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Martin Fuller

@martinfuller.bsky.social
216 followers 67 following 29 posts

Principal Engineer - Microsoft ATG

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Martin Fuller @martinfuller.bsky.social · 16/03/2026
Wow. Looking forward to seeing how well it does with some fast action!
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JS Bourdon @jsbourdon.bsky.social · 11/03/2026
DXR 2.0 specs were now made public 🎉 microsoft.github.io/DirectX-Spec...
microsoft.github.io
DirectX Raytracing (DXR) Functional Spec, Part 2
Engineering specs for DirectX features.
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Martin Fuller @martinfuller.bsky.social · 07/01/2026
Very good video, always love alternative rendering techniques
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Martin Fuller @martinfuller.bsky.social · 06/01/2026
Slides are now available for my GPC 2025 talk with @phammer.bsky.social on Variable Rate Compute Shaders in Doom The Dark Ages static.graphicsprogrammingconference.com/public/2025/...
static.graphicsprogrammingconference.com
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Martin Fuller @martinfuller.bsky.social · 06/01/2026
GPC 2025 slides are now up! graphicsprogrammingconference.com/archive/2025/
graphicsprogrammingconference.com
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
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Philip Hammer @phammer.bsky.social · 20/10/2025
Very excited to present a few interesting bits about the rendering of #DOOM: The Dark Ages together with @domlaz.bsky.social and @martinfuller.bsky.social . If you happen to attend #GPC2025 next month, feel free to say hello!
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Martin Fuller @martinfuller.bsky.social · 30/09/2025
Jobs available with Microsoft graphics: devblogs.microsoft.com/directx/sigm...
devblogs.microsoft.com
The Silicon, Graphics, Media and AI (SiGMA) team is hiring! - DirectX Developer Blog
Do you want to be a part of the Silicon, Graphics, Media and AI (SiGMA) platform team? We are hiring for multiple positions – if you’re interested in knowing more about opportunities in SiGMA, please ...
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Alex Tardif @longbool.bsky.social · 26/09/2025
Advanced Shader Delivery is here devblogs.microsoft.com/directx/agil...
devblogs.microsoft.com
Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview - DirectX Developer Blog
We are pleased to announce the retail release of AgilitySDK 1.618, available on Agility SDK Downloads today! This release promotes our 1.716 features out of preview and also introduces support for the...
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Martin Fuller @martinfuller.bsky.social · 26/09/2025
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a... Thank you to the awesome people at Machine Games and id Software!
martinfullerblog.wordpress.com
Anisotropic Scaling in Indiana Jones and the Great Circle and DOOM: The Dark Ages
While working on Indiana Jones and the Great Circle and later DOOM: The Dark Ages, it became apparent that both titles are particularly sensitive to anisotropic sampling cost on the Xbox Series con…
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Digital Foundry @digitalfoundry.bsky.social · 14/06/2025
Today on Digital Foundry, a deep dive interview hosted at CD Projekt RED earlier this week. Alex speaks with key CDPR and Epic staff about the stunning Witcher 4 Unreal Engine 5 tech demo - lots of new detail in this candid conversation: youtu.be/OplYN2MMI4Q
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Kostas Anagnostou @kostasanagnostou.bsky.social · 14/06/2025
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo www.youtube.com/live/0X6amtH...
youtube.com
Livestream 2, Day 2 | Unreal Fest 2025
YouTube video by Unreal Engine
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BondSarahBond @bondsarahbond.bsky.social · 02/06/2025
It’s Showcase week! 🔥 Join us this Sunday, June 8 at 10 am PDT / 1pm EDT / 6pm BST as we reveal upcoming games from our studios and partners around the world, and get a deep dive from the devs at Obsidian Entertainment during The Outer Worlds 2 Direct. Hope you can join us! 💚
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Martin Fuller @martinfuller.bsky.social · 20/04/2025
Machine Games did an outstanding job here with IDTech and got a huge lift from VRS on Xbox
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Martin Fuller @martinfuller.bsky.social · 24/03/2025
Great side by side edit of Doom Eternal and Dark Ages trailers, showing just how far ID have raised the bar youtu.be/qx8yZzsZ_4U?...
youtu.be
I RECREATED THE DOOM: THE DARK AGES TRAILER IN DOOM ETERNAL!
YouTube video by MuricanEagle
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Krzysztof Narkowicz @knarkowicz.bsky.social · 13/03/2025
Interesting to see a bit of details behind the amazing DLSS tech: research.nvidia.com/labs/adlr/DL...
research.nvidia.com
DLSS 4: Transforming Real-Time Graphics with AI
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Arseny Kapoulkine @zeux.io · 14/03/2025
meshoptimizer 0.23 is out! Featuring vertex codec v1 (increased compression ratio, faster decompression + even faster on Apple Silicon), improvements to meshlet builder with fewer disconnected clusters and more options for clustered raytracing and hierarchical clusterization, new algorithms for ...
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Alex Battaglia @dachsjaeger.bsky.social · 04/02/2025
This is pretty amazing to see directly from Epic - a primer about the problem with stuttering in Unreal Engine: specifically about shaders compilation ctutters mainly. Really honest, and proactive, and even has a history lesson in there about the beginnings of DX12 and why DX11 was different. Cool!
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Kostas Anagnostou @kostasanagnostou.bsky.social · 02/02/2025
Nice video discussing, at a high level, how (NVidia) GPUs work with great visualisations: www.youtube.com/watch?v=h9Z4...
youtube.com
How do Graphics Cards Work? Exploring GPU Architecture
YouTube video by Branch Education
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Mike Froggatt @mwdfroggatt.bsky.social · 28/01/2025
For (new) gaming friends here, here's the info you'll need to publish your game in the MS store: developer.microsoft.com/en-us/games/
developer.microsoft.com
Microsoft Game Dev
Microsoft Game Dev can help you find the right mix of tools and services to fit your game development needs.
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Martin Fuller @martinfuller.bsky.social · 13/01/2025
Another small gem for Graphics Engineers: martinfullerblog.wordpress.com/2025/01/13/m...
martinfullerblog.wordpress.com
Massaging the Shader Compiler to emit Optimum Instructions
Modern GPU’s feature sophisticated instruction sets for executing shaders. However this blog details how unintiutive it can be to have the shader compiler leverage the optimum instruction. Co…
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Jendrik Illner @jendrikillner.bsky.social · 13/01/2025
Graphics Programming weekly - Issue 374 - January 12th, 2025 www.jendrikillner.com/post/graphic...
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Martin Fuller @martinfuller.bsky.social · 09/01/2025
By request, a small follow up to my previous blog on DRS, this time covering PC specific difficulities. Interestingly due to the platform rather than the hardware. martinfullerblog.wordpress.com/2025/01/06/d...
martinfullerblog.wordpress.com
Dynamic Resolution Scaling (DRS) on PC
DRS is one of those technique that is a lot easier to implement on console than PC, or perhaps more accurately, its easier to run closer to the wire, maximising GPU use without dropping frames. My …
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