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Akin C. Dev

@incrementis.bsky.social
52 followers 4 following 911 posts

NOTE: I don't condemn the use of AI, but rather how (much) it is used. I love and mod the Infinity Engine Games. Studied CS/Game Engineering. I rarely follow back(just put me on a list). GitHub: github.com/Incrementis

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Akin C. Dev @incrementis.bsky.social · 12/10/2026
Here is a modification for the IE games which seems to allow managing spellcasting buffs in a more manageable way and in different timed ways. I currently do not use it, but it seems comfortable. YouTube video by ChrizFader www.youtube.com/watch?v=tltE...
youtube.com
Baldurs Gate BuffBot - a configurable in-game buffing convenience mod
YouTube video by ChrizFader
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Akin C. Dev @incrementis.bsky.social · 10/10/2026
Here is an email answer to the question of what some specific symbols mean in PST from Eric Campanella.It is from July 30, 2003&mentions "The symbol of Anguish","The Rune of Torment" and "The Symbol of Torment".As always,there is no guarantee regarding the authenticity. sorcerers.net/Games/Tormen...
sorcerers.net
Eric Campanella on the Symbol of Torment
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Akin C. Dev @incrementis.bsky.social · 10/10/2026
Reminded me of this scene in Constantine. www.youtube.com/watch?v=4x3G...
youtube.com
Constantine - Welcome to my life Scene
YouTube video by Champaign H
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Akin C. Dev @incrementis.bsky.social · 09/10/2026
I like oldschool Dwarves. I always imagine them as grumpy but good-hearted kin. Here is a shameless self-promo for my IE classic dwarven voice mod. youtu.be/t1pVB-WKLhI
youtu.be
IEEE Dwarven Voice Classic
YouTube video by Incrementis
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Akin C. Dev @incrementis.bsky.social · 07/10/2026
Something cool on YouTube: A battle dance of Drizzt vs. Artemis. Drizzt can be met in BG(EE)&BG2(EE)&is a drow who uses 2 scimitars as weapons&is the creation of R.A. Salvatore, who can also be found here. @rasalvatore.bsky.social Video by Amalgam Sword Company: www.youtube.com/watch?v=FpNK...
youtube.com
Drizzt Do'Urden vs Artemis Entreri Take 2 (Adam Lytle vs Shahaub Roudbari)
YouTube video by Amalgam Sword Company
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Akin C. Dev @incrementis.bsky.social · 06/10/2026
By the way, BG2 has pirates, too.
Pirate character model from BG2.
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Reposted by Akin C. Dev
Andrew Borman @borman.bsky.social · 03/10/2026
Some Baldurs Gate, Quake, and Quake: DaBomb, the latter of which was a Heat.net exclusive mode initially.
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Reposted by Akin C. Dev
RPG Site @rpgsite.net · 01/10/2026
Planescape: Torment: Enhanced Edition Patch 3.2 is now available on mobile and PC. This update brings in new languages, QOL improvements, mobile modding improvements, and much more. Beamdog will look into native controller support for PC in the future: www.rpgsite.net/news/21505-p...
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Akin C. Dev @incrementis.bsky.social · 01/10/2026
I hope we also get a sea shanty with the new content and pirates, arrr!
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Akin C. Dev @incrementis.bsky.social · 01/10/2026
I remember playing Death Gate (1994) and loved it, but I never beat the puzzle with the end boss. What I love about adventure games is that they often feel like a mix of movie, book, and game. If done right, every solved puzzle leads into an enjoyable animation and/or dialogue.
Death Gate: A dragon's head with its throat looking inside lava, while two people (possibly wizards) on small plateaus engage the dragon. The whole scene is shown inside a cave.
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Akin C. Dev @incrementis.bsky.social · 30/09/2026
I am working on the last weapon animation. In this case, it is the flail. I made a few when testing animation type 7000 in the past, so it worked smoother than expected. Here is a sample. It contains bone constraints to simulate the chain movement. It could have been done better, but it serves.
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Akin C. Dev @incrementis.bsky.social · 30/09/2026
I remember playing this game. The left prince (viewer perspective) was called "good for nothing." I think because he has no kind of magic in him, but I never finished the game.
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Reposted by Akin C. Dev
Akin C. Dev @incrementis.bsky.social · 06/06/2025
I have an account on Unsplash. I upload high-resolution, copyright-free images there, taken with my smartphone camera. Interested modders are welcome to use them. They could, for example, be used for the item description(see image). Here is the link: unsplash.com/de/@incremen...
Flowers from one of my high-resolution images. It was edited with Gimp and inserted into the background of the IE item description. This is one of many examples of how the images can be used.
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Akin C. Dev @incrementis.bsky.social · 28/09/2026
I don't like questions as video titles, as I have experienced too often that the question is not answered appropriately or is dragged out. I currently mark them as clickbait when I see a video with a question.
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Akin C. Dev @incrementis.bsky.social · 26/09/2026
I voted on Discord. I am super curious what this new content will include. Something with water, I guess ^^.
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Akin C. Dev @incrementis.bsky.social · 26/09/2026
The Ink Gallery (BG2:EE) smolderingmodsbar.com/the-ink-gall...
smolderingmodsbar.com
The Ink Gallery (BG2:EE)
[ Download Link ] Mod author: Lava Del’V0rtel Version used for review: 1.4.1 “Welcome to The Ink Gallery: a new Athkatlan establishment, and a place of many wonderful books. Read them, a…
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Akin C. Dev @incrementis.bsky.social · 24/09/2026
Finished animations for 5 weapons. 5 more to go.
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Akin C. Dev @incrementis.bsky.social · 24/09/2026
I think I once heard in a video that companies rely more on different hiring models now (Outsourcing Studio Model). When a game hits gold, removing staff will reduce costs and the profit margin is larger. Making a sequel will not need the whole staff, but only parts. The industry is changing.
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Akin C. Dev @incrementis.bsky.social · 22/09/2026
The interview has some high-level explanation of how companions work,which also has its uses in BG1,BG2, and PST.This may be useful for beginner modders who want to reproduce the writing style or maybe just write a solid companion.It is intuitive. Video link with timestamp: youtu.be/g50ikTETa8s?...
youtu.be
Chris Avellone: Writing, NPCs and Publishers
YouTube video by Bonghoul
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Akin C. Dev @incrementis.bsky.social · 21/09/2026
Die Kategorie Nichtwähler ist vielleicht ein Indikator für das Versagen für Parteien Menschen zu erreichen.
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Akin C. Dev @incrementis.bsky.social · 21/09/2026
Nate Young,a musician who I mentioned here on Bluesky&shared his work on YouTube,has released another piece of music.He also shares them on the G3 forums.There is also another new piece of music from him.Stuff like this in the IE community makes it more alive. www.gibberlings3.net/forums/topic...
gibberlings3.net
Musical fanfiction..? (instrumental prog metal, no seriously)
Edit: first 3(!!) tracks finished, see my most recent post. It sounds like a joke but that was literally the premise for this project - my wife is a fanfic author and I decided I would try to do the s...
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Akin C. Dev @incrementis.bsky.social · 19/09/2026
Rigging&animation for the ghost are done.Now the individual weapon animation per action needs to be done.Finished the sword animation.It is fun to come up with animations on the fly. It is a lot of work,but not as much as in the past due to a lack of basic knowledge (at least not all the time).
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Reposted by Akin C. Dev
Jaws Slayer 🎃 @jesawyer.bsky.social · 18/09/2026
www.youtube.com/watch?v=X1ty...
youtube.com
Updated My Journal Ringtone + Download Link
YouTube video by SoulerVids
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Reposted by Akin C. Dev
Akin C. Dev @incrementis.bsky.social · 15/12/2025
This post contains REQUESTS of mine that I will repost occasionally. You will find a selection of requests attached in this post.
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Akin C. Dev @incrementis.bsky.social · 17/09/2026
The most important thing every human has is health, and crunch is unhealthy. No project, no matter how cool, is worth burning out over or sacrificing your well-being for.
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Reposted by Akin C. Dev
GOG.COM @gog.com · 16/09/2026
Rediscover genre-defining masterpieces during the Classic RPGs Promo, live now on GOG! ⚔️ Save big until September 21 on iconic adventures that shaped gaming history. Take a look here: bit.ly/4hw1tvO
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Akin C. Dev @incrementis.bsky.social · 14/09/2026
AI is an agent and a tool. If the ABCs are not learned, the person cannot know or check if AI is telling the truth. Learning the ABCs, even if AI is used, is a form of self-protection. This will be one of the key competencies in the future, imo.
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Akin C. Dev @incrementis.bsky.social · 14/09/2026
All weapons are modeled. The next step is rigging and animation.
Top: Rendered ghost with all weapons
Bottom: Ghost with all weapons in Blender without any textures
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Akin C. Dev @incrementis.bsky.social · 14/09/2026
I am incredibly excited to see the results. However, AI-generated content is not particularly popular at the moment. This means there is still significant room for improvement regarding energy consumption and the quality of the results(simply put).
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Akin C. Dev @incrementis.bsky.social · 14/09/2026
Did you read the article?
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Akin C. Dev @incrementis.bsky.social · 13/09/2026
I just wondered how many people are still playing PST:EE on Steam,&it seems to be ~100 people daily since ~2022.That is a consistent number,the unknown player numbers who play the game in a different place, not included. The number is surprisingly resilient. src: steamdb.info/app/466300/c...
Steam charts from 2018 to 2026
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Akin C. Dev @incrementis.bsky.social · 12/09/2026
"[...] Tochterfirma des israelischen Rüstungskonzerns Elbit Systems [...]" "[...] auch, um Recht durchzusetzen, Abschiebungen konsequent zu vollziehen und eine echte Remigrationsoffensive zu ermöglichen." "[...] Mörsermunition, Mittelkalibermunition und Geschütztürme sowie Waffenstationen[...]" ☹️
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Akin C. Dev @incrementis.bsky.social · 12/09/2026
It feels like a mixture of still dreaming and sleep paralysis.
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Akin C. Dev @incrementis.bsky.social · 10/09/2026
I have finished the sword, dagger, bow, and mace for the ghost model to wield so far. The full weapon set consists of 10, so there are six to go. Modeling in Blender feels like character creation on steroids.
Left: Rendered ghost and four finished weapon models
Right: Weapon models in Blender without textures
Everything is still in works.
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Reposted by Akin C. Dev
José Maia @josemaia.pt · 08/09/2026
updated my priors
the nameless one from planescape torment.
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Reposted by Akin C. Dev
Hawklorddragon @cimerians.bsky.social · 12/05/2025
Icewind Dale Drow Fighter Portrait by Justin Sweet #gameart #Elves
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Akin C. Dev @incrementis.bsky.social · 07/09/2026
Good evening, The body is also theoretically done, as I have no clue how well the rigging and animation will turn out.That said, I am not quite sure if the arms will be kept.This will replace the E000 Ghost animation for testing IE Autospriter. But before that, all the weapons need to be done, too.
Left: Ghost without arms
Right: Ghost with arms
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Akin C. Dev @incrementis.bsky.social · 07/09/2026
The music in this game is very enjoyable, and the story is a mix of seriousness and entertaining silliness. I never liked the headgear of the hero.
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Akin C. Dev @incrementis.bsky.social · 04/09/2026
Imagine on the other end the doc sees this. (I am obviously joking. Please, don't get disappointed in me. If you are allowed to joke around, then we are too🌈.)
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Akin C. Dev @incrementis.bsky.social · 04/09/2026
Alright, I made the eyes. It is not the absolute final version, but one I can live with and like. The creature is not a demilich. The right image is the rendered version, just to see what it would look like at a 45° camera angle and in-game. The next part will be its body.
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Akin C. Dev @incrementis.bsky.social · 03/09/2026
Good evening, today, I finished the jaw of the creature. Next, I will model the eyes. I think animated, maybe glowing eyes could fit as the next step. We'll see.
A human skull with spikes on its head and spikes on its jaw.
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Reposted by Akin C. Dev
Standard Issue Computing @standardissuecomputing.blog · 02/09/2026
Planescape Torment / Icewind Dale is disc to digital compatible
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Akin C. Dev @incrementis.bsky.social · 02/09/2026
static.klipy.com
Pudgy Penguin Clapping 'Well Done'
ALT: Pudgy Penguin Clapping 'Well Done'
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Akin C. Dev @incrementis.bsky.social · 02/09/2026
That is a beautiful tree🌈.
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Akin C. Dev @incrementis.bsky.social · 02/09/2026
Ja klar, es wird ja untereinander Gesprochen über die Parteien und was so passiert.Ich halte meine Familie auch auf dem Laufenden mit Dingen,die sie nicht mitbekommen. z.B. die Sache mit den NSU-Morden und die Remigrationsvorstellungen der AFD.Über Merz und "Stadbild" musste ich nicht aufklären,lol.
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Akin C. Dev @incrementis.bsky.social · 02/09/2026
Stored the link to watch later, thanks! Here is another recommendation. Unfortunately for others, it is in German, but you speak German, right? So it should work for you, at least. www.youtube.com/watch?v=hm4_...
youtube.com
Detective Dee und die Legende der vier himmlischen Könige - Fantasy-Abenteuerfilm - Ganzer Film
YouTube video by Moviedome
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Akin C. Dev @incrementis.bsky.social · 02/09/2026
Good morning, I am currently working on this right now in Blender for animation type E000. I am not yet telling what creature it will replace for testing. It follows an idea and not a concept. The fun part is everything is allowed as long as it looks cool. Super curious how it will turn out.
An unfinished "human" skull with six spikes/horns on the head. The jaw is missing.
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Akin C. Dev @incrementis.bsky.social · 30/08/2026
Here is an AMA from a modder who worked 25 years ago on an IE mod,specifically on Dark Side of the Sword Coast for Baldur’s Gate.That being said,no guarantees that this is authentic. "I’m Ken Henderson [...], creator of Dark Side of the Sword Coast for Baldur’s Gate." www.reddit.com/r/baldursgat...
reddit.com
From the baldursgate community on Reddit
Explore this post and more from the baldursgate community
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Akin C. Dev @incrementis.bsky.social · 30/08/2026
Thank you for the link! I'm just checking things out and found the intro video. The fighting scene is pretty badass and atmospheric. They did an artistically great job. youtu.be/DrhyrKzEukU
youtu.be
Persian Game (Iran Made in 2009) Iranian video game "Quest of Persia: Nader's Blade" +18PG
YouTube video by M4SS Spectra
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Akin C. Dev @incrementis.bsky.social · 30/08/2026
I like the models from Nader's Blade in your screenshot. I imagine they would fit the style of the IE games very well. Do you know anything about how they made them (what tools and workflow they used), and what copyright the game follows regarding its assets?
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