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Joshulties

@joshulties.bsky.social
134 followers 121 following 143 posts

Hobbyist game developer YT: youtube.com/@Joshulties/ Itch: joshulties.itch.io

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Joshulties @joshulties.bsky.social · 02/10/2026
The level design videos by @stevelee.bsky.social have been such a great help that I worked on some level sequences! #gamedev #indiedev #godot
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Joshulties @joshulties.bsky.social · 26/09/2026
Godot 4.7.2 is pretty neat with features for making GUI juice a lot simpler. #gamedev #screenshotsaturday #godot #oneirality
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Mack @mackiepalmer.bsky.social · 22/09/2026
Lets make some ammo out of old car parts and mysterious flora together #gamedev #gamemaker #indiedev
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Dan @xdelltog.bsky.social · 24/09/2026
update about Godot EQS, i added a context to query, in this example the query is inside the enemy node but the context actor is the player, it’s useful for get attack positions in a range with line of sight #godot #gamedev #indiedev
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Joshulties @joshulties.bsky.social · 23/09/2026
As tedious as level development is, level design is something I'm okay with. It led me to work on level logic entities for the current level. #gamedev #indiedev #godot #oneirality
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Joshulties @joshulties.bsky.social · 23/09/2026
I sure do love developing levels :) (end me)
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Joshulties @joshulties.bsky.social · 20/09/2026
I revised my NPC affiliation system based on Valve's AI Relationship class. Faction infighting can be done much easier now This allows for one faction to ignore another while the other can still attack them, such as the Player and influenced enemies #godot #gamedev #indiedev #oneirality
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Filgreen3 @filgreen.bsky.social · 22/08/2026
So, if you try to hide from them, you can actually spy on them while they’re doing something #godot #screenshotsaturday #indiegame #gamedev
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Scoops @sharkscoops.bsky.social · 15/08/2026
Stress testing the local physics scenes and new general damage events! It's very nice to see items remaining 100% stable even when the submarine is flipping around. I'll likely migrate Actors over to the same local physics eventually. #screenshotsaturday #gamedev #indiedev
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Joshulties @joshulties.bsky.social · 15/08/2026
Small rest area in between levels. You can talk with Lanelle here too. #gamedev #godot #oneirality #screenshotsaturday
A small level intended for a narrative break in between gameplay levels. The room is a storage room with a bed, and hallways outside have red lights. Lanelle is also there and the player can speak with her.
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Joakim "konjak" Sandberg @konjak.org · 14/08/2026
Stuff from my game project "Pepperbee and the Anarchy". I need to make other ends meet to be able to return to this project, but in the meantime, why not share some stuff occasionally? I am very proud of its art, and I need to get back to it someday. I haven't been sharing art in ages. #pixelart
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Brandon Sheffield @brandon.insertcredit.com · 13/08/2026
Alright y'all, this is it! The final stretch for the game industry hardship fund. We've got $13k to raise in 14 hours to meet the final goal, I think we can do it. itch.io/b/3802/game-...
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Scoops @sharkscoops.bsky.social · 09/08/2026
Got physics based actors set up! It's very fun to bully the drones. Also got really basic damage and actor death working too. #screenshotsaturday #indiedev #gamedev
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Spiralie Land @spiralie.bsky.social · 10/08/2026
N.F. 🔴🔴🔴
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Casey S. Pumpkins 🎃 @caseyexplosion.bsky.social · 10/08/2026
"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference!
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Gadget Patch @gadgetpatch.bsky.social · 07/08/2026
Doodled a less stiff idle pose for Max, while thinking on how to do outfits/animations and not bury myself in extra work! ><; I'm trying to find a style that's shapey and readable in limited color, and takes advantage of what xBRZ filtering does to pixels. Whatcha think? #GameDev #PixelArt #Godot
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Ellian @thisisellian.bsky.social · 03/08/2026
I've been learning Godot for the past 6 months and I needed a placeholder character to test some stuff... So naturally I spent an unreasonable amount of time making way more frames and directions than I needed #pixelart #animation
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Joshulties @joshulties.bsky.social · 02/08/2026
I finally completed Fallen Aces Episode 2! My favorites were chapters 1, 2 and 5, with the last one I couldn't help but love the ransacked mall location. Thank you @fallenacesdev.bsky.social and @newblood.games for the Linux hotfix!
Screenshot from Fallen Aces Episode 2
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Tuppy 🧀 @onetupthree.bsky.social · 02/08/2026
got basic player action selection flow + backtracking :D
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New Blood Interactive @newblood.games · 29/07/2026
We've released a hotfix for Fallen Aces that has fixed the shader compatibility issue that was causing rendering bugs on integrated graphics and Linux / Steam Deck. The game should now be playable again and look real proper, boss! steamcommunity.com/games/141191...
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Cara Cadaver <3 @dirtlord77.bsky.social · 29/07/2026
A year ago yesterday I announced that VILE: Exhumed was banned from Steam and then had the craziest (and most stressful) week of my life But what stayed with me was the support and kindness from so many people. A week today is Vile's birthday... how should we celebrate?
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Pank 🦑 @littlepinksquid.gay · 30/07/2026
This is NOT about preservation. They are only doing this to harvest pre 2020's books to use for more training data. They have chosen this method that DESTROYS the book on purpose, because it is faster and cheaper. They know time is limited before society and the bubble catches up with them.
A picture of a tweet showing a woman preserving a book by taking pictures of it in a special picture rig that does not harm the book.

Internet Archive 

At the internet Archive, this is how to digitize a book.

We never Destroy a book by cutting off its binding.
Instead, we digitize it the hard way -- one page at a time.
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 28/07/2026
Tired Skeleton #textmode #pixelart
Skeleton with a tired posture on black background. This picture is made from 8x8 semigraphic characters, giving a pixelated, chunky, drafty, geometric style. Legs of the Skeleton are fading on the dark background.
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Joshulties @joshulties.bsky.social · 28/07/2026
Been trying to play Fallen Aces, but it sadly keeps crashing and forcing me to restart my PC (using Linux Mint.) This time it froze but it was trying to play audio, so I waited, but I ended up just staring at this guy's face for two minutes straight lol
A photo of my computer screen of a goon about to be punched in the face. But it would never happen.
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yogurt dev @scrudgey.bsky.social · 28/07/2026
The SWAT team can now deploy flashbangs! Only two problems: 1. I haven't made flashbangs yet, so they have to use frag grenades 2. Their timing is a little off #gamedev #lowpoly #pixelart
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Mack @mackiepalmer.bsky.social · 06/12/2025
At least it didn't overreact #screenshotsaturday
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Dominic Tarason @dominictarason.com · 26/07/2026
Just a little reminder to everyone: Algorithms are useless. It's very hard to find cool stuff without being shown it by someone else. So if you find something cool - a band, a game, a video essay or anything else - share it and tell people about it. And thanks to anyone who does! You're cool!
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Joshulties @joshulties.bsky.social · 26/07/2026
One of my favorite features from Half-Life was gibbing NPCs, and I finally got around to reimplementing it to the new version #gamedev #oneirality
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yogurt dev @scrudgey.bsky.social · 26/07/2026
Notice how the team takes position outside the door. This means I now have fine control over the breaching phase of the room clearing algorithm, which means next I can add flashbangs / grenades. This is 100% procedural, 0 level markup required! #gamedev #pixelart #cyberpunk
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yogurt dev @scrudgey.bsky.social · 24/07/2026
Procedural map metadata includes rooms, chokepoints, doorways, connections between rooms, and map topology. The SWAT team uses this information to plan their attack on the level. #gamedev #pixelart #cyberpunk
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yogurt dev @scrudgey.bsky.social · 22/07/2026
Lots of deep work on AI, pathing algorithms, map metadata with the ultimate goal of having NPCs perform tactical room clearing. First step is being able to navigate to the entrance to the room in question. #gamedev
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lucy b. locks @lucyblocks.com · 22/07/2026
multiplayer in my new voxel game :)
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Mack @mackiepalmer.bsky.social · 18/07/2026
Every survival game needs an unnecessarily complicated inventory system.... #screenshotsaturday #gamedev
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Gourdo! 🎃 @posting.fan · 20/07/2026
me, when anyone asks me to do anything
A corgi with a panicked and pained expression
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Scoops @sharkscoops.bsky.social · 19/07/2026
Make sure to clean up after yourself!!! 🧹 With all the systems work I've been doing, the welder took only a couple of hours today to get the model, animation, and logic made and working in game. #screenshotsaturday #gamedev #indiedev
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Peter Mehlmann @petermehlmann.bsky.social · 18/07/2026
What a weird and stupid idea to change the aspect ratio of a game a few months before launch. Who would even do such a stupid thing.... Anyway, happy #ScreenShotSaturday! How does this look? #gamedev #indiedev #indiegame
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Kittycat @sam.bunnylabs.dev · 18/07/2026
made the menu radial coz it looks prettier #gamedev #indiedev #godot #solodev
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Joshulties @joshulties.bsky.social · 18/07/2026
Another thing I added for QOL is adding a low-visibility light which increases the more shrouded the player is. That way you can at least see your nearest surroundings. #screenshotsaturday #indiedev #godot #oneirality
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Joshulties @joshulties.bsky.social · 18/07/2026
While playtesting the companion AI, there were issues with changing behaviors. This week I implemented a hierarchical state machine for NPCs to separate state transitions into behaviors #screenshotsaturday #gamedev #indiedev #godot #oneirality
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ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 05/07/2026
ķ̶̢̠͉̱̱̗̯͕̟̣̄̑͆̃̑̋̎͌́̚̕͠ͅn̴̡̥͎̠͕̪͙̺̪͔͙͑̾͂̄́̑̅͝͠ͅį̴̨̭̩̦͚̼͉͉̬͒̋̓̈͘͜f̴̢̡̛͕̘̳̪̩̬̹͓̥̘͓̅̃̆͑͂͒͐̚͜ḙ̶̮͔̮͇͚̥̹̖͚̣̮̜̪̆̈́̑́͆ͅ ̵̟̬̝̮͎̺̬̜̙͙̪̙̫͕͇̏̆̈́̀î̵̢̭̱̼̩̳̯͖͕̻͕̟̠͕͑͑̽̑̀͛̾͛͘ͅń̶̳̘̥̳̱̮͕̱̘̤̖̌ ̴͍͕̉̀͗̉͆̅̒r̵̨̧̢͉̜̬̬͎̗͔̪̼̳͌̒̆́͊̌͆̕̕͜͠͠͠ͅä̶̧̢͉̖̜̥̥̻͖̞́̔̅̓̍́̽̚i̶̹̳̿̒̃̓͜n̶̘̠͗͒ 2026 for #screenshotsaturday
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Mike @metagamemike.bsky.social · 30/05/2026
Got the HUD working 🧟 #screenshotsaturday #gbstudio #gameboy
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Kat Abughazaleh @katmabu.bsky.social · 12/07/2026
Hey Chicago! An ICE contractor is trying to buy our parking meters — and City Council decides whether that happens THIS WEEK. We've got time to stop this, but we need as many people as possible to fight back: tinyurl.com/icepark
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Joshulties @joshulties.bsky.social · 08/07/2026
Been testing out fancy autotiles for some areas #gamedev #indiedev #godot #pixelart #oneirality
A dark muted purple with yellow accent tiling in a room intended to be a dining area of a restaurant.Fancy tiles with patterns in a lobby area of a bank.
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Joshulties @joshulties.bsky.social · 17/06/2026
Companion NPC demonstration A character who was originally meant to communicate with the player through a radio will now be present to help in combat in some levels. #gamedev #indiedev #godot #oneirality
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Pita @pita-m.com · 31/05/2026
#Mermay
WIP game mock-up. A warrior is cornered by some mermen.
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Gadget Patch @gadgetpatch.bsky.social · 29/05/2026
Trying out a similar low-tech sprite light effect in Godot! It uses the alpha layer, offset pixel-by-pixel, to set whether the pixel should be bright or dark. I'd like to try a version that selects between a Light and Dark pixel color for every hue, to preserve the limited-color look I like.
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Christophe is making Prerolled! @qaqelol.bsky.social · 26/05/2026
For the #TomodachiLife background wobbling effect: the idea is to push the UV of the texture with a rotating gradient mask #Godot #GameDev #Shader #Ui
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Drifter Dynasty RPG | Eric @drifterdynasty.bsky.social · 26/05/2026
Drifter Dynasty goes 2.5D! Day 25: Livened up the enemies with contextual banter! #godotengine #gamedev #indiegame #pixelart
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Joshulties @joshulties.bsky.social · 26/05/2026
I found out that NavigationRegion2Ds can generate regions if assigned a collision group to avoid much like its 3D counterpart. It streamlined level design as this entire level's navigation is made with just one nav-region. #godot #gamedev #indiedev #oneirality
A screenshot of the current level's layout. The level's navigation region (light blue) is primarily created with just one NavigationRegion2D node.There are a few instances where the navigation region is blocked by in-game objects like rubble but are connected to its own navigation region.

The rubble's navigation region is enabled when it is destroyed by the player.
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Psych Rift @ablazeinteractive.com · 25/05/2026
New trailer and updated Steam page for my supernatural game Psych Rift. #GameDev #Horror #Godot
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