zep.p8 @lexaloffle.bsky.social · 21mupdate: vertical lines / skinny rectfills cost a sensible amount in 0.3.0e (was missing a fast vline-wise path) ~ doing a second pass for lighting is more flexible than what I was considering and seems shouldn't cost much more on host. 000
Reposted by zep.p8Achie - Indie Dev, Reviewer, Streamer @achiegamedev.bsky.social · 15hSpeaking of best game of the year! 👑🕐 We haven't played a PICO-8 game in a while, but oh boi was worth! We got an instant classic released not so long ago by @voidgazerbon.bsky.social, so move move link in description/reply play it! www.youtube.com/watch?v=N6n5... #pico8 #indiegames #indiegamingyoutube.comBullet hell beat'em up masterpiece! | Death of Kairos | PICO-8 GameYouTube video by AchieGameDev 1235
Reposted by zep.p8Rybartanian @ryanmalm.bsky.social · 13/10/2026#screenshotmonday #indiedev #picotron I love it when little bits from distraction projects find their way into more 'serious' projects. Here I've used the greeblie generation code from Trench Run for the Greeble title screen logo 0204
Reposted by zep.p81Bit Fever Dreams @1bit.bsky.social · 10/10/2026Macintosh b&w art, random pick from my collection day 12 19811
Reposted by zep.p8Maddy Thorson @maddymakesgames.com · 05/10/2026one thing you learn from making a lot of things is that the nitty gritty details, the millions of tiny invisible decisions, ARE the art. The "higher level ideas" are not nearly as important or interesting 252139513
zep.p8 @lexaloffle.bsky.social · 12/10/2026-- radial flippy maze #pico8 #postcart e=124::_::cls(14)srand() for y=-e,e,6 do for x=e,-6,-6 do z=y+x local d=(x-64)^2+(z-64)^2 a=rnd{0,.25}+mid(0.25,sin((d>>14)-t()/4)) u,v=cos(a)*5,sin(a)*5 for q=0,2 do line(x-q,z+q,x+u-q,z+v+q,8)line(x,z-q,x+u,z+v-q,13-(q\2)*6) end end end flip()goto _ 122837
Reposted by zep.p8SaKo @sako.works · 10/10/2026260926 - Maze pico-8-edu.com?c=AHB4YQhlBI... arrow keys / d-pad to move X and O/C to rotate camera #pico8 #dailycarts 38011
zep.p8 @lexaloffle.bsky.social · 10/10/2026Some stamp sets for #pixelartpark: planetoid and #doodlemud 1520
Reposted by zep.p8voidgazerBon @voidgazerbon.bsky.social · 09/10/2026It took me a year, but my bullet-hell boss-fight game Death of Kairos is finally out. #pico8 #gamedev #indiegame #indiedev Play it for free here: @itch.io : voidgazerbon.itch.io/death-of-kai... BBS: www.lexaloffle.com/bbs/?tid=159... 1612738
Reposted by zep.p8Frederic Souchu @fsouchu.bsky.social · 07/10/2026#doom on #picotron wall darkening based on distance - basic attempt to test technical choices, works ok! 0364
Reposted by zep.p8Rybartanian @ryanmalm.bsky.social · 09/10/2026Trench run in #picotron w procedurally generated greeble textures and props. #indiedev 15550125
zep.p8 @lexaloffle.bsky.social · 08/10/2026Some backgrounds and a white cat for #picotron Neko Puzzle; I'll leave it running in the corner of our promo display at #pixelartpark for anyone who'd like to try for a highscore :3 1884
zep.p8 @lexaloffle.bsky.social · 08/10/2026Don't you wish your torso could match your #picotron desktop? Screen-printed t-shirts in actual themed.p64 colours (15, 6, 23, 17, 0) will be available at the @picopicocafe.bsky.social booth (L-9) at #pixelartpark this Sunday! 5785
Reposted by zep.p8Rybartanian @ryanmalm.bsky.social · 06/10/2026#picotron Look, a body! no arms, but I'll take it #indiedev #gamedev 0476
Reposted by zep.p8Eric Billingsley @sparsegamedev.bsky.social · 07/10/2026Hi! I'm making a game for this collection. It's been a lot of fun so far. Excited for people to see what we've been working on: store.steampowered.com/app/5275380/... #gamedev #pico-8 #pico32store.steampowered.comPico32: The Lost Pages on SteamA magical book appears in the woods, transported somehow from another dimension. Pico32: The Lost Pages is packed cover-to-cover with 32 creative games spanning every genre. Its chapters recall the hi... 0345
zep.p8 @lexaloffle.bsky.social · 06/10/2026switching between colour tables within a batch operation is still an active R&D project! (I don't know if that one is going to work out) 100
zep.p8 @lexaloffle.bsky.social · 06/10/2026oh, right -- breaks batching. (just read your other comment) 110
zep.p8 @lexaloffle.bsky.social · 06/10/2026I haven't experimented with this yet, but should be possible to pre-calculate 16 (or more) 4k userdata colour tables, and then switch between them before each tline: memmap(coltab_ud[light_level], 0x8000) 100
zep.p8 @lexaloffle.bsky.social · 06/10/2026line() has it in 0.3.0e (using high bits of colour) and now costs the same as the equivalent rectfill when horizontal or vertical. btw, how many levels of brightness are you aiming for? Is it plausible to memmap one of n 4k colour tables to 0x8000 before each tline3d call? 320
Reposted by zep.p8Noel Cody @noelcody.bsky.social · 05/10/2026it's so interesting that adding little ambient responsive creatures can make a game feel more fun to explore. a meaningful detail. i'm still working slowly on this game as i can but it's steadily coming along. #pico8 1746
Reposted by zep.p8びぶ🐙viv @vivtako.com · 04/10/2026#PixelArtPark に持って行くカセットテープのサントラとDISK-Yのパッケージ版のフロッピーが出来ました! さっき試聴しましたがデジタル版とは全く違う味わいで3滴ぐらい泣いた どちらもSteamのコード付きです💾 #ThisGameIsNotReal 0194
zep.p8 @lexaloffle.bsky.social · 05/10/2026I'll be at @pixelartpark.com with @picopicocafe.bsky.social at Pacifico Yokohama this Sunday (Oct 11th). Drop by booth L-9 and say hi! 🌐 About #pixelartpark: pixelartpark.com/events/pap9/ 3626
Reposted by zep.p8SaKo @sako.works · 03/10/2026260923 www.lexaloffle.com/bbs/cart_inf... press X to randomise Xを押してランダムにする #pico8 #dailycarts 316628
Reposted by zep.p8taxicomics @taxicomics.bsky.social · 04/10/2026I'm currently on a detour from Rosemary Peaks and I am working on two games for PICO32: The Lost Pages. I'm incredibly happy to be working with my favorite people from the #pico8 scene and I am starstruck 90% of the time. The collection is going to release November 31st for FREE #gamedev #pico32store.steampowered.comPico32: The Lost Pages on SteamA magical book appears in the woods, transported somehow from another dimension. Pico32: The Lost Pages is packed cover-to-cover with 32 creative games spanning every genre. Its chapters recall the hi... 03711
Reposted by zep.p8DK Liao @chosenconcept.dev · 30/09/2026Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d 1124157
Reposted by zep.p8Rybartanian @ryanmalm.bsky.social · 03/10/2026#picotron #indiedev #screenshotsaturday late. #gamedev poor robot head must limp along with a makeshift EMP sonar 26613
Reposted by zep.p8Paul Nicholas @liquidream.bsky.social · 30/09/2026𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟲 has now finished 🏁 👨💻 We had 83 awesome entries (a new record!) 🏅 Please check them out: 🌐 itch.io/jam/pico-1k-... A mix of 🕹️ Games, 📺 Demos & 🛠️ Tools. All done in #Pico8 (or #Picotron), using ≤ 1KB of 🗜️ code Congrats everyone! 👏🤓 #Pico1k #GameJam #Demoscene #Sizecoding 110130
Reposted by zep.p8Lorraine🍬 @lorandbehold.bsky.social · 28/09/2026ok here we go 🍝 Spaghetti Celesti: Devour the Heavens ⛅ is out now for free!! 🍴 the best pixel spaghetti of your life ↪️ prepare them & fork them perfectly ⭐ get those 5-stars reviews 😡 and be quick ! the people are hangry play it at punkcake.itch.io/spaghetti-celesti #fallingblockjam #pixelart 9244571656
Reposted by zep.p8Clastic Artistic @clasticartistic.bsky.social · 28/09/2026Experimenting with making a sprite in Aseprite and then importing it into Picotron (fantasy system from the makers of Pico-8). The sprite is based on my Scottish Wildcat vector illustration. #sprite #pixel #pixelart #digitalart #picotron 0201
zep.p8 @lexaloffle.bsky.social · 28/09/2026Why was there an Import Spritesheet but not an Export in the #picotron gfx editor? Because I got used to doing store("foo.png", --[[pasted gfx pod]]) from terminal, and forgot how ridiculous that is. 2822
Reposted by zep.p8Frederic Souchu @fsouchu.bsky.social · 26/09/2026#picotron port of #doom under way major roadblock lifted today: sprite masking against geometry 😰 a *lot* remains to be done - stay tuned!! 38222
zep.p8 @lexaloffle.bsky.social · 27/09/2026I'd quite like to avoid the question of if there should be a zero-length userdata! (although it doesn't seem out of the question if there turns out to be use for it that is more natural than returning nil) 000
zep.p8 @lexaloffle.bsky.social · 27/09/2026:sieve never creates or resizes a userdata, it just returns the number of items kept and discarded, and leaves "junk" at the end of each userdata. 110
Reposted by zep.p8tommulgrew.itch.io @tommulgrew.itch.io · 26/09/2026A little #pico8 rally driving game for the #pico1k comp. tommulgrew.itch.io/drive-1k 1121328
Reposted by zep.p8Adel Faure ⏚🍉 @adelfaure.bsky.social · 25/09/2026Found corrupted data around dungeon heart #gamedev #pixelart #textmode 9680107
Reposted by zep.p8Michał Rostocki @rostok.bsky.social · 14/09/2026"You've lost" Again. You feel exhausted and beaten. When you enter the parking lot, you realize you have no idea where you've parked your car. #pico8 #indiegame #gamejam #1k #pixelart #gamedev This is my entry for #pico1k 2026 game jam itch.io/jam/pico-1k-... Play here rostok.itch.io/youvelost 0659
zep.p8 @lexaloffle.bsky.social · 25/09/2026#pico8 now has the most officially published cartridges of any console in history. Well done everyone. 15701123
Reposted by zep.p8Daniel Linssen @managore.bsky.social · 23/09/2026proudly presenting THRORBS, a small arcade game made for the #pico1k jam about having a little bit, but not too much managore.itch.io/throrbs (web) 213221
Reposted by zep.p8CJです @illuminesce.net · 23/09/2026Last year, I ran a #PICO8 only jam called #PICOJAM25 at @picopicocafe.bsky.social in Tokyo. The themes were MATSURI and MELT. I posted to the BBS a compilation cart of all the games made last year. Please enjoy: buff.ly/dGa9Sb8 2206
Reposted by zep.p8Verbante @verbante.bsky.social · 23/09/2026the game looks good while debugging #pico8 #gamedev 111912
zep.p8 @lexaloffle.bsky.social · 24/09/2026[update] here's a bbs post that goes into how the procgen works, with gifs: www.lexaloffle.com/bbs/?tid=159...lexaloffle.comDigable Planetoids (PICO-1k Jam) 0141
zep.p8 @lexaloffle.bsky.social · 24/09/2026Cheers! Here's a blog post with development notes: www.lexaloffle.com/bbs/?tid=159...lexaloffle.comDigable Planetoids (PICO-1k Jam) 020