doommarine23.bsky.social @doommarine23.bsky.social · 03/10/2026This was a justified use of force. They cannot be allowed to groove this hard. #Doom #Retrogames #Retrogaming #FPS 150
doommarine23.bsky.social @doommarine23.bsky.social · 01/10/2026I think the problem with Computer Science and Programming today is that we have too much focus on boring stuff like maintainable well written code and being considerate of design patterns. Instead, we need more wizard hats, as per Structure & Interpretation of Computer Programs. 031
Reposted by @doommarine23.bsky.socialallsee @allsees.online · 29/09/2026if you ever wanted to play (what the dev calls) "a game about an elf with guns" you should check out Tamara, a cyberpunk-fantasy survival horror dungeon crawler 3216
doommarine23.bsky.social @doommarine23.bsky.social · 30/09/2026#Turok will have laser guns of the future, batteries not included. #indiedev #indiegame #modding #lowpoly #N64 #retro #games #blender 0117
Reposted by @doommarine23.bsky.socialAmarok @amarokyote.bsky.social · 13/09/2026Check out this game I'm working on made in #godot I don't have much to show yet but I already have a good start with the character model and even online multiplayer! 2030259
doommarine23.bsky.social @doommarine23.bsky.social · 12/09/2026WIP weapon model in #Blender for a #Turok mod. #indiedev #indie #gamedev #lowpoly #ScreenshotSaturday #3d #solodev 0175
Reposted by @doommarine23.bsky.socialCloudyFocus · Wishlist Adamant Heart @cloudyfocus.bsky.social · 25/08/2026Just reached 2k wishlists on Steam since January! Thanks to everyone who is supporting this little passion project. Let's see where it leads to! #steamgames 25918
doommarine23.bsky.social @doommarine23.bsky.social · 26/08/2026#Blender mock-up inspired by Criterion Games' BLACK on the #PS2. Will be pretty cool once I get it into #Turok. #indie #gamedev #indiedev A few peeps may think this is familiar, I'm re-working a model and animation set I made years ago. 1142
doommarine23.bsky.social @doommarine23.bsky.social · 25/08/2026WIP AK74-SU for a #Turok #mod made in #Blender. Textures and proportions need work, but I'm happy with how the custom textures are coming along. #indiedev #gamedev #lowpoly 0183
Reposted by @doommarine23.bsky.socialIndieRetroNews @indieretronews.bsky.social · 22/08/2026Indie Retro News: Quake64 - Quake for the Commodore 64? Sort of! indieretronews.com/2026/08/quak... #retrogaming #gaming #quake @c64cade.com ( video fixed ) 13011
doommarine23.bsky.social @doommarine23.bsky.social · 22/08/2026WIP railgun for a #Turok mod made in #Blender. Might paint new textures. #indie #indiedev #gamedev 1145
Reposted by @doommarine23.bsky.socialBP @behemothprogrammer.bsky.social · 21/08/2026Doing some texture edits for testing in Turok: Rage Wars 173
doommarine23.bsky.social @doommarine23.bsky.social · 20/07/2026Minh "Gooseman" Le's Navy SEALS for #Quake is still an extremely fun mod. Thanks to Jason Brownlee for the 3.0 version archived here github.com/Jason2Brownl... #RetroFPS #Modding 072
doommarine23.bsky.social @doommarine23.bsky.social · 09/07/2026Pour one out for one of the most skilled, and important development studios the world has seen, across both its "OG" 90s era and its modern era. 000
Reposted by @doommarine23.bsky.socialShinobi602 @shinobi602.bsky.social · 08/07/2026id Software worked with various ideas before Xbox cuts, including a new Perfect Dark, John Wick style new IP, and co-op DOOM id has been "nuked into the dirt" and "relegated to support studio size", said one former dev. gamesbeat.com/inside-a-stu... www.videogameschronicle.com/news/id-soft... 45800230
doommarine23.bsky.social @doommarine23.bsky.social · 04/07/2026A #ProjectZomboid delicacy to be sure. 000
doommarine23.bsky.social @doommarine23.bsky.social · 21/06/2026#Blender Dungeon aesthetic experiment using 256x256 trim sheets and vertex shading for shadow depth. Trying to hit something similar to #kingsfield on the #PSX. Looks good but fire sprite looks out of place, any tips? Once I get it into #Godot I'll adjust more, add fog, shaders, etc. 083
doommarine23.bsky.social @doommarine23.bsky.social · 19/06/2026#Blender FPS Animation practice using various Itch.io and OpenGameArt assets. Never bothered with camera animation much, need to refine but feels good. Being limited to only 2 full fingers is an interesting challenge. PSX style is humbling but enables rapid development. Credits in comments. 172
Reposted by @doommarine23.bsky.socialLVL?KEN 💀🕘 @ricesnot.bsky.social · 18/04/2026MC Moon C 1324551124
Reposted by @doommarine23.bsky.socialPixel Dominus @pixeldominus.bsky.social · 07/04/2026animating weapons is fun. #gamedev 0245
Reposted by @doommarine23.bsky.socialPixel Dominus @pixeldominus.bsky.social · 17/04/2026Progress on my project has been a bit slow, but this week I've managed to get some parts of the UI done. #unrealengine #gamedev 20662106
Reposted by @doommarine23.bsky.socialGames That Weren't @gamesthatwerent.com · 10/04/2026Moon Child began life as an Amiga AGA title before shifting to PC, where it finally saw release in 1997. A fascinating glimpse into a project caught between two eras. More here: www.gamesthatwerent.com/2026/04/moon... 562794871
Reposted by @doommarine23.bsky.socialKero Quest 64 @stratobox.bsky.social · 07/04/2026Happens to the best of us. 🌊🐸🛟 #indiedev #gamedev 818250
Reposted by @doommarine23.bsky.socialHelm @helmll.bsky.social · 07/04/2026peak video-game graphics 1944055
Reposted by @doommarine23.bsky.socialshmeuh @shmeuh.bsky.social · 07/04/2026more low poly stuff, this time a mockup for an imaginary game in gba resolution (240x160px) the 3D scene is made with picocad2, 2D overlay is made with aseprite #picocad2 #aseprite #lowpoly #gamedev #pixelart 362018303
doommarine23.bsky.social @doommarine23.bsky.social · 26/02/2026Early WIP of custom main menu for @nightdivestudios.bsky.social's remaster of #Turok. Lots to do: - Sound - Visual Feedback & Highlight - New Custom Menus - Background - Fixing up detection of selected option - Keyboard / Controller support But this will be foundational to future projects. 010
Reposted by @doommarine23.bsky.socialRythaze 🌦️ @rythaze.bsky.social · 31/01/2026The cover art I did for the upcoming halo novel: Parasite’s Wake 17407142
doommarine23.bsky.social @doommarine23.bsky.social · 31/01/2026That might be the most messed up AU of them all... 010
doommarine23.bsky.social @doommarine23.bsky.social · 27/01/2026This is the only right way to spend your weekend. 010
doommarine23.bsky.social @doommarine23.bsky.social · 22/01/2026You dig giant hammers! I dig giant hammers! We dig giant hammers! Chicks dig giant hammers! (Megas XLR reference) 010
Reposted by @doommarine23.bsky.socialDavid Walters @hiddenasbestos.bsky.social · 15/01/2026Thunder Helix - CGA fuel truck (with automatic headlights) #gamedev #lowpoly 25512
Reposted by @doommarine23.bsky.socialJamesGG @jgartland.bsky.social · 10/01/2026Almost forgot #ScreenshotSaturday, here's Boss 2's intro sequence. A small cutscene goes a long way #pixelart #godotengine 613023
Reposted by @doommarine23.bsky.socialPhyoke @phyoke.bsky.social · 06/01/2026So THAT'S how it happens! If a nice lamb gets eaten by evil fleece, it becomes a possessed sheep enemy. I'm trying to brainstorm names for them all, something in the vein of "breegul" or "bob-omb". Sheep-creeps? Itchies? Still working on it. #godot #indiegamedev #indiedev #gamedev #n64 #lowpoly 1204
Reposted by @doommarine23.bsky.socialKenney @kenney.nl · 05/01/2026I've updated my Development Essentials #gameassets pack which now includes 4×4 pixels, noise, gradients and more. The pack is (obviously) CC0 licensed and can be used by anyone for anything. Please leave feedback or ideas on what to add! 🙇♂️ kenney.nl/assets/devel... 728142
Reposted by @doommarine23.bsky.socialVapnet - making a boomer shooter @vapnet.zip · 02/01/2026Added some light and color to the entrance of our dungeon 💀 #boomershooter #retrogame #indiedev #indiegame #gamedev #psx #lowpoly 3337
doommarine23.bsky.social @doommarine23.bsky.social · 18/12/2025Animations need clean up but I'm happy to get this into the game. Might change its visual design to textures instead of chrome-y. #Turok #indiedev #gamedev #blender 0113
doommarine23.bsky.social @doommarine23.bsky.social · 18/12/2025I think this draw animation is pretty fun, good weight and energy. I need to make animate-able hands for Turok 2 so I can do things like thumb the slide release (that isn't modeled yet) #Blender #Turok #gamedev #indiedev #spotlight 0103
doommarine23.bsky.social @doommarine23.bsky.social · 18/12/2025My boy, he has come to life. Next up is getting it in-game. Gotta love that #N64 sphere-map chrome! #Turok #Blender #Gamedev #Indiedev #modding #retro 0142
doommarine23.bsky.social @doommarine23.bsky.social · 17/12/2025What if #Turok had some kind of bootleg #warhammer40k bolter? #gamedev #indiedev #blender #modding 093
doommarine23.bsky.social @doommarine23.bsky.social · 17/12/2025Experiment to create blended textures for #Turok using #Krita This mound of dirt uses two textures, one traditional, one as a border with alpha blending. I think it looks good and will use it on new assets going forwards. #gamedev #indiedev #modding #blender 095
doommarine23.bsky.social @doommarine23.bsky.social · 13/12/2025#Cyberpunk Malorian Arms 3516 inspired magnum pistol, probably for Turok 2. Next up is texturing. I know it makes no sense but come on man I shoved a .300 Win Mag in this bad boy. Ignore that the rounds don't fit the mag... Yeah... #Blender #gamedev #indiedev #Turok #modding #gaming #retro 0123
Reposted by @doommarine23.bsky.socialKaptajnen @kaptajnen.bsky.social · 12/12/2025If you're interested in the #Atari Jaguar and its development scene, then you should check out "Monlynx" They've been putting a lot of work into a new 3D engine for the system that delivers some impressive performance Check their WIP video here: www.youtube.com/@monlynx #retro #gamedev #gaming 0197
doommarine23.bsky.social @doommarine23.bsky.social · 13/12/2025Another small post: Tileable ditches for #turok #mods which you could easily fill with water, lava, or whatever. Working on some lily pads too, I think they look nice so far. #gamedev #blender #indiedev 082
doommarine23.bsky.social @doommarine23.bsky.social · 12/12/2025WIP tileable small creek for use in #Turok #mods. Producing 45 degree turns will be tricky, never did many tilesets before. Once complete, plans for several pond/lakes to flow into, and wider, deeper creeks, as well as decor / props. #indiedev #gamedev #blender 093
doommarine23.bsky.social @doommarine23.bsky.social · 12/12/2025Small preview of new level assets for #Turok #mods I made in #Blender. The dirt patch and both kinds of mushrooms are all new. The tree is from the original game. I want to look into blending the dirt edges with alpha masking. #indiedev #gamedev #lowpoly #retro 0153
doommarine23.bsky.social @doommarine23.bsky.social · 05/12/2025Physics probably need some adjustment, camera punch is too strong, etc. But it feels really fun. Imagine once I add some of the fastest dinosaurs like Ornithomimosaur? Basically recreated Joust at that point. Think of the platforming! #Turok #GameDev #Modding #IndieDev 0105