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JS Bourdon

@jsbourdon.bsky.social
152 followers 169 following 21 posts

Graphics programmer working on PIX these days.

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Reposted by JS Bourdon
Alan Wolfe @demofox.bsky.social · 08/07/2026
I left EA yesterday and am now officially on summer vacation, woo! After a few weeks ill be joining Bolt Graphics, a startup GPU company, aiming to put the graphics back into graphics processing unit. It's a small company with a bold but respectable plan. Wish me / us luck! youtu.be/-fZM9wOvbh0?...
youtu.be
A New Gaming GPU Challenger: Bolt Graphics Takes Aim at NVIDIA
YouTube video by Gamers Nexus
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Nico May @gfxnico.bsky.social · 17/06/2026
youtu.be/eyLIZEGJ2_Y?...
youtu.be
Gears of War: E-Day - Tech Demo | State of Unreal 2026
YouTube video by IGN
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Kostas Anagnostou @kostasanagnostou.bsky.social · 10/06/2026
30min video recording of a Fable gameplay demo, enjoy! www.youtube.com/watch?v=doV0...
youtube.com
Fable - Gameplay Demo | Build An Extraordinary Life
YouTube video by Fable
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Alex Tardif @longbool.bsky.social · 11/06/2026
new grass tech out today, instancing goes brrrrr, draw distance extended accordingly
A grassy field in the game, Soulframe
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JS Bourdon @jsbourdon.bsky.social · 28/05/2026
PIX preview with some of the goodies announced at GDC this year. devblogs.microsoft.com/pix/pix-2605...
devblogs.microsoft.com
PIX 2605.28-preview: previewing new PIX and D3D12 features - PIX on Windows
Today we released PIX version 2605.28-preview, which can be downloaded here. This release complements the new D3D12 Agility SDK that was released today, version 721. This PIX release also includes ini...
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JS Bourdon @jsbourdon.bsky.social · 15/05/2026
youtu.be/hXOvngw7Cwo?...
youtu.be
The Great De-bloating: Why Modern Software Is Finally Breaking
YouTube video by Macro Lens
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JS Bourdon @jsbourdon.bsky.social · 02/05/2026
developer.microsoft.com/en-us/games/...
developer.microsoft.com
Announcing the Xbox Game Dev Update | Spring '26
Join us for our first episode on May 7 for highlights directly from the teams building Xbox.
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JS Bourdon @jsbourdon.bsky.social · 27/04/2026
SM 6.10 and Agility SDK 720 previews. devblogs.microsoft.com/directx/shad...
devblogs.microsoft.com
Announcing Shader Model 6.10 Preview and AgilitySDK 720 Preview - DirectX Developer Blog
Overview Today, we are pleased to announce that Shader Model 6.10 and other features have been officially released with Agility SDK 1.720-preview and complementary DXC 1.10.2605.2. AgilitySDK 1.720-pr...
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JS Bourdon @jsbourdon.bsky.social · 12/03/2026
All of what we announced for PIX at GDC. devblogs.microsoft.com/directx/dire...
devblogs.microsoft.com
DirectX: Bringing Console-Level Developer Tools to Windows - DirectX Developer Blog
On March 12th 2026 the DirectX team, together with our hardware partners, hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC.
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JS Bourdon @jsbourdon.bsky.social · 11/03/2026
DXR 2.0 specs were now made public 🎉 microsoft.github.io/DirectX-Spec...
microsoft.github.io
DirectX Raytracing (DXR) Functional Spec, Part 2
Engineering specs for DirectX features.
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JS Bourdon @jsbourdon.bsky.social · 20/01/2026
Annnndddd... Our latest build is out... devblogs.microsoft.com/pix/pix-2601...
devblogs.microsoft.com
PIX 2601.15 - new Intel plugin, many buffer viewer improvements, and more - PIX on Windows
Today we released PIX version 2601.15, which can be downloaded here. This release includes everything in the previous 2509.25 release, plus: A new Intel plugin with many new features and improvements ...
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JS Bourdon @jsbourdon.bsky.social · 16/01/2026
If I had true leverage in the industry, I would convince all IHVs to standardize on a common ISA. So many problems solved elegantly all of a sudden. A man can dream...
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Sebastian Aaltonen @sebaaltonen.bsky.social · 16/12/2025
My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
sebastianaaltonen.com
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
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Mark Ripley - Games Industry Dinosaur @markripley.com · 27/11/2025
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Inigo Quilez @iquilezles.bsky.social · 25/11/2025
Here's some cute bounding box functions for 2D shapes. A longer list here: iquilezles.org/articles/bbo...
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Alex Battaglia @dachsjaeger.bsky.social · 14/11/2025
As of this hour, more people came to Digital Foundry to watch a video on the Steam Machine than they did for Grand Theft Auto 6 or DLSS 4. I am not sure what that means, but it means there is a categorical great interest in the concept of the Steam Machine that can eclipse other mammoth DF topics.
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Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social · 24/10/2025
I’m definitely more than 22 and I never realised it either…
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JS Bourdon @jsbourdon.bsky.social · 26/09/2025
Our latest release is available. devblogs.microsoft.com/pix/pix-2509...
devblogs.microsoft.com
PIX 2509.25 - support for new D3D features and devices, and misc bug fixes - PIX on Windows
Today we released PIX version 2509.25, which can be downloaded here. This release includes everything in the previous 2507.11 release, plus: A compatibility fix to make PIX work on Windows 11 24H2 or ...
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Reposted by JS Bourdon
Ari Arnbjörnsson @flassari.bsky.social · 11/09/2025
Profile.
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mjp @mjp123.bsky.social · 08/09/2025
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code. (And yes it's really been 10 years 👴). therealmjp.github.io/posts/ten-ye...
therealmjp.github.io
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
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JS Bourdon @jsbourdon.bsky.social · 18/08/2025
Food for thought. www.newyorker.com/culture/open...
newyorker.com
What if A.I. Doesn’t Get Much Better Than This?
GPT-5, a new release from OpenAI, is the latest product to suggest that progress on large language models has stalled.
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JS Bourdon @jsbourdon.bsky.social · 18/08/2025
😂 youtu.be/YLmapsPFZa0?...
youtu.be
A No-Code Love Story | Fiverr
YouTube video by Fiverr
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Reposted by JS Bourdon
Nicolas Lopez @nicolas-lopez.bsky.social · 28/06/2025
I recently spoke with GameSpot about global illumination and how we approached it in #AssassinsCreedShadows www.gamespot.com/articles/the...
gamespot.com
The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
An Assassin's Creed developer sheds some light on how new, often hidden technology, is making games better for developers and gamers alike.
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Reposted by JS Bourdon
XBOX @xbox.com · 17/06/2025
Announcing that we’re building the next-generation of Xbox first-party devices and cloud, including our future Xbox consoles, together with AMD. Next-level performance, cutting-edge graphics, breakthrough gameplay, and unmatched compatibility. Stay tuned for what’s next.
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JS Bourdon @jsbourdon.bsky.social · 17/06/2025
youtu.be/VOCtRanwXrA?...
youtu.be
Xbox + AMD: Powering the Next Generation of Xbox
YouTube video by Xbox
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JS Bourdon @jsbourdon.bsky.social · 08/06/2025
That’s official, I can’t keep up with my son any longer 🤣
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JS Bourdon @jsbourdon.bsky.social · 08/06/2025
Go for the first ride of the season! 🚵‍♂️
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JS Bourdon @jsbourdon.bsky.social · 02/06/2025
Our latest release is here. devblogs.microsoft.com/pix/pix-2505...
devblogs.microsoft.com
PIX 2505.30 and 2505.30-preview: support for DXR 1.2, Cooperative Vectors and more - PIX on Windows
Today we released two new versions of PIX, which can be downloaded here. These complement the new D3D12 Agility SDKs released today. The new versions of PIX are: PIX 2505.30 – supports the new retail ...
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Reposted by JS Bourdon
Kostas Anagnostou @kostasanagnostou.bsky.social · 12/05/2025
A nice, visual introduction to reservoir sampling: samwho.dev/reservoir-sa...
samwho.dev
Reservoir Sampling
Choosing fairly when you don't know how many you're choosing from.
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JS Bourdon @jsbourdon.bsky.social · 09/05/2025
Our latest release is out the door 🎉 devblogs.microsoft.com/pix/pix-2505...
devblogs.microsoft.com
PIX 2505.09 - Revamped UX, Improved Usability, and Many New Features - PIX on Windows
Today we released PIX on Windows version 2505.09, which can be downloaded here. Since our preview announcement at GDC, we have been working hard to deliver the changes we promised and more. Today’s re...
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Reposted by JS Bourdon
Inigo Quilez @iquilezles.bsky.social · 22/02/2025
#mathematics #math
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JS Bourdon @jsbourdon.bsky.social · 23/04/2025
youtu.be/CR-5FhfF5kQ?...
youtu.be
DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)
YouTube video by Microsoft Game Dev
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Reposted by JS Bourdon
Rob @8bitbob.dev · 25/03/2025
Posting for future reference: Credit to @freya.bsky.social for this gem! #gamedev #spaces #dev #mondaymotivation
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Gedalia @gedalia.bsky.social · 19/03/2025
just wow youtu.be/I44_zbEwz_w?...
youtu.be
Walk, Run, Crawl, RL Fun | Boston Dynamics
YouTube video by Boston Dynamics
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Adam Sawicki @asawicki.info · 31/01/2025
The new DirectX 12 Agility SDK 1.615.0 and 1.716.0-preview adds some exciting features! I plan to write more about it on my blog soon. D3D12 Memory Allocator library and D3d12info tool will need an update. devblogs.microsoft.com/directx/agil... #directx12 #dx12
devblogs.microsoft.com
AgilitySDK 1.716.0-preview and 1.615-retail - DirectX Developer Blog
We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today! You can find detailed infor...
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Kostas Anagnostou @kostasanagnostou.bsky.social · 02/02/2025
Nice video discussing, at a high level, how (NVidia) GPUs work with great visualisations: www.youtube.com/watch?v=h9Z4...
youtube.com
How do Graphics Cards Work? Exploring GPU Architecture
YouTube video by Branch Education
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JS Bourdon @jsbourdon.bsky.social · 12/01/2025
Finally got to complete the texture pipeline of my mini pet project renderer along with texture mapping. Nothing impressive, but that's a great milestone.
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JS Bourdon @jsbourdon.bsky.social · 07/01/2025
developer.nvidia.com/blog/nvidia-...
developer.nvidia.com
NVIDIA RTX Neural Rendering Introduces Next Era of AI-Powered Graphics Innovation | NVIDIA Technical Blog
NVIDIA today unveiled next-generation hardware for gamers, creators, and developers—the GeForce RTX 50 Series desktop and laptop GPUs. Alongside these GPUs, NVIDIA introduced NVIDIA RTX Kit…
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JS Bourdon @jsbourdon.bsky.social · 16/12/2024
Our latest PIX release. devblogs.microsoft.com/pix/pix-2412...
devblogs.microsoft.com
PIX 2412.12 - Texture/Buffer/Visualizer improvements, Work Graph Shader Debugging, and many Timing Capture improvements - PIX on Windows
Today we released PIX on Windows version 2412.12, which can be downloaded here. This release includes several new improvements to GPU Captures and Timing Captures, including: GPU Captures: Custom Buff...
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Damjan Minovski @damjanminovski.bsky.social · 24/11/2024
Testing some small UserScripts for the 1.2 release of OmniStep.. (soon!) Simple autofocus with raycasting and damping. OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep
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