evan is online @leftbon.es · 22/03/2026Crazy to think one of my favorite artists did it by accident tho 000
Reposted by evan is onlineBased Sonic the Hedgehog @sonic.bsky.social · 19/02/2026This is an excellent political statement 1550183
evan is online @leftbon.es · 20/03/2026This is the main advice I’ve seen when searching for answers. Sort of creating an obligation to keep other people informed on progress or something. 100
evan is online @leftbon.es · 20/03/2026Question for devs: How do you stay motivated past the prototype phase and actually finish a game? #godot #gamedev #indiedev 183
Reposted by evan is onlinedemon core vidal @regretagarbo.rip · 19/02/2026free willy is basically just like shape of water. they are both heist movies about love 1312
evan is online @leftbon.es · 18/02/2026I'm still working on the Live Shader Editor, I swear! I've added menu options, a user config file, and support for having multiple files open. I'm hoping to share an alpha build very soon, follow me or the repo in my bio if you want to help test when it's ready! #godot #gamedev #indiedev #shaders 0133
evan is online @leftbon.es · 18/02/2026Ultimately, it doesn't matter what tools you use to make the game, just that you made the game. Make something you're happy with and that's all that matters! 110
evan is online @leftbon.es · 13/02/2026I've been taken by a fey mood today and I'm prototyping a very basic 3D modeling software... If I can make something cool I'll share that later #godot 020
evan is online @leftbon.es · 12/02/2026Is it bad practice to slap another `await xyz` somewhere in my code whenever something is nil at startup that shouldn't be? Asking for a friend. #godot #gamedev #indiedev 082
Reposted by evan is onlineillumi @yallchemist.bsky.social · 09/02/2026non-spanish speakers who aren’t pieces of shit watching the halftime show 017418
Reposted by evan is onlineGarth Marenghi's Catbus @catbus.phd · 08/02/2026too much money makes you insane, AI also makes you insane, so it's no surprise that our current crop of techbro elite have the most cooked brains in human history 511011
Reposted by evan is onlineProgGrrl @proggrrl.bsky.social · 30/01/2026Tom Morello live in Minneapolis 112244315292
Reposted by evan is onlineBased Sonic the Hedgehog @sonic.bsky.social · 30/01/2026Incoming transmission from Planet Popstar: 2680206
Reposted by evan is onlinemary🐇 @mary.my.id · 26/01/2026turn off live events forever ublock filter ``` bsky.app,main.bsky.dev##+js(trusted-replace-fetch-response, '/.*/', '{"feeds":[]}', 'live-events.workers.bsky.app/config') ``` 13810
evan is online @leftbon.es · 24/01/2026her: when I get home you better not be a giant anthropomorphic fish creature shambling in the darkness me: 000
evan is online @leftbon.es · 23/01/2026I haven’t forgotten about the Live Shader Editor! I’ve had a really busy week and haven’t been able to work on it much, but you can check out the progress here: github.com/leftbones/li... #godot #indiedev #gamedevgithub.com 043
Reposted by evan is onlineMargaret Killjoy @margaret.bsky.social · 22/01/2026I came to Minneapolis to report on what's going on, and one of the main questions I showed up with is "just what is the scale of the resistance?" After all, we're all used to the news calling Portland a "war zone" or whatever when it's just some protests in one part of town. 142153675715
Reposted by evan is online ً @zan.bsky.social · 15/02/2024they made an SVU episode about bluesky 61468325
evan is online @leftbon.es · 20/01/2026Copy and paste the bunny and then put something else in their hand (\_/) (°-°) />🔪< Bunny says “put the love in the bag or else” 000
evan is online @leftbon.es · 20/01/2026Feeling hella unmotivated the last few days, hopefully that feeling passes. 000
Reposted by evan is online404Nerds Spot Light Bot @404nerdsbot.bsky.social · 17/01/2026🌟 Spotlight: @leftbon.es Yesterday I started working on a live shader editor for #Godot, if that's something you're interested in, let me know! #gamedev 👉 bsky.app/profile/leftbon.es/post/3m… #IndieSpotlight 032
Reposted by evan is onlinedisc horse bot @horsedisc.bsky.social · 16/01/2026Fellas, is it morally justifiable to log off? 191259408
evan is online @leftbon.es · 15/01/2026New updates to the Live Shader Editor! Now you can load images for sampler2d uniforms and uniforms with 'hint_range' get a slider in the UI -- Now you can finally project a picture of Walt Disney with a gun onto a 3D cube! Link to the project repo in my bio! #godot #gamedev #indiedev #shaders 092
evan is online @leftbon.es · 14/01/2026Got more of the parameter adjustment UI implemented, the only one of these that doesn't work yet is the texture picker, but that's up next! You can tweak all of these values in the UI without needing to recompile the code each time. #godot #gamedev #indiedev #shaders 072
Reposted by evan is onlinesky @iamspacegirl.bsky.social · 07/01/2026I don’t know who needs to hear this but if you’re getting angry with your young child because they are boring or annoying, something I found extremely helpful is to draw a curly mustache on them with eyeliner pencil. Then what, you’re mad at a little circus acrobat? A miniature old-timey strongman? 226538
evan is online @leftbon.es · 12/01/2026Got the super basic uniform parser implemented, right now I've just added the uniform info as labels to the UI to show that it works. Next is to create interactive UI elements to modify those values on the fly. #godot #gamedev #indiedev #shaders 062
evan is online @leftbon.es · 12/01/2026I've decided that a lexer/parser is too much work and I'm going to do it the (hopefully) quick and dirty way lol 000
evan is online @leftbon.es · 12/01/2026Having to write an entire lexer/parser to extract the default value of shader uniforms literally all because #Godot doesn't let you access those values unless they're EXPLICITLY set by the user is super annoying #gamedev #indiedev #shaders 072
evan is online @leftbon.es · 12/01/2026That’s alright tbh, American autos have been garbage for quite some time 000
evan is online @leftbon.es · 12/01/2026What kinds of features would you want to see in a live shader editor for #Godot? I want to hear your suggestions! I also need help deciding what to call this thing… the link to the repo is in my bio! #gamedev #indiedev #shaders 052
evan is online @leftbon.es · 11/01/2026I've created a repo for the live shader editor I've been working on this weekend, follow for updates or hey you can contribute too, that'd be cool! github.com/leftbones/li... #godot #gamedev #indiedev #shaders 093
evan is online @leftbon.es · 11/01/2026github.com/leftbones/li... Not super usable right now, but here it is!github.comGitHub - leftbones/Live-Shader-Editor: Live shader code editor for GodotLive shader code editor for Godot. Contribute to leftbones/Live-Shader-Editor development by creating an account on GitHub. 031
Reposted by evan is onlineEntitled, Uppity Enbian @thehodgepodge.blacksky.app · 06/01/2026Bed, Bath, and Beyblademedia.tenor.coma person in a blue glove is holding a spinning top in their handALT: a person in a blue glove is holding a spinning top in their hand 072
evan is online @leftbon.es · 11/01/2026I always thought there was something threatening about those clocks 020
evan is online @leftbon.es · 11/01/2026Apparently there's no way to get the default value of a shader uniform in #Godot unless you first set it in the editor or in code with `set_shader_parameter`, which means I now have to write a parser that can get the values directly from the code. I even poked around in the RenderingServer. Nothing. 000