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Lazycow

@lazycow.bsky.social
83 followers 32 following 42 posts

Indie game designer, pixel art padawan www.lazycow.de lazycow.itch.io pixeljoint.com/p/15168.htm

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Lazycow @lazycow.bsky.social · 29/08/2026
Powerglove reloaded for #Amiga is now available for free download at lazycow.de/powerglove
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Lazycow @lazycow.bsky.social · 26/08/2026
4-way scrolling test on #Amiga without using a moving copper split. This required some ongoing recalculations of the buffer position, but the copper is now available for special effects. (soon on this channel, stay tuned...)
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Lazycow @lazycow.bsky.social · 29/07/2026
"The secret of the extralife!" - early trailer for the retro game Pharaohs Return, which is still under construction.
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Lazycow @lazycow.bsky.social · 18/05/2026
"The entrance" #pixelart
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Lazycow @lazycow.bsky.social · 18/04/2026
"Behind the dunes" #pixelart
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Lazycow @lazycow.bsky.social · 20/03/2026
Debugging scans of the improved computer player for a potential new version of the #Amiga game Monsters of Terror. The new computer brain scans for monsters in side passages and stops as soon as it finds any.
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Lazycow @lazycow.bsky.social · 19/03/2026
#Amiga 500 blitting test: 17x 20x24 pixel graphics in 32 colors and 50 fps...
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Lazycow @lazycow.bsky.social · 28/02/2026
The whip... #2 (WIP) #C64 #pixelart
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Lazycow @lazycow.bsky.social · 11/02/2026
Lazycow's C64 sprite handler ported to #SegaGenesis / #MegaDrive and to #SNES, part 2: Enabled FASTROM on the SNES and optimized OAM access. Conclusion for SNES fans: SNES is more or less as fast as the Mega Drive. Conclusion for Mega Drive fans: Mega Drive is definitely faster!
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Lazycow @lazycow.bsky.social · 06/02/2026
Ported the #C64 sprite handler to to #SegaGenesis / #MegaDrive, #Amiga 500 and #SNES. The SNES seems to be slower than expected. Maybe we can blame the C compiler's code generator, but I'm not so sure...
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Lazycow @lazycow.bsky.social · 13/12/2025
The whip... (#C64 animation test)
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Lazycow @lazycow.bsky.social · 24/11/2025
Ported the #C64 sprite handler to #Amiga (bottom left, using 16blit) and to #SegaGenesis / #MegaDrive (bottom right, using low level functions from #SGDK)... Hello SEGA!
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Lazycow @lazycow.bsky.social · 16/11/2025
#C64 Wolfling reloaded, unboxed... To get your own cartridge, take a look over here: rtro.de/wolfling
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Lazycow @lazycow.bsky.social · 07/11/2025
Ported the #C64 scrolling test to the #Amiga using the 16blit library... (16blit is excellent!)
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Lazycow @lazycow.bsky.social · 23/10/2025
#C64 NTSC scrolling test: Switched to 32x32 pixel tiles to get some time to move enemies. But it's only fast enough to move four enemies... for now...
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Lazycow @lazycow.bsky.social · 04/10/2025
#C64 scrolling test #6: It now also works in NTSC and it can scroll in 1-pixel steps. (the old version only used 2 pixel steps) There's more to come, stay tuned!
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Lazycow @lazycow.bsky.social · 05/09/2025
Hero test run for Pharaohs Return #2: Faster run cycle and "the slide"... #C64
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Lazycow @lazycow.bsky.social · 03/09/2025
test run... #C64
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Lazycow @lazycow.bsky.social · 07/07/2025
When pharaohs return... (animation tests) This time: A mummy is attacking with bandages, as suggested from Jürgen Oster, DBug, Fel Cher, Erik van Eykelen and Monte Boyd... Ok, what's next? #C64 #pixelart
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Lazycow @lazycow.bsky.social · 28/06/2025
When pharaohs return... (Bossfight animation test) How would other mummies defend themselves? Any suggestions? #C64 #pixelart
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Lazycow @lazycow.bsky.social · 17/06/2025
The cast. #C64 #pixelart
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Lazycow @lazycow.bsky.social · 13/06/2025
Redrawing some of the old #C64 Pharaohs Return #pixelart mockups from 2009...
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Lazycow @lazycow.bsky.social · 07/06/2025
"Entombed Ruin" - #C64 mockup of a jump'n'run. Working title... "Pharaohs Return"
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Reposted by Lazycow
polyplay.bsky.social @polyplay.bsky.social · 05/06/2025
Now available for pre-order: »Wolfling Reloaded« by Lazycow (@lazycow.bsky.social‬) for the #Commodore64. Available as a cartridge in a cardboard box with some extras such as an SD card, poster, manual, and a wolf figurine. More info: rtro.de/wolfling #RetroGaming #RetroComputing #Commodore #C64
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Lazycow @lazycow.bsky.social · 02/06/2025
#pixelart mockup of a sci-fi shooter with #C64 palette. (graphics would work on #NES as well)
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