Lazycow @lazycow.bsky.social · 29/08/2026Powerglove reloaded for #Amiga is now available for free download at lazycow.de/powerglove 0113
Lazycow @lazycow.bsky.social · 26/08/20264-way scrolling test on #Amiga without using a moving copper split. This required some ongoing recalculations of the buffer position, but the copper is now available for special effects. (soon on this channel, stay tuned...) 2211
Lazycow @lazycow.bsky.social · 29/07/2026"The secret of the extralife!" - early trailer for the retro game Pharaohs Return, which is still under construction. 130
Lazycow @lazycow.bsky.social · 20/03/2026Debugging scans of the improved computer player for a potential new version of the #Amiga game Monsters of Terror. The new computer brain scans for monsters in side passages and stops as soon as it finds any. 031
Lazycow @lazycow.bsky.social · 19/03/2026#Amiga 500 blitting test: 17x 20x24 pixel graphics in 32 colors and 50 fps... 120
Lazycow @lazycow.bsky.social · 11/02/2026Lazycow's C64 sprite handler ported to #SegaGenesis / #MegaDrive and to #SNES, part 2: Enabled FASTROM on the SNES and optimized OAM access. Conclusion for SNES fans: SNES is more or less as fast as the Mega Drive. Conclusion for Mega Drive fans: Mega Drive is definitely faster! 041
Lazycow @lazycow.bsky.social · 06/02/2026Ported the #C64 sprite handler to to #SegaGenesis / #MegaDrive, #Amiga 500 and #SNES. The SNES seems to be slower than expected. Maybe we can blame the C compiler's code generator, but I'm not so sure... 191
Lazycow @lazycow.bsky.social · 24/11/2025Ported the #C64 sprite handler to #Amiga (bottom left, using 16blit) and to #SegaGenesis / #MegaDrive (bottom right, using low level functions from #SGDK)... Hello SEGA! 1349
Lazycow @lazycow.bsky.social · 16/11/2025#C64 Wolfling reloaded, unboxed... To get your own cartridge, take a look over here: rtro.de/wolfling 041
Lazycow @lazycow.bsky.social · 07/11/2025Ported the #C64 scrolling test to the #Amiga using the 16blit library... (16blit is excellent!) 0112
Lazycow @lazycow.bsky.social · 23/10/2025#C64 NTSC scrolling test: Switched to 32x32 pixel tiles to get some time to move enemies. But it's only fast enough to move four enemies... for now... 12810
Lazycow @lazycow.bsky.social · 04/10/2025#C64 scrolling test #6: It now also works in NTSC and it can scroll in 1-pixel steps. (the old version only used 2 pixel steps) There's more to come, stay tuned! 3466
Lazycow @lazycow.bsky.social · 05/09/2025Hero test run for Pharaohs Return #2: Faster run cycle and "the slide"... #C64 1185
Lazycow @lazycow.bsky.social · 07/07/2025When pharaohs return... (animation tests) This time: A mummy is attacking with bandages, as suggested from Jürgen Oster, DBug, Fel Cher, Erik van Eykelen and Monte Boyd... Ok, what's next? #C64 #pixelart 050
Lazycow @lazycow.bsky.social · 28/06/2025When pharaohs return... (Bossfight animation test) How would other mummies defend themselves? Any suggestions? #C64 #pixelart 281
Lazycow @lazycow.bsky.social · 13/06/2025Redrawing some of the old #C64 Pharaohs Return #pixelart mockups from 2009... 0110
Lazycow @lazycow.bsky.social · 07/06/2025"Entombed Ruin" - #C64 mockup of a jump'n'run. Working title... "Pharaohs Return" 051
Reposted by Lazycowpolyplay.bsky.social @polyplay.bsky.social · 05/06/2025Now available for pre-order: »Wolfling Reloaded« by Lazycow (@lazycow.bsky.social) for the #Commodore64. Available as a cartridge in a cardboard box with some extras such as an SD card, poster, manual, and a wolf figurine. More info: rtro.de/wolfling #RetroGaming #RetroComputing #Commodore #C64 032
Lazycow @lazycow.bsky.social · 02/06/2025#pixelart mockup of a sci-fi shooter with #C64 palette. (graphics would work on #NES as well) 1121