Reposted by David “Mecha Zone” WhiteToyBro @toybro.bsky.social · 21/09/2026Super7 Ultimates Kiryu Mechagodzilla IN STOCK at EE, $95 w/free shipping www.entertainmentearth.com/product/sup8... 021
Reposted by David “Mecha Zone” WhiteMichael Pavone @retrodev.com · 12/09/2026I promised a new BlastEm release on September 11th... and it's still September 11th here in PST... by 16 minutes anyway. Presenting BlastEm 1.0.0 - supporting most of Sega's 16 and 8-bit hardware. It includes some new features and debugging improvements too www.retrodev.com/blastem/anno...retrodev.comBlastEm 1.0.0 Release Announcement 96938
Reposted by David “Mecha Zone” WhiteBad Computer @badcomputer.bsky.social · 08/09/2026Razing Core for SEGA Master System is now available. The full version and demo are here: badcomputer0.itch.io/razing-core 27545246
Reposted by David “Mecha Zone” WhiteTwo Black Cats @twoblackcats.jp · 07/09/2026Don't forget MD Engine releases tomorrow!!! bsky.app/profile/twob... 1166
David “Mecha Zone” White @mechazone.bsky.social · 06/09/2026I've been optimizing my collision code and enemy AI system. I gained 10 - 30 FPS depending on the level and everything is running great now! I also overhauled the weapons. Check out my free Patreon post for a video and details... www.patreon.com/mechazone/po... #IndieGame #SegaGenesis #MegaDrivepatreon.comUpdated Weapons And Speed Up | David "Mecha Zone" WhiteHey everyone, I've been busy as always and have made a lot of progress over the last few weeks. It may not be obvious from the video, but al 084
Reposted by David “Mecha Zone” WhiteGoomboo @maplegecko.bsky.social · 03/09/2026Asemulator launch offer ends soon! Less than 24 hours to grab the template bundle at a reduced price — don't miss it! (After it ends, Asemulator's template bundle will return to its standard price) 13311
Reposted by David “Mecha Zone” WhiteTwo Black Cats @twoblackcats.jp · 01/09/2026MD Engine v1.0.0 has finally been greenlit on Steam! You can read more about it here: twoblackcatsgames.com/blog/final-v... We've decided to release on Monday, September 7th! That way, we can fix any day-one issues asap lol... (`・ω・´)ゞ 🔧 #mdengine #megadrive #sgdktwoblackcatsgames.comTwo Black Cats | Final Version 1.0.0 uploaded 22612
Reposted by David “Mecha Zone” WhiteD0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 28/08/2026It still works on the real Megadrive HW. I added rects over the animation to show physical sprites dynamically. Now I can do it with BizHawk scripting. 072
Reposted by David “Mecha Zone” WhiteMatteusBeus Retro Developer @matteusbeus.bsky.social · 25/08/2026🎸 CHORDS! is coming! Join Akio & Scamp in a cyberpunk visual novel packed with puzzles, music, chaos and questionable decisions. 🎮 Wishlist on Steam: store.steampowered.com/app/4909120/Ch… #SegaGenesis #MegaDrive #SGDK #indiedev #gamedev #screenshotsaturday #retro #game 23715
Reposted by David “Mecha Zone” WhiteSpace… bruce! @spacebruce.bsky.social · 24/08/2026awesome megadrive horizontal span rendering thing I occasionally work on in-between other things 1142
Reposted by David “Mecha Zone” WhiteSpace… bruce! @spacebruce.bsky.social · 13/08/2026Polishing this stage up, using every megadrive trick I know. It's a short little interstitial area where you'll be attacked by birds while travelling. featuring two framebuffer effects at once using a task scheduler and a big wobbly carriage sprite that drops a shadow (and needs a redraw). 2134
David “Mecha Zone” White @mechazone.bsky.social · 19/08/2026I made a playlist of videos for my game, Gilgamech. Check it out if you are interested in see how it’s progressed. youtube.com/playlist?lis... #SegaGenesis #MegaDrive #Gilgamech #SGDKyoutube.comThe SECRETS to making a real RETRO GAME - YouTubePeek behind the curtain and get a glimpse of how a real retro game is made! Gilgamech is a rad new adventure being developed for the Sega Genesis and Mega Dr... 061
Reposted by David “Mecha Zone” WhiteGoomboo @maplegecko.bsky.social · 15/08/2026#Asemulator v1.0.0 releases on August 28th! 🎉 The Top-down and Side-scroller templates will be available on the same date. Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite.org! Reposts highly appreciated~ 262317821
Reposted by David “Mecha Zone” WhiteMichael Pavone @retrodev.com · 11/08/2026In exactly 1 month, I'm going to release BlastEm 1.0! This will be the first "stable" release since 2019 and will mark exactly 13 years since the release of BlastEm 0.1.0. Compared to 0.6.2, this release adds support for Sega CD, 32X, Sega Pico, Yamaha Copera, Game Gear, SC-3000 and Colecovision 24311
Reposted by David “Mecha Zone” WhiteMatteusBeus Retro Developer @matteusbeus.bsky.social · 08/08/2026🎂 It’s my birthday! Can we get my upcoming game to 1,000 likes? 💿 Snatcher-inspired adventure 🎵 OST by @superjet-spade.bsky.social 🎨 Pixel art by @108stars-pixelart.bsky.social 🌀 OutRun-level twists ❤️ A Kojima indie love letter 🕹️ At AdventureX this Nov! #SegaGenesis #IndieDev #ScreenshotSaturday 36926
Reposted by David “Mecha Zone” WhiteGo! Go! アンディロボ! @gogoandyrobo.bsky.social · 04/08/2026Dude was a legend.. 18534
Reposted by David “Mecha Zone” WhiteSpace… bruce! @spacebruce.bsky.social · 02/08/2026fixed the 32X port, only using it in subtle ways for now like increasing the background framerate on this stage and fixing a few visual whoopsies. Unless life throws another wrench at it, game is coming to both Megadrive and 32X platforms. #gamedev 3214
Reposted by David “Mecha Zone” WhiteRead-Only Memory @readonlymemory.com · 28/07/2026Before the pixels came the sketches, paintings, plans and prototypes. Explore the artwork and development material behind Sega's world-conquering 16-bit console. Get your copy here: tinyurl.com/sega-megadrive 1347
David “Mecha Zone” White @mechazone.bsky.social · 29/07/2026Here's that new video as promised. Check out the enemy units in action!! #Gilgamech #SegaGenesis #MegaDrive #SGDK youtu.be/2UlbLA4Eawkyoutu.beSega Genesis Game Gilgamech gets new enemies!YouTube video by Mecha Zone 0176
David “Mecha Zone” White @mechazone.bsky.social · 29/07/2026A new #Gilgamech video is coming soon! Here are a couple of screenshots until then. I've been busy making enemy units and getting them plugged in to the game. Gilgamech is getting more fun with every addition! #SGDK #SegaGenesis #MegaDrive #SoloDev #IndieGame #Homebrew 0197
Reposted by David “Mecha Zone” WhiteSpace… bruce! @spacebruce.bsky.social · 29/07/2026also here's a stage background i'm working on, the player is going to be in the mid ground on a cart doing something or other, it works by using the 68k's user mode to render then a bunch of small funky shaped DMA writes to copy up to vram, designed so action can still run at 60fps ontop. 1214
David “Mecha Zone” White @mechazone.bsky.social · 29/07/2026I love games with this grappling hook type of mechanic 020
Reposted by David “Mecha Zone” WhiteShannon Birt @shannonbirt.bsky.social · 26/07/2026* MD 3D engine v8.5 * Added X scrolling of the sprite based background. Added X camera movement of the 3D plane ( broke stuff for a while due to wrapping and limited coordinate resolution ) . Video from Exodus with sprite boxing enabled to show how the sprite based BG is made up - Neo Geo style !! 58518
Reposted by David “Mecha Zone” WhiteToyBro @toybro.bsky.social · 22/07/2026Super7 GI JOE ReAction+ SDCC / BBTS Exclusive Trubble Bubble IN STOCK, $54.99 www.bigbadtoystore.com/product/gi-j... 021
Reposted by David “Mecha Zone” WhiteAnaël seghezzi @anaelseghezzi.bsky.social · 17/07/2026Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods. 2330781
David “Mecha Zone” White @mechazone.bsky.social · 19/07/2026Enemy Dropship was added to Gilgamech last week. It swoops down and drops small troops, then flies off screen. I made it with 3 parts so the abdomen area and wings can be swapped or animated independently. #Gilgamech #SegaGenesis #MegaDrive #GameDev #SoloDev #SGDK 3266
Reposted by David “Mecha Zone” WhiteShannon Birt @shannonbirt.bsky.social · 16/07/2026* Sega Megadrive 3D V8 * Toni Galvez joined the project for GFX / models & level design 25% Larger Buffer 256x160. Music added - XGM1 works, XGM2 doesn't :-( Faster buffer swap, rewrote Quad Renderer. Added a 114 sprite multiplexor ( the background is all sprites ) Added Tilt effects :-) 210336
Reposted by David “Mecha Zone” WhiteAnaël seghezzi @anaelseghezzi.bsky.social · 14/07/2026Help, my Sega Megadrive is out of control ! It must think it's a Playstation or something. Yes, it's fully synced 60 fps :) 1623243
Reposted by David “Mecha Zone” WhiteMatteusBeus Retro Developer @matteusbeus.bsky.social · 09/07/2026I can't believe I forgot to mention we gave Ken at @sega-16.bsky.social access to the Chords Demo to be released in November and here's his preview: www.sega-16.com/2026/06/prev...sega-16.comPreview: Chords – Sega-16 0174
David “Mecha Zone” White @mechazone.bsky.social · 06/07/2026I’m deep in the process of making more enemies for #Gilgamech Here’s an overview of the fancy harpoon that attack you during the “Defend the Submarine” stage #SGDK #SegaGenesis #MegaDrive #IndieDev #SoloDev #GameDev www.patreon.com/posts/162800...patreon.comFinal Harpoon Chain Enemy | David "Mecha Zone" WhiteThis post is now unlocked and free for everyone. I've been picking away at the code for the harpoon enemy featured in the submarine level. 1172
Reposted by David “Mecha Zone” WhiteShaun Mooney @mooneysart.bsky.social · 01/07/2026Hey all. As well as working on the indie game ive been chipping away at my first art book. It features a collection of art you will have seen me post online and a big batch of new stuff made specifically for this book. Check out my pre launch page for more info. www.kickstarter.com/projects/din...kickstarter.comComing soon: DINK!The 'chunky' hard surface art of Shaun Mooney 22519149
David “Mecha Zone” White @mechazone.bsky.social · 27/06/2026Been working on enemies for the #Gilgamech submarine level. These harpoon chains shoot up from an ocean trench and latch onto the sub. They deal damage until you destroy them. This ties in to the previous level where you see ships destroyed by these harpoons. I love continuity stuff like this. 0123
Reposted by David “Mecha Zone” WhiteMatteusBeus Retro Developer @matteusbeus.bsky.social · 23/06/2026Given that Sega is celebrating Sonic the Hedgehog's 35th birthday, I felt it was only fair to show the Sonic easter egg we hid away in Chords. #SegaGenesis #MegaDrive #IndieDev #GameDev #ScreenshotSaturday #SonicTheHedgehog 03510
Reposted by David “Mecha Zone” WhiteSpace… bruce! @spacebruce.bsky.social · 14/06/2026here's it drawing... a blob. The CPU is very unhappy about this and it's missing the occasional frame. 1327
David “Mecha Zone” White @mechazone.bsky.social · 14/06/2026www.patreon.com/mechazone/po...patreon.comAmazing game Dev tool: PIXEL FX DESIGNER | David "Mecha Zone" WhiteAmazing game Dev tool: PIXEL FX DESIGNER by David "Mecha Zone" White on Patreon. Join David "Mecha Zone" White's community for exclusive content and updates. 000
Reposted by David “Mecha Zone” WhiteSpace… bruce! @spacebruce.bsky.social · 13/06/2026Heart container 0124
David “Mecha Zone” White @mechazone.bsky.social · 07/06/2026Still my favorite shmup on the Genesis 💙♥️💛 Sure the sequel looks amazing, but this one was always so much more fun for me and I really love the music too. 072
Reposted by David “Mecha Zone” WhiteSecret Galaxy @secretgalaxy.bsky.social · 04/06/2026The History of Disney's The Black Hole (1979)youtu.beThe History of Disney's THE BLACK HOLE (1979): Too Dark, Too DisturbingYouTube video by Secret Galaxy 117714
David “Mecha Zone” White @mechazone.bsky.social · 04/06/2026My game will have infinite continues but not a lot of handholding otherwise. The challenge has always been part of the fun. Not that I like super hard games, because I don’t, but some modern games are almost patronizing with how much they coddle players. 020
David “Mecha Zone” White @mechazone.bsky.social · 04/06/2026Address error on the Genesis Mega Drive… all devs know this screen very well 😭 040
Reposted by David “Mecha Zone” WhiteAdam16bit @adam16bit.bsky.social · 30/05/2026All of the Super7 Micronauts I have been shipped so far! These are neat I-ring figures. Very colorful. 1152
Reposted by David “Mecha Zone” WhiteMatteusBeus Retro Developer @matteusbeus.bsky.social · 22/05/2026Last night I carried out a speed run of the nearly complete Act 1. It took me 45mins... 2144
Reposted by David “Mecha Zone” WhiteBroke Studio @brokestudio.bsky.social · 18/05/2026It’s been over a year since we launched Homebrew Factory! We’re reposting the site’s presentation. Thank you for sharing it 🙏 🏠❤️Manufacturing and selling your games has never been so easy! ➡️ Store: homebrew-factory.com ➡️ Creator: creator.homebrew-factory.com 03315
David “Mecha Zone” White @mechazone.bsky.social · 18/05/2026Sharing some new level graphics for my Sega Genesis/Mega Drive game, Gilgamech www.patreon.com/posts/158542...patreon.comMassive Update! New Level Graphics And Music! | David "Mecha Zone" WhiteMassive Update! New Level Graphics And Music! by David "Mecha Zone" White on Patreon. Join David "Mecha Zone" White's community for exclusive content and updates. 1113
Reposted by David “Mecha Zone” WhiteSpace… bruce! @spacebruce.bsky.social · 18/05/2026learning some texture stuff 193
Reposted by David “Mecha Zone” WhiteMatteusBeus Retro Developer @matteusbeus.bsky.social · 09/05/2026Today in Chords. Hedgehogs with running sneakers in a park... Whatever next! View on patreon: patreon.com/posts/157786... #ScreenshotSaturday #indiedev #gamedev #segagenesis #megadrive 0229
Reposted by David “Mecha Zone” WhiteSpace… bruce! @spacebruce.bsky.social · 01/05/2026Finally worked out the height format for the stunt racer tracks and started writing a proper 3D engine for it. all sorts of rendering and logic issues, but it's chugging along, once it's *perfect*, I'll dig into optimising, the Megadrive isn't this slow! 1174
Reposted by David “Mecha Zone” WhiteMatteusBeus Retro Developer @matteusbeus.bsky.social · 01/05/2026High octane speed in Konami Snatcher wannabe Chords. Why not join the Chords revolution and support us at: www.patreon.com/Retrosegadev... #gamedev #indiedev #segagenesis #segamegadrive #sgdk 2356