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Akin C. Dev

@incrementis.bsky.social
52 followers 4 following 910 posts

NOTE: I don't condemn the use of AI, but rather how (much) it is used. I love and mod the Infinity Engine Games. Studied CS/Game Engineering. I rarely follow back(just put me on a list). GitHub: github.com/Incrementis

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Akin C. Dev @incrementis.bsky.social · 10/10/2026
Here is an email answer to the question of what some specific symbols mean in PST from Eric Campanella.It is from July 30, 2003&mentions "The symbol of Anguish","The Rune of Torment" and "The Symbol of Torment".As always,there is no guarantee regarding the authenticity. sorcerers.net/Games/Tormen...
sorcerers.net
Eric Campanella on the Symbol of Torment
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Akin C. Dev @incrementis.bsky.social · 09/10/2026
I like oldschool Dwarves. I always imagine them as grumpy but good-hearted kin. Here is a shameless self-promo for my IE classic dwarven voice mod. youtu.be/t1pVB-WKLhI
youtu.be
IEEE Dwarven Voice Classic
YouTube video by Incrementis
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Akin C. Dev @incrementis.bsky.social · 07/10/2026
Something cool on YouTube: A battle dance of Drizzt vs. Artemis. Drizzt can be met in BG(EE)&BG2(EE)&is a drow who uses 2 scimitars as weapons&is the creation of R.A. Salvatore, who can also be found here. @rasalvatore.bsky.social Video by Amalgam Sword Company: www.youtube.com/watch?v=FpNK...
youtube.com
Drizzt Do'Urden vs Artemis Entreri Take 2 (Adam Lytle vs Shahaub Roudbari)
YouTube video by Amalgam Sword Company
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Akin C. Dev @incrementis.bsky.social · 06/10/2026
By the way, BG2 has pirates, too.
Pirate character model from BG2.
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Andrew Borman @borman.bsky.social · 03/10/2026
Some Baldurs Gate, Quake, and Quake: DaBomb, the latter of which was a Heat.net exclusive mode initially.
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RPG Site @rpgsite.net · 01/10/2026
Planescape: Torment: Enhanced Edition Patch 3.2 is now available on mobile and PC. This update brings in new languages, QOL improvements, mobile modding improvements, and much more. Beamdog will look into native controller support for PC in the future: www.rpgsite.net/news/21505-p...
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Akin C. Dev @incrementis.bsky.social · 30/09/2026
I am working on the last weapon animation. In this case, it is the flail. I made a few when testing animation type 7000 in the past, so it worked smoother than expected. Here is a sample. It contains bone constraints to simulate the chain movement. It could have been done better, but it serves.
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Akin C. Dev @incrementis.bsky.social · 06/06/2025
I have an account on Unsplash. I upload high-resolution, copyright-free images there, taken with my smartphone camera. Interested modders are welcome to use them. They could, for example, be used for the item description(see image). Here is the link: unsplash.com/de/@incremen...
Flowers from one of my high-resolution images. It was edited with Gimp and inserted into the background of the IE item description. This is one of many examples of how the images can be used.
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Akin C. Dev @incrementis.bsky.social · 26/09/2026
The Ink Gallery (BG2:EE) smolderingmodsbar.com/the-ink-gall...
smolderingmodsbar.com
The Ink Gallery (BG2:EE)
[ Download Link ] Mod author: Lava Del’V0rtel Version used for review: 1.4.1 “Welcome to The Ink Gallery: a new Athkatlan establishment, and a place of many wonderful books. Read them, a…
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Akin C. Dev @incrementis.bsky.social · 24/09/2026
Finished animations for 5 weapons. 5 more to go.
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Akin C. Dev @incrementis.bsky.social · 22/09/2026
The interview has some high-level explanation of how companions work,which also has its uses in BG1,BG2, and PST.This may be useful for beginner modders who want to reproduce the writing style or maybe just write a solid companion.It is intuitive. Video link with timestamp: youtu.be/g50ikTETa8s?...
youtu.be
Chris Avellone: Writing, NPCs and Publishers
YouTube video by Bonghoul
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Akin C. Dev @incrementis.bsky.social · 21/09/2026
Nate Young,a musician who I mentioned here on Bluesky&shared his work on YouTube,has released another piece of music.He also shares them on the G3 forums.There is also another new piece of music from him.Stuff like this in the IE community makes it more alive. www.gibberlings3.net/forums/topic...
gibberlings3.net
Musical fanfiction..? (instrumental prog metal, no seriously)
Edit: first 3(!!) tracks finished, see my most recent post. It sounds like a joke but that was literally the premise for this project - my wife is a fanfic author and I decided I would try to do the s...
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Akin C. Dev @incrementis.bsky.social · 19/09/2026
Rigging&animation for the ghost are done.Now the individual weapon animation per action needs to be done.Finished the sword animation.It is fun to come up with animations on the fly. It is a lot of work,but not as much as in the past due to a lack of basic knowledge (at least not all the time).
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Jaws Slayer 🎃 @jesawyer.bsky.social · 18/09/2026
www.youtube.com/watch?v=X1ty...
youtube.com
Updated My Journal Ringtone + Download Link
YouTube video by SoulerVids
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Akin C. Dev @incrementis.bsky.social · 15/12/2025
This post contains REQUESTS of mine that I will repost occasionally. You will find a selection of requests attached in this post.
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GOG.COM @gog.com · 16/09/2026
Rediscover genre-defining masterpieces during the Classic RPGs Promo, live now on GOG! ⚔️ Save big until September 21 on iconic adventures that shaped gaming history. Take a look here: bit.ly/4hw1tvO
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Akin C. Dev @incrementis.bsky.social · 14/09/2026
All weapons are modeled. The next step is rigging and animation.
Top: Rendered ghost with all weapons
Bottom: Ghost with all weapons in Blender without any textures
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Akin C. Dev @incrementis.bsky.social · 13/09/2026
I just wondered how many people are still playing PST:EE on Steam,&it seems to be ~100 people daily since ~2022.That is a consistent number,the unknown player numbers who play the game in a different place, not included. The number is surprisingly resilient. src: steamdb.info/app/466300/c...
Steam charts from 2018 to 2026
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Akin C. Dev @incrementis.bsky.social · 10/09/2026
I have finished the sword, dagger, bow, and mace for the ghost model to wield so far. The full weapon set consists of 10, so there are six to go. Modeling in Blender feels like character creation on steroids.
Left: Rendered ghost and four finished weapon models
Right: Weapon models in Blender without textures
Everything is still in works.
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José Maia @josemaia.pt · 08/09/2026
updated my priors
the nameless one from planescape torment.
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Hawklorddragon @cimerians.bsky.social · 12/05/2025
Icewind Dale Drow Fighter Portrait by Justin Sweet #gameart #Elves
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Akin C. Dev @incrementis.bsky.social · 07/09/2026
Good evening, The body is also theoretically done, as I have no clue how well the rigging and animation will turn out.That said, I am not quite sure if the arms will be kept.This will replace the E000 Ghost animation for testing IE Autospriter. But before that, all the weapons need to be done, too.
Left: Ghost without arms
Right: Ghost with arms
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Akin C. Dev @incrementis.bsky.social · 04/09/2026
Alright, I made the eyes. It is not the absolute final version, but one I can live with and like. The creature is not a demilich. The right image is the rendered version, just to see what it would look like at a 45° camera angle and in-game. The next part will be its body.
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Akin C. Dev @incrementis.bsky.social · 03/09/2026
Good evening, today, I finished the jaw of the creature. Next, I will model the eyes. I think animated, maybe glowing eyes could fit as the next step. We'll see.
A human skull with spikes on its head and spikes on its jaw.
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Standard Issue Computing @standardissuecomputing.blog · 02/09/2026
Planescape Torment / Icewind Dale is disc to digital compatible
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Akin C. Dev @incrementis.bsky.social · 02/09/2026
Good morning, I am currently working on this right now in Blender for animation type E000. I am not yet telling what creature it will replace for testing. It follows an idea and not a concept. The fun part is everything is allowed as long as it looks cool. Super curious how it will turn out.
An unfinished "human" skull with six spikes/horns on the head. The jaw is missing.
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Akin C. Dev @incrementis.bsky.social · 30/08/2026
Here is an AMA from a modder who worked 25 years ago on an IE mod,specifically on Dark Side of the Sword Coast for Baldur’s Gate.That being said,no guarantees that this is authentic. "I’m Ken Henderson [...], creator of Dark Side of the Sword Coast for Baldur’s Gate." www.reddit.com/r/baldursgat...
reddit.com
From the baldursgate community on Reddit
Explore this post and more from the baldursgate community
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Akin C. Dev @incrementis.bsky.social · 27/08/2026
Another review by "Bottomless Inventory" dropped regarding the mod "Blizzard in Baator". I am currently taking a break from modding myself, so it is nice to be able to share content from other IE enthusiasts. The review is a good overview without too many spoilers. www.youtube.com/watch?v=FGeD...
youtube.com
Beamdog Would LOVE to Release This || Planescape Torment: Blizzard in Baator ACT I Review
YouTube video by Bottomless Inventory
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Akin C. Dev @incrementis.bsky.social · 24/08/2026
This interview is an enlightening conversation about the craft of two professionals. But the reason I am reposting it is because of this moment (link;timestamp).In BG2,collecting a fee is an interesting approach in an open world.Especially when that mechanic is abstracted. youtu.be/-52qa4giV4I?...
youtu.be
On the Realities of Game Writing with Chris Avellone
YouTube video by Συγγραφικό Στέκι
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Akin C. Dev @incrementis.bsky.social · 20/08/2026
Well, look at that! There is a new update for Planescape: Torment. Who would have thought that? Here is the link with the news: forums.beamdog.com/discussion/9...
forums.beamdog.com
Beamdog Forums - New Planescape: Torment 3.2.0 Beta
Greetings, Planescape: Torment fans!
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Akin C. Dev @incrementis.bsky.social · 19/08/2026
PART1/X Another animation test. This time, it is the animation type A000 for IE Autospriter. The video shows a self-made tunnel worm. For testing, the player character was polymorphed into one. This is the reason why the voice set is mixed. The result is better than I expected.
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Dominic Tarason @dominictarason.com · 15/08/2026
Oh dang, I'd not had a chance to give the new fan-made Planescape: Torment expansion a look yet, but Warlockracy did and is very impressed. so far, and he's pretty hard to please. Right now it's just one part of three planned. If the other two stick the landing... www.nexusmods.com/planescapeto...
youtube.com
New PLANESCAPE: TORMENT is very good
YouTube video by Warlockracy
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Akin C. Dev @incrementis.bsky.social · 14/08/2026
I am currently working on a tunnel worm in Blender to test animation type A000. It will feature color swapping, but I will share more once I am done. I wish you a good night!
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Akin C. Dev @incrementis.bsky.social · 13/08/2026
Northern Tales of the Sword Coast (BG/:EE) smolderingmodsbar.com/northern-tal...
smolderingmodsbar.com
Northern Tales of the Sword Coast (BG/:EE)
[ Download Link ] Mod author: Aurelinus, Sir BillyBob, k4thos, jastey Version used for review: 5.0 “Northern Tales of the Sword Coast adds several quests to the BG1 part (with TotSC) of the g…
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Rine @rine.bsky.social · 14/03/2024
Girls will be like "I know a place" and then take you here
Floor map of Irenicus' Dungeon from Baldur's Gate 2
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Akin C. Dev @incrementis.bsky.social · 10/08/2026
It is fascinating how the IE games are still a topic of discussion on social media today. In this case, it's a video about BG2 by "Bigjuicyhog’s Tome of Lore." In my opinion, it's more of a deeper overview than a real deep dive. Still worth a watch for the basics. www.youtube.com/watch?v=uhK4...
youtube.com
Jon Irenicus Explained: The Elf Who Lost Everything | Baldur's Gate 2 Lore
YouTube video by Bigjuicyhog’s Tome of Lore
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Fluffyscruff expert, EITCA certified @bloodfaggot.bsky.social · 04/08/2026
I've not been posting much because I've been playing the cRPG classic Icewind Dale Enhanced Edition. It's quite good.
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Akin C. Dev @incrementis.bsky.social · 07/08/2026
Poisoned Pathways (BG2:EE) smolderingmodsbar.com/poisoned-pat...
smolderingmodsbar.com
Poisoned Pathways (BG2:EE)
[ Download Link ] Mod author: Acifer Version used for review: 1.4 “Have you ever wondered why Renfeld couldn’t be cured? Here’s the answer. Poisoned Pathways adds a new quest to t…
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Akin C. Dev @incrementis.bsky.social · 06/08/2026
While looking for content related to Icewind Dale, I came across this interesting website that offers a wealth of information about IWD. The site apparently dates back to the year 2000 and provides information on various IE games. Check out the archive: mikesrpgcenter.com/archive.html
mikesrpgcenter.com
Mike's RPG Center - Site Updates
News archive for Mike's RPG Center
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Akin C. Dev @incrementis.bsky.social · 02/08/2026
This is a portrait of Akun Zaran, the halfling Wizardslayer who got his equipment from Duria Almas, which he then sold much later to Erdaine near Durlag's Tower. With that money, he bought his mother's house in Gullykin.
A male halfling with brown skin looks up at a light source that illuminates his face. He has a short black beard, and short black hair that is already showing the first streaks of gray. He wears golden armor.
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Chris Kohler @kohler.bsky.social · 26/07/2026
"We have Icewind Dale at home"
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Akin C. Dev @incrementis.bsky.social · 26/07/2026
PART1/ Here is a short test video for animation type 9000. It replaces the original ogre animation with a custom-made one. There were a few issues involved in getting this model to work, which one I will explain in the following posts.
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Akin C. Dev @incrementis.bsky.social · 25/07/2026
If you’d like to help mod the IE games: there is a team looking for support. grimuar.pl/en/blizzardi...
grimuar.pl
The Blizzard in Baator team invites you to co-create the upcoming acts - Grimuar Sferowca
It has been several weeks since the release of the demo version (Act I). During this time, the team has gathered a wealth of valuable...
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Akin C. Dev @incrementis.bsky.social · 24/07/2026
Awemazing🌈, thanks, Josh Sawyer! Josh Sawyer drew out all the maps for Kresselack's Tomb in Infinity Engine's Icewind Dale on newsprint paper.
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Akin C. Dev @incrementis.bsky.social · 21/07/2026
I have written more than once about color-bleeding. So, here is an example.At first, the ogre has clean colors (using a converter), but when spellcasting, the colors are a mess. The reason for the difference is that I use differently rendered sprites for testing purposes across different animations.
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Akin C. Dev @incrementis.bsky.social · 20/07/2026
This reminds me of the "Great Oak of Kuldahar" in Icewind Dale, which gives shelter from the unforgiving cold that the area is known for(see ALT for more information).
The image shows a road leading to the great oak of Kuldahar. There is a ravine on the left side of the road. In the distance, lights and dwellings can be seen on the roots.
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Akin C. Dev @incrementis.bsky.social · 19/07/2026
Currently,all of the animations for these animation types are done.Here is a walk animation example.I still need a better understanding regarding rigging & animation.I have managed so far to minimize the need for weight painting nearly to zero,but I bet this will not be the case with future models.
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Akin C. Dev @incrementis.bsky.social · 17/07/2026
I am currently working on a selfmade Ogre model in Blender to test animation type 9000 for the IE AutoSpriter.The toughest parts are still the hands and making things not look so "blocky".I would say this is still an improvement over the first models I have presented here so far,as I am no designer.
Compare the self-made ogre model from its rough condition to its more smooth and detailed condition.
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