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Jason Ord

@jasonord.bsky.social
337 followers 110 following 92 posts

🖌️Senior 3D Artist @ Facepunch Studios 🔧Working on S&box jasonord3d.carrd.co Previously: 🧟Environment Artist on Dead Island 2

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Reposted by Jason Ord
Vertexpolyfort @sfvpf.bsky.social · 05/03/2025
Some seat baking updates for the Lincoln continental, good bakes but some settings to tweak as always. this weekend wanna try to work on abit more of the interriors too once ready! #b3d #marmorset #hardsurfaceModeling #cars #wip #gameart
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Jason Ord @jasonord.bsky.social · 12/01/2025
Had a pleasure doing this tour of Dead Island 2, telling some stories from its development as we play. As devs, we usually have little stories from working on a game that we never get a chance to share, which is why I think Dan is doing a great thing with his Developer Tour series ♥️
youtube.com
Developer Tour: Dead Island 2
YouTube video by Dan McCabe
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Jason Ord @jasonord.bsky.social · 20/11/2024
Absolutely astonished how much S.T.A.L.K.E.R 2 feels like a S.T.A.L.K.E.R game. They've nailed it and I'm so happy
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Liam Wong @liamwong.com · 18/11/2024
Photographs I took of game creator, Hideo Kojima.
Photograph of game creator Hideo Kojima. He’s wearing stylish sunglasses at night. Director of Death Stranding, Metal Gear Solid, Snatcher. #gaming #videogamesHideo Kojima back shot. Hideo Kojima in a bright sci-fi styled hallway mid-dancing pose with his company mascot, Ludens behind him. Close-up of Hideo Kojima at night, wearing sunglasses.
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Simonschreibt @simonschreibt.bsky.social · 18/11/2024
HUGE overhaul of my Game Art Tricks overview - 84 Articles/Videos about cool Tech Art and Realtime VFX! Now everything has a nice thumbnail so that it's easier to discover the content. simonschreibt.de/game-art-tri... Let me know if there are problems! #gamedev #realtimevfx #techart #vfx
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dannyodwyer @dannyodwyer.bsky.social · 15/11/2024
I cannot tell you how much work this was. I hope everyone enjoys it. There's some insane stuff in here. Half-Life 2: 20th Anniversary Documentary youtu.be/YCjNT9qGjh4
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INDUSTRIA 2 @bleakmill.com · 18/11/2024
Some cozy ambient music for our game!
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Jason Ord @jasonord.bsky.social · 18/11/2024
we do a lil cloth sim
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Jason Ord @jasonord.bsky.social · 14/11/2024
I used to love the original Ace of Spades, so seeing these guys make something similar but make it their own using our engine/platform is so sick 👏
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Chris Vasquez @3xchris.bsky.social · 14/11/2024
Normal person in the bathroom : 🧍‍♂️ Me: oh a lil slope blur
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Jason Ord @jasonord.bsky.social · 14/11/2024
As much as I love chatting the shit with game devs, and it's great seeing Develop hosted where I live, but I think I'll pass on these prices 🫠
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Pascal blanché @pascalblanche.bsky.social · 07/11/2024
H.R. Giger // Naoyuki Kato. #art #inspiration
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Chris Vasquez @3xchris.bsky.social · 20/10/2024
Hey all! Appreciate everyone finding me on here while everyone migrates from Twitter. For the new ppl, hi! I’m a senior material artist at That’s No Moon. I love trying to make realistic materials & environments :)
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Tony Ferguson @handle.invalid · 31/10/2024
sbox.game/facepunch/hc...
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Ian Smith @iansmithartist.com · 31/10/2024
This was the first time on a project where I started to get my head into Houdini. By the end I'd used Houdini for pretty much all the assets! #Houdini #GameArt
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Jason Ord @jasonord.bsky.social · 30/10/2024
Love creative solutions under pressure - top stuff! Bonus points for photogrammetry 😀
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StellaWisps @stellawisps.gay · 22/10/2024
Haven't used this app in awhile, so I figured my first post back will be a game I'm currently working on in S&Box! Technically infinite world mining game based on powder toy games. #gamedev
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ducc @ducchunt.bsky.social · 28/10/2024
I've released a video describing some of this week's changes and work-in-progress features in s&box - mostly Asset Browser 2 and the Ragdoll and BodyController components. www.youtube.com/watch?v=6O_J...
youtube.com
Asset Browser 2 and WIP Physics Components: S&box Weekly Review 2024/10/21
YouTube video by duccsoft
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Shaun Mooney @mooneysart.bsky.social · 28/10/2024
Some of my recent new folio work. Again, I'm on a super Alien/Ron Cobb style art binge. This was initially inspired by the Narcissus escape craft, then went in its own direction. A rapid response, surface to orbit attack craft.
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Vertexpolyfort @sfvpf.bsky.social · 27/10/2024
Its cold as hell where im at so working on these blankets are kinda therapeutic #3d #hardsurface3d #softsurface3d #3dmodeling #b3d #marvelousDesigner #gameart
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Jordan Cain @oddenough.art · 28/10/2024
This post is about the importance of reference relighting. The first image is a straight on shot which is great for detail capture, but the second is critical for determining height and reflectivity. This is why I take multiple relights of as much detail as I can 💡 #macro #photography #reference
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Liz Edwards @lizaledwards.bsky.social · 28/10/2024
new CoD has high fidelity destructible eggs, what a time we live in
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Liz Edwards @lizaledwards.bsky.social · 22/10/2024
Unreal's Fab store is instantly a mess of lazy genAI - we all agree to never buy this junk and games that use them, right? okay, cool
screenshot of a generated 3d model of a female superhero, very ugly model - promo image is a mess, cropping off the head and feet and bizarrely pixellated around the edges. it costs $16 - 32screenshot of the store - row after row of packs of the most generic midjourney generated creatures all being sold for $11
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passivestar @passivestar.bsky.social · 03/10/2024
DreamUV + Ucupaint for quick game-ready atlas-based texturing in Blender
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Jason Ord @jasonord.bsky.social · 14/12/2023
Can we re-popularize hiding Polycount's Greentooth logo in games? Love seeing these hidden everywhere, it's like a secret artist code 😄 Can't say I'm surprised no one found the one I slipped into Dead Island 2 - it ended up getting heavily compressed in the intro cutscene. I'll do better next time!
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Rick Greeve @rickgreeve.bsky.social · 16/11/2023
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Jason Ord @jasonord.bsky.social · 20/10/2023
I went to Kraków in Poland and only took pictures of walls and buildings. But like, come on, look at this 🤤
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INDUSTRIA 2 @bleakmill.com · 18/10/2023
More environment work in ue5 for the new game! Based on a scene in HL:A where I tried to understand their env art workflows, so this is not gonna be in the final game.
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Jason Ord @jasonord.bsky.social · 15/10/2023
Hehe pew pew
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Liam Wong @liamwong.com · 12/10/2023
A photography set by Liam Wong. Images of Kyoto, Japan. This image is a large field with a water fountain in the distance. A woman walks along a stone path. The foliage is blood red in colour.A photography set by Liam Wong. Images of Kyoto, Japan. This image is of a temple surrounded by foliage. The photograph has been recolored so that it has an infrared feeling. The leaves surrounding the temple are all bright red.A photography set by Liam Wong. Images of Kyoto, Japan. This image is of a temple surrounded by foliage. The photograph has been recolored so that it has an infrared feeling. The leaves surrounding the temple are all bright red.A photography set by Liam Wong. Images of Kyoto, Japan. This image is of a cemetery surrounded by foliage. The photograph has been recolored so that it has an infrared feeling. The leaves surrounding the cemetery are all bright red.
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Jason Ord @jasonord.bsky.social · 13/10/2023
Dohoho oh loooord we flyin'
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INDUSTRIA 2 @bleakmill.com · 04/10/2023
some #blocktober fun for our new game! Did these in blender actually before bringing it all into ue5
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Liam Wong @liamwong.com · 03/10/2023
Photographs of Tokyo inspired by the video game Mirror’s Edge
Photography by Liam Wong of Tokyo during the day. Bright white architecture, harsh shadows and cold tones are reminiscent of the city in the video game Mirror's Edge. This image is overlooking many buildings from above. Accented colors draw attention to the structures.Photography by Liam Wong of Tokyo during the day. Bright white architecture, harsh shadows and cold tones are reminiscent of the city in the video game Mirror's Edge. This image is taken from a fire escape overlooking Shibuya.Photography by Liam Wong of Tokyo during the day. Bright white architecture, harsh shadows and cold tones are reminiscent of the city in the video game Mirror's Edge. This image is a wide shot of a train track and buildings spread across a river.
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Nicholas G Cameron @ngcameron.com · 02/10/2023
It’s that time of year again: Blocktober! Super excited to get a chance to show off the blockouts for the two levels I designed in STAR WARS Jedi: Survivor, Dredger Gorge and Stone Spires! (1/5🧵) #Blocktober #GameDev #LevelDesign
Vista from the center of Dredger Gorge - Blockout VersionVista from the center of Dredger Gorge - Final VersionVista from the upper layer of Stone Spires - Blockout VersionVista from the upper layer of Stone Spires - FinalVersion
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Pete Dimitrov @petedimitrovart.com · 02/10/2023
Given its #Blocktober here are some level progression views from Sniper Elite 5. Space blockout and Design: Josh Povey Environment Art on top: myself Whilst I was dressing this, we were doing internal playtests too and Josh did some tweaks on the initial design and blockout. SE5, Rebellion #gameart
Early blockout screenshot from Sniper Elite 5 multiplayer map "Flooded Village". Lowpoly, grassy landscape, has a train track going through the middle in the shape of a block. There is a little building on the right (a trainstation) with lots of orange, placeholder blocked out walls and volumes. Design work and layout by Josh Povey. The work belongs to Rebellion.The same space as seen before but now the grassy ground is higher polycount, has lots of foliage and extra dressings. The train track concrete poured in the middle is wider in shape and there are lots of rock and pebbles dressings around. The building (a train station) is more refined and the hills far in the distance are properly set dressed as well. Environment work: Peter Dimitrov. Sniper Elite 5, Rebellion.
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Jason Ord @jasonord.bsky.social · 02/10/2023
If you're an Environment artist and you're not looking at everyone's creations during Blocktober, are you reaaally??? No but seriously - being able to interpret whitebox levels under a brief is such a core skill that is barely, if ever, touched upon, especially in games education. Take a look!
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Alex Beddows @beddows.bsky.social · 30/09/2023
I wasn't originally going to post this photo but I thought other artists might relate. Recently I have been in a super strange art rut, going through the cycle of being inspired by amazing artists and a new job I'm loving to being utterly frustrated by art fog
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Jason Ord @jasonord.bsky.social · 29/09/2023
First Facepunch social event complete 👏🫡
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Makkon @makkon.bsky.social · 29/09/2023
this start map is becoming extremely self-indulgent and nobody has earnestly told me to stop #quake #brutalism
dark and dreary image of an underground megastructure in disrepair
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Jason Ord @jasonord.bsky.social · 27/09/2023
Couple of scans of my hoodie at work today, thrown in toolbag quickly. Really happy with the detail this rig can capture, holy moly 🫢 #gameart #gamedev
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Rick Greeve @rickgreeve.bsky.social · 27/09/2023
Benelli M4 with RMR red dot - Sbox
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Rick Greeve @rickgreeve.bsky.social · 27/09/2023
RMR Red Dot Sight - Sbox
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Anthony Pham @viridianth.bsky.social · 27/09/2023
Repeating some advice to other Junior to Mid Game Artists that want to do props. Do scenes/environments with story for your portfolio instead. You're still creating props, just part of larger scenes and assembled with story in mind. #GameArt #GameDev #GameJobs
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Jason Ord @jasonord.bsky.social · 27/09/2023
Night time office is a vibe 🔥
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Jason Ord @jasonord.bsky.social · 27/09/2023
Back at it again in the studio 😎
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Jason Ord @jasonord.bsky.social · 21/09/2023
Some older, assorted photoscans 📸
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INDUSTRIA 2 @bleakmill.com · 27/09/2023
Our love for flat materials got pretty big over the last 2 years! Hotspots are just *chefs kiss*
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Jason Ord @jasonord.bsky.social · 26/09/2023
Just to make another point on the back of this - if you can take a primitive model and make it look shit hot with your texturing and rendering, you're on the right path imo. It shows you can make flat surfaces look visually appealing, balancing noise and contrast. It also shows you can prioritize.
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