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vanity-ibex.bsky.social

@vanity-ibex.bsky.social
97 followers 95 following 62 posts
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 26/09/2026
Some gaussian splats RnD
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 17/09/2026
Made a yt video for Shading pointclouds in Blender: www.youtube.com/watch?v=wYqq... (stable noise, Billboard UVs & spritesheets)
youtube.com
Blender - Pointcloud Shading Tricks (stable noise, Billboard UVs & spritesheets)
YouTube video by vanity_ibex
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 11/06/2026
Simulating watercolors in COPs #houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 11/04/2026
Released "settle" for #houdini. It finds viable rotations for any input model. It's on sale right now with a free demo version
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 08/04/2026
Implemented "Putting Rigidbodies to Rest" in #houdini to generate plausible transforms for geometries without simulation
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Reposted by @vanity-ibex.bsky.social
Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 28/03/2026
#Houdini COPs 9-Slice Scaling
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 26/03/2026
Gave the #houdini Mild Slope Solver a nice Update vanity-ibex.xyz/blog/mildslo...
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 14/03/2026
Added Optical Flow to #houdini COPs, free on gumroad
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 25/02/2026
Wrote a Blog about the CellMapper I released recently: vanity-ibex.xyz/blog/edge-aw...
vanity-ibex.xyz
Building an Edge-Aware Cell Mapper for Houdini COPs | vanity_ibex
Learn how to create an edge aware cell mapper in houdini cops
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 22/02/2026
#Houdini Blobtracking now on gumroad
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 15/02/2026
Added adaptive subdivision and uv rotation to the #houdini Atlas Mapper, which enables sweet truchet tiles
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 13/02/2026
#houdini Atlas Mapper
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 10/02/2026
free #houdini scenefile to explore this COP's slitscan effect
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Reposted by @vanity-ibex.bsky.social
SideFX Houdini @sidefx.bsky.social · 25/12/2025
Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc... #houdini
youtube.com
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025
Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c...
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Reposted by @vanity-ibex.bsky.social
Jakob @jakobringler.com · 09/03/2025
@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website!
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 03/02/2026
Ported Kubelka Munk Colormixing to #Houdini COPs!
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 23/01/2026
#houdini time
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 11/01/2026
Released my #houdini pixelsorter on gumroad!
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 08/01/2026
#Houdini COPs Pixel sorting
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Stephan Walsch @pointwrangle.bsky.social · 01/12/2025
dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 29/11/2025
crappy 2d tracking with block matching #houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 27/11/2025
Now we're getting somewhere #houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 26/11/2025
Using actual motion vectors instead of Blockmatching #houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 26/11/2025
Fake Datamoshing in #Houdini Cops. Input is just video, no keyframes. Trying to mimic P & I-Frames via Blockmatching (it's doing too much)
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 16/11/2025
Falling sand on images in COPS OpenCL #Houdini inspired by the Oneohtrix Point Never - D.I.S. music video
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 07/11/2025
Generating interesting Branching structures using Markov Chains in #Houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 24/09/2025
who else up rn carving they seams #houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 28/08/2025
Lenia Sonification with custom hda in #houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 14/08/2025
Added undo/redo to Rogo!
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Houdini Hangout @houdini-hangout.bsky.social · 03/06/2025
Tomorrow night (6/4 at 6pm EDT) we're going to be joined by Tom Goffelli (aka WaffleBoyTom). He's going to walk through the basics of using APEX outside of the current rigging/animation tools. This should be a bit of a continuation of his awesome talk at FMX. See you then! #sidefx #apex #houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 29/05/2025
"Finished" my Armin Hofmann inspired design exploration tool. Only works on desktop for now
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 22/05/2025
Working on a tool / design thingy based on a page from Armin Hofmann’s Graphic Design Manual using rope dynamics #p5js
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Reposted by @vanity-ibex.bsky.social
Nikita Lisitsa @lisyarus.bsky.social · 19/05/2025
I've written a blog post about my recent WebGPU particle life simulation adventures! It presents the formulas used for the model & explains how it works under the hood: lisyarus.github.io/blog/posts/p... Below is a gallery of random systems I've found (links to them are in the article) 👇
lisyarus.github.io
Particle Life simulation in browser using WebGPU
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 13/05/2025
Even more boids?! #Houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 12/05/2025
Using Boids for fluidsims #houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 29/04/2025
Free #Houdini hipfile for the Particle Lenia system: vanityibex.gumroad.com/l/particle_l... based on this article observablehq.com/@znah/partic...
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 27/04/2025
Implemented particle Lenia in #houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 25/03/2025
Wrote a blog about Kubelka-Munk Colormixing in Houdini with free hip file! #houdini vanity-ibex.xyz/blog/kubelka...
vanity-ibex.xyz
Kubelka-Munk Color Mixing in VEX | vanity_ibex
Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 21/03/2025
Implemented Kubelka-Munk Colormixing in Houdini #Houdini
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 24/12/2024
Decided to play with my #Houdini sph-fluid solver again!
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Luke Van @lukevan.me · 13/12/2024
Day 11 - Advanced Parameters: Setting and saving ramps with some more advanced hou.Parm functions. #houpy www.houpywiki.com/Twelve-Days-of-Python#day-11-advanced-parameters
houpywiki.com
HouPy Wiki
The Houdini Python Wiki!
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Reposted by @vanity-ibex.bsky.social
Luke Van @lukevan.me · 21/11/2024
To convert more people to the Houdini Python side of life, I will be launching “Twelve Days of Python” on December 1st. 12 days to take you from nothing to something, and start making your own tools and workflow enhancements in Houdini. Get excited! www.houpywiki.com/Twelve-Days-...
media.tenor.com
a man in a green elf costume is screaming with his mouth open in a room .
ALT: a man in a green elf costume is screaming with his mouth open in a room .
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vanity-ibex.bsky.social @vanity-ibex.bsky.social · 14/11/2024
Houdini Grapes #karma
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