vanity-ibex.bsky.social @vanity-ibex.bsky.social · 17/09/2026Made a yt video for Shading pointclouds in Blender: www.youtube.com/watch?v=wYqq... (stable noise, Billboard UVs & spritesheets)youtube.comBlender - Pointcloud Shading Tricks (stable noise, Billboard UVs & spritesheets)YouTube video by vanity_ibex 020
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 11/06/2026Simulating watercolors in COPs #houdini 070
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 11/04/2026Released "settle" for #houdini. It finds viable rotations for any input model. It's on sale right now with a free demo version 330
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 08/04/2026Implemented "Putting Rigidbodies to Rest" in #houdini to generate plausible transforms for geometries without simulation 0100
Reposted by @vanity-ibex.bsky.socialRune Skovbo Johansen @runevision.bsky.social · 30/03/2026My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev 17557169
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 26/03/2026Gave the #houdini Mild Slope Solver a nice Update vanity-ibex.xyz/blog/mildslo... 060
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 14/03/2026Added Optical Flow to #houdini COPs, free on gumroad 1100
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 25/02/2026Wrote a Blog about the CellMapper I released recently: vanity-ibex.xyz/blog/edge-aw...vanity-ibex.xyzBuilding an Edge-Aware Cell Mapper for Houdini COPs | vanity_ibexLearn how to create an edge aware cell mapper in houdini cops 030
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 22/02/2026#Houdini Blobtracking now on gumroad 0100
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 15/02/2026Added adaptive subdivision and uv rotation to the #houdini Atlas Mapper, which enables sweet truchet tiles 0102
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 10/02/2026free #houdini scenefile to explore this COP's slitscan effect 161
Reposted by @vanity-ibex.bsky.socialSideFX Houdini @sidefx.bsky.social · 25/12/2025Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc... #houdiniyoutube.comFrom Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c... 0132
Reposted by @vanity-ibex.bsky.socialJakob @jakobringler.com · 09/03/2025@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website! 1153
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 03/02/2026Ported Kubelka Munk Colormixing to #Houdini COPs! 050
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 11/01/2026Released my #houdini pixelsorter on gumroad! 180
Reposted by @vanity-ibex.bsky.socialStephan Walsch @pointwrangle.bsky.social · 01/12/2025dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc. 191
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 29/11/2025crappy 2d tracking with block matching #houdini 020
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 27/11/2025Now we're getting somewhere #houdini 050
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 26/11/2025Using actual motion vectors instead of Blockmatching #houdini 082
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 26/11/2025Fake Datamoshing in #Houdini Cops. Input is just video, no keyframes. Trying to mimic P & I-Frames via Blockmatching (it's doing too much) 040
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 16/11/2025Falling sand on images in COPS OpenCL #Houdini inspired by the Oneohtrix Point Never - D.I.S. music video 030
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 07/11/2025Generating interesting Branching structures using Markov Chains in #Houdini 0110
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 24/09/2025who else up rn carving they seams #houdini 190
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 28/08/2025Lenia Sonification with custom hda in #houdini 030
Reposted by @vanity-ibex.bsky.socialHoudini Hangout @houdini-hangout.bsky.social · 03/06/2025Tomorrow night (6/4 at 6pm EDT) we're going to be joined by Tom Goffelli (aka WaffleBoyTom). He's going to walk through the basics of using APEX outside of the current rigging/animation tools. This should be a bit of a continuation of his awesome talk at FMX. See you then! #sidefx #apex #houdini 072
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 29/05/2025"Finished" my Armin Hofmann inspired design exploration tool. Only works on desktop for now 24614
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 22/05/2025Working on a tool / design thingy based on a page from Armin Hofmann’s Graphic Design Manual using rope dynamics #p5js 030
Reposted by @vanity-ibex.bsky.socialNikita Lisitsa @lisyarus.bsky.social · 19/05/2025I've written a blog post about my recent WebGPU particle life simulation adventures! It presents the formulas used for the model & explains how it works under the hood: lisyarus.github.io/blog/posts/p... Below is a gallery of random systems I've found (links to them are in the article) 👇lisyarus.github.ioParticle Life simulation in browser using WebGPU 46116
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 29/04/2025Free #Houdini hipfile for the Particle Lenia system: vanityibex.gumroad.com/l/particle_l... based on this article observablehq.com/@znah/partic... 0121
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 27/04/2025Implemented particle Lenia in #houdini 050
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 25/03/2025Wrote a blog about Kubelka-Munk Colormixing in Houdini with free hip file! #houdini vanity-ibex.xyz/blog/kubelka...vanity-ibex.xyzKubelka-Munk Color Mixing in VEX | vanity_ibexLearn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations! 1102
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 21/03/2025Implemented Kubelka-Munk Colormixing in Houdini #Houdini 140
vanity-ibex.bsky.social @vanity-ibex.bsky.social · 24/12/2024Decided to play with my #Houdini sph-fluid solver again! 040
Reposted by @vanity-ibex.bsky.socialLuke Van @lukevan.me · 13/12/2024Day 11 - Advanced Parameters: Setting and saving ramps with some more advanced hou.Parm functions. #houpy www.houpywiki.com/Twelve-Days-of-Python#day-11-advanced-parametershoupywiki.comHouPy WikiThe Houdini Python Wiki! 061
Reposted by @vanity-ibex.bsky.socialLuke Van @lukevan.me · 21/11/2024To convert more people to the Houdini Python side of life, I will be launching “Twelve Days of Python” on December 1st. 12 days to take you from nothing to something, and start making your own tools and workflow enhancements in Houdini. Get excited! www.houpywiki.com/Twelve-Days-...media.tenor.coma man in a green elf costume is screaming with his mouth open in a room .ALT: a man in a green elf costume is screaming with his mouth open in a room . 2233