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David “Mecha Zone” White

@mechazone.bsky.social
262 followers 171 following 430 posts

I’m a toy designer and sculptor. I enjoy drawing and am making a new Sega Genesis game with #SGDK. I have a free Patreon dev diary. Check it out! www.patreon.com/mechazone?utm_campa…

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Reposted by David “Mecha Zone” White
ToyBro @toybro.bsky.social · 21/09/2026
Super7 Ultimates Kiryu Mechagodzilla IN STOCK at EE, $95 w/free shipping www.entertainmentearth.com/product/sup8...
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Michael Pavone @retrodev.com · 12/09/2026
I promised a new BlastEm release on September 11th... and it's still September 11th here in PST... by 16 minutes anyway. Presenting BlastEm 1.0.0 - supporting most of Sega's 16 and 8-bit hardware. It includes some new features and debugging improvements too www.retrodev.com/blastem/anno...
retrodev.com
BlastEm 1.0.0 Release Announcement
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Bad Computer @badcomputer.bsky.social · 08/09/2026
Razing Core for SEGA Master System is now available. The full version and demo are here: badcomputer0.itch.io/razing-core
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Two Black Cats @twoblackcats.jp · 07/09/2026
Don't forget MD Engine releases tomorrow!!! bsky.app/profile/twob...
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David “Mecha Zone” White @mechazone.bsky.social · 06/09/2026
I've been optimizing my collision code and enemy AI system. I gained 10 - 30 FPS depending on the level and everything is running great now! I also overhauled the weapons. Check out my free Patreon post for a video and details... www.patreon.com/mechazone/po... #IndieGame #SegaGenesis #MegaDrive
patreon.com
Updated Weapons And Speed Up | David "Mecha Zone" White
Hey everyone, I've been busy as always and have made a lot of progress over the last few weeks. It may not be obvious from the video, but al
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Goomboo @maplegecko.bsky.social · 03/09/2026
Asemulator launch offer ends soon! Less than 24 hours to grab the template bundle at a reduced price — don't miss it! (After it ends, Asemulator's template bundle will return to its standard price)
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Two Black Cats @twoblackcats.jp · 01/09/2026
MD Engine v1.0.0 has finally been greenlit on Steam! You can read more about it here: twoblackcatsgames.com/blog/final-v... We've decided to release on Monday, September 7th! That way, we can fix any day-one issues asap lol... (`・ω・´)ゞ 🔧 #mdengine #megadrive #sgdk
twoblackcatsgames.com
Two Black Cats | Final Version 1.0.0 uploaded
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D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 28/08/2026
It still works on the real Megadrive HW. I added rects over the animation to show physical sprites dynamically. Now I can do it with BizHawk scripting.
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MatteusBeus Retro Developer @matteusbeus.bsky.social · 25/08/2026
🎸 CHORDS! is coming! Join Akio & Scamp in a cyberpunk visual novel packed with puzzles, music, chaos and questionable decisions. 🎮 Wishlist on Steam: store.steampowered.com/app/4909120/Ch… #SegaGenesis #MegaDrive #SGDK #indiedev #gamedev #screenshotsaturday #retro #game
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Space… bruce! @spacebruce.bsky.social · 24/08/2026
awesome megadrive horizontal span rendering thing I occasionally work on in-between other things
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Space… bruce! @spacebruce.bsky.social · 13/08/2026
Polishing this stage up, using every megadrive trick I know. It's a short little interstitial area where you'll be attacked by birds while travelling. featuring two framebuffer effects at once using a task scheduler and a big wobbly carriage sprite that drops a shadow (and needs a redraw).
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David “Mecha Zone” White @mechazone.bsky.social · 19/08/2026
I made a playlist of videos for my game, Gilgamech. Check it out if you are interested in see how it’s progressed. youtube.com/playlist?lis... #SegaGenesis #MegaDrive #Gilgamech #SGDK
youtube.com
The SECRETS to making a real RETRO GAME - YouTube
Peek behind the curtain and get a glimpse of how a real retro game is made! Gilgamech is a rad new adventure being developed for the Sega Genesis and Mega Dr...
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Goomboo @maplegecko.bsky.social · 15/08/2026
#Asemulator v1.0.0 releases on August 28th! 🎉 The Top-down and Side-scroller templates will be available on the same date. Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite.org! Reposts highly appreciated~
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Michael Pavone @retrodev.com · 11/08/2026
In exactly 1 month, I'm going to release BlastEm 1.0! This will be the first "stable" release since 2019 and will mark exactly 13 years since the release of BlastEm 0.1.0. Compared to 0.6.2, this release adds support for Sega CD, 32X, Sega Pico, Yamaha Copera, Game Gear, SC-3000 and Colecovision
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MatteusBeus Retro Developer @matteusbeus.bsky.social · 08/08/2026
🎂 It’s my birthday! Can we get my upcoming game to 1,000 likes? 💿 Snatcher-inspired adventure 🎵 OST by @superjet-spade.bsky.social 🎨 Pixel art by @108stars-pixelart.bsky.social 🌀 OutRun-level twists ❤️ A Kojima indie love letter 🕹️ At AdventureX this Nov! #SegaGenesis #IndieDev #ScreenshotSaturday
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Go! Go! アンディロボ! @gogoandyrobo.bsky.social · 04/08/2026
Dude was a legend..
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Space… bruce! @spacebruce.bsky.social · 02/08/2026
fixed the 32X port, only using it in subtle ways for now like increasing the background framerate on this stage and fixing a few visual whoopsies. Unless life throws another wrench at it, game is coming to both Megadrive and 32X platforms. #gamedev
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Read-Only Memory @readonlymemory.com · 28/07/2026
Before the pixels came the sketches, paintings, plans and prototypes. Explore the artwork and development material behind Sega's world-conquering 16-bit console. Get your copy here: tinyurl.com/sega-megadrive
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David “Mecha Zone” White @mechazone.bsky.social · 29/07/2026
Here's that new video as promised. Check out the enemy units in action!! #Gilgamech #SegaGenesis #MegaDrive #SGDK youtu.be/2UlbLA4Eawk
youtu.be
Sega Genesis Game Gilgamech gets new enemies!
YouTube video by Mecha Zone
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David “Mecha Zone” White @mechazone.bsky.social · 29/07/2026
A new #Gilgamech video is coming soon! Here are a couple of screenshots until then. I've been busy making enemy units and getting them plugged in to the game. Gilgamech is getting more fun with every addition! #SGDK #SegaGenesis #MegaDrive #SoloDev #IndieGame #Homebrew
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Space… bruce! @spacebruce.bsky.social · 29/07/2026
also here's a stage background i'm working on, the player is going to be in the mid ground on a cart doing something or other, it works by using the 68k's user mode to render then a bunch of small funky shaped DMA writes to copy up to vram, designed so action can still run at 60fps ontop.
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David “Mecha Zone” White @mechazone.bsky.social · 29/07/2026
I love games with this grappling hook type of mechanic
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Shannon Birt @shannonbirt.bsky.social · 26/07/2026
* MD 3D engine v8.5 * Added X scrolling of the sprite based background. Added X camera movement of the 3D plane ( broke stuff for a while due to wrapping and limited coordinate resolution ) . Video from Exodus with sprite boxing enabled to show how the sprite based BG is made up - Neo Geo style !!
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ToyBro @toybro.bsky.social · 22/07/2026
Super7 GI JOE ReAction+ SDCC / BBTS Exclusive Trubble Bubble IN STOCK, $54.99 www.bigbadtoystore.com/product/gi-j...
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Anaël seghezzi @anaelseghezzi.bsky.social · 17/07/2026
Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods.
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David “Mecha Zone” White @mechazone.bsky.social · 19/07/2026
Enemy Dropship was added to Gilgamech last week. It swoops down and drops small troops, then flies off screen. I made it with 3 parts so the abdomen area and wings can be swapped or animated independently. #Gilgamech #SegaGenesis #MegaDrive #GameDev #SoloDev #SGDK
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Shannon Birt @shannonbirt.bsky.social · 16/07/2026
* Sega Megadrive 3D V8 * Toni Galvez joined the project for GFX / models & level design 25% Larger Buffer 256x160. Music added - XGM1 works, XGM2 doesn't :-( Faster buffer swap, rewrote Quad Renderer. Added a 114 sprite multiplexor ( the background is all sprites ) Added Tilt effects :-)
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Anaël seghezzi @anaelseghezzi.bsky.social · 14/07/2026
Help, my Sega Megadrive is out of control ! It must think it's a Playstation or something. Yes, it's fully synced 60 fps :)
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MatteusBeus Retro Developer @matteusbeus.bsky.social · 09/07/2026
I can't believe I forgot to mention we gave Ken at @sega-16.bsky.social access to the Chords Demo to be released in November and here's his preview: www.sega-16.com/2026/06/prev...
sega-16.com
Preview: Chords – Sega-16
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David “Mecha Zone” White @mechazone.bsky.social · 06/07/2026
I’m deep in the process of making more enemies for #Gilgamech Here’s an overview of the fancy harpoon that attack you during the “Defend the Submarine” stage #SGDK #SegaGenesis #MegaDrive #IndieDev #SoloDev #GameDev www.patreon.com/posts/162800...
patreon.com
Final Harpoon Chain Enemy | David "Mecha Zone" White
This post is now unlocked and free for everyone. I've been picking away at the code for the harpoon enemy featured in the submarine level.
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Shaun Mooney @mooneysart.bsky.social · 01/07/2026
Hey all. As well as working on the indie game ive been chipping away at my first art book. It features a collection of art you will have seen me post online and a big batch of new stuff made specifically for this book. Check out my pre launch page for more info. www.kickstarter.com/projects/din...
kickstarter.com
Coming soon: DINK!
The 'chunky' hard surface art of Shaun Mooney
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David “Mecha Zone” White @mechazone.bsky.social · 27/06/2026
Been working on enemies for the #Gilgamech submarine level. These harpoon chains shoot up from an ocean trench and latch onto the sub. They deal damage until you destroy them. This ties in to the previous level where you see ships destroyed by these harpoons. I love continuity stuff like this.
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MatteusBeus Retro Developer @matteusbeus.bsky.social · 23/06/2026
Given that Sega is celebrating Sonic the Hedgehog's 35th birthday, I felt it was only fair to show the Sonic easter egg we hid away in Chords. #SegaGenesis #MegaDrive #IndieDev #GameDev #ScreenshotSaturday #SonicTheHedgehog
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Comics Covers @comicscovers.bsky.social · 23/06/2026
The Micronauts 11 (2180)
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Space… bruce! @spacebruce.bsky.social · 14/06/2026
here's it drawing... a blob. The CPU is very unhappy about this and it's missing the occasional frame.
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David “Mecha Zone” White @mechazone.bsky.social · 14/06/2026
www.patreon.com/mechazone/po...
patreon.com
Amazing game Dev tool: PIXEL FX DESIGNER | David "Mecha Zone" White
Amazing game Dev tool: PIXEL FX DESIGNER by David "Mecha Zone" White on Patreon. Join David "Mecha Zone" White's community for exclusive content and updates.
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Space… bruce! @spacebruce.bsky.social · 13/06/2026
Heart container
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David “Mecha Zone” White @mechazone.bsky.social · 07/06/2026
Still my favorite shmup on the Genesis 💙♥️💛 Sure the sequel looks amazing, but this one was always so much more fun for me and I really love the music too.
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Secret Galaxy @secretgalaxy.bsky.social · 04/06/2026
The History of Disney's The Black Hole (1979)
youtu.be
The History of Disney's THE BLACK HOLE (1979): Too Dark, Too Disturbing
YouTube video by Secret Galaxy
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David “Mecha Zone” White @mechazone.bsky.social · 04/06/2026
My game will have infinite continues but not a lot of handholding otherwise. The challenge has always been part of the fun. Not that I like super hard games, because I don’t, but some modern games are almost patronizing with how much they coddle players.
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David “Mecha Zone” White @mechazone.bsky.social · 04/06/2026
Address error on the Genesis Mega Drive… all devs know this screen very well 😭
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Adam16bit @adam16bit.bsky.social · 30/05/2026
All of the Super7 Micronauts I have been shipped so far! These are neat I-ring figures. Very colorful.
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MatteusBeus Retro Developer @matteusbeus.bsky.social · 22/05/2026
Last night I carried out a speed run of the nearly complete Act 1. It took me 45mins...
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Broke Studio @brokestudio.bsky.social · 18/05/2026
It’s been over a year since we launched Homebrew Factory! We’re reposting the site’s presentation. Thank you for sharing it 🙏 🏠❤️Manufacturing and selling your games has never been so easy! ➡️ Store: homebrew-factory.com ➡️ Creator: creator.homebrew-factory.com
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David “Mecha Zone” White @mechazone.bsky.social · 18/05/2026
Sharing some new level graphics for my Sega Genesis/Mega Drive game, Gilgamech www.patreon.com/posts/158542...
patreon.com
Massive Update! New Level Graphics And Music! | David "Mecha Zone" White
Massive Update! New Level Graphics And Music! by David "Mecha Zone" White on Patreon. Join David "Mecha Zone" White's community for exclusive content and updates.
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Space… bruce! @spacebruce.bsky.social · 18/05/2026
learning some texture stuff
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MatteusBeus Retro Developer @matteusbeus.bsky.social · 09/05/2026
Today in Chords. Hedgehogs with running sneakers in a park... Whatever next! View on patreon: patreon.com/posts/157786... #ScreenshotSaturday #indiedev #gamedev #segagenesis #megadrive
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Space… bruce! @spacebruce.bsky.social · 01/05/2026
Finally worked out the height format for the stunt racer tracks and started writing a proper 3D engine for it. all sorts of rendering and logic issues, but it's chugging along, once it's *perfect*, I'll dig into optimising, the Megadrive isn't this slow!
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MatteusBeus Retro Developer @matteusbeus.bsky.social · 01/05/2026
High octane speed in Konami Snatcher wannabe Chords. Why not join the Chords revolution and support us at: www.patreon.com/Retrosegadev... #gamedev #indiedev #segagenesis #segamegadrive #sgdk
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David “Mecha Zone” White @mechazone.bsky.social · 28/04/2026
Sweep em up
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