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Eetu Martola

@eetumartola.bsky.social
462 followers 335 following 43 posts

All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)

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Eetu Martola @eetumartola.bsky.social · 31/12/2025
"Houdini in 10 hours" Shit is getting wild. I was waiting for our car to get fixed, and downloaded VSCode and Codex. 10 hours later I have a Houdini-esque node-based geometry editor running.
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Eetu Martola @eetumartola.bsky.social · 07/11/2025
I had a presentation on our Pax Dei world generation pipeline at the Everything Procedural Conference last April. If you're interested in large scale game world generation, procedural techniques, #Houdini and #Unreal, take a look! www.youtube.com/watch?v=Vlyt...
youtube.com
EPC2025 | Generating the World of Pax Dei | Eetu Martola
YouTube video by Everything Procedural
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Eetu Martola @eetumartola.bsky.social · 23/07/2025
Found a cool noise that behaves like erosion, but without any simulation! www.shadertoy.com/view/WXcSRH
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Eetu Martola @eetumartola.bsky.social · 15/04/2025
Next week I'll be giving a talk at EPC on how we create the world of @playpaxdei.bsky.social Hope to see you there, tickets still available! www.everythingprocedural.com#conference
everythingprocedural.com
Home - Everything Procedural Conference
EVERYTHING PROCEDURAL EPC2025 22-25 April 2025 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES tickets Days Hours Minutes Seconds meet and share knowledge From Tuesday April 22 to Friday April 25 2025 B...
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Eetu Martola @eetumartola.bsky.social · 25/03/2025
Vibe Wrangles Thinking of how to combine LLMs with @sidefx.bsky.social #Houdini Here's LLM-enabled variants for Attribute Wrangle SOP and Python SOP. The difference is a string input where you can describe what you want the Wrangle to do, and it will initialize the code field
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Eetu Martola @eetumartola.bsky.social · 17/03/2025
This MCP stuff is cool so I had to make a Houdini-MCP as well. Mostly a conversion of siddharth ahuja's Blender-MCP, but with the addition of Claude being able to get an OpenGL render - to enable it to see what it's doing. Not useful for real, but a fun gimmick and maybe a sign of things to come.
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Eetu Martola @eetumartola.bsky.social · 23/02/2025
A bit of LLM fun in @sidefx.bsky.social Houdini, less than one cent a wish! ;)
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Eetu Martola @eetumartola.bsky.social · 21/11/2024
As far as I know we are first to integrate Discord into our game. Our in-game chats are now actually Discord chats, and you can message between Discord clients and the game. The initial implementation is quite barebones, but this opens up a lot of possibilities! playpaxdei.com/en-us/news/g...
playpaxdei.com
Pax Dei’s chat system is now powered by Discord | Pax Dei - Social Sandbox MMO
A social sandbox MMO developed on Unreal 5, where you can build a home, craft your weapons and go to war. What world will you make?
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Eetu Martola @eetumartola.bsky.social · 21/11/2024
Oldies but goodies, my Houdini blog I've overlooked for far too long: dailyhip.wordpress.com
dailyhip.wordpress.com
daily.hip
more like weekly now (sorry, monthly) (... ok, ok, yearly)
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Eetu Martola @eetumartola.bsky.social · 14/11/2024
I have started a Houdini List as well as a Starter Pack, if someone either doesn't want to follow a bunch of accounts, or wants to get Houdini discussions in its own tab. bsky.app/profile/did:...
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Eetu Martola @eetumartola.bsky.social · 12/11/2024
basic stuff, but here's an example of doing a feedback loop in old and new COPs via reading the previous frame. www.dropbox.com/scl/fi/1s6es...
dropbox.com
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Eetu Martola @eetumartola.bsky.social · 23/10/2024
As a "hello world" here I give you .. nand2trace. I've been going through the nand2tetris course (building a computer from nand gates up) and having a lot of fun. As the course project I naturally did a small hacky raytracer. A bit tricksy as the cpu is simple and only has integers, but sorta works
scrappy raytraced ball on a plane
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