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doommarine23.bsky.social

@doommarine23.bsky.social
72 followers 178 following 139 posts

Hobbyist Game Developer & Modder. Still adore the Nintendo 64.

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doommarine23.bsky.social @doommarine23.bsky.social · 03/10/2026
This was a justified use of force. They cannot be allowed to groove this hard. #Doom #Retrogames #Retrogaming #FPS
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doommarine23.bsky.social @doommarine23.bsky.social · 01/10/2026
I think the problem with Computer Science and Programming today is that we have too much focus on boring stuff like maintainable well written code and being considerate of design patterns. Instead, we need more wizard hats, as per Structure & Interpretation of Computer Programs.
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allsee @allsees.online · 29/09/2026
if you ever wanted to play (what the dev calls) "a game about an elf with guns" you should check out Tamara, a cyberpunk-fantasy survival horror dungeon crawler
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doommarine23.bsky.social @doommarine23.bsky.social · 30/09/2026
#Turok will have laser guns of the future, batteries not included. #indiedev #indiegame #modding #lowpoly #N64 #retro #games #blender
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Amarok @amarokyote.bsky.social · 13/09/2026
Check out this game I'm working on made in #godot I don't have much to show yet but I already have a good start with the character model and even online multiplayer!
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doommarine23.bsky.social @doommarine23.bsky.social · 12/09/2026
WIP weapon model in #Blender for a #Turok mod. #indiedev #indie #gamedev #lowpoly #ScreenshotSaturday #3d #solodev
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CloudyFocus · Wishlist Adamant Heart @cloudyfocus.bsky.social · 25/08/2026
Just reached 2k wishlists on Steam since January! Thanks to everyone who is supporting this little passion project. Let's see where it leads to! #steamgames
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doommarine23.bsky.social @doommarine23.bsky.social · 26/08/2026
#Blender mock-up inspired by Criterion Games' BLACK on the #PS2. Will be pretty cool once I get it into #Turok. #indie #gamedev #indiedev A few peeps may think this is familiar, I'm re-working a model and animation set I made years ago.
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doommarine23.bsky.social @doommarine23.bsky.social · 25/08/2026
WIP AK74-SU for a #Turok #mod made in #Blender. Textures and proportions need work, but I'm happy with how the custom textures are coming along. #indiedev #gamedev #lowpoly
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IndieRetroNews @indieretronews.bsky.social · 22/08/2026
Indie Retro News: Quake64 - Quake for the Commodore 64? Sort of! indieretronews.com/2026/08/quak... #retrogaming #gaming #quake @c64cade.com ( video fixed )
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doommarine23.bsky.social @doommarine23.bsky.social · 22/08/2026
WIP railgun for a #Turok mod made in #Blender. Might paint new textures. #indie #indiedev #gamedev
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BP @behemothprogrammer.bsky.social · 21/08/2026
Doing some texture edits for testing in Turok: Rage Wars
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doommarine23.bsky.social @doommarine23.bsky.social · 20/07/2026
Minh "Gooseman" Le's Navy SEALS for #Quake is still an extremely fun mod. Thanks to Jason Brownlee for the 3.0 version archived here github.com/Jason2Brownl... #RetroFPS #Modding
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doommarine23.bsky.social @doommarine23.bsky.social · 09/07/2026
Pour one out for one of the most skilled, and important development studios the world has seen, across both its "OG" 90s era and its modern era.
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Shinobi602 @shinobi602.bsky.social · 08/07/2026
id Software worked with various ideas before Xbox cuts, including a new Perfect Dark, John Wick style new IP, and co-op DOOM id has been "nuked into the dirt" and "relegated to support studio size", said one former dev. gamesbeat.com/inside-a-stu... www.videogameschronicle.com/news/id-soft...
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doommarine23.bsky.social @doommarine23.bsky.social · 04/07/2026
A #ProjectZomboid delicacy to be sure.
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doommarine23.bsky.social @doommarine23.bsky.social · 21/06/2026
#Blender Dungeon aesthetic experiment using 256x256 trim sheets and vertex shading for shadow depth. Trying to hit something similar to #kingsfield on the #PSX. Looks good but fire sprite looks out of place, any tips? Once I get it into #Godot I'll adjust more, add fog, shaders, etc.
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doommarine23.bsky.social @doommarine23.bsky.social · 19/06/2026
#Blender FPS Animation practice using various Itch.io and OpenGameArt assets. Never bothered with camera animation much, need to refine but feels good. Being limited to only 2 full fingers is an interesting challenge. PSX style is humbling but enables rapid development. Credits in comments.
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LVL?KEN 💀🕘 @ricesnot.bsky.social · 18/04/2026
MC Moon C
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Pixel Dominus @pixeldominus.bsky.social · 07/04/2026
animating weapons is fun. #gamedev
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Pixel Dominus @pixeldominus.bsky.social · 17/04/2026
Progress on my project has been a bit slow, but this week I've managed to get some parts of the UI done. #unrealengine #gamedev
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Mora @agrimmora.itch.io · 14/04/2026
Moon child fanart
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Games That Weren't @gamesthatwerent.com · 10/04/2026
Moon Child began life as an Amiga AGA title before shifting to PC, where it finally saw release in 1997. A fascinating glimpse into a project caught between two eras. More here: www.gamesthatwerent.com/2026/04/moon...
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Kero Quest 64 @stratobox.bsky.social · 07/04/2026
Happens to the best of us. 🌊🐸🛟 #indiedev #gamedev
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Helm @helmll.bsky.social · 07/04/2026
peak video-game graphics
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Cat Manning @catacalypto.bsky.social · 07/04/2026
The world is not divided into countries.
The world is not divided between East and West. You are American, I am Iranian, we don't know each other, but we talk together and we understand each other
perfectly. The difference between you and your government is much bigger than the difference between you and me. And the difference between me and my government is much bigger than the difference between me and you.
And our governments are very much the same...
Marjane Satrapi, Iranian-French graphic novelist
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shmeuh @shmeuh.bsky.social · 07/04/2026
more low poly stuff, this time a mockup for an imaginary game in gba resolution (240x160px) the 3D scene is made with picocad2, 2D overlay is made with aseprite #picocad2 #aseprite #lowpoly #gamedev #pixelart
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doommarine23.bsky.social @doommarine23.bsky.social · 26/02/2026
Early WIP of custom main menu for @nightdivestudios.bsky.social's remaster of #Turok. Lots to do: - Sound - Visual Feedback & Highlight - New Custom Menus - Background - Fixing up detection of selected option - Keyboard / Controller support But this will be foundational to future projects.
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Rythaze 🌦️ @rythaze.bsky.social · 31/01/2026
The cover art I did for the upcoming halo novel: Parasite’s Wake
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doommarine23.bsky.social @doommarine23.bsky.social · 31/01/2026
Pennsylvania Epic Fantasy
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doommarine23.bsky.social @doommarine23.bsky.social · 31/01/2026
That might be the most messed up AU of them all...
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doommarine23.bsky.social @doommarine23.bsky.social · 27/01/2026
This is the only right way to spend your weekend.
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doommarine23.bsky.social @doommarine23.bsky.social · 22/01/2026
You dig giant hammers! I dig giant hammers! We dig giant hammers! Chicks dig giant hammers! (Megas XLR reference)
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David Walters @hiddenasbestos.bsky.social · 15/01/2026
Thunder Helix - CGA fuel truck (with automatic headlights) #gamedev #lowpoly
A fuel truck from Thunder Helix rendered in CGA palette.A fuel truck from Thunder Helix rendered in CGA palette. This picture is taken at night and the headlights are on and casting beams onto the ground.
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JamesGG @jgartland.bsky.social · 10/01/2026
Almost forgot #ScreenshotSaturday, here's Boss 2's intro sequence. A small cutscene goes a long way #pixelart #godotengine
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Phyoke @phyoke.bsky.social · 06/01/2026
So THAT'S how it happens! If a nice lamb gets eaten by evil fleece, it becomes a possessed sheep enemy. I'm trying to brainstorm names for them all, something in the vein of "breegul" or "bob-omb". Sheep-creeps? Itchies? Still working on it. #godot #indiegamedev #indiedev #gamedev #n64 #lowpoly
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Kenney @kenney.nl · 05/01/2026
I've updated my Development Essentials #gameassets pack which now includes 4×4 pixels, noise, gradients and more. The pack is (obviously) CC0 licensed and can be used by anyone for anything. Please leave feedback or ideas on what to add! 🙇‍♂️ kenney.nl/assets/devel...
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Vapnet - making a boomer shooter @vapnet.zip · 02/01/2026
Added some light and color to the entrance of our dungeon 💀 #boomershooter #retrogame #indiedev #indiegame #gamedev #psx #lowpoly
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doommarine23.bsky.social @doommarine23.bsky.social · 18/12/2025
Animations need clean up but I'm happy to get this into the game. Might change its visual design to textures instead of chrome-y. #Turok #indiedev #gamedev #blender
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doommarine23.bsky.social @doommarine23.bsky.social · 18/12/2025
I think this draw animation is pretty fun, good weight and energy. I need to make animate-able hands for Turok 2 so I can do things like thumb the slide release (that isn't modeled yet) #Blender #Turok #gamedev #indiedev #spotlight
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doommarine23.bsky.social @doommarine23.bsky.social · 18/12/2025
My boy, he has come to life. Next up is getting it in-game. Gotta love that #N64 sphere-map chrome! #Turok #Blender #Gamedev #Indiedev #modding #retro
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doommarine23.bsky.social @doommarine23.bsky.social · 17/12/2025
What if #Turok had some kind of bootleg #warhammer40k bolter? #gamedev #indiedev #blender #modding
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doommarine23.bsky.social @doommarine23.bsky.social · 17/12/2025
Experiment to create blended textures for #Turok using #Krita This mound of dirt uses two textures, one traditional, one as a border with alpha blending. I think it looks good and will use it on new assets going forwards. #gamedev #indiedev #modding #blender
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doommarine23.bsky.social @doommarine23.bsky.social · 13/12/2025
#Cyberpunk Malorian Arms 3516 inspired magnum pistol, probably for Turok 2. Next up is texturing. I know it makes no sense but come on man I shoved a .300 Win Mag in this bad boy. Ignore that the rounds don't fit the mag... Yeah... #Blender #gamedev #indiedev #Turok #modding #gaming #retro
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Kaptajnen @kaptajnen.bsky.social · 12/12/2025
If you're interested in the #Atari Jaguar and its development scene, then you should check out "Monlynx" They've been putting a lot of work into a new 3D engine for the system that delivers some impressive performance Check their WIP video here: www.youtube.com/@monlynx #retro #gamedev #gaming
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doommarine23.bsky.social @doommarine23.bsky.social · 13/12/2025
Another small post: Tileable ditches for #turok #mods which you could easily fill with water, lava, or whatever. Working on some lily pads too, I think they look nice so far. #gamedev #blender #indiedev
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doommarine23.bsky.social @doommarine23.bsky.social · 12/12/2025
WIP tileable small creek for use in #Turok #mods. Producing 45 degree turns will be tricky, never did many tilesets before. Once complete, plans for several pond/lakes to flow into, and wider, deeper creeks, as well as decor / props. #indiedev #gamedev #blender
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doommarine23.bsky.social @doommarine23.bsky.social · 12/12/2025
Small preview of new level assets for #Turok #mods I made in #Blender. The dirt patch and both kinds of mushrooms are all new. The tree is from the original game. I want to look into blending the dirt edges with alpha masking. #indiedev #gamedev #lowpoly #retro
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doommarine23.bsky.social @doommarine23.bsky.social · 05/12/2025
Physics probably need some adjustment, camera punch is too strong, etc. But it feels really fun. Imagine once I add some of the fastest dinosaurs like Ornithomimosaur? Basically recreated Joust at that point. Think of the platforming! #Turok #GameDev #Modding #IndieDev
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