Luke Van @lukevan.me · 30/12/2024"Ramp-unzel" v1, a popup ramp manager for Houdini 20.5: - save and load float and color ramps - buttons to distribute and double ramp knots - trial option limited to 3 ramps Try the trial or use code LETDOWNYOURHAIR for $5 off for first 5 customers! wobblypictures.gumroad.com/l/ramp-unzel 1180
Luke Van @lukevan.me · 13/12/2024Day 11 - Advanced Parameters: Setting and saving ramps with some more advanced hou.Parm functions. #houpy www.houpywiki.com/Twelve-Days-of-Python#day-11-advanced-parametershoupywiki.comHouPy WikiThe Houdini Python Wiki! 061
Luke Van @lukevan.me · 12/12/2024Day 10 - Python Panels: We learn how to create a custom popup panel from scratch, and how to store preferences for our package on disk and propagate a panel based on our prefs. #houpy www.houpywiki.com/Twelve-Days-of-Python#day-10-python-panelshoupywiki.comHouPy WikiThe Houdini Python Wiki! 050
Luke Van @lukevan.me · 11/12/2024Day 9 - The Python SOP: Today we play with creating points from our imported data, and the nuances of creating and setting attributes with python. #houpy www.houpywiki.com/Twelve-Days-of-Python#day-9-the-python-sophoupywiki.comHouPy WikiThe Houdini Python Wiki! 030
Luke Van @lukevan.me · 10/12/2024Day 8 - Attributes and Geometry: Learn how to read information from our geometry and ways in which we can use it for workflow enhancements. #houpy www.houpywiki.com/Twelve-Days-of-Python#day-8-attributes-and-geometryhoupywiki.comHouPy WikiThe Houdini Python Wiki! 040
Luke Van @lukevan.me · 09/12/2024Day 7 - Menus: Let's inject some fun into our menus, and learn what information we can get from them. #houpy www.houpywiki.com/Twelve-Days-of-Python#day-7-menushoupywiki.comHouPy WikiThe Houdini Python Wiki! 040
Luke Van @lukevan.me · 06/12/2024Day 6 - Kwargs and HDAs: Let's explore more ways to run our code, and how to get extra info from our scripts relating to the context it was run. #houpy www.houpywiki.com/Twelve-Days-...houpywiki.comHouPy WikiThe Houdini Python Wiki! 030
Luke Van @lukevan.me · 05/12/2024Day 5: Finally getting to the fun of scripted UI, and reading value from popup menus. #houpy www.houpywiki.com/Twelve-Days-...houpywiki.comHouPy WikiThe Houdini Python Wiki! 030
Luke Van @lukevan.me · 04/12/2024Day 4: Setting parameters with values and expressions, plus some quick tricks for relative paths. www.houpywiki.com/Twelve-Days-...houpywiki.comHouPy WikiThe Houdini Python Wiki! 041
Reposted by Luke VanSimon Russell ☀🤖 @simonfarussell.bsky.social · 29/11/2024NEW WORK! This is an extract of a music visualisation piece I did for Nik Bärtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!) Full project: simonfarussell.com/Nik-Bartsch Made in Houdini and AE @sidefx.bsky.social 2297
Luke Van @lukevan.me · 03/12/2024Day 3: Looping through nodes and creating some more! #houpy www.houpywiki.com/Twelve-Days-...houpywiki.comHouPy WikiThe Houdini Python Wiki! 030
Luke Van @lukevan.me · 02/12/2024Day 2: Creating your first function and running scripts from you package file. #houpy www.houpywiki.com/Twelve-Days-...houpywiki.comHouPy WikiThe Houdini Python Wiki! 070
Luke Van @lukevan.me · 01/12/2024Soft start to Twelve Days of Python: Get comfy with the terminology, understand why we do things a certain way, and a breakdown of things to come: #houpy www.houpywiki.com/Twelve-Days-...houpywiki.comHouPy WikiThe Houdini Python Wiki! 3133
Reposted by Luke VanMOPs @motionoperators.com · 27/11/2024🚨 Black Friday sale! Today through 12/1, get a MOPs Plus license for 20% off using the coupon code MOPSFRIDAY2024. 196
Reposted by Luke VanPaweł - legomyrstan @legomyrstan.bsky.social · 25/11/2024Some progress of AssetBrowser GUI, QPainter is pain though :( #houdini #houpy #vfx #gamedev #techart #python #dev 2212
Luke Van @lukevan.me · 25/11/2024Drag and drop in Houdini is stupidly powerful for how simple it is to set up 170
Luke Van @lukevan.me · 21/11/2024To convert more people to the Houdini Python side of life, I will be launching “Twelve Days of Python” on December 1st. 12 days to take you from nothing to something, and start making your own tools and workflow enhancements in Houdini. Get excited! www.houpywiki.com/Twelve-Days-...media.tenor.coma man in a green elf costume is screaming with his mouth open in a room .ALT: a man in a green elf costume is screaming with his mouth open in a room . 2233
Reposted by Luke VanPaweł - legomyrstan @legomyrstan.bsky.social · 18/11/2024Experimenting with QListView which allows to make sort of flow layout and displaying efficiently a lot of items at ones. #vfx #python #gui #houdini #techart 181
Reposted by Luke VanPollo @pollo.versostudio.es · 17/11/2024Maybe I should introduce myself too: I'm Javi, co-founder and director at Verso. I'll mostly post Houdini stuff, software rant (not that much as I quit C4D) and the projects we do at the studio, where we try to mix motion, procedurallity, cinematography and design. See you around 🎩 1121
Luke Van @lukevan.me · 17/11/2024If you add #houpy to a post it will show in the Houdini Python feed 🤓 071
Luke Van @lukevan.me · 17/11/2024Working on a feed of all Houdini Python things bsky.app/profile/did:... 030
Luke Van @lukevan.me · 17/11/2024Some useful docs for the hidden/lesser known Houdini utils by Juraj Tomori jtomori.github.io/houdini_addi...jtomori.github.ioWelcome to Houdini Python modules’s documentation! — Houdini Python modules 16.5.496 documentation 050
Luke Van @lukevan.me · 16/11/2024Hello #houdini, I run this: www.houpywiki.comhoupywiki.comHouPy WikiThe Houdini Python Wiki! 0171