Sign in

Jakob

@jakobringler.com
258 followers 212 following 13 posts

Houdini TD / Digital Artist vfx, film & design things, recently ML fxnotes.xyz

PostsRepliesMedia
Reposted by Jakob
David Aerne @meodai.bsky.social · 19/03/2026
Experimental: PickyPalette — a color picker that shows you the weight of each color as you build your palette. See how much space a color claims. Every color fights for its territory in the color space. So you know exactly how dominant or subtle your pick is. WDYT? meodai.github.io/color-palett...
1723644
Reposted by Jakob
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 10/02/2026
free #houdini scenefile to explore this COP's slitscan effect
161
Reposted by Jakob
Theo Sanderson @theo.io · 08/02/2026
I made a map of 3.4 million Bluesky users - see if you can find yourself! bluesky-map.theo.io I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail
bluesky-map.theo.io
Bluesky Map
Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.
66572492154
Reposted by Jakob
SideFX Houdini @sidefx.bsky.social · 25/12/2025
Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc... #houdini
youtube.com
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025
Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c...
0132
Reposted by Jakob
dan @danabra.mov · 18/01/2026
formats over apps
overreacted.io
A Social Filesystem — overreacted
Formats over apps.
72976205
Reposted by Jakob
David Aerne @meodai.bsky.social · 21/11/2025
1/9 - Hi I'm David: impatient with repetition and fascinated by surprise.
220226
Reposted by Jakob
Kopfgestaltung @kopfgestaltung.bsky.social · 05/01/2026
Hi - I am finally trying to leave X behind me and hope to find that old twitter feel over here😊 So, if you are into CG art, Sound Design or experimental animation filmmaking I would be happy to connect. Here's my showreel with some personal and professional projects. #3d #cgi #motion #sound #art
53712
Reposted by Jakob
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 26/11/2025
Using actual motion vectors instead of Blockmatching #houdini
082
Reposted by Jakob
SideFX Houdini @sidefx.bsky.social · 05/08/2025
Check out the #Houdini 21 sneak peek! We’re sharing a preview of some of the new features. More will be revealed at SIGGRAPH 2025 in Vancouver—don’t miss the Keynote, HIVE presentations, and more starting the week of August 11.  www.sidefx.com/community/hou...
sidefx.com
Houdini 21 Sneak Peek | SideFX
The following is a preview of some of the new features coming in Houdini 21! We will reveal more at the upcoming SIGGRAPH 2025 in Vancouver, so keep an eye out for the Keynote, HIVE presentations and more :) starting week of August 11.
2348
Jakob @jakobringler.com · 11/05/2025
Such a good talk!
160
Reposted by Jakob
Graphite - Open Source Graphics Suite @graphiteeditor.bsky.social · 02/04/2025
Blog Post: Graphite progress report (Q4 2024) - Quality of life improvements across drawing tools and procedural editing graphite.rs/blog/graphit...
graphite.rs
Graphite progress report (Q4 2024)
Graphite's Q4 2024 update introduces quality of life features for its interactive and procedural editing workflows.
0215
Jakob @jakobringler.com · 25/03/2025
Very cool stuff! Thanks for the writeup :) How does it compare to hsv blending?
110
Reposted by Jakob
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 25/03/2025
Wrote a blog about Kubelka-Munk Colormixing in Houdini with free hip file! #houdini vanity-ibex.xyz/blog/kubelka...
vanity-ibex.xyz
Kubelka-Munk Color Mixing in VEX | vanity_ibex
Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!
1102
Reposted by Jakob
MOPs @motionoperators.com · 25/03/2025
I wrote a little primer on rigid body dynamics in Houdini after seeing a lot of similar questions online. Bullet is a pretty deep rabbit hole to fall into and there's a lot of legacy stuff that's very confusing for new artists... hopefully this helps you get started! www.toadstorm.com/blog/?p=1123
toadstorm.com
A Houdini RBD Primer, Part 1 – Toadstorm Nerdblog
1316
Jakob @jakobringler.com · 09/03/2025
The PCA Dejitter tutorial & files can be found here: www.sidefx.com/tutorials/pc... www.sidefx.com/contentlibra...
sidefx.com
PCA Dejitter | SideFX
This is a tutorial on how to use Principal Component Analysis to dejitter faulty animation or simulation data over time. PCA is a statistical method used in data science and machine learning applicati...
050
Jakob @jakobringler.com · 09/03/2025
The ML Groom Deformer tutorial & files can be found here: www.sidefx.com/tutorials/ml... www.sidefx.com/contentlibra...
sidefx.com
ML Groom Deformer | SideFX
This is a tutorial on how to use the example-based machine learning (ML) nodes that were released with Houdini 20.5 to build a groom deformer. This scene demonstrates how a variety of ML setups can no...
120
Jakob @jakobringler.com · 09/03/2025
The ML Sketching tutorial & files can be found here: www.sidefx.com/tutorials/ml... www.sidefx.com/contentlibra...
sidefx.com
ML Sketching | SideFX
This is a tutorial on how to use the example-based machine learning (ML) nodes that were released with Houdini 20.5 to teach Houdini to understand your drawings. This scene demonstrates how a variety ...
100
Jakob @jakobringler.com · 09/03/2025
If you just want to get a broad overview on what to expect you can also take a look at the presentation I gave during last year's Houdini HIVE Horizon event as well.
youtube.com
PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon
YouTube video by Houdini
100
Jakob @jakobringler.com · 09/03/2025
@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website!
1153
Reposted by Jakob
Hannah🍓 @hannahgregoric.bsky.social · 07/02/2025
6/365🌱 #severance study 🪴💖 #heavypaint #severanceappletv #severanceshow
04911
Reposted by Jakob
Stephan Walsch @pointwrangle.bsky.social · 01/12/2024
@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:
0324
Reposted by Jakob
Alexandre @alexandredizeux.bsky.social · 26/11/2024
Here are two covers proposals for the current Cell issue, but it didn't make it. I love these renders because they are just data, nothing else! Congrats to @merlinlange.bsky.social & @loicaroyer.bsky.social ! #dataviz #sciart 🐡 🧪 Data imported and rendered in #houdini @sidefx.bsky.social
59912
Jakob @jakobringler.com · 21/11/2024
Haha „scan“ is a good word for it! Building something digital that is so inefficient that it feels analog 💀
010
Jakob @jakobringler.com · 21/11/2024
Cheers :) Yes definitely! Originally I wanted to build the whole thing in cops only to find out, there is no such thing as time yet :D
110
Reposted by Jakob
Luke Van @lukevan.me · 21/11/2024
To convert more people to the Houdini Python side of life, I will be launching “Twelve Days of Python” on December 1st. 12 days to take you from nothing to something, and start making your own tools and workflow enhancements in Houdini. Get excited! www.houpywiki.com/Twelve-Days-...
media.tenor.com
a man in a green elf costume is screaming with his mouth open in a room .
ALT: a man in a green elf costume is screaming with his mouth open in a room .
2233
Reposted by Jakob
Matt Estela - cgwiki @cgwiki.bsky.social · 21/11/2024
Little Apex explainer targeted at experienced Houdini folk. It's rough (got a cold, ugh), but figured it'll be useful to people like me who were simultaneously interested and apprehensive. Will likely re-record later when my voice recovers and I learn more things... www.youtube.com/watch?v=U9-e...
youtube.com
apex overview
YouTube video by matt estela
1345
Jakob @jakobringler.com · 21/11/2024
Thanks! It's a fun effect for sure .. it gets carried by @gurmoose.bsky.social 's sick RBD work though!
010
Jakob @jakobringler.com · 21/11/2024
Based on that attribute you can shift UVs to read from different udims (frames) at the same time. COPs really came in handy to rasterize the final point colors and enabled a faster round trip time. I wrote a little bit about the setup here: fxnotes.xyz/notes/Slit-Scanning/
030
Jakob @jakobringler.com · 21/11/2024
On videos this effect is really trippy as it let's you see the past and the future in the same frame. In this case you can see the impact before it actually happens. In essence the Houdini setup allows you to timeshift per pixel and let's you control it using a single attribute.
130
Jakob @jakobringler.com · 21/11/2024
After seeing @stephanhelbing.bsky.social 's amazing hive presentation on slit-scanning a couple months back, I really wanted to play around with it myself. I finally had some time a couple weeks ago and experimented with @gurmoose.bsky.social 's awesome violin render. Thanks for letting me use it:)
3133
Reposted by Jakob
David Rhodes @darhodester.bsky.social · 20/11/2024
Here's more fun stuff you can do with 3D Gaussian splatting in SideFX Houdini with GSOPs: youtu.be/bVJNqMzBPDY.
youtu.be
Coarse Meshing Breakdown using GSOPS 2.0 for SideFX Houdini
YouTube video by David Rhodes
0152
Reposted by Jakob
Eetu Martola @eetumartola.bsky.social · 14/11/2024
I have started a Houdini List as well as a Starter Pack, if someone either doesn't want to follow a bunch of accounts, or wants to get Houdini discussions in its own tab. bsky.app/profile/did:...
6345
Reposted by Jakob
Matt Estela - cgwiki @cgwiki.bsky.social · 12/11/2024
In case folk haven't seen this, check out my One Weird Trick for a Viral Post; take a couple of old concepts (ASAD fisheye code, cops renderer, uvquickshade), wrap it up in new cops, mention the vegas sphere, bam. (hip and explainer in the link) tokeru.com/cgwiki/Houdi...
2211