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Kitty Backpack Games

@kittybackpackgames.bsky.social
30 followers 21 following 52 posts

Indie dev working on games for systems that are outdated

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Discotek Media @discotekmedia.bsky.social · 02/08/2026
It's pizza time? What's this? And it looks gorgeous? Wait what? Samurai Pizza Cats!
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Discotek Media @discotekmedia.bsky.social · 02/08/2026
Samurai Pizza Cats! Coming to Blu-ray from gorgeously remastered film & recreated titling. The Japanese version subbed will come later. You thought another company had it? Great timing for their convention banner that isn't for Blu-rays kept this one secret.
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Morphcat Games @morphcat.bsky.social · 22/07/2026
Visualizing RAM access to debug saving. A peek into the NES's brain. #NESdev 1 pixel = 1 byte red = writes, green = reads, white = currently being accessed
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Kitty Backpack Games @kittybackpackgames.bsky.social · 25/06/2026
New sprite preview, sorry that I wasn't posting things.... got really busy
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Space… bruce! @spacebruce.bsky.social · 16/04/2026
Quick megadrive graphics test, drawing weird shapes using a distorted tilemap. (Yes, like Yoshi's island). details in followup post.
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Morphcat Games @morphcat.bsky.social · 02/04/2026
⭐️ Micro Mages Maker is out now on Steam and Nintendo Switch! Create your own 2D platformer levels and share them with others! Play them solo or with up to 4 players in local co-op. 🧙 🏗 Includes original Micro Mages + Second Quest. Steam: store.steampowered.com/app/3907760/...
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Nicolas Bétoux @betoux.bsky.social · 01/04/2026
tomorrow will be a big day 😅 can't wait for the release of Micro Mages Maker on Steam and Nintendo Switch
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Morphcat Games @morphcat.bsky.social · 27/03/2026
✨ Micro Mages Maker launches on April 2, 2026 on Steam and Nintendo Switch! Get ready to create your own levels! Play them solo or with up to 4 players in local co-op. 🧙 🏗
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Kitty Backpack Games @kittybackpackgames.bsky.social · 19/03/2026
Planning on optimising the games art for old CRT TV's. Sorry about the lack of updates.
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Space… bruce! @spacebruce.bsky.social · 11/03/2026
doing something, getting some M68K assembly practice in.
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Mega Cat Studios @megacatstudios.bsky.social · 03/03/2026
Would you rather flip gravity, swap dimensions… or blow up a cave? 👀 Good news—you don’t have to choose! Mega Cat Studios’ triple launch hits #SEGAGenesis and #MegaDrive on March 31, 2026 featuring: 🌀 #Gravibots: bit.ly/MCSGSM 👥 #AlterEgoDreamWalker: bit.ly/MCSAEDWSM 💎 #Tourmaline: bit.ly/MCSTSM
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David “Mecha Zone” White @mechazone.bsky.social · 06/03/2026
Part two of my "making of" series shows the animations in Blender with sprite prep. You also get to see the Manticore in the game as a rough prototype. Watch on YouTube - like and subscribe LOL! youtu.be/TRpQeQzwSFI Or the full post on Patreon www.patreon.com/c/mechazone/... @GameDev @IndieGame
youtu.be
New enemy: MANTICORE for Sega Genesis game - GILGAMECH
YouTube video by Mecha Zone
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MatteusBeus Retro Developer @matteusbeus.bsky.social · 05/11/2025
Chords: - SEGA CD Snatcher-inspired adventure - Energy-filled OST by @superjetspade.bsky.social - Gorgeous pixel art by @108stars-pixelart.bsky.social - A storyline with more twists than SEGA OutRun - A @hideokojimaen.bsky.kojimaproductions.jp indie love letter #MegaDrive #SegaGenesis #IndieDev
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Kitty Backpack Games @kittybackpackgames.bsky.social · 27/02/2026
A bit of Resliced game dev but I have the SFX working (although it's not FM sound XGM does a good job at that) #SGDK #megadrivedev #segamegadrive #XGM #samuraipizzacats #キャッ党忍伝てやんでえ
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Kitty Backpack Games @kittybackpackgames.bsky.social · 25/02/2026
Updated the Idle a bit for some stuff cause I thought it looked better IMO
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Kitty Backpack Games @kittybackpackgames.bsky.social · 25/02/2026
Updated the Idle a bit for some stuff cause I thought it looked better IMO
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Kitty Backpack Games @kittybackpackgames.bsky.social · 24/02/2026
Speedy's Idle animation in blockout view (Yes this is my first time animating with a blockout, subpixels, and large sprites too!)
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Kitty Backpack Games @kittybackpackgames.bsky.social · 24/02/2026
Speedy's Idle animation in blockout view (Yes this is my first time animating with a blockout, subpixels, and large sprites too!)
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Fabraz - Demon Tides & Bubsy 4D @fabraz.bsky.social · 18/02/2026
In case you missed it, DEMON TIDES is coming out TOMORROW on Steam!
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Fabraz - Demon Tides & Bubsy 4D @fabraz.bsky.social · 17/02/2026
When you're fighting the final boss but this banger kicks in and you just gotta bust a move. Demon Tides is out in TWO DAYS!
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Space… bruce! @spacebruce.bsky.social · 17/02/2026
I ported the entire Hoenn region into a Megadrive rom to test out my new map streamer. Couple rendering bugs and the palette isn't great, but it's all in here.
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セガ公式アカウント @sega.jp · 16/02/2026
2001年から2003年までセガ代表取締役社長を務められた佐藤秀樹さんが逝去されました。ご遺族、ご友人、関係者の皆様に謹んで哀悼の意を表します。アーケード用アミューズメント機器の開発から始まり、SG-1000、SC-3000から、メガドライブ、セガサターン、ドリームキャストとファンの皆様に愛される革新的な家庭用ゲーム機を世に生み出し、セガの礎を築かれるとともに、ゲーム業界にも多大な貢献をされたその功績に、従業員一同深く感謝するとともに心よりご冥福をお祈りいたします。
2001年から2003年までセガ代表取締役社長を務められた佐藤秀樹さんが逝去されました。
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Nicolas Bétoux @betoux.bsky.social · 12/02/2026
Micro Mages Maker coming soon ゚☾ ゚。⋆ Wishlist if you'd like to support us and not miss the release <3 store.steampowered.com/app/3907760/...
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David “Mecha Zone” White @mechazone.bsky.social · 09/02/2026
Making retro games can be a real challenge because of all the technical limitations. Check out my newest (free) Patreon post to see how I deal with the color limitations of the #SegaGenesis aka #MegaDrive www.patreon.com/posts/sega-g... #Retrogames #indiedev #solodev #SGDK
patreon.com
Sega Genesis Palette Challenges | David "Mecha Zone" White
Get more from David "Mecha Zone" White on Patreon
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Logan McCloud @hyperchaotix.bsky.social · 30/01/2026
Little thread where I talk about subpixel animation and share some of my own resources I made to study it better. This is a circle I rendered in blender slowly crawling up 2 pixels over the course of 17 frames. I'm showing the aliased version first and I'm going to break down what's happening here
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Kitty Backpack Games @kittybackpackgames.bsky.social · 22/01/2026
Cel shading in Blender. Dont worry, It will make it to my game as a boss lol.
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Shannon Birt @shannonbirt.bsky.social · 16/01/2026
Mega Parodius (Megadrive) Scaling !! Went crazy, decided to do the hardest bit (possibly) in the port next , Stage 8 Boss !! Horizontal scaling only at present , vertical is next . Horizontal is much harder to achieve at speed. 1,2,3,4x scale over 74 updates. He's 21kb of tiles ie massive !!
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Kitty Backpack Games @kittybackpackgames.bsky.social · 01/01/2026
This guy does some extremely kickass art, Feel free to comm him if you want :)
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Kaptajnen @kaptajnen.bsky.social · 28/12/2025
The #homebrew project, "G-Zero" by "gasega68k" recently received an update The original demo already served as an impressive tech showcase, replicating the #SNES' iconic Mode-7 3D effect, but on the #Sega #Genesis Get it here: gasega68k.itch.io/g-zero #retro #retrgaming #gaming #gamedev #indiedev
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Kitty Backpack Games @kittybackpackgames.bsky.social · 28/12/2025
Wanted to prototype 'Anniversery Mode' for SPCR Hope you guys like it :)
A pixel art image with lots of placeholders and shitty conceps lol
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Kitty Backpack Games @kittybackpackgames.bsky.social · 25/12/2025
Merry Christmas everybody! For that I am working on SPCR so heres a dev screenshot for that lol.
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David “Mecha Zone” White @mechazone.bsky.social · 24/12/2025
It was a long road of learning and experimenting, but I have finally completed the first real boss for my #SegaGenesis and #MegaDrive game, #Gilgamech There have been a lot of enhancements since my last video. Check it out! youtu.be/Bzd8JaX5B94 #IndieGame #SoloDev #SGDK
youtu.be
FINAL Mecha Crab Boss! - Gilgamech - Sega Genesis/Mega Drive Game
YouTube video by Mecha Zone
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Kitty Backpack Misc @mac8packshitpost.bsky.social · 22/12/2025
Fixed the bass not being in the correct number
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Shannon Birt @shannonbirt.bsky.social · 12/12/2025
*** Mega Parodius (MegaDrive) Update *** Dialing up the engine to see what it can handle and we run out of sprites before cpu so thats a good thing as we don't want any slowdown . Not accurate to arcade but might be an insane mode option, lots of logic / animations missing / WIP etc. 1/..
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BlazingPhantom_01 @blazingphantom.bsky.social · 11/12/2025
Well guess today is my birthday <:3 Hehe
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Space… bruce! @spacebruce.bsky.social · 09/12/2025
Added an animation/sequencer system that temporarily hands the entire game state over to a script so it can go in and manipulate objects positions and states. It's linked in with both the cutscene system and used for some game events, testing here with the player saved from falling into a hazard;
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Kitty Backpack Games @kittybackpackgames.bsky.social · 08/12/2025
Fixed version
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Kitty Backpack Games @kittybackpackgames.bsky.social · 07/12/2025
Progress on the SPC fangame might go slow since I was personally busy but heres this (It's a WIP, still needs a bit more cel-shading)
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Lazycow @lazycow.bsky.social · 24/11/2025
Ported the #C64 sprite handler to #Amiga (bottom left, using 16blit) and to #SegaGenesis / #MegaDrive (bottom right, using low level functions from #SGDK)... Hello SEGA!
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Kitty Backpack Misc @mac8packshitpost.bsky.social · 28/11/2025
Made this stage start jingle when I got bored of animating Speedy. #furnacetracker #gendev #md #music
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Kitty Backpack Games @kittybackpackgames.bsky.social · 24/11/2025
I deactivated it since it didn't feel the same
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Kitty Backpack Games @kittybackpackgames.bsky.social · 24/11/2025
Well guys, Here's my brand spankin' new Twitter account if you aren't aware.
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Nicolas Bétoux @betoux.bsky.social · 23/11/2025
Who you gonna call? 👻 Ghostbusters! Here's some old work based on the NES palette #ghostbusters #NES #Slimer
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Kitty Backpack Games @kittybackpackgames.bsky.social · 21/11/2025
NEW look preview:
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Anaël seghezzi @anaelseghezzi.bsky.social · 18/11/2025
Background + sprite animation (the ship is now pre-rendered) and... tunnels ! I think I can add more gameplay elements and stay at 30fps, there is hope, the megadrive is a beast :o
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Space… bruce! @spacebruce.bsky.social · 18/11/2025
good morning friends, I just got pushable blocks working
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Space… bruce! @spacebruce.bsky.social · 17/11/2025
textbox render test! I've mentioned this thing a few times as it's taken an age to get working right, it does pixel-level positioning, proportional fonts, all sorts of stuff. I'll publish the source to this bit standalone once I've got all the features in and made a good font for it...
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Kitty Backpack Games @kittybackpackgames.bsky.social · 01/11/2025
Hi guys, I am a beginner homebrew dev working on games :)
Speedy Cerviche sprite I made
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Space… bruce! @spacebruce.bsky.social · 16/11/2025
tryin to find an style that is a) within my abilities b) not horrendous c) can be smushed into pixels gracefully experiment uno :
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Kitty Backpack Games @kittybackpackgames.bsky.social · 10/11/2025
It will happen...
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