Joshulties @joshulties.bsky.social · 02/10/2026The level design videos by @stevelee.bsky.social have been such a great help that I worked on some level sequences! #gamedev #indiedev #godot 1165
Joshulties @joshulties.bsky.social · 26/09/2026Godot 4.7.2 is pretty neat with features for making GUI juice a lot simpler. #gamedev #screenshotsaturday #godot #oneirality 1123
Reposted by JoshultiesMack @mackiepalmer.bsky.social · 22/09/2026Lets make some ammo out of old car parts and mysterious flora together #gamedev #gamemaker #indiedev 0205
Reposted by JoshultiesDan @xdelltog.bsky.social · 24/09/2026update about Godot EQS, i added a context to query, in this example the query is inside the enemy node but the context actor is the player, it’s useful for get attack positions in a range with line of sight #godot #gamedev #indiedev 1225
Joshulties @joshulties.bsky.social · 23/09/2026As tedious as level development is, level design is something I'm okay with. It led me to work on level logic entities for the current level. #gamedev #indiedev #godot #oneirality 0225
Joshulties @joshulties.bsky.social · 20/09/2026I revised my NPC affiliation system based on Valve's AI Relationship class. Faction infighting can be done much easier now This allows for one faction to ignore another while the other can still attack them, such as the Player and influenced enemies #godot #gamedev #indiedev #oneirality 3163
Reposted by JoshultiesFilgreen3 @filgreen.bsky.social · 22/08/2026So, if you try to hide from them, you can actually spy on them while they’re doing something #godot #screenshotsaturday #indiegame #gamedev 0185
Reposted by JoshultiesScoops @sharkscoops.bsky.social · 15/08/2026Stress testing the local physics scenes and new general damage events! It's very nice to see items remaining 100% stable even when the submarine is flipping around. I'll likely migrate Actors over to the same local physics eventually. #screenshotsaturday #gamedev #indiedev 4225
Joshulties @joshulties.bsky.social · 15/08/2026Small rest area in between levels. You can talk with Lanelle here too. #gamedev #godot #oneirality #screenshotsaturday 281
Reposted by JoshultiesJoakim "konjak" Sandberg @konjak.org · 14/08/2026Stuff from my game project "Pepperbee and the Anarchy". I need to make other ends meet to be able to return to this project, but in the meantime, why not share some stuff occasionally? I am very proud of its art, and I need to get back to it someday. I haven't been sharing art in ages. #pixelart 1153887
Reposted by JoshultiesBrandon Sheffield @brandon.insertcredit.com · 13/08/2026Alright y'all, this is it! The final stretch for the game industry hardship fund. We've got $13k to raise in 14 hours to meet the final goal, I think we can do it. itch.io/b/3802/game-... 5464415
Reposted by JoshultiesScoops @sharkscoops.bsky.social · 09/08/2026Got physics based actors set up! It's very fun to bully the drones. Also got really basic damage and actor death working too. #screenshotsaturday #indiedev #gamedev 1188
Reposted by JoshultiesCasey S. Pumpkins 🎃 @caseyexplosion.bsky.social · 10/08/2026"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference! 174116045087
Reposted by JoshultiesGadget Patch @gadgetpatch.bsky.social · 07/08/2026Doodled a less stiff idle pose for Max, while thinking on how to do outfits/animations and not bury myself in extra work! ><; I'm trying to find a style that's shapey and readable in limited color, and takes advantage of what xBRZ filtering does to pixels. Whatcha think? #GameDev #PixelArt #Godot 1130137
Reposted by JoshultiesEllian @thisisellian.bsky.social · 03/08/2026I've been learning Godot for the past 6 months and I needed a placeholder character to test some stuff... So naturally I spent an unreasonable amount of time making way more frames and directions than I needed #pixelart #animation 2244157
Joshulties @joshulties.bsky.social · 02/08/2026I finally completed Fallen Aces Episode 2! My favorites were chapters 1, 2 and 5, with the last one I couldn't help but love the ransacked mall location. Thank you @fallenacesdev.bsky.social and @newblood.games for the Linux hotfix! 010
Reposted by JoshultiesTuppy 🧀 @onetupthree.bsky.social · 02/08/2026got basic player action selection flow + backtracking :D 1193
Reposted by JoshultiesNew Blood Interactive @newblood.games · 29/07/2026We've released a hotfix for Fallen Aces that has fixed the shader compatibility issue that was causing rendering bugs on integrated graphics and Linux / Steam Deck. The game should now be playable again and look real proper, boss! steamcommunity.com/games/141191... 111510
Reposted by JoshultiesCara Cadaver <3 @dirtlord77.bsky.social · 29/07/2026A year ago yesterday I announced that VILE: Exhumed was banned from Steam and then had the craziest (and most stressful) week of my life But what stayed with me was the support and kindness from so many people. A week today is Vile's birthday... how should we celebrate? 413332
Reposted by JoshultiesPank 🦑 @littlepinksquid.gay · 30/07/2026This is NOT about preservation. They are only doing this to harvest pre 2020's books to use for more training data. They have chosen this method that DESTROYS the book on purpose, because it is faster and cheaper. They know time is limited before society and the bubble catches up with them. 211530701
Reposted by JoshultiesAdel Faure ⏚🍉 @adelfaure.bsky.social · 28/07/2026Tired Skeleton #textmode #pixelart 11565126
Joshulties @joshulties.bsky.social · 28/07/2026Been trying to play Fallen Aces, but it sadly keeps crashing and forcing me to restart my PC (using Linux Mint.) This time it froze but it was trying to play audio, so I waited, but I ended up just staring at this guy's face for two minutes straight lol 010
Reposted by Joshultiesyogurt dev @scrudgey.bsky.social · 28/07/2026The SWAT team can now deploy flashbangs! Only two problems: 1. I haven't made flashbangs yet, so they have to use frag grenades 2. Their timing is a little off #gamedev #lowpoly #pixelart 1296
Reposted by JoshultiesMack @mackiepalmer.bsky.social · 06/12/2025At least it didn't overreact #screenshotsaturday 051
Reposted by JoshultiesDominic Tarason @dominictarason.com · 26/07/2026Just a little reminder to everyone: Algorithms are useless. It's very hard to find cool stuff without being shown it by someone else. So if you find something cool - a band, a game, a video essay or anything else - share it and tell people about it. And thanks to anyone who does! You're cool! 4883339
Joshulties @joshulties.bsky.social · 26/07/2026One of my favorite features from Half-Life was gibbing NPCs, and I finally got around to reimplementing it to the new version #gamedev #oneirality 182
Reposted by Joshultiesyogurt dev @scrudgey.bsky.social · 26/07/2026Notice how the team takes position outside the door. This means I now have fine control over the breaching phase of the room clearing algorithm, which means next I can add flashbangs / grenades. This is 100% procedural, 0 level markup required! #gamedev #pixelart #cyberpunk 0226
Reposted by Joshultiesyogurt dev @scrudgey.bsky.social · 24/07/2026Procedural map metadata includes rooms, chokepoints, doorways, connections between rooms, and map topology. The SWAT team uses this information to plan their attack on the level. #gamedev #pixelart #cyberpunk 052
Reposted by Joshultiesyogurt dev @scrudgey.bsky.social · 22/07/2026Lots of deep work on AI, pathing algorithms, map metadata with the ultimate goal of having NPCs perform tactical room clearing. First step is being able to navigate to the entrance to the room in question. #gamedev 0195
Reposted by Joshultieslucy b. locks @lucyblocks.com · 22/07/2026multiplayer in my new voxel game :) 414719
Reposted by JoshultiesMack @mackiepalmer.bsky.social · 18/07/2026Every survival game needs an unnecessarily complicated inventory system.... #screenshotsaturday #gamedev 0163
Reposted by JoshultiesGourdo! 🎃 @posting.fan · 20/07/2026me, when anyone asks me to do anything 19720
Reposted by JoshultiesScoops @sharkscoops.bsky.social · 19/07/2026Make sure to clean up after yourself!!! 🧹 With all the systems work I've been doing, the welder took only a couple of hours today to get the model, animation, and logic made and working in game. #screenshotsaturday #gamedev #indiedev 0164
Reposted by JoshultiesPeter Mehlmann @petermehlmann.bsky.social · 18/07/2026What a weird and stupid idea to change the aspect ratio of a game a few months before launch. Who would even do such a stupid thing.... Anyway, happy #ScreenShotSaturday! How does this look? #gamedev #indiedev #indiegame 0135
Reposted by JoshultiesKittycat @sam.bunnylabs.dev · 18/07/2026made the menu radial coz it looks prettier #gamedev #indiedev #godot #solodev 5605
Joshulties @joshulties.bsky.social · 18/07/2026Another thing I added for QOL is adding a low-visibility light which increases the more shrouded the player is. That way you can at least see your nearest surroundings. #screenshotsaturday #indiedev #godot #oneirality 051
Joshulties @joshulties.bsky.social · 18/07/2026While playtesting the companion AI, there were issues with changing behaviors. This week I implemented a hierarchical state machine for NPCs to separate state transitions into behaviors #screenshotsaturday #gamedev #indiedev #godot #oneirality 0102
Reposted by Joshultiesʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 05/07/2026ķ̶̢̠͉̱̱̗̯͕̟̣̄̑͆̃̑̋̎͌́̚̕͠ͅn̴̡̥͎̠͕̪͙̺̪͔͙͑̾͂̄́̑̅͝͠ͅį̴̨̭̩̦͚̼͉͉̬͒̋̓̈͘͜f̴̢̡̛͕̘̳̪̩̬̹͓̥̘͓̅̃̆͑͂͒͐̚͜ḙ̶̮͔̮͇͚̥̹̖͚̣̮̜̪̆̈́̑́͆ͅ ̵̟̬̝̮͎̺̬̜̙͙̪̙̫͕͇̏̆̈́̀î̵̢̭̱̼̩̳̯͖͕̻͕̟̠͕͑͑̽̑̀͛̾͛͘ͅń̶̳̘̥̳̱̮͕̱̘̤̖̌ ̴͍͕̉̀͗̉͆̅̒r̵̨̧̢͉̜̬̬͎̗͔̪̼̳͌̒̆́͊̌͆̕̕͜͠͠͠ͅä̶̧̢͉̖̜̥̥̻͖̞́̔̅̓̍́̽̚i̶̹̳̿̒̃̓͜n̶̘̠͗͒ 2026 for #screenshotsaturday 844380
Reposted by JoshultiesMike @metagamemike.bsky.social · 30/05/2026Got the HUD working 🧟 #screenshotsaturday #gbstudio #gameboy 1150652
Reposted by JoshultiesKat Abughazaleh @katmabu.bsky.social · 12/07/2026Hey Chicago! An ICE contractor is trying to buy our parking meters — and City Council decides whether that happens THIS WEEK. We've got time to stop this, but we need as many people as possible to fight back: tinyurl.com/icepark 168104414499
Joshulties @joshulties.bsky.social · 08/07/2026Been testing out fancy autotiles for some areas #gamedev #indiedev #godot #pixelart #oneirality 0202
Joshulties @joshulties.bsky.social · 17/06/2026Companion NPC demonstration A character who was originally meant to communicate with the player through a radio will now be present to help in combat in some levels. #gamedev #indiedev #godot #oneirality 1130
Reposted by JoshultiesGadget Patch @gadgetpatch.bsky.social · 29/05/2026Trying out a similar low-tech sprite light effect in Godot! It uses the alpha layer, offset pixel-by-pixel, to set whether the pixel should be bright or dark. I'd like to try a version that selects between a Light and Dark pixel color for every hue, to preserve the limited-color look I like. 628752
Reposted by JoshultiesChristophe is making Prerolled! @qaqelol.bsky.social · 26/05/2026For the #TomodachiLife background wobbling effect: the idea is to push the UV of the texture with a rotating gradient mask #Godot #GameDev #Shader #Ui 1530942
Reposted by JoshultiesDrifter Dynasty RPG | Eric @drifterdynasty.bsky.social · 26/05/2026Drifter Dynasty goes 2.5D! Day 25: Livened up the enemies with contextual banter! #godotengine #gamedev #indiegame #pixelart 5438
Joshulties @joshulties.bsky.social · 26/05/2026I found out that NavigationRegion2Ds can generate regions if assigned a collision group to avoid much like its 3D counterpart. It streamlined level design as this entire level's navigation is made with just one nav-region. #godot #gamedev #indiedev #oneirality 052
Reposted by JoshultiesPsych Rift @ablazeinteractive.com · 25/05/2026New trailer and updated Steam page for my supernatural game Psych Rift. #GameDev #Horror #Godot 917932