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zep.p8

@lexaloffle.bsky.social
5.7K followers 660 following 449 posts

At @picopicocafe.bsky.social Making fantasy consoles and trying to make my way back to userland. #pico8 #voxatron #picotron 🦣 mastodon: mastodon.social/@zep

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zep.p8 @lexaloffle.bsky.social · 21m
update: vertical lines / skinny rectfills cost a sensible amount in 0.3.0e (was missing a fast vline-wise path) ~ doing a second pass for lighting is more flexible than what I was considering and seems shouldn't cost much more on host.
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Achie - Indie Dev, Reviewer, Streamer @achiegamedev.bsky.social · 15h
Speaking of best game of the year! 👑🕐 We haven't played a PICO-8 game in a while, but oh boi was worth! We got an instant classic released not so long ago by @voidgazerbon.bsky.social, so move move link in description/reply play it! www.youtube.com/watch?v=N6n5... #pico8 #indiegames #indiegaming
youtube.com
Bullet hell beat'em up masterpiece! | Death of Kairos | PICO-8 Game
YouTube video by AchieGameDev
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Rybartanian @ryanmalm.bsky.social · 13/10/2026
#screenshotmonday #indiedev #picotron I love it when little bits from distraction projects find their way into more 'serious' projects. Here I've used the greeblie generation code from Trench Run for the Greeble title screen logo
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1Bit Fever Dreams @1bit.bsky.social · 10/10/2026
Macintosh b&w art, random pick from my collection day 12
black and white bitmap art, famous isometric street scene from the Macintosh SE guided tour. street corner with people about, vehicles, and buildings
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Derek Yu @mossmouth.bsky.social · 12/10/2026
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Maddy Thorson @maddymakesgames.com · 05/10/2026
one thing you learn from making a lot of things is that the nitty gritty details, the millions of tiny invisible decisions, ARE the art. The "higher level ideas" are not nearly as important or interesting
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zep.p8 @lexaloffle.bsky.social · 12/10/2026
-- radial flippy maze #pico8 #postcart e=124::_::cls(14)srand() for y=-e,e,6 do for x=e,-6,-6 do z=y+x local d=(x-64)^2+(z-64)^2 a=rnd{0,.25}+mid(0.25,sin((d>>14)-t()/4)) u,v=cos(a)*5,sin(a)*5 for q=0,2 do line(x-q,z+q,x+u-q,z+v+q,8)line(x,z-q,x+u,z+v-q,13-(q\2)*6) end end end flip()goto _
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SaKo @sako.works · 10/10/2026
260926 - Maze pico-8-edu.com?c=AHB4YQhlBI... arrow keys / d-pad to move X and O/C to rotate camera #pico8 #dailycarts
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zep.p8 @lexaloffle.bsky.social · 10/10/2026
Some stamp sets for #pixelartpark: planetoid and #doodlemud
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voidgazerBon @voidgazerbon.bsky.social · 09/10/2026
It took me a year, but my bullet-hell boss-fight game Death of Kairos is finally out. #pico8 #gamedev #indiegame #indiedev Play it for free here: @itch.io : voidgazerbon.itch.io/death-of-kai... BBS: www.lexaloffle.com/bbs/?tid=159...
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Frederic Souchu @fsouchu.bsky.social · 07/10/2026
#doom on #picotron wall darkening based on distance - basic attempt to test technical choices, works ok!
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zep.p8 @lexaloffle.bsky.social · 09/10/2026
daaang
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Rybartanian @ryanmalm.bsky.social · 09/10/2026
Trench run in #picotron w procedurally generated greeble textures and props. #indiedev
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zep.p8 @lexaloffle.bsky.social · 08/10/2026
Some backgrounds and a white cat for #picotron Neko Puzzle; I'll leave it running in the corner of our promo display at #pixelartpark for anyone who'd like to try for a highscore :3
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zep.p8 @lexaloffle.bsky.social · 08/10/2026
Don't you wish your torso could match your #picotron desktop? Screen-printed t-shirts in actual themed.p64 colours (15, 6, 23, 17, 0) will be available at the @picopicocafe.bsky.social booth (L-9) at #pixelartpark this Sunday!
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Rybartanian @ryanmalm.bsky.social · 06/10/2026
#picotron Look, a body! no arms, but I'll take it #indiedev #gamedev
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Eric Billingsley @sparsegamedev.bsky.social · 07/10/2026
Hi! I'm making a game for this collection. It's been a lot of fun so far. Excited for people to see what we've been working on: store.steampowered.com/app/5275380/... #gamedev #pico-8 #pico32
store.steampowered.com
Pico32: The Lost Pages on Steam
A magical book appears in the woods, transported somehow from another dimension. Pico32: The Lost Pages is packed cover-to-cover with 32 creative games spanning every genre. Its chapters recall the hi...
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zep.p8 @lexaloffle.bsky.social · 06/10/2026
switching between colour tables within a batch operation is still an active R&D project! (I don't know if that one is going to work out)
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zep.p8 @lexaloffle.bsky.social · 06/10/2026
oh, right -- breaks batching. (just read your other comment)
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zep.p8 @lexaloffle.bsky.social · 06/10/2026
I haven't experimented with this yet, but should be possible to pre-calculate 16 (or more) 4k userdata colour tables, and then switch between them before each tline: memmap(coltab_ud[light_level], 0x8000)
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zep.p8 @lexaloffle.bsky.social · 06/10/2026
line() has it in 0.3.0e (using high bits of colour) and now costs the same as the equivalent rectfill when horizontal or vertical. btw, how many levels of brightness are you aiming for? Is it plausible to memmap one of n 4k colour tables to 0x8000 before each tline3d call?
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Noel Cody @noelcody.bsky.social · 05/10/2026
it's so interesting that adding little ambient responsive creatures can make a game feel more fun to explore. a meaningful detail. i'm still working slowly on this game as i can but it's steadily coming along. #pico8
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びぶ🐙viv @vivtako.com · 04/10/2026
#PixelArtPark に持って行くカセットテープのサントラとDISK-Yのパッケージ版のフロッピーが出来ました!  さっき試聴しましたがデジタル版とは全く違う味わいで3滴ぐらい泣いた どちらもSteamのコード付きです💾 #ThisGameIsNotReal
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zep.p8 @lexaloffle.bsky.social · 05/10/2026
I'll be at @pixelartpark.com with @picopicocafe.bsky.social at Pacifico Yokohama this Sunday (Oct 11th). Drop by booth L-9 and say hi! 🌐 About #pixelartpark: pixelartpark.com/events/pap9/
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SaKo @sako.works · 03/10/2026
260923 www.lexaloffle.com/bbs/cart_inf... press X to randomise Xを押してランダムにする #pico8 #dailycarts
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taxicomics @taxicomics.bsky.social · 04/10/2026
I'm currently on a detour from Rosemary Peaks and I am working on two games for PICO32: The Lost Pages. I'm incredibly happy to be working with my favorite people from the #pico8 scene and I am starstruck 90% of the time. The collection is going to release November 31st for FREE #gamedev #pico32
store.steampowered.com
Pico32: The Lost Pages on Steam
A magical book appears in the woods, transported somehow from another dimension. Pico32: The Lost Pages is packed cover-to-cover with 32 creative games spanning every genre. Its chapters recall the hi...
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zep.p8 @lexaloffle.bsky.social · 04/10/2026
Congrats DK, all the demos look so nice
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DK Liao @chosenconcept.dev · 30/09/2026
Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d
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Rybartanian @ryanmalm.bsky.social · 03/10/2026
#picotron #indiedev #screenshotsaturday late. #gamedev poor robot head must limp along with a makeshift EMP sonar
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Paul Nicholas @liquidream.bsky.social · 30/09/2026
𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟲 has now finished 🏁 👨‍💻 We had 83 awesome entries (a new record!) 🏅 Please check them out: 🌐 itch.io/jam/pico-1k-... A mix of 🕹️ Games, 📺 Demos & 🛠️ Tools. All done in #Pico8 (or #Picotron), using ≤ 1KB of 🗜️ code Congrats everyone! 👏🤓 #Pico1k #GameJam #Demoscene #Sizecoding
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Lorraine🍬 @lorandbehold.bsky.social · 28/09/2026
ok here we go 🍝 Spaghetti Celesti: Devour the Heavens ⛅ is out now for free!! 🍴 the best pixel spaghetti of your life ↪️ prepare them & fork them perfectly ⭐ get those 5-stars reviews 😡 and be quick ! the people are hangry play it at punkcake.itch.io/spaghetti-celesti #fallingblockjam #pixelart
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ⓘ chloe @unluckychloe.bsky.social · 29/09/2026
artstyle
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Clastic Artistic @clasticartistic.bsky.social · 28/09/2026
Experimenting with making a sprite in Aseprite and then importing it into Picotron (fantasy system from the makers of Pico-8). The sprite is based on my Scottish Wildcat vector illustration. #sprite #pixel #pixelart #digitalart #picotron
A pixel sprite of a green Scottish Wildcat in the graphics editor in Picotron. (The sprite was originally made in Aseprite using the vector drawing as reference)

Clastic Artistic
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zep.p8 @lexaloffle.bsky.social · 28/09/2026
Why was there an Import Spritesheet but not an Export in the #picotron gfx editor? Because I got used to doing store("foo.png", --[[pasted gfx pod]]) from terminal, and forgot how ridiculous that is.
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Frederic Souchu @fsouchu.bsky.social · 26/09/2026
#picotron port of #doom under way major roadblock lifted today: sprite masking against geometry 😰 a *lot* remains to be done - stay tuned!!
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zep.p8 @lexaloffle.bsky.social · 27/09/2026
I'd quite like to avoid the question of if there should be a zero-length userdata! (although it doesn't seem out of the question if there turns out to be use for it that is more natural than returning nil)
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zep.p8 @lexaloffle.bsky.social · 27/09/2026
:sieve never creates or resizes a userdata, it just returns the number of items kept and discarded, and leaves "junk" at the end of each userdata.
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tommulgrew.itch.io @tommulgrew.itch.io · 26/09/2026
A little #pico8 rally driving game for the #pico1k comp. tommulgrew.itch.io/drive-1k
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zep.p8 @lexaloffle.bsky.social · 26/09/2026
Magical
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 25/09/2026
Found corrupted data around dungeon heart #gamedev #pixelart #textmode
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Michał Rostocki @rostok.bsky.social · 14/09/2026
"You've lost" Again. You feel exhausted and beaten. When you enter the parking lot, you realize you have no idea where you've parked your car. #pico8 #indiegame #gamejam #1k #pixelart #gamedev This is my entry for #pico1k 2026 game jam itch.io/jam/pico-1k-... Play here rostok.itch.io/youvelost
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zep.p8 @lexaloffle.bsky.social · 25/09/2026
It was the 7,129th published cartridge
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zep.p8 @lexaloffle.bsky.social · 25/09/2026
yes a cartridge is a cartridge
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zep.p8 @lexaloffle.bsky.social · 25/09/2026
// animated graph for extra verisimilitude
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zep.p8 @lexaloffle.bsky.social · 25/09/2026
#pico8 now has the most officially published cartridges of any console in history. Well done everyone.
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Daniel Linssen @managore.bsky.social · 23/09/2026
proudly presenting THRORBS, a small arcade game made for the #pico1k jam about having a little bit, but not too much managore.itch.io/throrbs (web)
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CJです @illuminesce.net · 23/09/2026
Last year, I ran a #PICO8 only jam called #PICOJAM25 at @picopicocafe.bsky.social in Tokyo. The themes were MATSURI and MELT. I posted to the BBS a compilation cart of all the games made last year. Please enjoy: buff.ly/dGa9Sb8
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Verbante @verbante.bsky.social · 23/09/2026
the game looks good while debugging #pico8 #gamedev
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zep.p8 @lexaloffle.bsky.social · 24/09/2026
[update] here's a bbs post that goes into how the procgen works, with gifs: www.lexaloffle.com/bbs/?tid=159...
lexaloffle.com
Digable Planetoids (PICO-1k Jam)
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zep.p8 @lexaloffle.bsky.social · 24/09/2026
Cheers! Here's a blog post with development notes: www.lexaloffle.com/bbs/?tid=159...
lexaloffle.com
Digable Planetoids (PICO-1k Jam)
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