Sign in

Ray

@raysan5.bsky.social
2.8K followers 466 following 195 posts

Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: github.com/raysan5

PostsRepliesMedia
Ray @raysan5.bsky.social · 14/09/2026
raylib projects showcase 2026 🚀 Really exciting to see another year of amazing projects created by raylib community! 🤯 youtu.be/ZwZcVy4tWws
youtu.be
raylib projects showcase 2026
YouTube video by raylib
0183
Ray @raysan5.bsky.social · 12/09/2026
Wow! Almost 80 games made with raylib already on Steam!!! 🔥 At least the ones I know about because devs let me know, Steam can not detect raylib games due to static linkage. 😔 Do you know any other raylib game on Steam not on this image? 🤔
Games on Steam made with raylib! Almost 80!
0562
Ray @raysan5.bsky.social · 08/09/2026
Just spent a few days creating a small set of advance raygui controls to be used on my raylibtech tools. Immediate-mode, fully configurable, optimized for performance, single-file header-only, C, 300-500loc each. Can AI do it faster/better? Maybe. I don't know, I don't care.
1643
Ray @raysan5.bsky.social · 05/09/2026
hi! Just released rGuiIcons v4.0!!! 🔥 Create 16x16 icons or fonts or tilesets for your 1-bit games! 💯 Use it online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui! Free and open-source! Get it now! ❤️‍ raylibtech.itch.io/rguiicons
1436
Ray @raysan5.bsky.social · 30/07/2026
Latest raylib web addition! Japanese cheatsheet locale! 💯 Feel free to contribute with more languages! ❤️ Link: raylib.com/cheatsheet/c...
0200
Ray @raysan5.bsky.social · 22/07/2026
raygui 5.0, controls and styles showcase example github.com/raysan5/raygui
0361
Ray @raysan5.bsky.social · 21/07/2026
Hi! Just published raygui 5.0, my C single-file header-only immediate-mode UI library for tools development, used by all my raylibtech tools. 🛠️ This release includes new controls, up to 512 icons, 6 new UI styles and many more improvements! 💯 Free and open-source: github.com/raysan5/rayg...
raygui, a simple and easy-to-use immediate-mode gui library
0494
Ray @raysan5.bsky.social · 20/07/2026
#raylib surpassed 1 Million counted downloads! 🤯 * Actually those numbers do not consider GitHub clones downloads, ~4K per day, total downloads are probably several millions 🔥 Not bad for a C low-level library...
raylib surpassed 1 Million counted downloads!
1492
Ray @raysan5.bsky.social · 10/07/2026
On this day, 13 years ago, I asked in official Khronos forums for a simple and easy-to-use C library to teach videogames programming. I got no answer, so I created #raylib 🔥 If AI/LLMs had existed back then, would raylib exist today? 🤔 Forum: community.khronos.org/t/graphics-h...
Asking for raylib in Khronos forum, 13 years ago
5993
Ray @raysan5.bsky.social · 07/07/2026
**600** developers joined the raylib 6.x gamejam! 🤯 It almost triplicates last year gamejam devs count. Quite astonished to see that many users interested in a low-level C library like raylib... definitely, it is getting out of my hands... I need more resources... 😓
raylib 6.x gamejam, 600 developers joined!
0212
Ray @raysan5.bsky.social · 06/07/2026
raylib 6.x gamejam just started! 🚀 Two THEMES selected: **hex + merge** 🔥 6 DAYS, **+575 participants**, hard constraints! The biggest raylib gamejam ever!!!🤯 Are you ready? ENJOY IT! ❤️ itch.io/jam/raylib-6...
itch.io
raylib 6.x gamejam
A game jam from 2026-07-06 to 2026-07-18 hosted by Ray. Welcome to raylib 6.x gamejam! It's time to show your most amazing creations using the NEW raylib 6.x release! This gamejam celebrates the new r...
0206
Ray @raysan5.bsky.social · 04/07/2026
A raylib user ported #raylib to @play.date! 🤯 Port just adds a new rcore_playdate.c and 3 new functions for the crank, it was possible thanks to the new raylib software renderer; definitely, it keeps delivering, best new feature ever! 🚀 Source code: github.com/plaidate/ray...
raylib port for playdate!
2849
Ray @raysan5.bsky.social · 01/07/2026
Hey! #raylib got a new platinum sponsor: Circuit Artist! 💯 The first game sponsoring raylib at that level! ❤️ Circuit Artist is unique! Take a look: store.steampowered.com/app/3139580/... Source code available!: gitlab.com/lets_all_be_...
New raylib platinum sponsor: Circuit Artist!
0240
Ray @raysan5.bsky.social · 30/06/2026
Wow! More than 250 developers already joined the #raylib 6.x gamejam! The biggest raylib gamejam ever! Starting in 6 days!🚀 Are you ready??? 🔥 Join now: itch.io/jam/raylib-6...
raylib 6.x gamejam, +250 devs joined!
0200
Ray @raysan5.bsky.social · 19/06/2026
ARE YOU READY for #raylib? 🚀 itch.io/jam/raylib-6...
itch.io
raylib 6.x gamejam
A game jam from 2026-07-06 to 2026-07-18 hosted by Ray. Welcome to raylib 6.x gamejam! It's time to show your most amazing creations using the NEW raylib 6.x release! This gamejam celebrates the new r...
1323
Ray @raysan5.bsky.social · 16/06/2026
Yesterday I updated my raygui icons editor tool, I enjoy working in these small tools... this one can be probably used as a pixelart/tile editor if I add a couple more features! 😅 Free and open source! 💯
0450
Ray @raysan5.bsky.social · 09/06/2026
Hey! El próximo sábado me entrevistan en la Jornada de videojuegos y programacion de la Ham Attack 3! 👍😄
192
Ray @raysan5.bsky.social · 01/06/2026
Small weekend project: TreeView UI control #raylib #raygui
0352
Ray @raysan5.bsky.social · 21/05/2026
made with #raylib! 🤯😱
2261
Ray @raysan5.bsky.social · 18/05/2026
HELP! #raylib maintainers needed! raylib has grown a lot in the last few years and it's impossible for me to maintain everything; there are some systems that I'd need some help from users with more experience than me! Thanks for your support! ❤️ github.com/raysan5/rayl...
github.com
HELP! Maintainers needed! · Issue #5874 · raysan5/raylib
raylib has grown a lot in the last few years and it's impossible for me to maintain all the parts involved in the library, there are specifically some systems that need maintainers to help with: [b...
04219
Ray @raysan5.bsky.social · 14/05/2026
Just released rpc v2.0 (raylib project creator), a tool to simplify raylib projects structure creation, you can drag and drop your files or choose a template to start with. Free and open source. 🙂 GitHub: github.com/raysan5/rayl... itchio (works online!): raysan5.itch.io/raylib-proje...
rpc v2.0, raylib project crator tool
0426
Ray @raysan5.bsky.social · 27/04/2026
#raylib got into the Top 20 most starred C repos on GitHub! ⭐️ Thanks to all the people that has starred raylib along the years! ❤️ Repo: github.com/raysan5/raylib
raylib in the Top20 most starred C repos on GitHub!
1784
Ray @raysan5.bsky.social · 23/04/2026
I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/rayl... - Discord: discord.gg/raylib - Webpage: raylib.com **code once, play everywhere!**
raylib 6.0 release! code once, play everywhere!
413026
Ray @raysan5.bsky.social · 15/04/2026
raylib 6.0 is around the corner and I just updated the architecture diagram, it blows me away how far it has come! ❤️ #raylib architecture v1.0 vs v6.0, 12.5 years apart
raylib architecture v1.0 vs v6.0, 12.5 years apart
1662
Ray @raysan5.bsky.social · 13/04/2026
Some slides of my last talk about "surviving as an open source developer"! 🔥 Questions? 😅
Is it possible to survive as an open source developer?
3453
Ray @raysan5.bsky.social · 06/04/2026
New milestone reached! #raylib surpassed the **3000 forks on GitHub**! 🍴🤯 Wondering what amazing things those developers are creating with raylib! 😄 github.com/raysan5/raylib
raylib surpassed the 3000 forks on GitHub!
0432
Ray @raysan5.bsky.social · 17/03/2026
Announcing rlsw, the new raylib software renderer backend. No GPU required. The Future is Now. #raylib
69711
Ray @raysan5.bsky.social · 15/03/2026
After several days and MANY hours of work, CHANGELIST for upcoming raylib release has been handcrafted. 🔥 It required manually reviewing +1800 commits and PRs, organize them, reword comments, check involved functions and modules, cleaning, revisit code... No, AI could't do it.
3515
Ray @raysan5.bsky.social · 12/03/2026
Just updated the list of #raylib games/apps on Steam! There are +50 at the moment! 🔥 Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! 😅
projects made with raylib on Steam
24010
Ray @raysan5.bsky.social · 09/03/2026
Wow! One of the most impressive games made with #raylib! 🤯
0482
Ray @raysan5.bsky.social · 26/02/2026
After some months of intensive work, #raylib has finally reached the ZERO open issues** and ZERO open PRs!!! 🚀 Definitely, it's time to... Source: github.com/raysan5/raylib
raylib reached 0 open issues and 0 open PRs!!!
4757
Ray @raysan5.bsky.social · 24/02/2026
Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! 🔥 Try it on web: raylib.com/examples/mod... Source code: github.com/raysan5/rayl...
1294
Ray @raysan5.bsky.social · 31/01/2026
Are you attending FOSDEM 2026??? Find me and ask me for a #raylib sticker! 😄
1350
Ray @raysan5.bsky.social · 25/01/2026
Working on my presentation for FOSDEM 2026! 💯 Just embedded a functional code editor in one of the slides. All hand-coded in C, with raylib, to run on desktop and web. 🚀 Maybe I'm taking it too far... 🤔
3653
Ray @raysan5.bsky.social · 20/01/2026
Hey! Next week I'm giving a talk at @fosdem.org 2026! 🚀 And I'm already coding it, with #raylib! 💯 Who’s coming? 😄
2243
Ray @raysan5.bsky.social · 02/01/2026
Wow! #raylib has surpassed the **30000 ⭐ stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! 🤯 What a great start of the year! 🚀 Thanks to everyone for supporting raylib! Let's keep building things! 💯
raylib surpassed 30K stargazers on GitHub!!!
0392
Ray @raysan5.bsky.social · 01/01/2026
Happy new year 2026! Another year to enjoy raylib programming! 🚀
Happy new year 2026! Another year to enjoy raylib programming!
0486
Ray @raysan5.bsky.social · 27/12/2025
#raylib has reached **800 contributors**! 🚀 Many thanks to all the devs that have helped to improve the project along the years! THANKS! ❤️
raylib reached 800 contributors! Thanks!
0425
Ray @raysan5.bsky.social · 21/12/2025
There are only 15 issues left open on #raylib! 🚀 I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues. Could someone help me with any of them? 🤔 github.com/raysan5/rayl...
raylib open issues - help needed, please!
1214
Ray @raysan5.bsky.social · 16/12/2025
"The library strikes the perfect balance of giving you the basic tools you need to get started while also giving you the freedom to implement things yourself" #raylib spin.atomicobject.com/5-reasons-i-...
spin.atomicobject.com
5 Reasons I Chose Raylib Over Other Game Engines
Raylib is a simple, fun library to work with, and I'll continue to use it for all of my games for the foreseeable future.
1272
Ray @raysan5.bsky.social · 13/12/2025
#raylib running on web, on 2d canvas, no WebGL, no hardware acceleration, using software renderer! 🔥 Performance is actually quite bad but... maybe there is some use case for it? 🤔
1322
Ray @raysan5.bsky.social · 28/11/2025
Hey! All my raylibtech tools are 50% off today! 😱 What you get: - No ads - No app signing - No cloud lock-in - No external dependencies - Portable - Multiplatform - High-performant * Single-executable ~1 MB (fits on a floppy disk!) Thanks! ❤️ Get them now: itch.io/s/168948/ray...
raylib tech tools sale!
1252
Ray @raysan5.bsky.social · 26/11/2025
NEWS! #raylib is going through a security audit in the following months by Radically Open Security team! 🚀 First time going through a professional security audit (beside the CodeQL static analysis engine from GitHub). Let's see how it goes! Really exciting! 😄
raylib going thorugh a code security audit in the following months!
2481
Ray @raysan5.bsky.social · 24/11/2025
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. 🤯 NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀 All raylib functionality in ~200KB! Future is now! 🥳
68011
Ray @raysan5.bsky.social · 20/11/2025
New release: **rTexPacker v5.5**! Sprites packer and font atlas generator! 🔥 Many new features requested by users! Missing some feature? Just ask me about it! 🚀 Get it on itchio: raylibtech.itch.io/rtexpacker or wait a bit for the Steam update (free for owners)! 💯
rTexPacker v5.5, sprites packing, UI Style: GenesisrTexPacker v5.5, font atlas generation, UI Style: Lavanda
1271
Ray @raysan5.bsky.social · 18/11/2025
On November 18th 2013 #raylib 1.0 was officially released on GitHub, it's been 12 years since that moment. In this time, hundreds of thousands of developers have tried raylib and enjoyed graphics programming! 🚀 Keep enjoy coding! ❤️
raylib becomes 12 years old since first release!
5693
Ray @raysan5.bsky.social · 29/10/2025
raylib running on RISC-V board, Orange Pi RV2, using Mesa llvmpipe software renderer backend, getting ~300 sprites @ 30fps. Next: try new raylib rlsw software renderer and RVV extension... 🔥👍😄
raylib running on RISC-V device, Orange Pi RV2, using Mesa llvmpipe software renderer
1452
Ray @raysan5.bsky.social · 20/10/2025
NEWS! raylib custom Software Renderer backend [rlsw.h] has been finally merged! 🚀 For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! 🤯
New raylib custom software backend! OpenGL and GPU not required any more to run raylib programs!
2574
Ray @raysan5.bsky.social · 15/10/2025
Finally implemented a simple, easy-to-use, FOSS and GDPR-compliant visits-counter for raylib website! And it's getting 5000-6000 visits per day!!! 🤯 Many thanks to Alex for librecounter, an amazing tool! ❤️
0232
Ray @raysan5.bsky.social · 12/10/2025
Today I did my talk, "automating raylib for the future" at @bcngamefest.bsky.social! 🚀 I want to thanks all the attenders and the organization for this opportunity! 💯 Got a couple of really nice photos! Thanks to @soykhaler.bsky.social !
raylib talk at BCN Game FestRay at BCN Game Fest
1331