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Jonathan
@itsafeature.bsky.social
Principal Software Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back
Wolfgang Engel
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
Helmut Garstenauer
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
Martin Garstenauer
@mgarstenauer.bsky.social
previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine interests: digital art, game dev, .NET, C#
Nico May
@gfxnico.bsky.social
Graphics Programming @ Xbox
JMS55
@jms5517.bsky.social
Working on rendering for the Bevy game engine. Long form blog at https://jms55.github.io.
🎮 Latest Gaming Buzz 🎮
@latestgaming.buzz
🎮 Latest Gaming Buzz Fresh updates from across the gaming world, indie devlogs, gamedev tips, engine updates, release news, tools, tech, and everything in betw
idsoftwaretiago.bsky.social
@idsoftwaretiago.bsky.social
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Pocol
@pocol.bsky.social
I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。