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evan is online

@leftbon.es
132 followers 140 following 549 posts

I never know what to write in these things Current Project: secret he/they ☢️❔👾💣

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evan is online @leftbon.es · 18/07/2026
I yearn to make sand fall once again
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evan is online @leftbon.es · 31/03/2026
TIL I have been poobed
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evan is online @leftbon.es · 22/03/2026
Crazy to think one of my favorite artists did it by accident tho
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Based Sonic the Hedgehog @sonic.bsky.social · 19/02/2026
This is an excellent political statement
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evan is online @leftbon.es · 20/03/2026
This is the main advice I’ve seen when searching for answers. Sort of creating an obligation to keep other people informed on progress or something.
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evan is online @leftbon.es · 20/03/2026
I’m telling Claude code to use only assembly from now on
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evan is online @leftbon.es · 20/03/2026
Question for devs: How do you stay motivated past the prototype phase and actually finish a game? #godot #gamedev #indiedev
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demon core vidal @regretagarbo.rip · 19/02/2026
free willy is basically just like shape of water. they are both heist movies about love
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evan is online @leftbon.es · 19/02/2026
I am legally obligated to reply
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evan is online @leftbon.es · 18/02/2026
I'm still working on the Live Shader Editor, I swear! I've added menu options, a user config file, and support for having multiple files open. I'm hoping to share an alpha build very soon, follow me or the repo in my bio if you want to help test when it's ready! #godot #gamedev #indiedev #shaders
My live shader editor program for Godot showing the new menu bar with the "Options" menu opened, which shows toggles for various settings that are stored between sessions.
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evan is online @leftbon.es · 18/02/2026
Ultimately, it doesn't matter what tools you use to make the game, just that you made the game. Make something you're happy with and that's all that matters!
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evan is online @leftbon.es · 13/02/2026
I've been taken by a fey mood today and I'm prototyping a very basic 3D modeling software... If I can make something cool I'll share that later #godot
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evan is online @leftbon.es · 12/02/2026
Is it bad practice to slap another `await xyz` somewhere in my code whenever something is nil at startup that shouldn't be? Asking for a friend. #godot #gamedev #indiedev
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evan is online @leftbon.es · 11/02/2026
Mike Matei type shit
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illumi @yallchemist.bsky.social · 09/02/2026
non-spanish speakers who aren’t pieces of shit watching the halftime show
Homer Simpson saying BRILLIANT. I HAVE ABSOLUTELY NO IDEA WHAT'S
GOING ON
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Garth Marenghi's Catbus @catbus.phd · 08/02/2026
too much money makes you insane, AI also makes you insane, so it's no surprise that our current crop of techbro elite have the most cooked brains in human history
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ProgGrrl @proggrrl.bsky.social · 30/01/2026
Tom Morello live in Minneapolis
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Based Sonic the Hedgehog @sonic.bsky.social · 30/01/2026
Incoming transmission from Planet Popstar:
an image of fire kirby that reads "Kirby Says Abolish Ice"
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mary🐇 @mary.my.id · 26/01/2026
turn off live events forever ublock filter ``` bsky.app,main.bsky.dev##+js(trusted-replace-fetch-response, '/.*/', '{"feeds":[]}', 'live-events.workers.bsky.app/config') ```
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evan is online @leftbon.es · 24/01/2026
her: when I get home you better not be a giant anthropomorphic fish creature shambling in the darkness me:
a giant anthropomorphic fish creature shambling in the darkness
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evan is online @leftbon.es · 23/01/2026
I haven’t forgotten about the Live Shader Editor! I’ve had a really busy week and haven’t been able to work on it much, but you can check out the progress here: github.com/leftbones/li... #godot #indiedev #gamedev
github.com
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Margaret Killjoy @margaret.bsky.social · 22/01/2026
I came to Minneapolis to report on what's going on, and one of the main questions I showed up with is "just what is the scale of the resistance?" After all, we're all used to the news calling Portland a "war zone" or whatever when it's just some protests in one part of town.
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ً @zan.bsky.social · 15/02/2024
they made an SVU episode about bluesky
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evan is online @leftbon.es · 20/01/2026
this is truly how your email finds me
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evan is online @leftbon.es · 20/01/2026
Copy and paste the bunny and then put something else in their hand (\_/) (°-°) />🔪< Bunny says “put the love in the bag or else”
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evan is online @leftbon.es · 20/01/2026
Feeling hella unmotivated the last few days, hopefully that feeling passes.
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404Nerds Spot Light Bot @404nerdsbot.bsky.social · 17/01/2026
🌟 Spotlight: @leftbon.es Yesterday I started working on a live shader editor for #Godot, if that's something you're interested in, let me know! #gamedev 👉 bsky.app/profile/leftbon.es/post/3m… #IndieSpotlight
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disc horse bot @horsedisc.bsky.social · 16/01/2026
Fellas, is it morally justifiable to log off?
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evan is online @leftbon.es · 16/01/2026
What game is this?
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evan is online @leftbon.es · 15/01/2026
New updates to the Live Shader Editor! Now you can load images for sampler2d uniforms and uniforms with 'hint_range' get a slider in the UI -- Now you can finally project a picture of Walt Disney with a gun onto a 3D cube! Link to the project repo in my bio! #godot #gamedev #indiedev #shaders
my Live Shader Editor program showing the uniform properties UI, this time there is a picture of Walt Disney firing a gun projected onto the preview cube, which I loaded using the new UniformTextureInput node I made!
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evan is online @leftbon.es · 14/01/2026
Got more of the parameter adjustment UI implemented, the only one of these that doesn't work yet is the texture picker, but that's up next! You can tweak all of these values in the UI without needing to recompile the code each time. #godot #gamedev #indiedev #shaders
A live shader editor program for Godot, made by me. This screenshot demonstrates how you can easily tweak the values of shader parameters in the UI without recompiling the shader each time.
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evan is online @leftbon.es · 13/01/2026
yes, goblin
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evan dahm @evandahm.bsky.social · 13/01/2026
#goblinweek
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sky @iamspacegirl.bsky.social · 07/01/2026
I don’t know who needs to hear this but if you’re getting angry with your young child because they are boring or annoying, something I found extremely helpful is to draw a curly mustache on them with eyeliner pencil. Then what, you’re mad at a little circus acrobat? A miniature old-timey strongman?
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evan is online @leftbon.es · 13/01/2026
sometimes I feel like all baja and no blast, you know?
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evan is online @leftbon.es · 12/01/2026
Got the super basic uniform parser implemented, right now I've just added the uniform info as labels to the UI to show that it works. Next is to create interactive UI elements to modify those values on the fly. #godot #gamedev #indiedev #shaders
my live shader editor program showing that the uniform values are being parsed from the code and displayed in the UI
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evan is online @leftbon.es · 12/01/2026
I've decided that a lexer/parser is too much work and I'm going to do it the (hopefully) quick and dirty way lol
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evan is online @leftbon.es · 12/01/2026
Having to write an entire lexer/parser to extract the default value of shader uniforms literally all because #Godot doesn't let you access those values unless they're EXPLICITLY set by the user is super annoying #gamedev #indiedev #shaders
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evan is online @leftbon.es · 12/01/2026
That’s alright tbh, American autos have been garbage for quite some time
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David Ho @davidho.bsky.social · 12/01/2026
🙂
ICE slipping on ice
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evan is online @leftbon.es · 12/01/2026
What kinds of features would you want to see in a live shader editor for #Godot? I want to hear your suggestions! I also need help deciding what to call this thing… the link to the repo is in my bio! #gamedev #indiedev #shaders
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evan is online @leftbon.es · 12/01/2026
The one thing she couldn’t preserve? Her life.
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evan is online @leftbon.es · 11/01/2026
I've created a repo for the live shader editor I've been working on this weekend, follow for updates or hey you can contribute too, that'd be cool! github.com/leftbones/li... #godot #gamedev #indiedev #shaders
my live shader editor program for Godot
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evan is online @leftbon.es · 11/01/2026
github.com/leftbones/li... Not super usable right now, but here it is!
github.com
GitHub - leftbones/Live-Shader-Editor: Live shader code editor for Godot
Live shader code editor for Godot. Contribute to leftbones/Live-Shader-Editor development by creating an account on GitHub.
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Entitled, Uppity Enbian @thehodgepodge.blacksky.app · 06/01/2026
Bed, Bath, and Beyblade
media.tenor.com
a person in a blue glove is holding a spinning top in their hand
ALT: a person in a blue glove is holding a spinning top in their hand
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evan is online @leftbon.es · 11/01/2026
Sure, I’ll get a repo up soon
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evan is online @leftbon.es · 11/01/2026
I always thought there was something threatening about those clocks
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evan is online @leftbon.es · 11/01/2026
Apparently there's no way to get the default value of a shader uniform in #Godot unless you first set it in the editor or in code with `set_shader_parameter`, which means I now have to write a parser that can get the values directly from the code. I even poked around in the RenderingServer. Nothing.
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