Reposted by Kitty Backpack GamesDiscotek Media @discotekmedia.bsky.social · 02/08/2026It's pizza time? What's this? And it looks gorgeous? Wait what? Samurai Pizza Cats! 10543234
Reposted by Kitty Backpack GamesDiscotek Media @discotekmedia.bsky.social · 02/08/2026Samurai Pizza Cats! Coming to Blu-ray from gorgeously remastered film & recreated titling. The Japanese version subbed will come later. You thought another company had it? Great timing for their convention banner that isn't for Blu-rays kept this one secret. 15713345
Reposted by Kitty Backpack GamesMorphcat Games @morphcat.bsky.social · 22/07/2026Visualizing RAM access to debug saving. A peek into the NES's brain. #NESdev 1 pixel = 1 byte red = writes, green = reads, white = currently being accessed 03111
Kitty Backpack Games @kittybackpackgames.bsky.social · 25/06/2026New sprite preview, sorry that I wasn't posting things.... got really busy 262
Reposted by Kitty Backpack GamesSpace… bruce! @spacebruce.bsky.social · 16/04/2026Quick megadrive graphics test, drawing weird shapes using a distorted tilemap. (Yes, like Yoshi's island). details in followup post. 212739
Reposted by Kitty Backpack GamesMorphcat Games @morphcat.bsky.social · 02/04/2026⭐️ Micro Mages Maker is out now on Steam and Nintendo Switch! Create your own 2D platformer levels and share them with others! Play them solo or with up to 4 players in local co-op. 🧙 🏗 Includes original Micro Mages + Second Quest. Steam: store.steampowered.com/app/3907760/... 27125
Reposted by Kitty Backpack GamesNicolas Bétoux @betoux.bsky.social · 01/04/2026tomorrow will be a big day 😅 can't wait for the release of Micro Mages Maker on Steam and Nintendo Switch 081
Reposted by Kitty Backpack GamesMorphcat Games @morphcat.bsky.social · 27/03/2026✨ Micro Mages Maker launches on April 2, 2026 on Steam and Nintendo Switch! Get ready to create your own levels! Play them solo or with up to 4 players in local co-op. 🧙 🏗 25421
Kitty Backpack Games @kittybackpackgames.bsky.social · 19/03/2026Planning on optimising the games art for old CRT TV's. Sorry about the lack of updates. 020
Reposted by Kitty Backpack GamesSpace… bruce! @spacebruce.bsky.social · 11/03/2026doing something, getting some M68K assembly practice in. 1153
Reposted by Kitty Backpack GamesMega Cat Studios @megacatstudios.bsky.social · 03/03/2026Would you rather flip gravity, swap dimensions… or blow up a cave? 👀 Good news—you don’t have to choose! Mega Cat Studios’ triple launch hits #SEGAGenesis and #MegaDrive on March 31, 2026 featuring: 🌀 #Gravibots: bit.ly/MCSGSM 👥 #AlterEgoDreamWalker: bit.ly/MCSAEDWSM 💎 #Tourmaline: bit.ly/MCSTSM 094
Reposted by Kitty Backpack GamesDavid “Mecha Zone” White @mechazone.bsky.social · 06/03/2026Part two of my "making of" series shows the animations in Blender with sprite prep. You also get to see the Manticore in the game as a rough prototype. Watch on YouTube - like and subscribe LOL! youtu.be/TRpQeQzwSFI Or the full post on Patreon www.patreon.com/c/mechazone/... @GameDev @IndieGameyoutu.beNew enemy: MANTICORE for Sega Genesis game - GILGAMECHYouTube video by Mecha Zone 1167
Reposted by Kitty Backpack GamesMatteusBeus Retro Developer @matteusbeus.bsky.social · 05/11/2025Chords: - SEGA CD Snatcher-inspired adventure - Energy-filled OST by @superjetspade.bsky.social - Gorgeous pixel art by @108stars-pixelart.bsky.social - A storyline with more twists than SEGA OutRun - A @hideokojimaen.bsky.kojimaproductions.jp indie love letter #MegaDrive #SegaGenesis #IndieDev 814040
Kitty Backpack Games @kittybackpackgames.bsky.social · 27/02/2026A bit of Resliced game dev but I have the SFX working (although it's not FM sound XGM does a good job at that) #SGDK #megadrivedev #segamegadrive #XGM #samuraipizzacats #キャッ党忍伝てやんでえ 072
Reposted by Kitty Backpack GamesKitty Backpack Games @kittybackpackgames.bsky.social · 25/02/2026Updated the Idle a bit for some stuff cause I thought it looked better IMO 032
Kitty Backpack Games @kittybackpackgames.bsky.social · 25/02/2026Updated the Idle a bit for some stuff cause I thought it looked better IMO 032
Reposted by Kitty Backpack GamesKitty Backpack Games @kittybackpackgames.bsky.social · 24/02/2026Speedy's Idle animation in blockout view (Yes this is my first time animating with a blockout, subpixels, and large sprites too!) 252
Kitty Backpack Games @kittybackpackgames.bsky.social · 24/02/2026Speedy's Idle animation in blockout view (Yes this is my first time animating with a blockout, subpixels, and large sprites too!) 252
Reposted by Kitty Backpack GamesFabraz - Demon Tides & Bubsy 4D @fabraz.bsky.social · 18/02/2026In case you missed it, DEMON TIDES is coming out TOMORROW on Steam! 12549192
Reposted by Kitty Backpack GamesFabraz - Demon Tides & Bubsy 4D @fabraz.bsky.social · 17/02/2026When you're fighting the final boss but this banger kicks in and you just gotta bust a move. Demon Tides is out in TWO DAYS! 421845
Reposted by Kitty Backpack GamesSpace… bruce! @spacebruce.bsky.social · 17/02/2026I ported the entire Hoenn region into a Megadrive rom to test out my new map streamer. Couple rendering bugs and the palette isn't great, but it's all in here. 3269
Reposted by Kitty Backpack Gamesセガ公式アカウント @sega.jp · 16/02/20262001年から2003年までセガ代表取締役社長を務められた佐藤秀樹さんが逝去されました。ご遺族、ご友人、関係者の皆様に謹んで哀悼の意を表します。アーケード用アミューズメント機器の開発から始まり、SG-1000、SC-3000から、メガドライブ、セガサターン、ドリームキャストとファンの皆様に愛される革新的な家庭用ゲーム機を世に生み出し、セガの礎を築かれるとともに、ゲーム業界にも多大な貢献をされたその功績に、従業員一同深く感謝するとともに心よりご冥福をお祈りいたします。 8383144
Reposted by Kitty Backpack GamesNicolas Bétoux @betoux.bsky.social · 12/02/2026Micro Mages Maker coming soon ゚☾ ゚。⋆ Wishlist if you'd like to support us and not miss the release <3 store.steampowered.com/app/3907760/... 0144
Reposted by Kitty Backpack GamesDavid “Mecha Zone” White @mechazone.bsky.social · 09/02/2026Making retro games can be a real challenge because of all the technical limitations. Check out my newest (free) Patreon post to see how I deal with the color limitations of the #SegaGenesis aka #MegaDrive www.patreon.com/posts/sega-g... #Retrogames #indiedev #solodev #SGDKpatreon.comSega Genesis Palette Challenges | David "Mecha Zone" WhiteGet more from David "Mecha Zone" White on Patreon 1158
Reposted by Kitty Backpack GamesLogan McCloud @hyperchaotix.bsky.social · 30/01/2026Little thread where I talk about subpixel animation and share some of my own resources I made to study it better. This is a circle I rendered in blender slowly crawling up 2 pixels over the course of 17 frames. I'm showing the aliased version first and I'm going to break down what's happening here 5338110
Kitty Backpack Games @kittybackpackgames.bsky.social · 22/01/2026Cel shading in Blender. Dont worry, It will make it to my game as a boss lol. 040
Reposted by Kitty Backpack GamesShannon Birt @shannonbirt.bsky.social · 16/01/2026Mega Parodius (Megadrive) Scaling !! Went crazy, decided to do the hardest bit (possibly) in the port next , Stage 8 Boss !! Horizontal scaling only at present , vertical is next . Horizontal is much harder to achieve at speed. 1,2,3,4x scale over 74 updates. He's 21kb of tiles ie massive !! 47320
Kitty Backpack Games @kittybackpackgames.bsky.social · 01/01/2026This guy does some extremely kickass art, Feel free to comm him if you want :) 010
Reposted by Kitty Backpack GamesKaptajnen @kaptajnen.bsky.social · 28/12/2025The #homebrew project, "G-Zero" by "gasega68k" recently received an update The original demo already served as an impressive tech showcase, replicating the #SNES' iconic Mode-7 3D effect, but on the #Sega #Genesis Get it here: gasega68k.itch.io/g-zero #retro #retrgaming #gaming #gamedev #indiedev 513648
Kitty Backpack Games @kittybackpackgames.bsky.social · 28/12/2025Wanted to prototype 'Anniversery Mode' for SPCR Hope you guys like it :) 021
Kitty Backpack Games @kittybackpackgames.bsky.social · 25/12/2025Merry Christmas everybody! For that I am working on SPCR so heres a dev screenshot for that lol. 020
Reposted by Kitty Backpack GamesDavid “Mecha Zone” White @mechazone.bsky.social · 24/12/2025It was a long road of learning and experimenting, but I have finally completed the first real boss for my #SegaGenesis and #MegaDrive game, #Gilgamech There have been a lot of enhancements since my last video. Check it out! youtu.be/Bzd8JaX5B94 #IndieGame #SoloDev #SGDKyoutu.beFINAL Mecha Crab Boss! - Gilgamech - Sega Genesis/Mega Drive GameYouTube video by Mecha Zone 0319
Reposted by Kitty Backpack GamesKitty Backpack Misc @mac8packshitpost.bsky.social · 22/12/2025Fixed the bass not being in the correct number 011
Reposted by Kitty Backpack GamesShannon Birt @shannonbirt.bsky.social · 12/12/2025*** Mega Parodius (MegaDrive) Update *** Dialing up the engine to see what it can handle and we run out of sprites before cpu so thats a good thing as we don't want any slowdown . Not accurate to arcade but might be an insane mode option, lots of logic / animations missing / WIP etc. 1/.. 35616
Reposted by Kitty Backpack GamesBlazingPhantom_01 @blazingphantom.bsky.social · 11/12/2025Well guess today is my birthday <:3 Hehe 243
Reposted by Kitty Backpack GamesSpace… bruce! @spacebruce.bsky.social · 09/12/2025Added an animation/sequencer system that temporarily hands the entire game state over to a script so it can go in and manipulate objects positions and states. It's linked in with both the cutscene system and used for some game events, testing here with the player saved from falling into a hazard; 152
Kitty Backpack Games @kittybackpackgames.bsky.social · 07/12/2025Progress on the SPC fangame might go slow since I was personally busy but heres this (It's a WIP, still needs a bit more cel-shading) 020
Reposted by Kitty Backpack GamesLazycow @lazycow.bsky.social · 24/11/2025Ported the #C64 sprite handler to #Amiga (bottom left, using 16blit) and to #SegaGenesis / #MegaDrive (bottom right, using low level functions from #SGDK)... Hello SEGA! 1349
Reposted by Kitty Backpack GamesKitty Backpack Misc @mac8packshitpost.bsky.social · 28/11/2025Made this stage start jingle when I got bored of animating Speedy. #furnacetracker #gendev #md #music 121
Kitty Backpack Games @kittybackpackgames.bsky.social · 24/11/2025I deactivated it since it didn't feel the same 010
Kitty Backpack Games @kittybackpackgames.bsky.social · 24/11/2025Well guys, Here's my brand spankin' new Twitter account if you aren't aware. 121
Reposted by Kitty Backpack GamesNicolas Bétoux @betoux.bsky.social · 23/11/2025Who you gonna call? 👻 Ghostbusters! Here's some old work based on the NES palette #ghostbusters #NES #Slimer 18815
Reposted by Kitty Backpack GamesAnaël seghezzi @anaelseghezzi.bsky.social · 18/11/2025Background + sprite animation (the ship is now pre-rendered) and... tunnels ! I think I can add more gameplay elements and stay at 30fps, there is hope, the megadrive is a beast :o 1619150
Reposted by Kitty Backpack GamesSpace… bruce! @spacebruce.bsky.social · 18/11/2025good morning friends, I just got pushable blocks working 172
Reposted by Kitty Backpack GamesSpace… bruce! @spacebruce.bsky.social · 17/11/2025textbox render test! I've mentioned this thing a few times as it's taken an age to get working right, it does pixel-level positioning, proportional fonts, all sorts of stuff. I'll publish the source to this bit standalone once I've got all the features in and made a good font for it... 172
Reposted by Kitty Backpack GamesKitty Backpack Games @kittybackpackgames.bsky.social · 01/11/2025Hi guys, I am a beginner homebrew dev working on games :) 1218
Reposted by Kitty Backpack GamesSpace… bruce! @spacebruce.bsky.social · 16/11/2025tryin to find an style that is a) within my abilities b) not horrendous c) can be smushed into pixels gracefully experiment uno : 151
Reposted by Kitty Backpack GamesKitty Backpack Games @kittybackpackgames.bsky.social · 10/11/2025It will happen... 011