COMPUTER GAME DESIGN: rangedtouch.com/2026/01/31/9...
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近藤銀河👩‍🦼🏳️‍🌈 @spiralginga.bsky.social · 21/01/2026
【告知】『はじめての百合スタディーズ』(水上文/中村香住/近藤銀河)でます!人生と共にあった百合を、重なりつつも異なるクィア/フェミニストである三人が語る一冊。 併録の米国百合受容を論じるエリカ・フリードマンの論考、百合の歴史を読み解く品田玲花の論考も百合を論じる上で必読の論考となってます! www.ohtabooks.com/publish/2026...
ohtabooks.com
はじめての百合スタディーズ クィア/フェミニストの視点から - 太田出版
百合オタク×フェミニスト×クィア当事者が 語りつくす、百合批評入門。 女性同士の親密な関係性を描く、百合というジャンル。 その起源から、国内外での多様な受容、そ...中村香住・水上文・近藤銀河著『はじめての百合スタディーズ クィア/フェミニストの視点から』作品案内。/ISBN:9784778341152、2026年2月25日搬入発売。
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Chris Vermilion @verm.me · 07/01/2026
Apparently this game was briefly considered lost, but the author found some old floppies in 2017, they were resuscitated by a curator at the Strong National Museum of Play, and now you can play it online — museums rock.
museumofplay.org
Game Saves: Preserving the First LGBTQ Electronic Game - The Strong National Museum of Play
Floppy diskettes are an incredibly volatile medium. Available in multiple shapes, sizes, and formats, the magnetic disks were often used, rewritten, and eventually tossed aside as new methods of data ...
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Fiora Almater @fiora-almater.neocities.org · 02/01/2026
To launch a special attack, it needs to pose. That is an unavoidable requirement of robotics engineering.
from the remote control dandy fan-TL
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Trung Le Nguyen @trungles.com · 23/12/2025
I’m feeling very into Capcom lately
A rough drawing of Chun-Li, a Chinese woman in twin hair buns in the middle of, presumably, beating the stuffing out of M. Bison.
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Lillian McIntyre @lillianmcintyre.com · 16/12/2025
One of my senpai played bird calls for me from their denshi jisho and I was amazed! Bird calls in a dictionary!
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Lillian McIntyre @lillianmcintyre.com · 12/12/2025
Basically I can't wait for you to get to that and I salute the ongoing perseverance.
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Lillian McIntyre @lillianmcintyre.com · 12/12/2025
The part in this episode where the idea of playing this game with a partner comes up brought back the memory of my beloved girlfriend watching me play the Cathedral boss fight for over 40 minutes, asking if this was actually any fun whatsoever for me, and me promptly giving up on the game entirely.
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Nicole Braida @nicolebraida.bsky.social · 10/12/2025
CFP for the next issue of G|A|M|E – Games as Art, Media, Entertainment, on “Queer and Trans Game Studies in Global and Local Contexts” is out! This issue aims to map current developments in queer and trans game studies. For full details: www.gamejournal.it/n-132025-bey...
lnkd.in
LinkedIn
This link will take you to a page that’s not on LinkedIn
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Hayes Madsen @solfleet.bsky.social · 08/12/2025
Hironobu Sakaguchi, recently, on his X account, has been posting an absolute treasure trove of design docs and promotional materials from early games. These are early design docs from Final Fantasy 3.
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Lillian McIntyre @lillianmcintyre.com · 06/12/2025
Chapter Five - Part II: Yuki’s Revenge
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Lillian McIntyre @lillianmcintyre.com · 05/12/2025
Congratulations! I'm really looking forward to picking it up!
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Lillian McIntyre @lillianmcintyre.com · 01/12/2025
Issue 2 of Famitsu and they're doing THIS to Mario.
A slightly troubling anatomical breakdown of Mario from the 2nd issue of Weekly Famitsu, titled "We Totally Get How Mario Feels." Scan from the Internet Archive.
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scrmbl @scrmbl.com · 28/11/2025
Blue Boy Trial revisits a 1964 landmark case, focusing on the trans women whose testimonies shaped Japan’s approach to gender and identity for decades. We dive into one of the year's best, and most important films.
scrmbl.com
The importance of the superb “Blue Boy Trial” | scrmbl
In 1964, a doctor was arrested for breaking the Eugenics Law. Not i...
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ROMchip: A Journal of Game Histories @romchip.bsky.social · 21/11/2025
📢 TODAY - November 21 @ 2PM ET 📢 ⚒️🏠🧑🏿💻 TreaAndrea Russworm talks about what the Black arts tradition can tell us about The Sims, broken systems, and utopian possibilities⚒️🏠🧑🏿💻 🎟️ TIX + Info: buff.ly/DDUsvVm 💸 Our talks are always FREE and PUBLIC. DONATE: buff.ly/3PQ2HDE
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Lillian McIntyre @lillianmcintyre.com · 07/11/2025
He sounds like a bird!
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TCRF Informalities @tcrfinformal.bsky.social · 03/11/2025
Additionally:
(Showing the tcrf.net page for The Legend of Zelda: The Wind Waker HD.)
(Also known as: Zelda no Densetsu: Kaze no Takuto HD (JP); Developers: Nintendo EAD, Hexadrive; Publisher: Nintendo; Platform: Wii U)

"The Legend of Zelda: The Wind Waker HD depicts the land of Hyrule after global warming, in high definition!"
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Brandon Sheffield @brandon.insertcredit.com · 17/10/2025
One thing a lot of my friends missed from other social media platforms was interacting with venerable Japanese game devs. To that end I've made a list of folks I know are here, focusing on devs whose games you will have heard of. Please share and tell me who I'm missing! go.bsky.app/5R1tEtT
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Lillian McIntyre @lillianmcintyre.com · 13/10/2025
Tragically I would
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Lillian McIntyre @lillianmcintyre.com · 13/10/2025
Insane 😭
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Lillian McIntyre @lillianmcintyre.com · 28/09/2025
“Pinball machines, however, won’t lead you anywhere. Just the replay light. Replay, replay, replay…” - Haruki Murakami, Pinball 1973
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Lillian McIntyre @lillianmcintyre.com · 27/09/2025
@kaihat.su has been posting here and there about it.
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Julia C. Bullock @juliacbullock.bsky.social · 26/09/2025
So, I did a thing. It aired on All Things Considered this evening. If anyone is interested. www.npr.org/2025/09/26/n...
npr.org
In 'Silent Hill f,' Japanese history shapes psychological horror
Japanese history shapes psychological horror in the latest edition of the Silent Hill video game franchise.
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Lillian McIntyre @lillianmcintyre.com · 25/09/2025
mechs!!!!
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DOKI DOKI CRT PIXEL @crtpixel.bsky.social · 23/09/2025
NO ONE CAN STOP MR. DOMINO ARTDINK CORP 1998 PLAYSTATION
Who's gonna stop Mr. Domino???
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Daniel Dockery @dandock.bsky.social · 17/09/2025
Great thread, especially for those interested in the ebbs and flows of manga popularity over the years (a subject that is certainly not immune to all manner of internet rumor)
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Chris Person @papapishu.bsky.social · 08/09/2025
Linda explainer! -Linda Linda Linda is a 2005 movie about a group of girls covering songs by punk band The Blue Hearts. -Linda³ is an RPG for the PC Engine CD about attempting to recreate Noah's Ark on the planet of Neo Kenya. -The two are not directly related! Hope this clears things up!
poster for the movie linda linda lidnaan ad for the PlayStation port of Linda³, Linda³ Again
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Lillian McIntyre @lillianmcintyre.com · 06/09/2025
I’ve heard the best is the OCR tool developed by the National Diet Library, which can even handle furigana at times: github.com/ndl-lab/ndlk...
github.com
GitHub - ndl-lab/ndlkotenocr-lite: NDL古典籍OCR-Liteのアプリケーションのリポジトリ(ソースコードを含む)
NDL古典籍OCR-Liteのアプリケーションのリポジトリ(ソースコードを含む). Contribute to ndl-lab/ndlkotenocr-lite development by creating an account on GitHub.
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Lillian McIntyre @lillianmcintyre.com · 04/09/2025
Been chewing on this a lot lately too because I am similarly baffled. But I also didn’t like Hollow Knight all that much so that could be part of it 😔
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Lillian McIntyre @lillianmcintyre.com · 01/09/2025
Excited to be volunteering this year!
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