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levrault-gamedev.bsky.social

@levrault-gamedev.bsky.social
983 followers 620 following 127 posts

I'm creating a retro survival fps with #GodotEngine and #Blender Also github.com/Levrault

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stuart @stuartp.bsky.social · 01/07/2025
you have been visited by "Le Boulanger Quebecois" repost to receive his blessing
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Alfred Reinold Baudisch @alfredbaudisch.com · 11/09/2026
The coolest bundle you've ever seen! Presenting... the 3D Pixel Art Tools Bundle! Get 3 unique tools at once for a single price: - Pixel Art Studio for Blender - PixZels - Puck's Pixelizer #blender3d #pixelart #itchio #blender
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Wario64 @wario64.bsky.social · 10/09/2026
Follow @wario64.bsky.social and repost for a chance to win 1 of 6 Steam Early Access codes for SHROOM AND GLOOM from @teamlazerbeam.bsky.social and @devolverdigital.com. Giveaway ends Sept 14th - 6 PM PT. Early access available now on Steam store.steampowered.com/app/3271280/...
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 06/09/2026
Tried #ucupaint addon for #blender with a quick retro scene. Still a noob but it was very pleasant. Can't wait for the feature to directly work with low resolution images.
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Emi @coppolaemilio.com · 16/08/2026
Wrote this and I kinda regret it but I know I will be linking to it quite regularly, so: coppolaemilio.com/entries/el-p...
coppolaemilio.com
Why we can't find the solutions to our problems
Everyone seems to be looking into their own niche and isolating more and more. They go into the deepest rabbit holes trying to diagnose why the thing they love the most is not in its prime anymore.
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Ruby (ft. Jimin) @lapsedbard.bsky.social · 03/09/2026
CANADIANS, this petition to regulate data centers in Canada is open until September 24, please sign! www.ourcommons.ca/petitions/en...
ourcommons.ca
Petition e-7550 - Petitions
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James Wragg @lovelyhellplace.bsky.social · 18/08/2026
𝔉𝔯𝔬𝔪 𝔱𝔥𝔢 𝔪𝔞𝔨𝔢𝔯𝔰 𝔬𝔣 𝔇𝔯𝔢𝔞𝔡 𝔇𝔢𝔩𝔲𝔰𝔦𝔬𝔫... 𝕰𝖓𝖙𝖗𝖔𝖕𝖞 is OUT NOW in Early Access!!! ⚔️Tactical Combat! 💀Soulslike Mechanics! 💬Narrative Conundrums! 🌎3D World Map! fr, the team have poured their hearts and souls into this one & I'm so proud of what we've achieved❤️ store.steampowered.com/app/3940340/...
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Wario64 @wario64.bsky.social · 04/08/2026
Follow @wario64.bsky.social and repost for a chance to win one of two $25 Gamesplanet credit (US Store) courtesy of @gamesplanet.bsky.social. Giveaway ends on August 7 at 6 PM PT Summer Sale is live until August 10th buff.ly/PPrdUgT #ad
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🐁 Luka The Mouse - SQUEAKROSS 🧩 @lukathemouse.gay · 27/07/2026
New blog post!! I wanted to share my experience with Godot for my Ratty Pocket project: lukathemouse.gay/2026/07/27/r...
lukathemouse.gay
Ratty Pocket Project (Godot) – Post Mortem
A few weeks ago I shared a project I made in Godot called Ratty Pocket! It's a simple web viewer for a 3D toy you can interact with by clicking on different items in the scene. You can play it on my I...
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 21/07/2026
Working on a more relaxing side project #godot
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Guitouxx - JUST GET THE FLAG on Steam @guitouxx.bsky.social · 18/07/2026
It's time to introduce a new block in JUST GET THE FLAG 🌀 -> Teleportation <- 🌀 Let's start to create levels with non-connected areas 😈 #godot #godotengine #indiedev
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doctober @docseuss.bsky.social · 05/07/2026
kinda telling that nobody works with this publisher more than once, huh
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Godot Engine @godotengine.org · 30/06/2026
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...
godotengine.org
Changes to our Contribution Policies – Godot Engine
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 29/06/2026
I added a cup of coffee to my game. #godotengine #godot
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🐁 Luka The Mouse - SQUEAKROSS 🧩 @lukathemouse.gay · 23/06/2026
What if they made Polly Pocket toys for rodent lovers?? I've got your back, here is the RATTY POCKET! I made a web player using Godot, where you can interact with a cute 3D toy model with an adorable track by @gisula.com Link here: lukathemouse.itch.io/ratty-pocket... 🐁🐀
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Godot Engine @godotengine.org · 23/06/2026
We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. fund.godotengine.org
Battlefield Studio's logo and Godot's Logo
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Rémi Verschelde @akien.bsky.social · 22/06/2026
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."
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Rémi Verschelde @akien.bsky.social · 22/06/2026
1) No. 2) I don't know, haven't tried it recently. 3) Because it did. I tried Copilot for maybe 2 h out of the ~40 h of work I put in that PR, and redid all the work it failed to automate. Having it categorized as AI-assisted is misleading. 4) We block users who send slop and close their PRs.
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doommarine23.bsky.social @doommarine23.bsky.social · 19/06/2026
#Blender FPS Animation practice using various Itch.io and OpenGameArt assets. Never bothered with camera animation much, need to refine but feels good. Being limited to only 2 full fingers is an interesting challenge. PSX style is humbling but enables rapid development. Credits in comments.
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Matt McMuscles @mattmcmuscles.bsky.social · 04/06/2026
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Daniel Kennedy @fliglman.bsky.social · 03/06/2026
I have a counter proposal
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🐁 Luka The Mouse - SQUEAKROSS 🧩 @lukathemouse.gay · 29/05/2026
"Want to DeGoogle your life and don’t know where to start? – Part 2" post is up on my website! In this post I talk about authenticators, email providers and cloud drives + office suites 🐁 lukathemouse.gay/2026/05/29/w...
lukathemouse.gay
Want to DeGoogle your life and don’t know where to start? – Part 2 – Luka The Mouse
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 28/05/2026
Subviewport allow to create some cool stuff #godot #blender
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Christophe is making Prerolled! @qaqelol.bsky.social · 26/05/2026
Prerolled DEMO is now also available on itch (on the browser directly!!) orphic-dreaming.itch.io/prerolled/de... #GameDev #Godot
orphic-dreaming.itch.io
Prerolled DEMO!!!
We are proud to announce that the official demo for Prerolled is now out and ready for you to play on Itch! Hi all, it's Jack here! (Orphic Dreaming) I know it's been a while since our last update, bu...
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Christophe is making Prerolled! @qaqelol.bsky.social · 21/04/2026
OMG MY FIRST STEAM PAGE IS OUT!!! I'M SO HAPPY AND PROUD AND AAAAAAA store.steampowered.com/app/4475970/... #GameDev #Godot #VideoGame
store.steampowered.com
Prerolled on Steam
Sell prerolled dice to make crazy money in this silly roguelite incremental puzzle mix-up. Pack dice in boxes, make absurd combos and happily overcharge your quirky clients!
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Christophe is making Prerolled! @qaqelol.bsky.social · 19/04/2026
Some account i recommend because they are very cool!! @tuily.bsky.social currently sharing shaders concepts @binbun3d.bsky.social making incredible vfx @lucylavend.bsky.social silly, inspiring and smart at high levels @majormcdoom.bsky.social impressive and fun tech art + 🐧 #Godot #GameDev
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Yuri @yurisizov.bsky.social · 17/04/2026
So, per this file, #Godot "discourages" AI-assisted contributions, but permits them sometimes. A PR cannot be fully authored by an LLM, but then who can verify it if you say it only helped a little, eh? I _think_ "AI contributors" refers to people using AI, but it still makes me puke a little.
A PR to the Godot repository by ivorforce, titled "Add defensive CLAUDE.md with AI-contributor acceptance gate". The body has an AI disclosure, noting that the added file was authored by an LLM. Then it reads:

We're seeing more and more AI PRs popping up. Many AI contributors are unaware of our rules and guidelines. Some even let the AI run loose and don't double-check its contributions. This is a violation of our guidelines, and wastes our time with reviews of unmoderated (by the author) slop.
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 11/04/2026
I got this strange scene in my head and I try to recreate it. It looks cool but I still don't have any idear what kind of gameplay it will be #godotengine #blender #gamedev #horror
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 10/04/2026
Just published my first mod for #roadtovostok It allow you to save your inventory while exiting the game from outside a shelter. Just a small QoL for those who can't play really long session but want to explore the game. modworkshop.net/mod/55982
modworkshop.net
SaveMyInventory by Levrault
This mod prevent the game from deleting your inventory when exiting outside a shelter.
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nige 'dear ratboy' @niall.codes · 04/04/2026
RAT JAM REVIEW #5: 'RAT QUIZ' by @lukathemouse.gay - this was fun and I only scored 4/8, embarrassing. Presentation is excellent - nice music, animations, snappy UI, professionally put together! It's cool to see small-scoped and perfectly-executed jam games. RAT/10 #ratjam itch.io/jam/low-poly...
A rat informing me I only scored 4/8 on the rat quiz :(
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 28/03/2026
Thanks for the nice reviews! I had so much fun creating it
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Christophe is making Prerolled! @qaqelol.bsky.social · 20/03/2026
BBCode cheatsheet in progress!!! #Godot #GodotEngine #GameDev #Indie
A screenshot of most bbcode tags for Godot engine.
A few tags are missing, because they will have their own section in the bigger cheatsheet!
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nige 'dear ratboy' @niall.codes · 20/03/2026
You have TWO DAYS AND TEN HOURS to make a game for the rat jam. As an experienced game developer here is my #1 Top #gamedev Tip: have fun and be yourself itch.io/jam/low-poly... #ratjam
itch.io
Low Poly Rat Jam
A game jam from 2026-03-06 to 2026-03-22 hosted by Niall Slater. This is a low-poly rat: Low-poly rats have helped game developers since the late 90s, fleshing out our 3D spaces, providing immersive f...
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 19/03/2026
Here my game for the #ratjam. levrault.itch.io/lowrez-a-typ... The game can be completed in like 3m.
levrault.itch.io
Lowrez- A typing game by Levrault
A small typing game created during the low poly rat gamejam
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🐁 Luka The Mouse - SQUEAKROSS 🧩 @lukathemouse.gay · 18/03/2026
I'm hard at work on my low poly rat jam entry 🐀 I gave myself the challenge of using new tools for it, so I'm building it in Godot, modeling in Blender and sprites in Aseprite! I'm super slow and I couldve done that way faster with unity+3dsmax but where would be the fun
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 18/03/2026
soon #ratjam #godot #rat #gamedev #lowpoly
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 14/03/2026
Had some time off yesterday and needed something to keep myself occupied so I ended up creating something for the #ratjam #lowpolyratday #gamedev #godot #lowpoly
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 10/03/2026
Hésitez pas à nous joindre, on mord pas (du moins juste un peu)
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Christophe is making Prerolled! @qaqelol.bsky.social · 09/03/2026
I would really love to see the Godot Québec community grow! If you could share this starter pack (and give it a look), it would really really help!! Thank you!! go.bsky.app/VF1Gf65 #Godot #GameDev #GodotEgine #Art #Indie #StarterPack
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 10/03/2026
Having some fun with with my little low poly rat #gamedev #godot #gamedev
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Cashew OldDew @cashewolddew.bsky.social · 26/02/2026
I made an addon for you. Shader Line Previewer: A real-time variable inspector for Godot.
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 06/03/2026
Low poly rat #blender
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Christophe is making Prerolled! @qaqelol.bsky.social · 04/03/2026
Did a little bit of work on this today! #Godot #GDScript #Dev #Code
Screenshot of godot with 3 floating cheatsheet ontop of the editor
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Christophe is making Prerolled! @qaqelol.bsky.social · 03/03/2026
omg this is going to be sooooooo useful!!!!!!!!!!!!!!!!!!!!!! #Godot #Dev #GameDev #BBCode
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 03/03/2026
#blender #psx #gamedev
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Stevoisiak @stevoisiak.bsky.social · 03/02/2026
I made a filterlist for uBlock Origin to remove Generative AI features on websites. Includes blocks for * Google AI Summaries * YouTube Ask button & chat summaries * GitHub Copilot * Facebook AI chat * X's Grok buttons * Deviantart DreamUp * Booru AI images * And more github.com/Stevoisiak/S...
Google with AI buttonsGoogle without AI buttons
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levrault-gamedev.bsky.social @levrault-gamedev.bsky.social · 26/02/2026
A tire changer #blender #retro #gamedev
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Clare Pearce @fishtaod.bsky.social · 21/11/2024
A #vfx experiment I did a while back. #GodotEngine It still makes me thirsty watching it. 🌊🤤🥛
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Alexandre Declos @pasgame.ca · 20/02/2026
Horripilant is OUT NOW on Steam! Grab it now! store.steampowered.com/app/3525970/... #indiegame #indiegamedev #gamedev #godotengine
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Rémi Verschelde @akien.bsky.social · 16/02/2026
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org
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