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Tiago Costa

@tiagocostav.bsky.social
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Rendering @ Epic Games

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Reposted by Tiago Costa
ceruleite.bsky.social @ceruleite.bsky.social · 29/12/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "MEGALIGHTS: STOCHASTIC DIRECT LIGHTING IN UNREAL ENGINE 5" by @knarkowicz.bsky.social‬ and @tiagocostav.bsky.social‬ from @epicgames.alt.store.ap.brid.gy is now online: youtu.be/dmmN8_c8Tb0?... Enjoy!
youtu.be
SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5
YouTube video by SIGGRAPH Advances in Real-Time Rendering
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Reposted by Tiago Costa
ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online advances.realtimerendering.com/s2025/index....
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Reposted by Tiago Costa
ceruleite.bsky.social @ceruleite.bsky.social · 06/08/2025
It's time to share the program for the 2025 Advances in Real-time Rendering in Games. Check out all the details here: advances.realtimerendering.com/s2025/index.... and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
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Reposted by Tiago Costa
Krzysztof Narkowicz @knarkowicz.bsky.social · 30/10/2024
MegaLights release took me a bit by surprise. It was just a small prototype on a backburner, not planned to be showcased in UE 5.5. Now trying to catch up after the demo push, starting from writing the official docs which just went online: dev.epicgames.com/documentatio...
dev.epicgames.com
MegaLights in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
A whole new direct lighting path to place many dynamic and shadowed area lights in an Unreal Engine scene.
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